Jacknalls_Paw
Jacknalls_Paw
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- Jacknalls_Paw
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Comments
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Excellent, hope you enjoyed those free games.
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Counterforce is so ridiculously useless that it is not even worth running it in these situations because there is barely any speed increase in totem cleansing.
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Oh no, killers here on had reassured me that the only reason they slugged for 4 mins was because the hooks didn't respawn, and not because many of them were miserable.
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Improve yourself, I know you can do it, I trust you.
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This makes no sense.
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Ok, but gen-tapping should be re-enabled at this point up to 1 gen remaining.
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Meg is the queen for a reason
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Agree, playing as him feels much better now. The doubling amount of stalking you can have on survivors makes you pop T3 multiple times in a game, you sorta have infinite T3 basekit if you are able to play efficiently.
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@Vishlumbra said:
“Killers came up with a strategy to kill, nerf it to the ground, is toxic”
Now they will nerf every hex perk in the game, further buff shoulder the burden somehow, add a buff after cleansing a totem, nerf every killer that is not nurse, billy or blight.
Killers are not supposed to kill, they are here for survivors entertainment only.
They literally nerfed shoulder the burden before hitting live servers cause of crying killer mains flooding this forum… you need a reality check asap
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@Rick1998 said:
so younonly used killer examples hu ? What about made for this , background player , frp buckle up
I used killer examples beacause TotH is a killer perk; btw all those you mentioned have been reverted/nerfed eventually too, so this perk should receive the same treatment.
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Just played this game.
So much fun : Yun-Jin dc'd at 5 gens and we got demolished right after. Claudette managed to get the hatch. -
Killswitching has nothing do to in this case because it works as intended but it should be brought back to what it was before instead.
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Boons are already garbage.
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@sanees said:
how about using anti totem perks?
lmao
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Just bumped into a Dracula that tunneled at 5 gens with Pentimento, Thrill of the Hunt, Undying, Blood Favour 5 mins ago, literally unplayable, I closed the game after we got destroyed.
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I also said so in a previous thread : they overbuffed it and nuked EMPs at the same time.
Once your EMP is gone you are cooked in a short time cause nothing is really effective against it: Shifting-W, Pre-dropping, Vaulting, Stunning, none of these strategies actually work, all you can do is breaking LoS but it's just a matter of time since it can spawn pods everywhere and targeting survs is auto-pilot now.
This tweet (posted some time ago as soon as it was reworked) from a Singularity main explains everything it all in brief :
https://x.com/Zhrixxanna/status/1813297484132921542/video/1 -
No thanks
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https://forums.bhvr.com/dead-by-daylight/kb/articles/482-8-4-0-doomed-course
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That's frankly embarassing, survivors are not allowed to have good perks anymore and then they wonder why everyone always runs with the same 4-6 perks.
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They had 3 entire weeks to fix this, but nothing apparently
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It's not supposed to be balanced but chaotic and fun instead, otherwise killer queue would skyrocket even more.
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After a couple of games playing becomes boring and stale.
Billy and blight together are too strong, but in general meeting the same killers over and over again is no fun, moreover looping is useless if the killer has infinite wallhack.
The only good thing is the addition of powers to the classes that make the gameplay a little more interesting, but for now they are only a few, so they need to add more. -
@Laluzi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3839427#Comment_3839427
Hinging it on cage states was a terrible idea. It needs to be based on dead survivors. Otherwise the game actively punishes killers for spreading hooks and not tunneling.
The game doesn't punish anyone, it's a small balance feature. By your logic survivors are punished for doing generators…and also a dead survivor counts as 3 cage states so you can tunnel all you want.
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They updated the generator repair speeds some hours ago:
- Generator repair speeds are reduced by 5% for each generator completed.
- [NEW] Generator repair speeds are increased by 2.5% for each cage state.
So basically you need 2 cage state per gen completed if you want to compensate which is not impossible I guess.
And the last generator now takes a -35% penalty repair speed. -
I don't know, they slapped haste increment on killers everywhere which is game breaking, also imagine finding a buffed version of blight and spirit here too, much fun…
In general survivor experience doesn't seem to have changed much since the 1st version and that sounds pretty boring overall but I'll give it a try. -
"The game is incredibly survivor sided."
Wake up babe, 2018 has long been over.
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@StalkingYou said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3834919#Comment_3834919
she was d-tier, and the only reason people think she wasn't was because she had a cheese strategy which worked extremely well against unorganized survivors but fell apart against good teams.
Most of strategies fell apart against good teams.
They cannot be taken as a sample because compared to their non-expert counterparts they are much less representative in percentage.
Sadako has to be played in an alternative way than the other killers, there are several strategies that you can find quite easily around and implement. -
@MrDardon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3833759#Comment_3833759
Seems like you already cannot mindgame or juke him to much because of his forgiving hitbox.
Seems like you cannot mindgame survs without getting carried by an auto-pilot add-on .
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Gates spawn randomly.
Sometimes they can be one in front of the other or at least in such a position that both can be easily controlled, other times it is a little more complicated.
Moreover, there are killers who have no difficulty even in the latter case because of their high-mobility, same goes for the hatch.
"They wonder why killers stand on the trap door." seems to me to be too childish and unnecessary honestly and it is a mechanic that must exist for obvious reasons.
If you don't agree, good luck and enjoy sitting still on the hatch for 60 minutes because you are too entitled to your useless 4k. -
Nea
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Killers need everything but further basekit stuffs, all they have is already more than enough.
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I think Wesker will be seeing his hug-tech removed (as it should be).
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Wesker again? I hope they don't buff him further.
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Because after the Distortion nerf killers have to find another perk to complain about to justify their losses.
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Trickster changes are going to take place in early 2025.
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@AggressiveFTW said:
Activity HUD improvements big W
Freddy update big W
The rest is good also, but the Dracula one is worrying, hope they won't give him the Skull Merchant treatment
But "updated news system" (what I'm about to say is if updated news system means when you can check news in-game), I mean cmon, who cares? Put that time you spent working on that on something else, like that's worrying that they had that instead of something else written there..
Yea the "updated news system" sounds boring, I'd preferred a change to the outdated daily rituals / shrine of secrets / bloodweb improvements / grinding shards system.
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I'm looking forward to the activity HUD improvements and of course Freddy finally.
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Why don't people realise that the majority of players play both sides? Most toxic survs act the same as killer and vice-versa.
We are almost in 2025 and these distinctions are outdated. -
@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3824140#Comment_3824140
Try using dh, ds and otr then
This is not what we are talking about.
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@bjorksnas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3822854#Comment_3822854
This map has been complained about on and off for 7 years. This isn't new, now comparatively its the biggest map in the game with one of the strongest main buildings that can be reached from almost anywhere on the map with a post hit speed boost. 3 pallets usually ~2 of them godpallets at least and 2 very strong windows that can be reached every time you get hit is very strong. Most other maps that had similar problems were shrunk, or rearranged ect. Like how the main building on eerie of crows used to be 1 tile further from the back wall and had jungle gyms right outside its windows and a potential row of pallet spawns and loops behind it.
That's not the point, reworks have to be done properly, all those they have done were terrible, otherwise no one would object.
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@NarkoTri1er said:
BHVR stated on Twitter that it is unintentional and they are looking into it
No they were talking about the numerous breakable walls that are spawning in the main-building.
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@Ayodam said:
Perhaps it is part of BHVR’s map rebalancing.
It should've been mentioned at least and I also don't know if this is the best way to balance maps honestly, especially with the latest experiments.
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3822237#Comment_3822237
Well from my experience I can say that it don't goes through windows or palettes, maybe if you trigger it standing exactly in front of it, but from distance it did seem impossible for sure xD
Yes you have to be close because it has 8m range only.
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The killer event attack is busted and it can go through pallets and windows, I have tested it several times both from killer and surv, also with it you can practically double-tap in a nanosecond :
https://www.reddit.com/r/deadbydaylight/comments/1g5zdba/the_event_haunt_power_might_be_a_bit_op/ -
The Singularity has always been a strong killer with incredible potential, yet because it was inaccessible to the inexperienced and those who didn't want to spend too much time on it, it seemed that it was actually a very poor killer, but it is exactly the opposite.
They gave it a ton of buffs and basekit stuff, including auto-aim, practically the killer can play itself. There's no cooldown for teleport so basically once your emp is over, (already heavily nerfed) it's quick to count down, since it's always attached to your butt and ignores pallets and windows.
It seems that the only solution is to pre-drop everything but it doesn't work that much because with the speed it has in doing anything you risk running out of resources in a very short time.I'm not saying it didn't need help but he became a killer for the mindless, exactly the opposite of what it was before, i.e. intended for those that, with the right amount of effort and patience, could achieve great results.
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It is not a "Tech"… it's a BUG because it's not supposed to happen and not intended so learn to use the right words.
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This event is utterly useless overall. The amount of BPs you are rewarded with is ridicolous so traveling in the void is a waste of time (the smoke bomb is laughably lame).
I guess I will play it for challenges only and then leave it alone. -
Because Meg is the queen of DBD.
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@Gardhome said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3815036#Comment_3815036
At least no one puke on him. Look how they messed with my boys Trapper and Knight
Trapper and Knight barely look like a recolor.
Doctor's one is mid.
Dwight is too colorful.
Gabriel is laughably the worst, incommentable.
Elodie no one cares.
Yeah the free rift seems pretty bad overall. -
Vittorio's recolors is awful. Why the purple?
