MissClove
MissClove
About
- Username
- MissClove
- Joined
- Visits
- 264
- Last Active
Comments
-
@jesterkind said:
I disagree, I think it's overall much healthier for the game for aura reading to be strong. It's better for everyone if the killer and survivors are actually interacting, instead of the killer camping a hook/throwing by patrolling gens or the survivors hiding for the whole match and playing super immersed.
As long as no individual aura reading perk on either side is too good (and two are right now, I fully support nerfing them) and as long as there are ways for defending against it (either by outright blocking the aura, making the aura give you information too, or by making the resulting chase less favourable for your opponent), there really isn't a problem there.
Aura reading just promotes interaction. There are ways around it if you want to play stealthy, and there are ways of tipping that interaction in your favour as well. Plenty of give and take on both sides here.
I strongly disagree.
-
Or do something about killers doing this. I don’t think it should be ok. The increase of it has gotten too much honestly. The finisher Mori was a terrible idea.
-
@Korro said:
I play 99% Survivor. I'm not interested in doing killer daily ritauls ever, but for months mow, and I genuinely mean months; I have been deleting Killer daily rituals trying to get more survivor ones. Why can't BHVR simply make one for each role for each day instead of 1 daily each day that's literally always a killer Daily?
I can fully
Relate to this. I was just talking about it with my partner yesterday. I wish they would let you pick which ones you can get. Not sure why it isn’t an option already.
-
@MaTtRoSiTy said:
I am so tired of having 4 minutes of my time wasted… at least give us the option to concede so we can move on.
Otherwise please implement the rumoured basekit unbreakable for at least end game…
I agree. It’s become almost unplayable. There are a few killers whom don’t do it and I always thank them for not doing it. Even when I die.
I’ve decided to not give money to the game anymore until/when they address this problem. The Mori finisher has made it 10x worse.
-
@Green_Sliche said:
How about no?
how about yes?
-
@TieBreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830411#Comment_3830411
I think what you are seeing is what happens when the community gets arsey. Killers were also spamming the mori reset glitch too. It's not the mori that's the issue. I also don't think that killers who would have given hatch before the update, are suddenly not doing it because they want that mori. Most killers use it to save time, not because they care about it.
The community needs to fix other problems. Removing the mori wouldn't change much. The change would likely inspire more hostility, resulting in more toxicity.
removing the Mori WOULD help make it better. The ones who agree outway the ones who think it’s not an issue.
I am all for removing it. Playing lately has been unfun and stressful. Constant slugging. It’s almost to the point that I thank the few killers who don’t do it. Even when I die. Because slugging is toxic.
-
@Legendary_deedee said:
This perk dominates way too often. 80 seconds of endurance is too strong on top of that 80 seconds of uncounterable iron will and no aura reading. Please tune it. At least deactivate iron will and aura reading once hit.
omg just no! They have already destroyed distortion. Not this too. Just chase someone else. My god. The killers have so many aura reading abilities and the fact that killers are crying about distortion and now this only proves how useful they are. Just remove aura reading PERIOD on both sides.
-
@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828718#Comment_3828718
then your take is incorrect and i hope you play this game enough to understand that.
nothing changed recently to make general slugging a better strategy, especially new basekit mori addition.
YES it has! It has gotten 10xxx worse. You’re oblivious.
-
or the game can be better balanced so killers aren’t abusing the system.
-
@Blazin973 said:
Does blocking a player remove them from matchmaking with you?
Good question. I’d like to know myself.
-
@Seraphor said:
It doesn't happen if you escape
That’s not easy these days. Too much slugging.
-
@Eleghost said:
https://forums.bhvr.com/dead-by-daylight/discussion/430672/ways-to-balance-out-the-new-basekit-mori
The addition to the mori last survivor i don't think increased slugging, killers still did it for the 4k. The only thing i think they should have is some sort of basekit unbreakable that you can do after half bleedout and can only be done once.
you’re wrong. It has increased.
-
@Gardhome said:
They nerf predator and zanshin aura reading in the same patch the buffed overpowered distortion. Problem with this perk is survivors have permanent invisibility from killers with almost infinite stacks and now this problem returns, cause 15 second in chase its almost free token against mostly killers. Also machine learning i just have no words
distortion is not overpowered. It’s still weak. Can’t you just look for a survivor instead of using aura reading abilities? Jez
-
@Roaroftime said:
Ok deal if something is done about killers taking the game hostage slugging all 4 survs till they bleed out also
preach!
-
@Spirit_IsTheBest said:
Yeah, slugging has become more frequent. I'm starting to run Unbreakable a lot more because of this.
I’ve been running it more too. But sucks it only works once. When it’s down to the last two, they don’t give up till both are down.
It’s making me rotted about the game. It was definitely a bad decision on their part with the mori. -
It is TOXIC. How is bleeding on the ground fun? You literally do nothing. It’s selfish to assume otherwise
-
-
@malith said:
So I have an issue with this last survivor mori, slugging for the 4k with a mori basekit has become a lot more prominent in the games I've played the last few hours than I've ever experienced before this "rework" retiring an entire addon that allows it as well as just giving it to killers basekit sucks from a survivor perspective, I had 0 hooks in a couple games and got slugged at the end of the game so I could get mori'd by a killer.
From a gameplay perspective, this blows, having to use an entire perk slot just to pick myself up before they can mori me, sucks, and then what's the point of the hatch if I don't run unbreakable? Just have a nice killer that won't use the mori and hopefully put me on the hatch to escape? Not happening as often as it probably should with this change.
I hate this "finisher mori" system that bhvr are trying to force upon us, they tried it a couple years back and reverted it cause it sucked, this one sucks too, don't make moris basekit for all killers, it promotes awful gameplay for the other side while making someone else feel great. It's unhealthy
Claps- say it louder for the ones in the back. I couldn’t agree more. The slugging is at a high and it’s making it want to play. This needs to be fixed. The constant mori also gets old because we can’t skip it.
-
@VantaNite said:
The nerf to distortion is rather wild in my opinion. If you were going to nerf it this much you should have just gotten rid of the the ability to hide aura away completely and just made it so distortion tells you whenever the killers see's your aura. You say that distortion counters to many perks and add ons; but its the only counter to so many perks and add ons. You might as well just tell survivors to use object of obsession every game because the amount of aura perks in this game is already ridiculous. If someone wanted to not be seen the whole game they'll just hide in a locker and wait for everyone else to die. If a killer used both zanshin tactics and predator, you'd literally never have a stack of distortion.
considering there is stealth killers. It should only be fair that survivors can play it too. Which we basically can’t or because this nerf is ridiculous.
Nice way to ruin a good thing. -
@TragicSolitude said:
Want to be a pain in a slugging killer's butt? WGLF, Unbreakable, Soul Guard, and Plot Twist. Make your own fun.
You may not have Soul Guard and Plot Twist, but WGLF and Unbreakable are the more important perks and they're on free characters who come with the game. Normally I wouldn't suggest an entire build to deal with one issue, but if it's happening almost every match then it makes sense to focus your perks around it. No Mither is also an option to avoid being slugged, but the broken status can ruin what would otherwise be a fine match, so it's not something I'd recommend.
I really appreciate the build info. I sometimes use no mither with another build I use when I use weaving of spiders. But that’s the only time.
The slugging has always been an issue, I get that. I’ve played dbd since the beginning but I’m
Seeing a lot more lately. Just wish they would address the issue. Maybe somemore perks that stop it too.
-
@StrikersRed77 said:
According to the developers -
Dev note: Distortion counters a lot of Perks & Add-Ons. The token system and recharge mechanic makes Distortion far too effective and allows Survivors to go unseen for the entire match.
To limit its effectiveness, we have removed the token system and made it so Distortion only reactivates upon being chased. We have extended the duration slightly to help account for longer aura reading effects to compensate.
A lot of killers already use aura reading builds, especially when weave of attunement came out. Making distortion only work during chases will essentially make this perk useless. Distortion's current system gives survivors a fighting chance to play against killers that either use aura reading builds or have extreme stealth characteristics (the Shape, Onryo, etc.). I strongly ask the developers to reconsider this update, as this would make survivors (new and veteran) not have safeguards against killers that intentionally make playing a match unenjoyable.
in 100000000% agreement. They have rendered this park useless.
-
@Ryan489x said:
I know I’m not the only one on the board asking this but distortion should have been left alone. The dev team focuses so much on “unfun gameplay” when it comes to decisions but fails to realizes that this distortion Change encourages it too. Now killers are running leathal to take distortion out so you can’t counter the 2 other aura reading perks they’re using.
Whoever thought this distortion change was a good idea should be told it wasn’t
I’m right there with you. When they first announced it I considered putting the game down again. It’s not a good change and very unfair for survivors.
-
@Ohyakno said:
You were not regularly losing all of your tokens. It's impossible against a standard terror radius killer. The only time I've ever ran out of tokens is vs a full aura huntress.
yes, I was and have many times.
-
@TripleStryke said:
https://forums.bhvr.com/dead-by-daylight/discussion/426892/distortion
Distortion will be less useful for avoiding chase, and way more useful at countering the chase aura reading perks that are being buffed. It's a good change and still provides a bit of stealth. Just because you don't use it in a selfish/not team oriented way doesn't mean that other's aren't/weren't.
this perk isn’t going to stop them from being selfish or none team oriented. That’s my point. This perk does help those who aren’t.
-
I couldn’t agree more. Now you can be tunneled into oblivion.
-
@TragicSolitude said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3798849#Comment_3798849
one perk shouldn't nullify all killer perks and add-ons
Which is true. It's not fair or healthy in the least.
Behavior needs to address aura reading and slow down on making them
What kinds of perks would you design for killers?
Survivors have gens, bones, chests/items, altruism, escape, and evading the killer. That gives the devs a lot of different things they can make perks for.
Killers have survivors. Chasing, downing, and killing survivors while trying to slow down survivor actions. There are gen perks, which slow down gen repair progress (and these are usually the most complained about perks). There are aura perks so killers can find survivors and get into chase with them. There are chase perks, which either make killers faster in a chase or partially nullify some of the defenses survivors have in a chase. Those are the main types. In terms of the small subsets, there are end game perks (niche and usually more for meme builds because they' translate to an empty perk slot for the majority of the match), carrying perks (again, more for meme builds, though Iron Grasp at times feels necessary on console), hook perks, exposure perks, and anti-healing perks. Again, the majority of those deal with damaging and slowing down survivor gameplay. Survivors don't really like going against the majority of them because they all interfere with basic survivor gameplay.
Aura perks are in many ways the least damaging type of perks in that they encourage interaction with the opposing side rather than simply slowing down or preventing survivor actions. Killers can find survivors and get into chase. That doesn't mean the survivor will go down. Even seeing auras mid-chase doesn't mean the survivor is getting hit: the survivor can't mind game while their aura is shown, but there are still obstacles in the killer's path.
Good survivors can and will lead the killer on long chases. If it also takes killers a long time to find survivors between chases, well 1. having zero interaction with anything is not fun, and while a killer is looking in lockers and behind rocks they are not interacting, it is absolutely boring, and 2. a long period of not finding survivors and then long chases is game over for the killer.
I used to mostly play killer, but for a long while now I've played a lot more survivor than killer. I get bored pretty quickly as killer searching for survivors, and if I can't find anyone after a number of minutes I just walk away and do something else. I loaded in for PvP, they loaded in for PvE, it's easier to let them have their PvE than to spend my valuable time forcing them to do something they don't want to do.
They could have simply kept it a token system and caused it to regenerate in chase as many people pointed out, but they'd outright murdered the perk when aura reading is so prevalent in the game.
This is what I thought BHVR would do, and I'm curious why they didn't. Is there something in their data that caused them to take away the tokens? Are they changing killer perks in some way in the future?
Back when Distortion just had 3 tokens, I used it a bunch as an info perk to learn what aura perks the killer was running and then act accordingly. It was the smart and resourceful way to use the perk and it actually felt like I was outplaying the killer. When BHVR added the ability to regain tokens, it became a lazy perk and there was nothing fun about that. Now they've ditched tokens entirely and only kept the regaining a use part. It's a strange direction for the perk. I enjoyed its original form back when it was released.
https://forums.bhvr.com/dead-by-daylight/discussion/426892/distortion
Just because I used Distortion doesn’t mean I didn’t do gens, help teams to get chased. There is a lot of times when I see a survivor getting bullied and tunneled by a killer that I throw myself in there to stop them.
That's you. That's not my solo queue experience. My Distortion-running teammates are usually playing for the hatch from the get-go, and if they get found they run at a teammate to get the killer off their back so they can return to hiding in a corner. I am so, so happy for this change. I know I won't stop getting teammates who refuse to participate, but this is at least one less tool in their arsenal to throw the match and get everyone else killed.
I hope next up is reducing crouch-walking speed on Urban Evasion and adding a gen-repair requirement to Left Behind. There's nothing like seeing someone escape with 8k Bloodpoints to know the match was a bust from the moment I loaded into the lobby.
It might be me but it’s not fair to me. I don’t think this single perk will change what you’re stating. Survivors do that without the perk.