Jacknalls_Paw
Jacknalls_Paw
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- Jacknalls_Paw
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SUMMARY OF THE ISSUE Vecna's wind-up mechanics currently seem to be malfunctioning, as the skeletons spawn directly on the survivors without warning. There is no delay between the activation of the spell and the throwing of the skeletons. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: It happens every time you encounter a vecna, the moment the killer uses the0 comments 21 views last activity
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"Surrendering in the following conditions does not incur a Disconnection Penalty, but will not count as a completed trial". <This is what is stated in the patch notes>. With the introduction of the quit function, it is possible to save a lot of time during matches, skipping the very tedious part of the mori/slug/hook etc. when you are at the end of the game. However in the HUD when a10 comments 741 views last activity
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Not even 24h that they are already all abusing this new hex combo build with Thrill of the Hunt that makes sure to cleanse totems at an unprecedentedly slow rate and makes matches of unbelievable misery. To cleanse a totem now takes half the time to repair a generator, do this multiple time because of Pentimento and you literally spend the game touching more totems than gens. Can we please re-e125 comments 2,453 views last activity
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Screenshot 2024-10-19 114303.png Screenshot 2024-10-19 114241.png Screenshot 2024-10-19 114217.png Screenshot 2024-10-19 114032.png Screenshot 2024-10-19 114015.png It seems that the problem of breakable walls is not unique here, in fact the map now spawns huge deadzones all ove14 comments 421 views last activity
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Platform - Steam Dracula's Wolf form is able to hug tech obstacles and gaining advantage of them when the wolf is turned in an appropriate way. Here is a short video explanation : https://www.youtube.com/watch?v=0ON5CetEk142 comments 201 views last activity
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From the next update hooks on which a survivor is sacrificed will be able to respawn after 60 seconds. There are no more excuses at this point, the killer often used the loophole of not being able to hook because there were no more hooks available nearby even though it may not have been true just to mask his toxicity. I am obviously only talking about the situation where there are only surviv57 comments 1,344 views last activity
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I make this post not with the intention of creating polemics, indeed this mode is, net of some issues that can be resolved in the future, has finally brought a breath of fresh air compared to the standard and repetitive games we are used to, but rather to bring to light a problem that is now public knowledge, namely the low amount of actually valid perks present within the game (both surv and kil8 comments 271 views last activity
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The trend of deactivating perks / mechanics when the endgame comes must come to an end. We've reached the point of denying the use of a perk that was DESIGNED TO WORK ONLY IN ENDGAME WITH ONLY 1 USE (so it has to be above average strength) for a reason I struggle to understand. The survivor plays 90% of the game with 3 perks, manages to reach the endgame but has the misfortune of being chased67 comments 1,703 views last activity