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Kevin_the_wise2000

Kevin_the_wise2000

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Kevin_the_wise2000
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  • @TheArbiter said:

    Not really, in fact the biggest counter to nemesis right now, much like plague, is to get infected by a zombie first so that when nemesis hits you it doesnt infect you and tier him up. Essentially denying him his power.

    That honestly sounds like a huge disadvantage for nemesis. I hope they buff him

  • @GoodBoyKaru said:

    • If they get hit by a zombie (which are pretty difficult to dodge indoors) they get injured instead of contaminated.
    • It takes Nemesis 2 hits to down instead of 3.

    What about survivors (not infected) that get hurt by zombies do they get injured or infected??

  • @Dark41 said:

    Right now, 2021, what do you think about Dead by Daylight?

    It's so survivor based and has a toxic community other than that it's a fun game

  • @rglarson13 said:

    This community has a huge problem with camping and tunneling, so much so that there's a lot of insistence that already abusable perks like DS should be buffed (or made base kit) because people seem to think the survivors should be able to "punish" killers who don't play how they want them to play.

    But this is ridiculous. Camping is normally a terrible strategy, and usually results in the killer losing. (Also, normally when I see a killer camping it's almost always in response to a particularly toxic survivor.)

    Tunneling is basically the opposite problem: it's a wise move that helps the killer win. Tunneling is the killer's version of gen rushing. (Hooking survivors is the killer's objective -- why is there a reason not to do that?) Punishing a killer for playing smart and effectively -- rather than as hosting an entertaining game of tag for the neighborhood kids -- doesn't make much sense. (Sure, I get that it's not fun for the survivor, but being slugged isn't fun, either, and that's what happens when the killer suspects DS might be in play.)

    I'd much rather see the game's fun factor get upped in other ways to encourage the more fun parts of the game, rather than facilitate any kind of punishment. Maybe to handle tunneling the killer should be incentivized to chase different survivors, e.g., maybe bloodlust triggers more quickly when chasing survivors who have full health. (Honestly, I don't really mind the concept of DS as base kit, but maybe it should be made more high risk -- the killer is the one who gets a haste effect for a moment -- that would make chases more fun than the current repetitive game of ring-around-the-rosie that they are now.)

    Similarly, rather than buff Ruin, which at best just leads to long games with more time spent holding M1, maybe Tinkerer should be base kit for all killers in order to set up more action as the survivors get close to finishing their objective.

    Finally, I like where NOED is at -- it makes the EGC actually stressful for me as a survivor, and perks like Inner Strength help make totems a worthwhile secondary objective that resolves the issue.

    There is nothing wrong! It's a strategy but not a good 1! It's the role of the killer to hook survivors. The survivors aren't entitled to a safe hook by a teammate. But even if you dont tunnel or camp the Entitled survivors are always going to be mad at you for sacrificing them.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1764391#Comment_1764391

    you mistook me, i wasn't directing this reply to you, how did you even think that i was against the notion that swf is op when i clearly say "it is a fact that swf is at an advantage"

    OH XD my dearest apologies my fellow comrade. Forgive me

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1763887#Comment_1763887

    keep spreading fallacy and being in denial, it is a fact that swf is at an advantage, whether duos, trios, or squads. swf is the reason i don't play solo survivor, because devs don't care about the gap. prime proof being they won't bother to make simple changes like kindred base kit, but keep dismissing these swf conversations to "you're not as good as you think you are at killer"

    1st off dummy I'm not in denial, theres plenty of evidence that the survivors are very OP especially in a SWF.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1763942#Comment_1763942

    4 good Solos give the Killer an equally hard time. It is not hard to be efficient as Survivor.

    The number of super-organized 4 man SWFs is pretty low. If you claim to go against them often, then you are lying. I mean, I know that claiming to go against optimal 4 man SWFs is a thing that some Streamers do, but it is not the case.

    SWF in the Lobby would simply be wrong. And Killers dont care, like, I have been in games with 4 Solos and the Killer brought their strongest stuff. Its not like Killers will play chill when they play against 4 Solos, maybe they wont dodge that much, but thats about it.

    Showing in Postgame, I am totally for that, but I think that quite a bunch of Killers will be surprised how often they lose against Solos and how often they actually beat SWFs.

    It dont matter if it's a 2 group or a 4 group it gives the killer a huge disadvantage AND theres times where they are extremely good. The killer has very little to do against that

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1763915#Comment_1763915

    Some killers would just dodge those lobbies, then. With how long queue times already are for survivors this would start to hurt player counts.

    Fair point

  • @Aven_Fallen said:

    Maybe you should focus on getting better at the game instead of opening Forum Threads about SWFs. They will not be the cause why you lose.

    Or maybe if the developers weren't always in favor of the survivors OR Maybe if they'd balance this game out better this wouldn't be a issue! And by the way I've been playing this game since it came out and dont assume I'm bad at the game because on my xbox dbd I'm rank 3! So dont assume stuff

  • @Fishydevili22 said:

    As much as I would love it, they really can't even if they nerfed all the group perks they still have the most meta thing of all, discord.

    Welp than I'd be nice if they can mark who's a SWF in the lobby then

    As a good heads up

  • @bunnibeetea said:

    I know it sounds like I'm whining, but how is this actually fair? How am I supposed to improve when I get stomped on as killer all of the time. I could either wait in lobby as a survivor for 10 mins to find a game that goes terrible, or instantly find a game as killer against red rank/rank 1 survivors? I genuinely would like some advice in how to improve, other than just "get good" as I've played this game for 3 years and this has always happened to me

    https://us.v-cdn.net/6030815/uploads/472/17Y609961K4J.jpg

    It's always the same exact perks to! Sprint burst,D strike,borrowed time and dead hard! This game is unbalanced and the Devs just care about the survivors!

  • @Jordan_131201 said:

    https://forum.deadbydaylight.com/en/discussion/143947/how-is-this-even-fair

    You got more points than all the survivors. Why you complaining? I bet you pipped too

    It's not about it pip! I'm a killer main and I could care less about the pip ups! The survivors are overpowered go educate yourself!

  • @terumisan said:

    Its about money that's about it

    @terumisan said:

    Its about money that's about it

    Of course it is. They forget that killer mains spend money on the game to

  • @Booper_Of_Snoot said:

    Either this is bait or you're a horrible killer. These nerfs are not one sided. Survivors have seen these nerfs on what was meta for them too. However its more often really broken things survivors get nerfed, they still happenn frequently. I am currently rank 1 and have no issue running 1 slowdown perk. Its all pressure, and while yes gens can be rushed, most times a team only has 1 or 2 string chasers, so tunnel the bad chasers instead to apply easy pressure.

    Simply put, leave the game or don't. It wont make a difference.

    I'm not a horrible player I've had a bunch of kills

  • @Kagari_Leha said:

    https://forum.deadbydaylight.com/en/discussion/124751/why-do-the-developers-love-survivors-so-much

    Doc is capable of cancelling loops you just dont use it right, Ruin is a bad change for now but will be better once toolboxes are adressed. DS got changed for the killers. They didnt buff exhaustion perks, balanced landing got nerfed, all the others were like this for a good while. And nobody is leaving the game believe me.

    If the devs have a "survivor bias", killer mains have a "killer bias" too. And I am one.

    I know a bunch of players and a 2 youtubers that stopped playing

  • @GhostofYharnam said:

    4 times the players on survivors equals 4 times the money

    And that makes it okay to be bias? Killer mains also spend money on the game too. Dont forget that the license killers are NOT free.so they are making money off killers to especially when they buy costumes and all the license killers. So there's no excuse for the bias

  • @Raidoku said:

    This is serious If a killer quits the match making will take a little longer we cant have that... seriously stop trolling this guy if he serious feels this way try to help him not see it that way instead of encouraging quiting I swear this community is toxic af

    Omg finally someone sees it! And yes this community is very toxic trust me I'm not gonna be the first one to leave because of this issue

  • @Yamaoka said:

    Playing killer is only stressful if you're bad at the game. The devs have been baby-ing killers to the point where survivors need to play well in order to NOT go down within the first minute of the game. I literally downed all 4 survivors in 38 seconds the other day. One of the survivors has almost 3000 hours in the game. Balanced - as all things should be.

    https://us.v-cdn.net/6030815/uploads/251/SKKFC3DGNT7P.jpg

    Dude I'm not awful at the game I'm rank 9 I'm great with ghostface and it still happens

  • @Awakey said:

    Bye. Just leave and don't tell us next time.

    I got to say why so that the Devscknow what's bothering people and learn from it and work on balance it out. Duh

  • @Dreamnomad said:

    Need thicker skin if you are going to play as a killer. But you could always just block messages if you are on console and immediately leave chat if you are on PC. No reason to stress about survivor's feelings.

    I block them and there messages still show up on the chat logs