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Iron

Iron

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Iron
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  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1028015#Comment_1028015

    I said that that he would need 14 hours to complete that task if he 1 PIPPED EVERY GAME.

    This means that Merciless killer that gives you 2 is +1 pip relative to the base of 1 pip (1+1=2 lol). So Brutal killer that gives you 0 pips is -1 pip relative to the base of 1 pip (1-1=0) This means that Entity Despleased that gives you -1 pip is -2 pips relative to the base of 1 pip (1-2=-1)

    So to simplify, every ENTITY DISPLEASED is -2 pips to the goal of getting 1 pip every game, and this means every Entity Displeased increases the time needed to get 53 pips by 2x15 minutes, if he 1 pips, or 15 minutes if he 2 pips.

    So no, he still did not prove anything, he either played for 14 hours straight getting 53 Ruthless Killers in a row, or played for 7 hours and got 27 Merciless Killers in a row.

    And that is humanly impossible for a "survivior only main" who just started playing a killer and only is carried by "OP Doctor"

    Your math was not well explained hence me pointing it out and also who gives a crap how many hours it took? I've had multiple 8+ hour sessions in this game, it's doable PERIOD. There is no if they only did this then they can't do x in this. It's not like they don't know game mechanics.

  • Through all the grilling of questions if most of you were intelligent enough to realize it they proved almost every one of your claims of lying to be false. They explained rather well over several comments how things happened. Let's just end this thread before it gets any dumber, because yes you can pip from dc's and no entity displeased is not a -2 pip

  • @TheLegendDyl4n1 said:

    also i might add that i get a 1-2 dcs almost every game since they ragequit.

    So you aren't actually getting 4k and you're winning a bunch of games that aren't of a standard level. It's not really hard to rank up that way so I can believe you

  • @Animator said:

    @Peanits @not_Queen Are you here? Why are you ignoring me?🙁

    Unfortunately I don't think tagging them more frequently will help you, but I do want to add I wish the animations were back, the old atmosphere is what drew me to the game 3 years ago.

    As an aside I've played for 2300 hours and never once been blinded during a vault grab

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1011151#Comment_1011151

    Tuft is no big deal to reach within the first 1-2 gens popin, especially with memorial. I can remember one game i lost with this addon so far. Everything else was 4K or 3K with hatch escape. Its to powerful in my opinion. Combined with Pop and corrupt, its god tier, especially on smaller maps...

    The potential of glove is insane. A bit map dependent of course, but usually a free 4K if you know what you are doing.

    Well, i am not a big plague player, but she works only, if people are cleansing. They have a choice between constantly giving away their position, especially horrible while looping or cleansing. Dont cleanse against pleague, this is my motto ;)

    I'll agree the tuft isn't overly hard to use, but you are sacrificing time and hoping for good LOS to get to tier 3. Glove has good potential but you sacrifice a lot of blood for it to work as a pseudo nurse's (maybe adding a max range would be ok but I wouldn't do anything else). The black incense is honestly the most fair I feel as you are either receiving information for them getting rid of your power or they give your power to you and you don't get the map awareness. There are very few add-ons I would really change barring giving iri hatchets a 'trumps all other add-ons' clause and making a better rules set no. 2 for pig (as it really isn't even worth playing with)

  • I can't believe you are actually advocating a change to some of those ultra rare add-ons. What do you want done? Tuft of hair takes forever to get off in the first place, bloody glove was already changed, and black incense gives something to the plague to punish the no heal meta against her.

  • I like playing clown a lot, personally I use a build with PGTW, STBFL, and Rancor with a 4th spot being flexible depending on what I feel like doing. If you get good with him redhead's pinky is overpowering for most groups to deal with. Remember you don't always have to hit with the bottles, as most people will try to avoid them and you can funnel them into less favorable positions.

  • @Cornpopers_Evan said:

    https://forum.deadbydaylight.com/en/discussion/comment/982957#Comment_982957

    Would french fries even remotely count in that situation?

    Only if they're burnt, then they'll be like big needles

  • Just thought I'd pop in the thread to see how it's going. Apparently I missed the ability to pick a side in the war but since I can't have gravy for biscuits I'm going to start squirting lemons in people's eyes. Have a good night everyone. :)

  • @Cornpopers_Evan said:

    Oh also, just saying, I'm armed with HOT ass gravy in my corner, STAY AWAY!

    But I need it for my biscuits :(

  • @fcc2014 said:

    I'm watching from the sidelines. I don't agree with the changes but it isn't the hill i plan to die on. I maybe wrong but this seems worse than when the exhaustion nerf came. I saw some personal attacks against Peanits and Alma that seemed a bit much.

    I give them props for dealing with as much as they do and still trying to have well reasoned, calm conversations.

  • I joined the forum maybe 2 weeks ago, I've given up on the argument threads already since logic is a liability in them

  • @DwightOP said:

    https://forum.deadbydaylight.com/en/discussion/comment/966887#Comment_966887

    I said discordance WOULDN'T activate. This means AFTER the change. How can you compare your example to a whole new scenario?

    You said in your original comment that splitting up is the current meta which is what I was comparing my killer and survivor experience to. I was merely saying that discordance still activated a lot currently considering we're supposedly in a splitting meta and I still think it will. As I stated nothing changes that drastically for long.

  • @DwightOP said:

    This would a false change!! Exactly like the healing nerf, which leaded to the no heal meta and even more genrushing.

    What do you think people will do when it punishes working on gen together even more? They will all split up and work on separate gens. Splitting is already the current meta, it's more efficient to work on gens alone. But this change will make it like a must do.

    That Legion perk wont activate at the start and hostage doctor will be more pain in the ass.

    No, Bad idea. Probably worst idea I have heard

    I don't know what survivors you are playing against/with but discordance is constantly going off in my matches because prove thyself is such a frequently used perk. Also other people constantly run to be on gens with me when I'm playing survivor. Minor changes wouldn't create this huge change you think would happen, at least not for long. The only things that have majorly changed from the past 3 years are sabo percentage drop, bnp usage drop, and some perk usages as new helpful perks have joined the meta. Things shift but core things never really change in gameplay. Bring on less efficient duos and trios on gens, it doesn't change overall time on gens in solo situations, and also puts more pressure on survivors to not put themselves in 3 gen situations. (I'm a rank 1 survivor and rank 7 killer so that doesn't get asked later)

  • Personally I use spine chill because I have a slight amount of hearing loss and I'm r/g colorblind. Gens just make things too loud for me to hear subtler sounds and maps like yamoaka kill my ability to see. (side note can we please get some colorblindness settings?)

  • Devotion 5 level 29, been playing since December 2016. Wish devotion counted the first 1400 hrs I had before work took over my life. 2265 hrs now.

  • Any time I can get over 2k chase points in a single run is a fun moment, it just gets all the sweeter when it's a high mobility killer like nurse or hillbilly. Although the proudest I think I felt was getting my adept huntress when I was on a hill and sniped the david running to the hatch. The adrenaline was unreal.

  • Honestly there is no way to tell experience by rank. If there was a way to implement the system based on play time in each role and then a rank afterwards it would be more fair. In the old system I would constantly be reset to around 14-15 as killer (usually settle around 6-8) and if I didn't play for a few days after reset the people around my skill level would have moved up and I would be overpowering people actually in those ranks. It isn't perfect and probably never will be as it overall is something very challenging to implement. As a small aside, when I get you guys in the rank 12-16 area I sometimes lose you as I'm so used to every high rank pathing their escape the same and half of you run away from loops lol

  • Rank 4 and I got it last night after probably 6-7 games, 3 of the other games I did 3 of them. It's fine, they are challenges, be challenged and get through it.

  • I started right after Hag's release. I was instantly a Nea main because I fell in love with her aesthetic and loved Wraith and Nurse as well. One of my first matches I got sabotaged on a hill hook and didn't know that could happen so I stared at it not understanding why the prompt wasn't occuring for the hook. I got messaged by the person who did it apologizing because they realized I was new. I've been playing with him for almost 3 years now. :)

  • 60 almost 61, every tome done except 2 EGC NOED kills, most of time spent on the weekends with little in between

  • Nea - You are used creeping around the city making art. Paint a killers hook to really get their goat!

  • Leave sabo in, it's more of gen stall than any perk as you have one person running around literally not doing their objective. I've faced many a sabo squad that got no one out because of their over zealous approach.

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