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Konnor24

Konnor24

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Konnor24
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  • @Nobsyde said:

    @Konnor24

    Don't take what I'm going to say personally: the problem with those kind of arguments is that they tend to exaggerate things so much that the whole post becomes difficult to take seriously. Take this for example:

    Funnily enough my games lasted 10-15 minutes on the weekend. Hex got found within 45 seconds for the first game, 9 seconds on the second game and 25 seconds on the third

    A totem needs 14 seconds to be cleansed, and that's not counting the time to reach it, so yeah, 9 seconds is literally impossible. If you lie there, maybe you are lying elsewhere too, for example in games lasting 10-15 minutes.

    Then there's the part of you being useless as a killer without Ruin, and that's absurd especially due to what you said about your previous games (ruin cleansed in 9 / 25 seconds). You had 3 bad games in a row, that's it. I'm sure if you keep playing you'll have very different experiences.

    ..and note that I've been very vocal against Ruin change without proper compensation (may it be gen speed / toolbox nerf / maps reworks), but I'm sorry to say those kind of posts don't help in any way in improving the current situation.

    Ok well ill add a disclaimer as "ALL TIMES ARE NOT 100% ACCURATE AS IM LOOKING AT A STOPWATCH AND AT THE GAME AT THE SAME TIME"

    I said i felt powerless as a killer, not useless.

    I have kept playing, i've played another 3 killer games since and gotten the basic same results albeit i decided to tunnel people in my most recent game and surprise surprise i get a 4 kill.

    Seems the best way to get a 4k is to be toxic. And the game still took around 6-7 minutes. I got a 4k and i feel genuinely bored and unfulfilled. The only time thats happened to me before is when i got 4ks from when i didnt play for 2 months before and got demoted to brown ranks. (before the new rank system obviously)

    There is no exaggeration, just guess work as i start the stopwatch from when the camera starts circling round. I changed it to say 19 seconds for a better understanding as it takes roughly 5 seconds of camera swirling plus 14 seconds of totem cleansing. Rough estimate.


  • @Markness said:

    https://forum.deadbydaylight.com/en/discussion/comment/1019515#Comment_1019515

    I am not just talking about killers, survivors are too lol. I am guessing they got rid of dedicated servers and now we have people bailing if the ping is over 100.

    Or the killer player count is so low that its having to pair up canadians with Australians or Brits so the pings higher.

    I would love them to reveal stats on the player base if they can. To show how many killers played When the Stranger Things DLC came out (my survivor lobbies were really quick then) compared to now.

  • @Calabrum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1019489#Comment_1019489

    Killers are lobby dodging toolboxes atm yes. It's annoying to play as killer otherwise especially with ruin gone.

    They're lobby dodging just to be dickheads aswell. I had a few in my survivor games that kept doing it at around the 15 second mark. I cant remember what people were taking for one of them but one particular lobby that was being dodged one had a map and the other had a health pack.

  • @monka said:

    Agree.

    One is a game that cannot be won.

    One is a series of easy games.

    Time-consuming matches, unbalanced matches

    I lost the meaning of continuing

    Ruin should be undone

    For each other

    See, im not even massively against the ruin changes. I actually agree it needs to be changed but it also needs to be compensated for.

    It has literally no effect on the game right now. You cannot have an S tier perk drop to a D tier perk with no compensation. Gens still take the same time which were too fast anyway even before the ruin changes.

  • Not always. I found a LOT of people gen tapped instead of bothering to go look for the hex.

    Granted the 9 seconds one would have gone on the weekend for sure. The others maybe not, or maybe would have given me longer to get to near the hex.

    I do find it astounding that even when my ruins were being cleansed on the weekend the games still lasted a lot longer.

    I didnt mention that most people are bringing toolboxes aswell. I rarely saw them before. Mostly saw health packs and flashlights.

  • Id feel legitimatly happy. It saddens me that DBD has changed from a good game into...this pile of puss it is at the moment.

  • @NoShinyPony said:

    It's not about Ruin only, it's about the direction this game is taking. I'm a survivor main who also plays some killer and I can see myself switching to playing survivor 100% of the time.

    The problem is, surv queue times are bad. I expect them to get even worse now. If that's the case, I might drop the game because I want to play a video game and not wait for a lobby all day.

    This is 100% correct. Had a 14 minute queue to get into a game tonight at rank 2, with friends who were 1-3. Then a 11 minute queue with a rank 1 friend, rank 16 and Rank 10.

    Needs to be more incentive to play a killer.

  • Im probably done with killer now. Its already an endless gen rush at red ranks for me. If i start off the other side of the map to them 1-2 gens get done within the time i can usually get across the other side unless its a small map. From then on its just gen rushing non stop. Even when i get a 4k i dont feel satisfied with the games anymore. I dont think i belong in red ranks but its just too easy to rank up now. DBD doesnt align you with a skill level. It just makes it easier to rank up so the people who play more get to red ranks whereas the people who play casually stay lower.

    Ill still play SWF with friends. But killer is over for me for now due to the nerfs and stupid pointless changes. Im all for a ruin/gen time rework tbf but they just shoot themselves in the foot time and time again.

    Im also a 50/50 player. Im not a killer main, not a survivor main, i play both equally. Its just a shame all other games similar to dbd are trash. Hide or die i had high hopes for but that let me down. DBD is a game focused around killers and yet its way more stressful to play most killers than a survivor.

    So yeah, im probably done. I also enjoyed doctor aswell. Both playing him and against him. I feel hes such a unique killer. But alas, anything unique in this game has to be taken away cause people want it to be easy so they can run around bullying killers.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/968816#Comment_968816

    Of course this is true - after all there has been no recent changes that have affected killers positively have there? Oh wait, Freddy got a really large rework and is now pretty strong, Balanced Landing got altered and that was a huge Killer complaint and many many more things. Fact is the Developers are not killer or survivor sided, they make changes for the better health of the game!

    If you agree with them and think changes made are for the "better health of the game" then im in awe. The total outcry against this (your player base) among other things proves how out of touch they are.

    Freddy got a really huge rework which is great, while Legion, Nurse and (apparently Doctor) get a big nerf. Balanced landing was fairly balanced imo, it was slightly better than using sprint burst at the cost of actually needing to fall from somewhere for it to work. Balanced landing is now pointless to use. In all my killer games since it got nerfed the only person ive seen use it was someone who didnt realise it had been nerfed. Im sorry but nerfing a perk so its no longer viable isnt good for the health of the game, for BL and same goes for Ruin.

    I play killer and survivor. Im red ranks for both. Red ranked games are so very boring and you know why? Because its so easy to rank up in this game that whenever im a killer im getting put with survivors who tbh should be green ranked, or when im surviving with friends everyone gets out easily with less than 18k BP. They're dull.

    Instead of actually addressing issues, devs are continually adding to them. From a neutral standpoint they do seem to favour survivors, probably due to the 4v1 aspect.

    I've seen lots say they wont play killer anymore, more will join that when they experience it on te PTB. And i personally know 17 people who have told me they will just stick to SWF now.

    I understand its hard to balance the game for everyone, but because newer players cant land hex skill checks? Really? What about the millions of us that had to learn the hard way and are still here? It didnt traumatize us that much and this is a problem of the devs own design. Why on earth was all the perks changed to make every rank do the same thing? Hex:Ruin at rank 1 was fine. It affected 2 people at random. It meant killers had to actually put effort into getting rank 3 and games at lower ranks wernt always constant fights with ruin. Two could do gens, two run round looking.

    Everyone should be worried about these changes because killers have stopped playing as much before and waiting times as a survivor was ****** unbearable. Looks like this will be the new norm eh.

    Gl to "the health of the game" If you believe devs are doing that im shocked at your ignorance or i can only assume you're a shill. The health of the game is terrible as it is, I dont know how making it worse and slapping players in the face is good for its health. If you want a comparison, use Game Of Thrones. Yes some people saw nothing wrong with it the whole way through but die hards stuck with it even when they saw the quality of story telling was going downhill in the hopes that it got better again and back to the level that made them fall in love with it. Thats why people stick by the game. But push them too far and the player base will decline heavily

  • Disgusting change. All this will do is promote camping aswell. Do the devs even play this game?

  • I finally done it, but everything i said still stands. Remove this vile toxic challenge for peoples sanity.

  • 2 more games, 1 i hooked all four in basement and 3 managed to unhook themselves. then when i down them again away from the basement. they DC

    Next game, all 4 in basement, 2 dcs GG

  • Id say half the time it took to open an exit gate was fair tbh. But yes even 5 seconds helps. My frustration though comes from when theres 1-2 gens left and while killers are patrolling gens, survs arent doing anything but look for a hatch.

    Killers currently have no incentive to search for the hatch as well as patrol, because theres nothing they can do if the hatch is found

  • Id increase it to 10 seconds also. Half the time it takes to open an exit gate.

    Keys have become such a joke. I've had a survivor with a key in 11 out of 13 games today. Its just no fun to play against anymore when you're playing perfectly fine only for 2 survs to get out through a hatch every game.

    Could also change it so only the red key keeps the hatch open, the other keys only let one person through.

  • @GoatyTCO said:

    @SunTzu

    Simply no, Ruin is not getting buffed at all. I don't even see why you're arguing this.

    If you rely that heavily on ruin, you obviously aren't deserving of whatever low rank you play at.

    Also, some perks should be a gamble, for example Object of Obsession, that perk has now become somewhat a gamble. That's how it should be, that's how it's intended to be, and that's how it will always be.

    Basing a perk on the rank it is being played at is honestly a crap idea, we all know that the developers wont add this, and it would be extraordinarily dumb of them if they were to.

    You can always defend your totem or run Hex: Thrill of the Hunt if you're that desperate.

    I mean you say this, yet every killer relys heavily on ruin. Especially against an swf team. Against individuals/1 swf team of two then its not a problem but its essential against SWF teams unless you're playing nurse, spirit or billy.

    And your counter is defend the ruin? Thats just boring gameplay and ruins the game for both killer and survs, and/or run thrill of the hunter? A boring perk that once again can be easily gotten and if running thrill of the hunt with ruin, would grant two hex totems, and the killer wont know which to defend until its already gone.

    You dont seem to think logically.

  • @YaiPa said:

    The reason why they refuse to add new mechanics/rework gen/rework ruin, is because the newer players (casual players most of the times) would get hit too hard by the learning curve, and they would drop the game in few weeks (and then who's gonna buy our 10$ skins or season pass? :P)

    I mean you say that but i've known more people drop the game in a few weeks due to the toxic nature of the community and lack of fun from being consistently tunneled/camped.


    So i dont buy this as an excuse. Theres far worse things on this game that cause people to drop the game. Ruin can just be countered by gen tapping i learnt that within 3 days of buying the game. New players cannot counter tunneling/camping and other things.

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