Monlyth
Monlyth
About
- Username
- Monlyth
- Joined
- Visits
- 1,587
- Last Active
Comments
-
If Decisive Strike gets nerfed, then maybe the Spirit could get a nerf.
-
@JoannaVO said:
https://forum.deadbydaylight.com/en/discussion/comment/760667#Comment_760667
I would love to. I would like to know which dictionary defines ''efficient usage of tools'' as abuse.
And nice you can make it to red ranks by not camping, slugging, tunneling or whatsoever but that doesn't take your right away to do so, as annoying as it is from the opponent's perspective. In a survivors versus killer game it's absolutely logical that your opponent will make it as difficult as possible for you, that is not abuse.
Well then, don't complain when high-ranking killers only play Spirit (with beads) and Nurse. When the survivors have tools that allow them to ignore all the Killer's normal options to end chases and get kills, the Killers are left with no choice but to employ tools that do the same to survivors.
I think most killers should be viable at high ranks, and Survivors should be able to win while using more than one perk build at high ranks. So to achieve a meta like that, something in the Survivors' kit needs to go. And considering how often survivors criticize "crutch" perks like NOED, I think it's only fair that a "crutch" perk like Decisive Strike should be treated the same way.
And I call DS a crutch perk because the worst player in the world could still get mileage out of it if they passed the skill check. Even if you just stand there and let the Killer hit you, then stand around at the hook after getting unhooked, you'll still get a free stun on the Killer. At least NOED requires you to actually land a hit.
-
@SleepyWillo said:
Literally just dont tunnel. Go for the unhooker or even slug. It has many work arounds (much like NOED). Stop complaining that you cant tunnel off the hook... Sheesh.
Spoken like a true survivor main.
Decisive Strike allows you to get away with extremely reckless plays that would otherwise be suicidal. It's rarely used for its actual intended purpose of preventing tunneling.
If "Just don't tunnel" was an actual good counter to the perk, DS wouldn't be in virtually every high-ranking Survivor build.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/760621#Comment_760621
Actually I like that idea. Once it is active for those 60 seconds survivors should be afflicted with exhaustion.
Well, I was thinking that Decisive would trigger Exhaustion when you used it, and can't be used while Exhausted, but your idea could also work.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/760607#Comment_760607
I don’t think your last sentence is fair. There ARE killers that will camp, hoping unsafe saves occur, and continue to immediately tunnel who was unhooked. Survivors faced with that situation need to have at least one tool they can use that doesn’t rely on their teammates (BT).
Sure, but as it is, DS does too many things too well. It needs some sort of drawback to discourage using it in every perk build that isn't pure stealth.
Right now, most perk builds at the higher ranks are virtually identical. At least one of the following perks is in almost every high-ranking build: Borrowed Time, Decisive Strike, Adrenaline, and Dead Hard. The meta revolves around having one second chance after another, no matter how many times the killer finds you and chases you down. It's beyond absurd when you can down a survivor 5 times and still not kill them.
Which is why you only see Nurse and Spirit at the highest ranks. They're the only ones who can find survivors and end chases fast enough to keep up with all the BS.
My suggestion is to make DS an Exhaustion perk. It still only works once, but it also causes Exhaustion, so you can't use it in tandem with Dead Hard and the like.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/760583#Comment_760583
It’s not the going into lockers per say, it’s the way survivors treat DS like they just acquired the Super Mario Invincibility Star for 60 seconds. The perk is RARELY used as the devs intended anymore.
Exactly. More often than not, DS is used as a tool to get away with plays that would otherwise be suicidal. Or it's used as a crutch by mediocre survivors to escape after they screw up.
-
@UltraBanana said:
DS at its worst is a free life, and at its best single-handedly wins games. It lasts an entire minute in a game that can be over in 4-5; and can turn you borderline invincible if played well lategame.
Yeah, that's really all you need to know. Not sure why people are still arguing that it is not overpowered.
I hate it when survivors call NOED a crutch perk, then turn around and defend a crutch perk like Decisive Strike. Even the worst player in the world can get mileage out of Decisive Strike, so long as they hit the skill check.
-
Decisive Strike is just as much of a crutch perk as NOED. It rewards the survivor for screwing up. It should cause Exhaustion.
-
With any of the Killers outside of the top 4, it's near-impossible to win against Rank 1 survivors.
I constantly see survivors bullying the killer with flashlights and teabagging, then wonder why they only seem to run into Nurse and Spirit.
-
I main the Doctor. I tend to be very methodical, meticulous and cautious, and slowly building up madness to find and debilitate survivors while keeping a close watch on my territory and slowly exhausting all of the pallets... he fits my playstyle perfectly.