Jinni
Jinni
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- Jinni
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@kurgan8282 said:
https://forum.deadbydaylight.com/en/discussion/comment/1063913#Comment_1063913
woah man...I know situation was bad, buy didn't thought it was SO bad!!!:O
The worst part is that if you read recent patch notes, the devs STILL have the same mentality, they couldn't care less about the killer's experience, so yeah mate... The situation is DIRE... lol
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@goat10em said:
The match quality is at it's worse in the 2 years i've been playing. Playing as rank 1 survivor is not fun anymore. Nothing but green rank killers who stand no chance and provide no challenge at all. If you do get caught eventually you are normally camped and if you're unhooked youre down again by the time your feet hit the ground.
rank 1 killer is extremely sweaty to play right now. I will say I enjoy killer more again now as like i said survivor is just boring at the moment.
The main problem in my view is that the killer HAS to be sweaty to get to rank 1, at the point where we'r always paranoid of it being a SWF team, so that's why killers tend to treat everyone poorly regardless of knowing for sure if it's a SWF team or not, all due to previous bullies and due to the insane stress that is trying to win at rank 1 as a killer... This game is an INSANE state at the moment. I've been challenging myself with No-Mither builds so I can feel some intensity at times and not feel so bored while playing.
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@andyollolloll said:
Comes down to little fun for whoever plays killer and what has happened to DC penalties?
With the majority of killers and survivors seeing more DCs from survivors, BHVR really don't do themselves any favours when people talk about their favouritism towards survivors
Funny enough it's starting to not be fun for anyone, because I stopped playing killer cuz it's not fun, but nowadays survivors only press M1 for 5min and that's it, either that or the game goes miserably wrong for whatever reason... So yeah... "I think we did a pretty good job so far"... lol
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1063896#Comment_1063896
It's certainly getting to that point. Players who played killer will just leave with a really bad impression, and as you say, even if they're fixed, that impression will remain. Honestly, if this new skill-based MM system falls through, I'll most likely quit killer. As much as I enjoy playing as killer, there's only so much you can take before enough is enough.
You're very resilient mate hahaha. I gave up trying to have fun with my fav killers. I'm 100% sure I'll never buy a new one, no matter how cool it looks, cuz they all turn out to be super bad, and if they're not at the first week, the devs will make them suck on the second, so yeah... MONEY GRAB AT IT'S FINEST...
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@kurgan8282 said:
https://forum.deadbydaylight.com/en/discussion/comment/1063883#Comment_1063883
i actually dont remember that communication :)
what was it about?
I couldn't find the full Q&A, so I'll send a link to my video, the clip is at the minute 6:36.
https://youtu.be/PmVu-1X73bgSrsly, no matter how many times I see that clip, I still can't believe how BAD it was lol... The type of thing you don't know if you laugh or cry about.
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1063761#Comment_1063761
Yep, it's unfortunate. No matter what, I can only get Red rank survivors, and I try to stay at rank 10. Even before all this matchmaking stuff, I never wanted to go to red ranks because it just feels like everyone goes super tryhard and it's not fun for me needing to sweat hard to even get a down. I personally just play for points and try have fun with silly little builds, but lately, that can't even happen when I get survivors who just run me down. I'll still keep playing killer. I mean, someone has to. But god help survivors when they finally push away the remaining killers.
I said exactly that on a video I made... Call it conspiracy theory if you want, but I believe that when they start trying to fix killers, this game will already be at a point of no return cuz no one will be interested anymore. I won't play killer anymore, that's for sure, only to make a video or 2...
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@kurgan8282 said:
https://forum.deadbydaylight.com/en/discussion/comment/1063694#Comment_1063694
you totally nailed the problem.
The atmosphere you can breath in this game after the last update is highly toxic and negative.
Seems like almost everyone realized that, but none of the people who should say a word about it are facing this issue.
What is the plan?
I saw a video once that a guy said that BHVR only cares about new players nowadays, that will come, stay for lil time, buy some DLCs and leave... And it really makes sense since they r only balancing the game for rank 20's... This game is pure moneygrab at this point lol... I'll never forget that 'civilization' comment that the BHVR communication team made.
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@FrankSRfromIT said:
Yes the MM is so broken, played 4 games last night, I am a yellow killer and the average rank difference between me and the survivors was, 9, 5, 7, 8. Now me not being a good killer compounds this to not fun games as a killer.
My last game I did 4k, but that was because one guy DC's as soon as I uncloak(playing Wraith). Hit him once and then let him run. He DC'd right after, which was weird, I never downed him. Then one of the other survivor just wasn't very good. Literally ran into me (I was uncloaked) while they were injured. Twice. So there ended up being 2 survivors left with 4 gens left. I might have played it harder than I needed to, because like someone previously said, frustration gets taken out on the wrong people. I had 1 kill and my previously 3 games, with one of the games to be less than 5 minutes (they had 3 tool boxes going in) I did try to slow down and practice my chasing with the last 2 survivors, but in the end that probably wasn't fun for the survivors.
The balance is so far off right now that rarely do both sides have fun.
Believe me mate, depending on who you're up against high up on the ladder, being skilled as a killer or not won't make a difference, odds are you'll get rushed and bullied regardless... I've been playing killer/survivor for more than 2 years now and I can testify that it's true lol...
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1063694#Comment_1063694
Hits the nail on the head. I gotta admit, I've had matches where Red ranks or a SWF just bulldoze me and I encounter a team of casuals, and my god, I make them wish they hadn't joined my lobby. I feel terrible for it afterwards, because I vented my anger on the wrong people.
This is one reason why I try my hardest NOT to rank up, because I know I won't be able to play the killers I want at rank 1 (even when the game wasn't so bad, I already couldn't), I'll play to crush ppl and not to have fun... Problem is that now even at rank 9 (which is the lowest I can be without throwing) I still get teams full of red ranks, so killer is pretty much unbearable if you want to have fun with the game lol...
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@EvilJoshy said:
I'm not saying your wrong but in my case, it's venting.
Every match where I get a 4k, keep in mind I probably had 2-3 matches before that where I was paired with red ranks, at rank 14, and had zero fun. So I put on my try hard pants and show no mercy to the next unfortunate group i come across. In the post game chat I say Sry, I was bullied last game and i needed to take out my anger on something, gg. I'm not saying all killers are lovable people who want to have fun. Some really are ######### but in my case, that is why :P
Yeah Evil, I know that, when I play killer I think in the same way sometimes, but that's the exact point... These last changes made so people feel more anger and frustration towards the game, that SOMEONE will have to pay the price, and usually that someone had nothing to do with your bad experiences, so in the end it becomes just a spiral of negativity.
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@Mikeasaurus said:
Can't blame them really. 1 DC can mean losing even a safety pip these days. It's absolutly nuts that survivors can still pip like crazy but killers are pretty much screwed from 1 single DC.
@Bingbongbong said:
Can't blame the Killers, Early game is too in the survivors favor right now so Killers now have to use scummy tactics to try balance that.
DC's still have no punishment so they're here to stay until the devs can fix the DC penalty causing crashes, which could be god knows how long.
The games in a pretty bad way, I don't think any side is happy right now.
Yup, Sadly the devs don't realize that the harder they nerf killers, the harder they will have to try to win, making the games way less fun to play... I don't care about pipping, but I know other ppl do, so all these things (gen rush, dc punishing killers, etc), reinforce bad/unfun behavior.
@NoShinyPony said:
Agreed. My average gaming experience suffered for several reasons.
Bad ranking & matchmaking system is throwing people together who should not play together.
Matches are often over so fast that not a lot happened. Killer gets 2 hooks and the exit gates are open. Too much gen simulator. Or the killer camps & tunnels to make up for the gen speed.
Or somebody dc's.
Or people are doing their challenges and don't play the game how it is supposed to be played.
Exactly, I'm going through pretty much the same thing... And the main problem is that since I've been making content to youtube for fun, it's really hard to make something happen... I'm even looking for other games, cuz damn this is rough lol...
@whammigobambam said:
I agree. Matches either go 0K or 4K and the 4K has 2 dc's a facecamp a dedihit and a good killer. I, for one, play more if I lose more because I like to rebound and besides if I win I'm less likely to ready up because of the toxicity a new match may entail, erasing my good feels of winning.
Haven't ever thought of that lol, good point
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Balance is a management/development aspect from the devs when it comes to gaming, it's like this and it always will be... A responsible team would never favor one side over the other (unless they r only trying to grab your money, which is definetely this case), because the quality of the game would gradually decrease, making your product shittier with time... To be honest with you mate, coming from some1 that plays both sides, on average survivors dc for entitlement or for being spoiled brats while killers tends to disconnect for being bullied or feeling helpless towards a situation they shouldn't be, but funny how even though this is pretty clear, the devs STILL HAVE favoritism towards balancing... But that's to be expected, if they don't even know how to communicate with the community, you can't expect them to know how to do a good job on the development end =P.
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The problem is that this game doesn't reward you for actually winning, so winning is subjective, therefore everyone wants to balance the game their own way... In my opinion what characterizes a win is if you pip or not, because it's the only implemented metric to see if you did good or not according to what the devs think the game should be... Me for example... I don't reaaaally care if a survivor escapes if I pip, but if I don't, I get reeeeaally frustrated, because even though sometimes I dominate a game I still black pip, which doesn't make sense at all...
But the devs themselves already said they balance 'for fun', which is controversial since you CAN'T HAVE FUN with a character you BOUGHT just because you get optimal ppl playing on the other end, and then they say 'Not all killers are supposed to be viable at rank 1'... Well, it means I shouldn't have fun if I want to play this killer then? I should be happy to be bullied? Why even buy a DLC then? Why even bother making a killer that will be played 1% of the games because he isn't good enough?
You see... The main problem of this game is that the devs are lost, and this is pretty clear. I for instance, don't play the majority of killers anymore, because if you do it at rank 1, you're asking to either de/black pip cuz you have to slug, or to be bullied the hell out by SWF if you try to actually win (pip). So until the devs figure out what the hell they want for this game, we'll have this type of senseless conversations just cuz we want to have a good game.
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@TheBean said:
https://forum.deadbydaylight.com/en/discussion/comment/990845#Comment_990845
I'm not mad, I don't like the idea of removing the hatch.. I like it on both sides of play.
I see... I also think removing completely is too extreme and there`s no reason for that... perhaps adding some other variables, like boxes that may have the key in it, like when you vs the pig for example, would be better than giving it for free imo... Would make it more dinamic.
But the idea from
@C3Tooth said:
4 Gen must be alot harder for the last Survivors to escape than less Gen left. I agree 5 Gen left should not spawn the hatch. For me
- 5 Gen: no hatch, Killer gain ability to see the last Survivor at all time
- 4 Gen: no hatch, EGC start immediately, the last Survivor has to escape by the Gates
- 3 Gen: like the current game state
- 2 Gen: Destroy a totem will grant the last Survivor 100% to get a Key in the next chest.
- 1 Gen: the last Survivor 100% to get a Key in the next chest.
Sounds easy and all at 1-2 Gen, but finding a totem & a chest then the hatch in 2min is a hard work earned.
looks good aswell, I think something on these lines would make it way better than it`s current state.
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@TheBean said:
https://forum.deadbydaylight.com/en/discussion/comment/990785#Comment_990785
Why you so mad?
I`m not mad at all lol, not writing with anger or anything, just saying the truth, you shouldn`t quote me if you plan to controvert what I said pretending I have the exact same opinion as the OP.
But yeah, not mad at all, I actually had the impression you were mad cuz you lost an argument.
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@TheBean said:
https://forum.deadbydaylight.com/en/discussion/comment/990685#Comment_990685
The OP said the Hatch should not spawn. Did you read that first line?
And who cares if the 4th didn't do anything. Find them and kill them... There is counter play to the hatch.
We are discussing what the OP purposed. Not what you are talking about.
Shouldn't quote me then, mate
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@TheBean said:
https://forum.deadbydaylight.com/en/discussion/comment/990448#Comment_990448
Why do you think I don't understand cause I don't agree?
The hatch was put in for a reason. By removing that reason simply because the killer overpowered their opponents removes the whole concept of why hatch is there in the first place.
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Why be so selfish of a player cause someone got some points for escaping or cause they simply got away and the killer didn't get a 4K. I don't get why a player only thinks about themselves in the match and not the 4 others they are playing with.
Quote the part I said the hatch should be REMOVED... Btw, I'm not saying you don't understand because you don't agree, I'm saying that cuz in all messages you never responded what I really said, so I'll make it easier... "WHY SHOULD A GUY THAT DIDN'T DO ANYTHING THE WHOLE GAME, BE REWARDED WITH A HATCH WITH 5 GENS UP?", if you didn't understand with caps, I srsly give up, cuz I didn't say anything about killer or about 4k.
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Can any mod delete this thread? I've made another one because this one got bugged, possibly cuz of my P.S. message? Idk...@Peanits
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@HealsBadMan said:
With the rank reset, this rank-based debuff can easily throw people off, not to mention that with matchmaking and SWFs you get people of all ranks in a game (one of my last games was 2,4,3,20,4), and this will mess with people, especially since you can't see ranks in the lobby and soon postgame. This also doesn't take into account smurfs, or other players who are more skilled than their ranks.
Theres also the fact that you only brought up Survivor examples- to be fair, Killers would have to get similar debuffs/buffs. This would make them stronger at low ranks and weaker at high ranks, since their success per rank is roughly the inverse of the Survivors.
What do you mean that it would throw ppl off with the rank reset? Yeah, swf wouldn't be so easy to fix, maybe inserting an unranked mode, who knows.
The survivor debuff is a buff for the killer, I think you just haven't thought it through correctly lol, like making gens slower would make possible to remove ruin from the game for example, noed, etc etc, because the games would last longer anyways. (I did put this on my other post, but I think I ended up forgetting to put it on this one, I'll fix it.
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@TheBean said:
Might aswell derank then so you matches will always be super easy. There isn't any incentive to be in a higher rank other than giving you a tougher challenge and more knowledgeable teammates.
But with that idea you might aswell stay in the brown and yellow ranks to have easy matches, cause why would you want to rank up just to have a pain in the ass match.
Then once you add in incentives for ranking up, people begin to game the game to get the rewards.
@Bloodlust_Gamer69 said:
That would just encourage people to derank more, so that they have easy games. That will not be in the benefit of new players who will probably not enjoy being teabaged and flashlight spammed.
A solution to fix that is adding rank rewards. Like if you were rank 1 at the end of the season you get a cosmetic, and that is for each color of ranks.
That's why I said THE REASON to rank up isn't what's being discussed here, but rather the balance of the game itself.
I agree with you Bloodlust, a rank reward is something ppl have been asking (me included) for a loooong time.
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@TheBean said:
https://forum.deadbydaylight.com/en/discussion/comment/990296#Comment_990296
eh... killer has already won... if they couldn't get that last one before they got the hatch or went out the gate, too bad. At least that puts some excitement into a boring match for survivors.
https://forum.deadbydaylight.com/en/discussion/comment/990380#Comment_990380
? The killer already won... Who cares what the survivor thinks? This comment makes no sense. If the killer doesn't think they need a 4K to win every match, then what the beep do they care if the last survivor gets out? Maybe some lost points... but queue up and get some more.
Yeah buddy, but you still didn't understand lol... It's not about the killer winning or not, it's not about getting a pip, I've played this game for a long time, and I suppose you also have. Giving things for free make ppl lazy, sometimes ppl don't even do gens if it's a 3x1 situation and 1 guy is hooked, or in a 2x1 situation they simply wait for their partner to die because they will get the trap door regardless. I think we couldn't disagree more then... For me having a free easy way out is what makes it boring for the whole game and only exciting for the last seconds.
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@ppo8820 said:
https://forum.deadbydaylight.com/en/discussion/comment/990111#Comment_990111
You missed the point buddy. But that’s okay. I’m saying you aren’t that special. If you leave game new killers will come. They always do. Killers on rank 20 today will be rank 1 before you know it.
Have you ever played at rank 1 as a killer? o.o... I can do that at any time I want, I just don't do it because it's not fun, and this logic of yours couldn't be further apart from the truth... It's a well known fact that on lower ranks you have a lot of killers and few survivors, but red ranks your queue as a survivor tends to be longer and longer, because few ppl find fun on playing killer as the ranks goes higher. At some degree we're already feeling the weight of killers either leaving the game or playing more survivor (like myself), so yeah, good luck with that mindset, because soon bots will be implemented in the game so we don't get a full day of queue if they don't stop balancing killers for rank 20 games, like they're doing right now.
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@TheBean said:
The game already has been won. Killers need to stop conditioning themselves in that they are to get a 4K to win.
I think you probably missed the point Bean, the thing is not about the killer being entitled to a 4k, the thing is that why should the last survivor have the chance to escape if he and his team didn't do A SINGLE GEN? Having the opportunity to open the gate I think is one thing, but free 5k BP just for finding an object... lol... If you still don't get the point, why don't we remove generators all together and give the killer ultra speed, so every1 searches for the hatch and whoever finds it 1st, wins?
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@ggezbaby said:
I promise you it’s not hard to slug 3 people quickly. The survivors can’t do anything about it, except run? Either way, easy game for killer. Not worth it for survivors to stay.
You said you're a killer main but from your comments you clearly never played at rank 1... Because whats being said here isn't that hard to understand...
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I find really funny the fact that you guys are covering up how survivors ######### up by condemning the killer for playing hard for a 4k lol... Like SRSLY, in your team THREE GUYS got downed on the first minute, and you RLY THINK that you deserve to pip? To get points?? Holy crap... If such thing happened, it clearly means you played as bad as you could, then you DC cuz you ONLY PLAY if the killer play how you want them to? I REALLY can't agree with that, I'm sorry boyz... I've been playing more survivor than killer lately btw, cuz playing killer isn't worth the stress, so I should be cosidered a survivor main right? My opinion should have some value right? In this case, what's said to most killers should be said to these survivors... "GITGUD"
P.S. This is supposed to be considered a horror game... Saying this cuz you r treating the game like it's a game of Tag, like the killer has the OBLIGATION to tag everyone and be bullied if you decide he deserves to be bullied.