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Meehoows

Meehoows

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Meehoows
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  • @furret534 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2967647#Comment_2967647

    This doesn't mean it's necessary. From your comment, it seems you believe that dead hard making the difference between winning and losing games makes it necessary, though all it seems to me is that you're not good enough to loop without it as a crutch. This doesn't mean it's necessary, it means you rely on it too much.

    It depends really. Against some anti-loop killers (which are more and more frequent) it's necessary if you wanna loop for more than 30 seconds (considering the killer is decently good).

  • @RiskyKara said:

    I've been playing a lot of survivor lately and I'm becoming acutely aware of people who aren't running iron will. Wish there was an added effect that involved the person with Iron Will being able to slap the other survivor and tell them "Shut the hell up." And quiet them while I'm healing.

    I would just buff it to make it reduce 150% of grunts of pain so stridor spirits can't abuse their power.

  • Shaq is broken atm. Sometimes when you're down and is sticked to the wall you also can't get picked up. Sometimes when you loop there's invisible colligions stopping you. It feels rare when it happens but when it does, feels bad.

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2144075#Comment_2144075

    That’s the standard outfit for Jill in RE5?

    That pic looks like the genre switched from horror to porn...

    It's not even the right costume. This one is a character from tekken named Nina Williams.

  • @Kujonen said:

    I've been playing trickster a bunch and started to notice that survivors tend to be much more toxic towards tricksters compared to other killers around the same strength. In order to make sure this wasn't just a me i decided to note it in my matches and i collected 100 games worth of notes (All post buff)

    13 - Nothing of note

    58 - included t-bagging or flashlight clicking (at least 3 per match to be counted)(Any that could reasonably counted as stratigic baiting is not counted)

    7 - toxic post game chat ( "Ez game" "get good" "baby killer" personal insults)

    22 - t-bagging/flashlight clicking and toxic post game chat

    (Note i did not initiate any post game chat in these matches)

    87/100 seems unusually high even for the dbd community and im wondering why this is the case. Trickster isn't that bad anymore but he certainly isn't meta either so is he just annoying to go against or am i missing something ? Whenever i go against one i typically have fun so what is it about this killer that brings out the worst in players ?

    Would love to hear your opinions on this below and please keep the comments civil

    Tbh I've NEVER, really, never seen a trickster not camping or tunneling since release. Probably because it's the easiest way to get kills since he's weak, one of the reasons why I don't like going against him. 2nd is that, in alot of the reworked map the loops are shorts and trickster can just shoot you over it and there is litteraly no counter.

  • @CornHub said:

    Slugging is annoying when you bleed out for most of the match, but does it need to be changed to where it's like camping or tunnel meaning that doing it will cause most of the survs to escape i.e. make it a bad strategy to use in most matches?

    Note: I'm assuming everyone who answers hates slugging.

    The only thing i'd do is give like a free unbreakable after 2 mins staying on the ground. (Reset if being picked up by a teammate) Just because I hate when I get slugged for the 4k

  • @Verconissp said:

    https://forum.deadbydaylight.com/en/discussion/245853/j-flicking

    Sure.

    Lets also ban the people Abusing the Breakdown Bug. Window Tech and Stretch Res while we at it.

    Fair's Fair. Right?

    That's not the same. J-flicking is done intentionally by manipulating the game, not because it's a bug or a tech. It isn't fair and shouldn't be a thing in the 1st place

  • @brokedownpalace said:

    Personally I have bought all the characters because I usually just spend shards on the shrine and the occasional cosmetic.

    I'm curious how many people are patient enough to save 9k shards for new characters. I think the most I ever saved was 6-7k then said "######### it."

    Spirit, jeff, adam and kate

  • @Warcrafter4 said:

    I have been opening chests more along with my teammates and survivors I play against this patch due to the better chest drops make them more worth while.

    Its been rather fun and has in some cases made the game more dynamic because what the survivors have will change more often in game allowing more variety in each game.

    I honestly would like to see this chest rarity increase stay baseline and plunderer's being changed to always make a green item or better drop from the first chest along with making it even more likely to get a green or above item from all chests.

    I always used to open chests before because getting a yellow fl or medkit was commun and I want fls. Now all I get are good toolboxes, maps and keys. Sometimes purple flashlights but I prefer yellow ones anyways. I wish they changed it so you get more yellow items

  • @clarkexc said:

    Before the All-Kill update, I found Blight's collision to be mostly fair (not perfect but it wasnt too bad) and I found myself playing him a ton.

    After the update, he got so frustrating and clunky - you bounce off nothing, you slide right past objects you could hit before, they didn't even fix the objects that were previously broken (like cars). Like what was the ######### point?

    But hey, at least hes 6'0 now.

    I haven't seen anyone else complain about this, what do you lot think?

    They even ruined him on the survivor side. Looks like his hitboxes are alot bigger than before and it's almost impossible to spin his rush anymore.

  • @grayon444 said:

    -No new maps since the Silent Hill chapter

    -Map reworks, although cool looking at first and making the game visually better it didn't change the gameplay in any way.

    -1 mediocre chapter

    -A chapter that utterly broke the game (Binding of kin) and brought nothing new to the table except for bugs.

    -A chapter with a cool aesthetic and nothing else.Also gave us one of the worst killers in the game.

    Lets hope the Resident Evil chapter pushes DBD's standards and marks a new era for the game.

    The "good content" era.

    Don't forget, 4 killers boring to go against in a row

  • @SaltyRainbow said:

    https://clips.twitch.tv/KathishCourageousMartenMoreCowbell-G1dpSSqaviCf31Z3

    that player had a 30-40 ping and the killer was from finnland...should be around 60-70ms ping...

    it was nearly perfect after they releasted the last dynch fix patch ..i guess two or three patches ago, but its so bad again.

    and since there is still no eu east server a lot of killers with a higher ping 100-200 are playing on the german server... 2 meter hits throw windows are common again.

    That's a bug. Palets are broken since 4.6