Jonathanskilz
Jonathanskilz
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- Jonathanskilz
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Comments
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2357741#Comment_2357741
Problem is then any killer who is pig, Myers, Ghostface and wraith would have a much lower chance of going to indoor maps since everyone else power is harder to use due to LOS blocking or claustrophobic design
Why would you lower the chances for them they need inside maps since they need the suprise element
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@Phasmamain said:
They can’t just bar a killer from a map because they are bad on it. That would mean every killer would be banned from haddonfield
As a huntress i like that map i can do a few longshosts and its tiny so i dont really have an issue with that but sometime it can be annoying since houses jumping and balanced landing sortof, the core mechanic is throwing hatchets with cant be done properly on inside map unless your straight up on the surviver lol. oh yeah running around the building for a surviver lol but its okay not terrible for me
As a surviver i find the map boring to tiny not that mutch mindgame but i havent played in a long time so maybi that has been changed
not ban just lower the % of getting the map xd
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@Eleghost said:
There's other killers in the game that make pallets and windows not safe zones like huntress and deathslinger sometimes. Trapper can prevent you from going through a pallet to safety entirely.
this killer is unlimited and requires no reload
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@Eleghost said:
My question to you is have you tried aiming it on PH? It is really annoying to aim it and for the most part unless someones at a pallet/window/narrow hall it can be dodged easily since you can see the outline of where it's popping up.
I feel like for new players and other people are gonna find it somewhat bad since pallets and windows are supose to give you some protection for a few seconds but with his speciel ability its cinda like whatever he is always gonna hit me whatever i do and there is 0 mind game it sure you can run left and right it can be difficult but good killers are gonna find it extremly easy once they get good
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/1315496#Comment_1315496
True that it doesn't even counter it, just slows down the chance of usage.
its really easy to avoid a flashlight tho whenever i get fhalshlight on me and the surviver succesfully do it i give them credit
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@Snowstruck said:
Seriously..
I just had a match where I was doing pretty okay as killer, and they had Plunderers so they ended up getting a key. One gen left, one person dead..
I was chasing them, I see one of them go through the hatch and the other one teabagging. I've never been so pissed off at a game before, but yikes.
The other person died because of it too, because I am not showing mercy for that stuff... I feel bad but like.. yikes. :/
I was doing well, and an item that takes a simple m1 click cost me a pip (trying to get the achievement, otherwise I could care less about ranks).
Things like this just frustrate me.
And before you say, "ENTiTleD KiLLer Main" (because I know SOMEBODY will), I main survivor mostly, but I play both sides. Moris suck too, and they need to change that as well, but that's not the point of THIS post..
But yeah, this is just me complaining. You don't have to agree, I'm just salty after that match..
agree with moris aswell but they are cool looking
hatch fix only 1 surviver gets to escape
moris removes 2 gens
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@Icery said:
https://forum.deadbydaylight.com/en/discussion/comment/1299853#Comment_1299853
look at the comment above yours
oh lol
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@Icery said:
https://us.v-cdn.net/6030815/uploads/271/R5I7ZB1BBJ0E.png
I try to completely finish tome 1 but this challenge is pretty hard. I sacrificed all survivors in basement before but i forgot to activate this challenge. You need to be an awesome player to complete this at rank 9 or just camp and grab them. What do you guys think about this????
just use bubba
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Is it bugged on PC cause i tried to do it like 10 games now it im not getting it hmmmmmmmmmmmm
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avoid generators at all cost cause its booring try and get chased cause its fun
go in with the mindset and have fun. Since the current rank system is bad Every game is going to be a bit Pepega so that whil being something new Every game with is usually fun.
try and moonwalk
try Diffrent cosmetics
avoie rank 1-8 cause you whil Only get the same people over and over again
if you feel like the game is over or boring your team is not doing annything die on hook If you Can becuase NeXT game might be better
have Fun
perks: Equip dead hard, head on, ds cause worst is to get tunnel, unhook yourself perk cause its cinda fun to unhook yourself and your team might not save you
and gitgud watch streamers some of them are good
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Usually when surviver jumps in locker i wait untill crows comes up to the locker since you cant use head on when birds are above you LOL
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@POTUS45 said:
https://forum.deadbydaylight.com/en/discussion/comment/1122809#Comment_1122809
whats the inner strength counter?
a perk you can get
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most of the times its just pepegas and when they use that perj its actuelly good you know where they are pepega
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i got a duplicate of billys hammer cosmetic not sure with 1 tho i find it weird lol
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@Kai6864 said:
I feel like Spirit hasn’t changed at all on the Survivor side. One of the main complaints was that Spirit was a total guessing game - not much skill except from walking or running in circles, hoping the Spirit is deaf. She can still stand in the middle of a pallet and pretend to phase and then see you running away or staying in place and phase... I get that Iron Will completely counters her but I don’t want to have to run one perk just to counter one killer... no hate on the devs or anything but it feels like they didn’t really listen to the complaints and stuck their own fix on there which I admit, helped but the core issues are still there. Not calling for an immediate nerf or anything, killer is hard enough as it is, yet it feels like all the devs did is make playing Spirit as much as a guessing game as playing against her.
nothing has changed still same only window annimation
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@Rexis said:
So latest changes causing a lot of discussions
How many Coordinated Sabo coms Team did you face daily? what if there is this one team who plays this sabo strats with Breakout, Sabo, Breakable? are we okay to punish everyone else over it?
Now let me ask another question, how many tunneling, camping, slugging killer have you faced? why is it Okay to have sabo build being nerfed when you'd rarely face this kind of teams comparing to how many slugging, tunneling and camping killers?
I think these changes will effect a minority of players in the game, I play a sabo build maybe once a month! while you face tons of campers, sluggers and tunnelers every day
These changes are not effective in my opinion and unfair
when ruin was nerfed it was cause 80% of the community are using it, while now you nerfing sabo build + toolboxes that would be used only by 20% maybe!
once in 4 months
and it was actuelly hilarious
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@CLAUDETTEINABUSH said:
Dbd is in a weird state right now, with the current meta. Noed is a must for certain killers, Freddy/nurse/spirit/Billy are the only ones that stand a chance against good survivors, swf are on their peak now that ruin got ruined,half the community is still furious with the devs ECT. This is one of the lowest points in the dbd history. I genuinely believe that playing killer,even in green ranks, is the most stressful thing in dbd, at least imo.
How about you? Do you agree? Let me know down below.
completly disagree this is probably the best state dbd has ever been also the most balanced it has ever been cheers
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1101275#Comment_1101275
No way to say for sure right now. I would assume when maps are reworked, since they need to be placed manually by a level designer (they are not randomly placed), but specific areas could be looked into sooner.
We're going to be experimenting with the new map first before putting them on any other map.
i feel like with this new break wall you guys are testing i feel like changing maps are no longer needed but if you are changing maps in favour of killers then i dont think breaking walls are needed personally or does walls re spawn ?
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1095967#Comment_1095967
Ok, so if a guy with DS gets unhooked, I ignore him, then I down 3 other people, then I hook these 3 people, then I find the 4th guy doing a gen in front of me, so I catch him and THEN I get DSed because 60 seconds passed yet, then is this called tunneling or not?
Spoiler: ITS NOT TUNNELING BUT DS STILL WORKS
So no, not tunneling does not stop surviviors from hitting you with DS.
DS punishes killer for playing good (3 downs and hooks in 60a IS playing good), not for tunneling.
by the time you down 3 people the 4th guy ds is already gone lol.
its only 60 seconds, it very easy to avoid ds
you dont need to ignore the ds guy you can still down him because he have to get healed....
but try and hit the person who is going to unhook so you can down, then easy once they unhook now you down unhooker then you can just down the ds person hook the unhooker.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1091270#Comment_1091270
I would like to point out that League of Legends has DC penalties across all of its game modes, ranked or not.
In a 5-player game, if people disconnect on average once every 5 games, then statistically you will get few games without at least one DC. It's worse the more players there are: so for LoL if player disconnect 1 every 10 games, you're looking at one DC per game (not always, just very often).
For quality matches, ranked or not, you really want your DC rate to be very low.
you cant compare dbd with league they have so mutch bigger player base
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1092514#Comment_1092514
Ok, so if a survivior has DS, he can unhook 3 people, finish a gen, open an exit gate and killer CANT TOUCH HIM because he has DS?!
"jUsT dOnT tUnNeL" doesnt work, I can down and hook 3 people, then find the 4th guy doing a gen/exit gate in my face and I still will get hit by DS just because 60 seconds have not passed yet.
"jUsT sLuG" doesnt work either, current meta is: (DS, Unbreakable, BT and DH/SB/Self Care), so I cant slug.
DS doesnt punish killer for tunneling, it punishes him for getting multiple downs and hooks (and unhooks!) in a short amount of time (60s). So basically, it punishes killer for playing good.
ds do punish people for tunneling since they get stunned for 3 seconds :O
and yes dont tunnel does work because if you dont tunnel you whil not getds and not every surviver runs ds aswell my games i can tunnel survivers fun just go for survivers who dont have mutch cosmetics and they usually dont have ds, 1 minit is not long look at this this way right.
You hook 1 person then someone comes for the save you hit them once they save.then down you them and then you down the person they unhook after like 20 seconds then you go back hook the person who tried to save and then its almost gone 60 seconds and it dosent hurt leaving them on the ground for that long since its only 2 survivers who can do annything and the game is pretty mutch in your hands if you play it right
ds is fine and is there to stop tunneling :)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1092514#Comment_1092514
https://www.youtube.com/watch?v=dpc6dcrH1NE&feature=emb_logo
How did this killer tunnel the Steve?
https://www.youtube.com/watch?v=0ARvCdB5plw&feature=emb_logo
How did this Hag tunnel ***three*** survivors at once during the EGC next to an exit gate?
On the first video yeah its not a tunnel but i feel like the spirit could had easy just down that other surviver who she got ds by instead just doing a random attempt to down the surviver again.
2 video ooooof that looks really annoying maybi she could had let them be on the ground and potentially waited the timer out but they would just crawl out to the exit gate but things like that it very rarely hapens and i still stand by ds is fine dont tunnel but yes this is annoying i agree
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@FogNoob said:
Sorry, but if you dc 90% of the time you should be punished way more than 5 minutes.. specially since it takes so long to find a game nowadays.. you get into a game just to have one of the players disconnect and ruin it for you.
I like the way it is right now as it escalates the more you dc... I just wish the game had a system to identify when it's the actual game's fault. Like sometimes the game wont load the match.. or you get a weird bug where you can't see your hud... stuff like that.
yes if you dc multiple times the timer increased from 5 minits and then something else like the current system dont know how the current system is but i tested to dc my first dc in like 30 games and i got insta 5 min ban
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@[Deleted User] said:
I still don't understand how DS got nerfed. It's ""NERF"" included:
- Making the DS skill check much easier than before
- Not needing to be the obsession to be able to use it at its full potential
- Cannot be countered by juggling anymore
- Killer can no longer cause you to "whiff" the skill check by swinging
- Works immediately before killer can even move after picking the survivor up
- Is no longer countered by enduring
- Forces you to become the obsession on use (A huge majority of killer's perks require leaving the obsession alone to even do anything, meaning being the obsession is usually good)
- Benefits survivors who don't even have the perk equipped as long as an obsession exists
- All four survivors can now use the perk to its full potential
DS wasn't ""nerfed"", it was changed.
Why does DS still need to be changed? Because it's supposed to be designed to be an anti tunneling perk, and it's not only preventing tunneling, but it's also preventing Killers from earning momentum even past that. Preventing the killer from gaining momentum is why DS was changed in the first place. The rework was supposed to fix that. It did not.
you answerd your own question there its an anti tunnel perk dont tunnel the surviver for 1 min with is not long i play as huntress and i extremly rare get ds if i do tunnel i only tunnel people who dont have mutch cosmetics cause they dont have ds lol
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Were you pallet freddy ?
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eyyyyyy
I main huntress and insideous tum tum
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If im really bored i equip that perk to cinda challange the killer on a fun chase but the killer whil always know where you are if you looking at echoter with is both bad and good sometime
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@NDwight88 said:
Do you ever play killer? If you did you would realize that in larger maps it's very very hard to keep up on gens and they get done so fast. Try playing killer a bit, it's enlightening.
i meaaaan im a huntress main :)
I wish they could just delete every singel inside map tho, also i was hoping BHVR had learned from previous misstakes nobody like inside maps but then stranger things chapter chapend so sad.
I cinda like big maps cause i can throw my hatchets over the entire map hoping to get a PogChamp hit, but some killers is going to have problem with big maps ecspecielly if the maps have alot of trees and stuff everywhere :(
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@AlecSander said:
https://forum.deadbydaylight.com/en/discussion/comment/969299#Comment_969299
Yes I’m aware of that,but it isn’t how it should be,at least on its own.Yes new players are great,duh,but they shouldn’t be catered to,especially when survs are already OP enough.
dont you want new players to enjoy the game rhater then they feel the game is way to hard just think about all the grind you have to do and then always get ruin and then when your new you can barely hit that and game is over after 5 min with ruin can easily do btwwwwwwwwwwwwwwwwwwwwwww
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I put som mutch time in for those cosmetics and event cosmetics are supose to NEVER come back if they release those to everyone might aswell give everyone legacy
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@brokedownpalace said:
It's much better now
nah beeing red ranks you just go against the same people over and over again and also its so easy to rank up in this game right now. Also red ranks you always get the same killerv oooof
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saving is importent for end game.
Usually i dont drop pallets untill im am 2 stage depending on the map.
Wasting pallets is when the killer is respecting the pallet or if it is like 10 seconds in the game or if havent done like 2-3 gens yet but it depends alot of killers dont know how to run a pallet most of them respect it.
Also i killer is like 20 meters away from you
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9 characters
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ez de rank dud xd
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@Squoose said:
https://forum.deadbydaylight.com/en/discussion/comment/836356#Comment_836356
Although spending £600 on an in-game item isn't one of my proudest moments, I still justify it. I wanted it, and so i spent my own money on it. I am allowed to? It took some time to convince me f buying of course, I'm not COMPLETELY insane.. but I don't think there was anything wrong with spending a substantial amount of money on something that would bring me joy, especially when I would never have thought that it would be taken away from me. I'd also like to reiterate- when did I say that I spent £600 on the game rather than 'on an exclusive code'. Don't pick unnecessary arguments when you don't need to.
Ima be honest with you.
you spend 600 bux on a cosmetic and 0 of that Money went to BHVR so your argument is irrelevent.
But Since i got Claudette purple pants for free and Done others events with i thought was exklusive cuase i played this game for a long time it honestly Feels like a slap in the face to the people who are loyal to this games so i do agree partly
also the fact during events they make the cosmetics Already in the store but i understand they seen profit in that :(
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Im not a coder or annything like that but cant you just deactivate the codes that have not been activated yet or something i dunno
The people who played this game for a long time old school players got those thingys cause they completed events and got codes that are exclusive now its basicly worthless for a players who has played for years
big L for the loyal players i feel like
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/834865#Comment_834865
We've explained exactly why we're doing this in the dev update and have never condoned people buying or selling codes.
aight but i cinda feel like this is messing up the old school players by having things that are exclusive are no longer exclusive i like to feel diffrent with my cosmetics :P
might aswell give people legacy to people who have 1,5 k houers + maybi xd
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ok but still no actuall way to counter when she is phasing yeah no collision but thats sutch a small thing
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I managed to make a killer dc while doing that lol
also in the beginning i thought i had to stun the killer lol
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You cant forget this game is not as big as CS GO and rainbow 6 siege and banning people whil put people away from this game
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/831468#Comment_831468
If you want to remove bloodlust, you'd have to rework every map first.
I never really use bloodlust only if i want to meme but i usually only play huntress so you dont really need blodlust on her since you got hatchets but yeah it does help for new players since they dont know how to deal with loops and sutch that can be very annoying sometime
Also its annoying that you dont go down cause the player was good its cause they got carried by bloodlust
But if i were to start reworking maps i would probably completly rework the inside maps since most of them dont have any mind game and just got so many pallets more windows sortof
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Delete blodlust
or rework the latest new map even tho it looks 10/10 the game play is 1/10, delete pallets make more windows that require mind games.
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I want to have loops that actuelly requires mind game everyone agrees on that BUT BHVR decided to make another inside map with everyone hates and make a new map where its pallet to pallet to pallet its so booring and pallets require no skill at alll booring game play.
Its like the are pushing away all the experiencedp layers i feel like
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/819831#Comment_819831
Plenty of killers can end loops immediately. Trapper, Hag and Clown can be countered...
yeah but all Freddy have to do is spam right mouse without any penalty and then he gets his free hit
Trapper on the other hand have to stay still then put down trap same with Hag but then you have to teleport .
But clown can also kill many loops he have to throw his bottles but eventually he has to realod with is a penalty
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If the killer knows what he is doing and he is using dream (snares) the killer whil most likely 4k since he can end an loop emidietly
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Difficult to change legion as a killer since he can easily be broken you cant change to mutch Devs probably regret they ever made Legion honestly
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this is not unpopular this is a fact lol
if im about to go into second stage i want to get farmed lol
usually if i go into 2 stage i just kill myself on hook
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@DeKillerKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/812679#Comment_812679
Calm down with the exhaustion perks there mate.
Also the last perk you're thinking about is Deliverance.
its fun to use those perks cause you can get a fun combo
unhook yourself,descisive,head on once end game started and a door is open xd
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Surviver
Head on
descisive
dead hard
unhook yourself