Jacknalls_Paw
Jacknalls_Paw
About
- Username
- Jacknalls_Paw
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Comments
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Chucky and Twins
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"We leave survivors bleeding on the ground because we have no hooks available, not because we are losers".
Always them after the hooks can respawn :
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Honestly, who cares about this garbage killer anymore, she's gonna get a full rework (hopefully a good one this time) in 2025 and these changes have been made with the sole purpose of discouraging people from playing her cause survs have been dealing with this abortion for 1.5 years now.
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Dead perk, they could have increased it to 3 tokens at least or reduced the time needed to obtain 1 token.
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Yes because those buffs were given without any logical sense and without testing the killer first, as usual in short.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810503#Comment_3810503
And ended up being a simple and elegant equaliser for low-mobility/non-chase killers.
Removing bloodlust now would see those killers struggle even more, and force us back into a Nurse/Blight/Wesker meta.
BL is used for high-mobility/chase killers too that makes them even stronger.
What about these? -
Because loops are becoming a joke and BL tier 2 and 3 reward killer for playing poorly, it's literally a scummy hand-holding mechanic now.
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No
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@NicolasCageMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/428205/nemesis-too-oppressive
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3807817#Comment_3807817
This is either bait or you're really bad at survivor. Anything else you say is a lie.
There are so many counters to Nemesis it's not even funny of you asking nerfs for nemesis to a killer who desperately needed a buff plus his addons are the absolute worst together with freddy and pyramid head addons.
Oh and btw, pyramid head, huntress and xenomorph are the kings of antiloop. Nemesis doesn't even come close + 3rd health state built in his power. You're welcome.
There is a ton of YouTube guides teaching you how to counter him Aland since you play Nemesis, you would be able to understand his counters so why are you complainig here and not thinking about a way to play against nemesis? Crouch, predrop crouching, CROUCHING BEHIND WINDOWS, perks that deals with zombies hint head on, any means necessary, A BLOODY FLASHLIGHT ITEM.
I think ya'll full of excuses man that's all there is to it. Makes me angry that I have to create an account to say this to you. It's embarrassing.
What's wrong with you man? Why are you shouting and angry?
You literally got pissed off at things you said yourself and I didn't even mention.
I don't need you to tell me to watch youtube guides and stuff because I know how to play against the Nemesis.
All i was referring to and pointing out (not just me by the way in this thread) is the fact that the cooldown for the miss was slightly too short, that's all.
Take it easy man. -
His cooldown for missing is too little, especially now that he has received buffs I think that dodging his tentacle should be more rewarding.
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This ‘problem’ was already there in the first version of this modifier and was immediately brought to light, quite disappointed that after 7 months they did not decide to take it into consideration.
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Do you really want to hear the truth?
Because most killers do not accept the fact that they can lose games or more generally admit that they are bad.
By doing so they are convinced that the game is surv sided gaslighting themselves because shifting the blame onto others relieves you of responsibility and boosts your ego (a condition heavily aggravated by the many rubbish content creators you can find around).
The funny part is that if they took the time they use to complain to improve not only themselves in terms of mental growth but also in terms of their skills in the game, many would be much stronger, but evidently choosing the path of crying is more satisfying for them. -
His power recharges too quickly, it feels useless and unrewarding dodging his S&D (nearly impossible already) attack because he can do it again right after.
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Swfs aren't a problem. They should focus on improving SoloQ instead.
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@LadyOwO said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3801845#Comment_3801845
I love your name! A Thief: Deadly Shadows fan I take it?
Absolutely!
I am very pleased that you noticed it, it was my first game ever and I'm very fond of it.
I've been using many nicknames related to this game on different forums for almost 20 years and this is the first time someone recognised it ;) -
Probably because too many loops became unsafe after the buff to the turn-rate a few months ago. This combined with these two add-ons worsened the situation and so they decided to increase their rarity and reduce their effectiveness.
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@Backmon said:
Because she is useless in chase and remove her camping potential make her same useless as trapper
It seems you don't know how to play her.
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In the Dev note they stated that the Unknown is in a solid spot and he's well liked by the players so there wasn't much work to do.
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Christmas came early I guess.
Good riddance, she won't be missed. -
Distortion is dead now and in the meantime they keep adding other aura related perks
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Blame it on all the killers who in the first version turned this modifier from a "fun mode" into a "sweaty one" by exploiting the no terror radius feature, the absence of anti-tunneling perks while chases were shorter due to the lack of visibility of the maps.
The modifier is still meh tho, I'm not a big fan of it, it's supposed to be an immersive mode into the dark without worrying too much about the outcome of the match.
I'm sorry but that's what you get for being miserable sometimes. -
There is nothing to loop in the modern DBD era.
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Only if the are SWFs.
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@Hannacia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784436#Comment_3784436
Red forest is still horrible for most killers even after the update. Still largest or second largest map ( one autohaven might be slightly larger now after the update ),has steel bushes, main building sucks. Multiple safe pallets. Update just made it better looking not better to play in.
There are at least 10 maps bigger than this one, I don't know where you got that from. Pallets and tiles are becoming more and more useless and ridiculous with each passing update.
The only one I agree with is the main which is perhaps one of the strongest in the whole game, for the rest I don't know, totally different map than it was before, so much so that the kill-rate has gone from 50 to 58% and mine is verified. -
@Chocolate_Cosmos said:
Not just M1 Killers. It's pretty much terrible map for most killers if not all of them.
- Huge size
- Lot of tiles/line of sight blockers and good ammout of decent/strong pallets
- Main building is strong
You're stucked in 2018 man, wake up.
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We don't care.
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We are not here to discuss the personal life of a developer, the money will go to him as it should.
If you don't like it, don't buy the content and move on, but wipe your tears first. -
Hope they are going to tune down a little his insane turn-rate which is pretty braindead now.
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I just hope that they are careful when touching the Plague and the Cenobite and don't make the same mistake as huntress when they gave her unnecessary buffs.
They are both quite balanced killers and especially Cenobite is definitely strong if you know how to use it together with a strong add-on combo. -
@SkeletonDance said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3771593#Comment_3771593
Their last QA on reddit
I didn't know, thanks!
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@SkeletonDance said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3771573#Comment_3771573
20 perks are gonna get updates in autumn, so we're gonna see more killer perks potential buffs
Really, where did you read that?
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@Backmon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3771574#Comment_3771574
Mostly of them are p100 and if killer see p100 he can dodge but now nothing will stop them bullying festival
Assuming P100 surv = bully is a relatively sad thought.
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A killer who tunnels would do it regardless and we know that, now he will be punished a little more or he will think twice before doing it.
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@Smoe said:
Dunno if it's just me but for some reason, it takes unusually longer than normally for anything on the sites to load when clicking on it.
Same, it's so annoying.
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It is paradoxical that the game creates more bugs with a hotfix patch than it fixes, but it is also embarrassing considering that people invest money and time on this game.
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I've seen many killers using ToT, Dragon's grip and Oppression recently
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As the latest statistic shows, swf players do have a huge advantage over solo q players.
No, statistic shows that SWF escapes only 3% more frequently than SoloQ players.
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New Haddonfield and Hawkins
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Endurance is bugged itself.
It doesn't trigger after being unhooked, when using DH, when using styptic and so on… -
This is what is written in the patch notes :
- Updated new maze tile safety from the feedback collected during the PTB.
However, I do not see any sensible change, in fact they look even worse than before.
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Good
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@Aven_Fallen said:
Most killer-sided Map in the game. I am surprised to not see more Killers using Offerings to Haddonfield, if I want an Outdoor-Map stacked in my favor as Killer, I would go to Haddonfield all the time.
IMO they just did too much. You can do several things to make a Map weaker for Survivors:
- Reducing the Size
- Reducing the strength of Windows
- Make Pallets more unsafe
- Reduce number of Pallets
But they did everything for Haddonfield. You cannot use any of the Windows in the Houses, especially the Upstairs-Windows are useless without Balanced Landing, since the Killer is on you before you can move after the Stagger.
But I think even worse are the Pallets at the edges of the Map. They are just outright bad and unplayable. I dont mind unsafe Pallets, but those are too unsafe. And the size is also too small, especially the side with the Myers-house is a Joke.
I dont think the map was that bad before the latest Rework. It had bad things for both sides, but working on the houses while making that Highway of a street a bit better for Survivors would have probably solved a lot more than just flipping the Map from Survivor-sided to (extremely) killer-sided.
Yesterday I bumped into a Huntress… yes, a HUNTRESS, that sent us to Haddonfield which used to be one of the most terrible maps for her.
4k of course. -
Unbelievable how after the myriad of negative feedback during the PTB, this stuff reached the live servers.
There is nothing to work with for survivors, pallets are a joke, houses have been destroyed and I really think that my restroom is bigger than this map. -
Fog grenade*
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@SkeletonDance said:
I still don't understand why she did get a buff before ghost face, legion or freddy
GF and Legiond did get buffs
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@Spirit_IsTheBest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3756875#Comment_3756875
Good point. When the Huntress simply holds a hatchet for 10,000 years it feels extremely boring.
They could make it so that if she held a hatchet more than X seconds, it would be reset and you'd have to wait a while before you could lift it again.
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I would revert her wind-up speed buff instead of the increase of hatchets.
Also her hitbox absolutely needs to be nerfed or fixed at least, but this is a long time issue. -
Skill issue, get good or keep crying man
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Male : Felix
Female : Haddie
