MargretAtWalmart
MargretAtWalmart
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- MargretAtWalmart
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Jesus PC players are sweats
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@Rin_is_my_waifu said:
Imagine thinking Billy is OP 😂
Honestly, preach.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1411233#Comment_1411233
Because a killer with unlimited instadowns on demand and the ability to cross the map back and forth with no cooldown was perfectly balanced right?
Actually, yes. In fact, he was one of (if not the most) balanced killers in the game.
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@Luigifan64 said:
https://forum.deadbydaylight.com/en/discussion/comment/1413934#Comment_1413934
They can make them shorter, it'd make it look less ridiculous in the process. It's clearly an excuse for them to make it seem like it has to be a set instead of separate. It looks like they forced the pants to be too high instead of the normal waist length. Even worse is that those pants would look better if they were shorter, but hey the devs gotta make a poor excuse for this forced linking somehow
I completely understand what you're saying especially since i was looking forward to customizing the hoodie with different pieces like the crown or some of the skirts she has. That being said, I think it's a cool outfit and their reasoning behind it makes sense. They want to make outfits outside of the box that wouldn't work with other pieces without worrying about major clipping. I'm still pissed it's a set, but I understand why at least. More outfits like this will be released and it's inevitable. At least it means more outfits will be released and they will be different than usual outfits.
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@Luigifan64 said:
https://forum.deadbydaylight.com/en/discussion/comment/1413912#Comment_1413912
But it is, you can easily separate all 3 parts of this new Nea outfit. All they'd have to do is either make the hood part of the headpiece (like Bunny Feng) or make it so that the hood goes down (like it shows in the promo image) with every other headpiece so that it doesn't clip. The workarounds to make this into all being separate would be simple and it's baffling how they haven't done them.
The problem is the fact the pants go up above her stomach
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@Claudette_Baguette said:
Also, the new Nea outfit still clips on its own so the argument that you bind cosmetics because it reduces clipping. And why don't you just combine the head and top cosmetics? The pants don't seem to be an issue.
The pants go up to her stomach and her charms are equipped at the front. That seems like a bit of an issue for making it customizable
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@Claudette_Baguette said:
https://forum.deadbydaylight.com/en/discussion/comment/1407703#Comment_1407703
But why can't I change my weapon when using the bunny outfit for the Legion? It won't cause any clipping whatsoever, why not just bind the body and head cosmetic?
This is true for survivor as well, if the outfit is mostly just a shirt and pants we should be able to swap head pieces to our liking. This isn't really true for the Nea skin, but why can't we at least use the head piece on different outfits?
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@doitagain_ said:
Personally I like the inclusion of linked sets, they can get more creative with outfits now and not have to worry about clipping issues. And maybe we can actually get some dresses that aren’t separated at the waist.
Linked sets are a new feature so we’re probably going to be seeing a lot more of them but they’re still going to continue creating separable cosmetics of course.
I agree, i just wish you could use some of the less problematic pieces (Heads mostly) on other outfits.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1407569#Comment_1407569
I’m sure that if it’s less profitable to do it this way they’ll stop releasing sets. But the number of people I’ve seen running around with sets on tells me they won’t struggle to sell these skins.
I mean, Lisa is kinda lit and so are the Legion and Nea skins. It just sucks you can't mix them. (Especially Legion's since the bunny skins are just recolors of each other)
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@SpaceCoconut said:
If a player can't buy part of a cosmetic to go with their outfit they won't buy the cosmetic in its entirety.
If we see more of these locked cosmetics then we'll know the sales weren't what they were expecting and then we'll see more of the sectioned cosmetics that we're used to.
If we continue to see locked cosmetics... you can blame the people buying them.
I mean, the Nea cosmetic in its entirety is good tho. I just wish i could customize it.
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@ProfoundEnding said:
Their excuse is to create more complex outfits and not have to worry about clipping. But honestly most of us don't care about that. We like to mix and match.
👏 Sister 👏 Preach 👏
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1410716#Comment_1410716
Never played overwatch. I'm older than most gamers, old enough to have bought Warcraft 2 brand new. Warcraft, Diablo, and starcraft were all masterpieces. Diablo 2 is easily top 10 pc games of all time.
I've heard those games are good, but if you play overwatch........ You will easily appreciate DBD's balancing and how they actually find a solution instead of slapping on some lazy fix which causes more problems than actually fixes things (Unless we're talking about the Hillbilly nerf which just wasn't needed at all)
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@Kagrenac said:
https://forum.deadbydaylight.com/en/discussion/comment/1410722#Comment_1410722
Objectively speaking he's one of the worst. No map pressure, no chase pressure that's effective because you're stunned for 4 seconds if the power de-activates, you could use your power to traverse the map but then you miss out on being able to hit survivors with it.
He's punished for doing well and the only thing he can really do is waste time. He just doesn't perform.
He applies pressure through injuring survivors which can add up and either they heal and waste some time, or they do gens and are 1 hit. Honestly, if i had him i would play him because he seems really fun and I like to see how different teams handle him.
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Ok, now that makes more sense.... I also play on console. I tried Hillbilly ONCE on PC and it was actually really annoying to steer. But even on console though as long as the survivors aren't potatoes they can do well against newer Hillbillys. The thing is, the skill gap on PC is a lot larger than it is on console due to the fact they have more control and have been playing longer.
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@FootMan2893 said:
https://forum.deadbydaylight.com/en/discussion/comment/1410629#Comment_1410629
They nerfed legion by removing on hit effects from frenzy stabs so you could no longer synergize with Sloppy Butcher, and that was LONG after his rework to gut him into being a garbage fire for a killer.
He really isn't a bad killer. He can be quite fun to play against and applies good pressure on the map to stop survivors from doing gens.
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1410667#Comment_1410667
When was the last time they got anything right? Bhvr isn't even in the same league as blizzard. Blizzard has been going downhill since Activision, but they've made some of the best games of all time.
Have you played overwatch?! They were risking everything on overwatch league which no one watched and they even balanced the game around it which caused mass disruption in the games meta. They have a DPS pool which is bigger than the tank and support pools combined and have the audacity to wave echo in front of us, make her a DPS, say she was SUPPOSE to be a support and then 10 seconds later give Brigitte the nerfs and a buff equivalent to chopping someones arm off and giving them a band aid. But yes, their games are so good.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1410674#Comment_1410674
Look at my name and ask me that again.
Do you play hillbilly or trapper at all?
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1410641#Comment_1410641
I never said that he requires zero skill, but that he requires LITTLE skill. There is a difference. He also requires way less skill than other top-tier killers to pick up, that's for sure.
There is also a difference between mechanical skill and map knowledge. The skill of Trapper is knowing where to place traps, and in lower ranks that's anywhere.
Have you ever played killer, like at all?
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1410629#Comment_1410629
Man, it's been 4 years, if the devs haven't found their bearings, they need to bring in people that know what they're doing.
If the game has so many problems, it would make sense to fix those problems and not add on projects that literally no one asked for. Had they said "hey, this mid chapter, we are focusing entirely on bug fixes, we will not be making any other changes", not one single person would be upset by that.
Yup, i mean they probably do need to, but they won't. It's a cute idea though. But who knows with Behavior, sometimes they get their stuff together and sometimes not. They are at least better than Blizzard.
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1410377#Comment_1410377
I play survivor too. I have more hours in killer, but my rank and success ratio is higher with survivor, because it's so damned easy. Pretty much the only times I don't escape are when my team doesn't do gens, I get moried right away, or if matchmaking puts me with rank 15s.
That's with me running plunderers instinct, balanced, kindred, and prove thyself. I can only imagine my escape rate if I ran meta perks.
https://forum.deadbydaylight.com/en/discussion/comment/1410595#Comment_1410595
Franklin's is a joke. It needs to damage the item by 20%. As it stands, the loss is nothing.
Yes, but that has more to do with the killer's lack of pressure in addition to your play style. I had to learn the hard way that even though i like running some perks as killer, i just can't use them because they don't work with the plague or clown's kit. Pressure is everything in dead by daylight and if you're not applying it then your screwed. For example, as Legion with no addons, you can apply decent map pressure with just Thanatophobia and Dying Light. After that you can put some filler perks and you're set, same can go for survivor.
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@PigMainClaudette said:
It's not that all killers need to be high skill, it's just that they should be REALITVE TO THEIR EFFECT, and Hillbilly had abserd mobility, map pressure and an easy to use instant down. He was TOO EASY to pick up and play for what he had.
Trapper? Yeah, he's more of a knowledge based killer as in where you place your traps and what-not, but he's easy to play mechanically and those who are fantastic with him, such as Otz, are very skilled mentally for this game but it isn't required.
Survivors also have zero handholding. Devs even say that just deleting them is perfectly OK, and they have to work out everything themselves while also managing 3 other people. Killers as a whole can care more about the 1v1 than the 4v1 and still do really well, where as survivors can't.
I'm going to be honest, even with mostly playing survivor i think most if not all of what you said is crap to put it bluntly. Hillbilly DOES require skill or else he will just be bullied for 5 gens or he will turn into an M1 killer. Trapper requires little to no skill which is why he is the game's cover art. Trapper puts traps at pallets, windows, and grass. THE END. The only thing i agree with is the fact that survivors are pretty much on their own. Lower ranks tend to be easier aside from the camping and higher ranks are harder because people know what their doing.
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@Zoomies said:
It just boils down to the devs not knowing their own game.
They run on this assumption that the Survivors are weaker because they HAVE to be to balance 4v1. This was their intent.
..Except they're NOT weaker. All the second chance perks, times 4, plus bodyblocking, pallet saves, flashlight saves, hook sabo, AND SWF voice comms means the Survivors are, 100%, the stronger role.
The devs, however, keep making balance changes as if this balance was not flipped sideways years ago. They keep thinking 'This Killer may be too strong in OUR IDEA of the game' instead of 'This Killer is too strong in the REALITY of the game.' And thus 'strong' killers that are actually weak as hell are nerfed. Because the devs can't accept reality.
See also: All the complaints that struggling is PHYSICALLY PAINFUL for some people, and the devs replying with 'But our CONCEPT of the game!'.
I would appreciate examples of weak killers that were nerfed. If you mean nerfs that weren't necessary I understand, the recent hillbilly nerfs were unreasonable and not needed given he is a properly balanced killer, but most their other nerfs were reasonable and made sense. Some of the perks buffs seem to me a little broken. Franklin's will highlight dropped items in a white aura when within a 30 meter range and after dropped, items disappear after 90 seconds. Lightborn makes it so all flashlights and firecrackers are useless (literally! You are immune to being blinded) and the survivors who try get their aura revealed for 8 seconds. I don't really like the changes to knock out and tinkerer but honestly I can see why they are being changed the way they are. You need to understand that it can be difficult balancing a 4 v 1, especially when they are expected to release something completely new and different every chapter. I'm not saying that's an excuse for everything, especially since this game is so buggy and a lot of perks are either must use or useless which makes gameplay quite dry sometimes. This game isn't perfect but the devs are still getting their bearings with things, they are trying to update every texture in the game, they're trying to make this game cross platform. They have a lot on their plate at the moment and a little understanding of everyone's situation at the moment while we wait for balancing and fixes would be nice. In conclusion, Both survivors and killers need to suck it up for two seconds. the game is unbalanced. The game is so buggy it might as well be a bug. Survivors need..... something. Killers need....... something.
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@Blueberry said:
Same can apply to perks as well. Killer perks are held to a standard that survivor perks just aren't. Most killer perks have a cost, requirement, cooldown, limitation, etc or multiple at once. None of those standards apply to most the meta survivor perks.
Like look at all the second chance survivor perks like DS, BT or Unbreakable for example. All game swinging effects with no cost or downside, no requirement, zero skill needed, etc etc. You just equip them and do everything just as normally as you always would, no change.
There were nerfs and changes though to get all these perks to where they are. DS use to immediately activate if you were the obsession or wiggled 25%. BT once worked on the person unhooking and being unhooked. Unbreakable can only be used once. It's true that some survivor perks are..... annoying when used in groups but the same can be said about killer perks too. Franklin's demise in general is a really toxic perk because it makes a survivor drop their item and lose about 1/8th of the charges, Insidious is almost only used to camp, and everyone hates NOED. It has to do with perspective though, survivors use DS, Unbreakable and BT to avoid being tunneled or farming a teammate. Killers often use Franklin's to stop large groups of flashlights or keys, insidious can be used in some very creative ways such as to gain tokens for play with your food. NOED is used to help killers keep pressure on survivors at the end of the game and sometimes to help ensure a win. There are two sides to a token and you are mostly looking at the killer side. Have a peek at our side for a change.
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@Dwinchester said:
Honest question. I read this for every single killer nerf, "we want to reward skillful play and not give killer free value". Just in the mechanics of the game, killer already takes more skill than survivor. You have to track gens, find hooks, remember who you hooked, remember what perks each survivor has, remember who has what item, know each tile, know your own power/perks, and mindgame.
Survivor on the other hand, they need to know the tile, which killer, and occasionally hit a skill check or the e key.
I think the only thing remotely skillful about survivor is flashlight timing.
I feel like killer needs to be streamer quality to have any chance at winning, but survivors get their hands held through the entire game. So why aren't survivors being forced to play skillful? Where are the cooldowns on flashlights to stop people from spamming, where are the very hard skill checks, where are the tiles that are very difficult to run, where are the perks that take a brain to use?
I Kinda agree (especially with the hillbilly nerfs which as a survivor main i think are a load of bull) but it is true that some things are unbalanced eg. no sound spirit
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Killers don't need to be high skill, they just need to camp. Survivors don't need high skill, they just need to be blendette who self cares in the corner while her team does all the work.
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@Zoomies said:
The Billy nerf was unneeded BS meant to further appease Survivor mains who whine that anything they don't like is OP and 'anti-fun' and whatever other garbage they want to invent to make easier Survivor-sided matches.
As a survivor, i think the billy nerf isn't necessary since I think he is one of the most balanced killers in the game. Saying that, i also think some of the perk "Buffs" are a little..... ehh...... Like the Franklin's Demise and Lightborn ones. Especially since firecrackers are event items with one charge and once they're used they're gone forever. I think the bubba buffs were much needed though and this will definitely discourage insidious camping bubba which is nice as well.
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@Traslogan said:
https://forum.deadbydaylight.com/en/discussion/comment/1296815#Comment_1296815
In this case I maintain red-ranks as a shape main with some amount of playing Clown/Nurse/Huntress/Wraith, but you got the idea right. Just because you can kill every other SWF survivor doesn't mean it was fun to watch them cheat.
On console, that "cheating" is called party chat btw
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@Traslogan said:
https://forum.deadbydaylight.com/en/discussion/comment/1296309#Comment_1296309
That's an extremely convenient argument, because when we say SWF is too big, people use the opposite argument that they're not even half of the playerbase yet. Make your mind up, either SWF is such a colossal presence we need to take them seriously and thus consider them for balancing, or they aren't significant enough to kill the game and thus balancing them would not cripple the playerbase.
50 percent of 2 is one. It isn't much but it's still half. 36 percent of 15,000,000 is 5,400,000 which is only 36 percent but is still a LOT
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@kill_bill said:
for every survivor after the 2nd in a swf the team should lose 1-2 perkslots, this represents the aurareading perks solosuvivors can pick. or every survivor after the 2nd is broken for the game. so many options to deal with this swf bs
That's a REALLY bad solution and i'm pretty sure you know it.
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@Throwaway123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1281513#Comment_1281513
So you're saying if I, as a killer, use a third party program that tells me where the survivors are at any given time and how progressed any given generators are then it's not cheating? Because that's the information SWF has and shares with each other.
I watched a twitch stream of 4 swf players and hearing "Killer is on me at shack" "Gen at [area] is 70% killer is on me now" "Found their hex, it's at [location] but killer is after me" "Killer left hook heading towards [area], I'm safe to unhook, do a gen elsewhere" "Killer's got me here, come for flashlight save at [area]" etc.
Since it's not cheating for survivors to all have that information due to a third party program, it wouldn't be cheating for Killer to have something similar, right? Or are we showing a double standard here?
That's different because they aren't using a program that directly gives the information, they are learning it from each other. You're implying that's the same as a killer getting a 3rd party program that just GIVES them the information.
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@oogabooga said:
https://forum.deadbydaylight.com/en/discussion/comment/1279984#Comment_1279984
He said he doesn't care about kills he cares about having fun kills don't equal fun he just wants to have a good time and not get ######### destroyed because he's rank 14 and the survivors are rank 1
That's called "matchmaking SUCKS!"
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@elvangulley said:
https://forum.deadbydaylight.com/en/discussion/comment/1296428#Comment_1296428
You Played great they got on comms and abused them because they couldn't play how the game was ment to be played. People can play with their friends but they shouldn't be allowed to abuse comms.
Did you not read their post, or are you just that stubborn?
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@Traslogan said:
https://forum.deadbydaylight.com/en/discussion/comment/1282486#Comment_1282486
Just here to derail? What has clown got to do with DS abuse. Just needed to throw in a random statement?
Thread is about SWF, not clown.
I play clown. I don't have a problem with DS. If you want me to put it bluntly, i think your problem is that you tunnel and DS prevents that from happening. Just putting it as nicely as your response to me you prick <3
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@Bovinity said:
Meanwhile:
https://us.v-cdn.net/6030815/uploads/DGO4C5F7FX5J/image.png
Not sure survivors even know HOW to be civil.
No, just the useless Blendettes that hide all game self caring in the corner of the map never doing gens while the killer conveniently has sloppy and escape purely because of stealth and being carried by people doing gens and looping.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1328978#Comment_1328978
I know it screws over. But here is my experience:
I bring WGLF. I try to make safe rescue. But other mates just rush the hook. Alright they do it once, they do it twice, they do trice. Now I have enough, they obviously going to continue with this so I might just join them and get my stacks.
Just take protection hits or flashlight/pallet save to get extra tokens. if you want an additional incentive to take the hits, use metal of man. Also, there's no point in farming the person since if it isn't a safe hook rescue you don't get the token.
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@Volfawott said:
https://us.v-cdn.net/6030815/uploads/QDRS3LQ70U5R/20200604-221430.jpg
https://us.v-cdn.net/6030815/uploads/EUIBN0PT5OFH/20200604-221452.jpg
https://us.v-cdn.net/6030815/uploads/TOPUHRJUUAEB/20200604-221510.jpg
https://us.v-cdn.net/6030815/uploads/RW5NHEDBPTRX/20200604-221544.jpg
For the love of God people it's not the killer's responsibility to make sure everything is fair and square.
If you mess up and you screw another player over that is your fault not The Killer's and not the person in question you screwed over
You are scum of the earth survivor
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For killer i like plague (though i wish she got good skins )= ) and elephant clown. Just elephant clown. all the other skins are ugly and i only play him for the outfit For survivor i play feng, claudette and nea because i like their skins <3
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@_orpheus_ said:
First of all items are for noobs
and there’s no problem with gen speed at the moment, in fact it could be a bit slower tbh
i play both sides equally btw
1, That's what the tryhards say as they click their purple flashlight 2, gens i think are okay atm and if your having problems with gen rushing you're not applying enough pressure 3, who asked?
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@Dead_by_Gadfly said:
Yeah adding secondary objectives is the way to go
lol
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i don't agree with this even as a survivor main but it would be nice to have a toolbox buff/rework
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This is disgusting
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NOPE! I like being able to play a "support" type of role that just a pure Alex's toolbox or med kit alone can't fulfill.
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@Nun_So_Vile said:
Both outfits are fine to me, but of course everyone will have their favorites in the contest. If anything, I just think that having too colorful of clothing items on a survivor would make it easier for killer to see you if you're trying to be stealthy, so hopefully the version we get is also functional.
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@Aven_Fallen said:
I like both Skins. Cant wait to see them ingame, hopefully the Claudette Skin will be able to be mixed with other Skins, because Claudette seems to have a big problem with mixing Skins so that it looks good (at least in my opinion).
I am only a little bit disappointed about the Legion Skin, it looks great and is a well-deserved winner. However, Legion has already a lot of awesome Skins (possibily the Killer with the best Skins), and seeing something like Plague as the Winner would have been great (like Plague has some nice Skins as well, but they look very similar IMO).
try the outfit roving healer, with the large walnut glasses head piece
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@Dr_Loomis said:
The artwork is good, but they're not spectacular in terms of originality. The Clown elephant costume was. That was something eye-catching.
Any way, well done to winners. Must feel very cool to have your creation featured in your favourite game 👍
OMG, LOOK! Someone disagreeing without shitting on the artists!
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/1306950#Comment_1306950
I really wanted that Medusa looking Plague to win if you saw that one. Can't believe it wasn't even a finalist. Or the lifeguard David.
I just know you have a pair of Uggs lying around and a pair of paints saying juicy or something, basic ass hoe.
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@Han said:
the claudette artwork already looks boring, it will be even more dull ingame.
Okay, draw us an original outfit concept with actually good quality are douche-bag.
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@mottigedel said:
Also a note: they probably chose the outfits that were less difficult to make with this software. They must've thought what could be done with as little timem as possible.. tadaaa a hoddie for claudette, since we already figured out how to make one for Ming Linger
Ming.... Linger?
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@Eradik said:
https://forum.deadbydaylight.com/en/discussion/comment/1304425#Comment_1304425
It's almost as if.... art is subjective!?
PREACH!
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@Dr_Loomis said:
Even though the Claudette skin, with the exception of the thong, is pretty meh, I don't think we should go down the full silly route of having Survivors dress up as frogs and alike.
Whilst some season skins, like Dwight's elf costume, are acceptable,I think it would take away from the game's atmosphere having Jake dressed as a hotdog, Meg running around as a dolphin and Adam doing gens clad in a cactus costume.
The Clown's elephant skin is great because it fits the character. The new Legion bunny skins also have a macabre comical element which actually works.
I think the dev should rein in on having too much 'fancy dress' elements with Survivors. It'll end up looking like a New Year's Eve parade rather than 4 condemned souls desperately trying to survive.
######### is this? The "Complain About Cosmetics" forum? If you like the outfit, you like the outfit. If you don't, you don't. Stop being so negative.
