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ImWinston

ImWinston

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ImWinston
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    • I don't understand why Off the Record has been weakened... so now only DS remains as an anti-tunneling tool. How long must this madness continue?🤣
  • @oecrophy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004107#Comment_4004107

    go down in a smarter area, not between important gens in a high value area and dont insta unhook? not to hard.

    1. I understand what you mean, but it's not always possible to "down" in a convenient area. You can "down" in a convenient area with a trapper or a pig, but a nurse or a kaneki... that's another matter.
  • @oecrophy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004097#Comment_4004097

    If the killer’s playing grim and leaves for such short window with a high-mobility killer— and an straight an insta unhook happens, that’s a huuuuge survivor misplay. Of course a nurse turns right back if she’s in range with two blinks. Why wouldn’t she? Bad plays and big misplays on the survivor side shouldn’t be ignored.

    i dont play dump and blind only cuz i play something strong at this moment.

    • That's exactly what I'm saying. If you're a nurse, you have EXTREMELY easy tunneling... why wouldn't you? 1 second after unhooking, you're already right next to the unhooked survivor (even without starting healing). nurse has truly incredible mobility. Same for kaneki
    • the real problem is accepting "hard tunneling" because "weak killers exist!", when in fact the majority of tunneling is done by killers like Nurse, Kaneki, Blight, Oni... in short, we don't eliminate tunneling to "protect" weak killers, but tunneling actually makes already very strong killers even stronger. honestly, a "high speed" killer is even more tempted to tunnel/porxy camping... 99% of the time, they move away to trigger a "grim embrace", and then run right to the hook for tunnel🤣
  • Head of the House:

    Your previous encounters with survivors have awakened your sense of preparation in the trial grounds.
    Up to 4/5/6 Randomly Chosen Pallets in the trial grounds are revealed to you in White.
    Whenever a survivor drops any of these pallets, they are instantly destroyed.
    You can be Stunned if one of the selected Pallets is dropped on you

    • basically, all the Haddonfield and Rancid Abattoir pallets🤣
    • the real problem is accepting "hard tunneling" because "weak killers exist!", when in fact the majority of tunneling is done by killers like Nurse, Kaneki, Blight, Oni... in short, we don't eliminate tunneling to "protect" weak killers, but tunneling actually makes already very strong killers even stronger🤣 today I had a game with nurse in haddonfield with "hard tunneling"....exactly what should the survivors do other than hope for hatch?🤣
    • Adrenaline, Hope, wake up!... they were "normal" perks (that is, not useless like 75% of the surviving perks... the only "get to the end game to use them" clause made them not insanely strong), but they were nerfed, I will never understand the Devs
  • @runningguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000072#Comment_4000072

    its because killers know survivors still dont know how to counter tunneling. killers can pretty much rely on survivors making mistake after mistake, going for early saves instead of doing gens. when survivors play well tunneling really isnt effective. i have been tunneled (not as much as some people apparently) but when im tunneled and my team plays well it doesnt pay off for the killer. it just so happens its rare i get a good team and im stuck with people that refuse to touch gens and play poorly which means tunneling does pay off for the killer

    • You're right, but what kind of skill is tunnel hard with a Blight, Nurse, or Kaneki? If you're on Haddonfield or Rancid Abattoir... where exactly is the skill? I don't know, maybe I have a different concept of skill than 99% of DBD players.🤣
  • For me he is one of the most boring killers of the "New Era of DBD", I'm glad I don't see him so often anymore🤣even the new PTB killer seems much funnier than Springtrap to me

    • I can confirm from my limited experience… tunneling is literally out of control. I recommend everyone use OTR or DS during this time. I don't know what's going on.🤣if someone can explain it to me, maybe a very knowledgeable player or a moderator
    • Devs have been saying for at least 3-4 years that they want "to favor" killers, I don't think it's a secret to anyone. The example of the fog vials literally shocked me.🤣 Killers complained and the fog vials were destroyed within 7 days🤣I literally haven't had time to try the fog vials as they were originally intended.
    • I don't understand your point; Legion isn't a problem in and of itself, but the absurd advantage it gives to ALL the killers in the game, not just Oni. How many hours of gameplay do you have to say such things? 10, maybe?
    • Guys, I'm no expert, but it seems IMPOSSIBLE to me that DBD has a "free" anti-cheat system. Are we sure these claims are true?
    • I played 5-6 games today (all Survivor), Legion in every game. I'm not complaining, but he's the best "support" killer in this game mode.
    • The game has so many problems and bugs, I don't think it's a great idea to prioritize a killer who has always been problematic... I think she was the most reworked killer in the history of the game. At this moment I would prioritize Clown, Kaneki, Deadslinger and Houndmaster bugs, a buff for Trapper... in short, this game has other urgent matters.
    • Bad but not catastrophic. If at least 2-3 players have anti-tunnel perks, it's definitely better.
    • I like SoloQ, and I definitely recommend it to anyone who enjoys challenging and challenging games. It's definitely a more complex experience than Killer or SWF with communications. My only major complaint is not being able to use certain builds effectively... in SoloQ, it's just a waste of time, but that's not my teammates' fault; I can't expect them to be clairvoyant and know my build.🤣
  • @Emeal said:

    What is in the past is in the past and you as much as anyone should know we have to press on and fix the future.
    The critique is harsh, rapid and it probably wont stop for weeks, everyone is yapping about it, but merely observing all the feedback and working on long-term solutions is not really what most critical players are looking for.

    I know you will fix this long-term, you always do, right so there is not a worry in my soul about it. But I think getting some plans on the table would really help stir the conversation into a positive direction, giving people an idea on what the next few months will be about.

    I know you have been working on the Phase 2, with all those anti-tunnel, anti-camp and MMR changes too.
    You got that Southern Asia Killer coming, I am so stoked about all these that, hopefully some good fixes for longtime issues and a chapter too. Sign me up. Luckily we have 2v8 in a week or so, My favorite game mode.

    So listen champ, you know by now what needs fixing, tell us what will happen and then go do your things.
    Thank you for your time.

    "I know you have been working on the Phase 2, with all those anti-tunnel, anti-camp and MMR changes too."

    • Don't have too high expectations; not much will change from what it is now. It's better to expect little or nothing and avoid disappointment.
    • Considering the activation requirement, the time wasted, the low power of "fragile pallet", the fact that many killers are not very sensitive to pallets (huntress, nurse)... this perk is really mediocre.
    • I don't think the only source of income is the killers. Just look at how many Iron Maiden T-shirts there are around. In my opinion, this "let's always please the killers" policy will ultimately be financially detrimental.Over the years, many of my friends have abandoned DBD, and I assure you that they bought many skins
    • Conviction is one of the best survivor perks in YEARS. The rest of the perks are really mediocre, you're right.
    • Reading your post, I was really scared. I thought you were asking for Kratos to be added to the survivors. I laughed so hard imagining Kratos working on Gens.🤣 Anyway, I totally support your idea, a chapter on Greek mythology!
    • It's impossible to introduce a "strong and useful" mechanic for survivors. I mean, we saw what happened with fog vials, even though they were just fun and not as strong as medkits and toolboxes. For the killer side, anything is possible; Devs always come up with interesting ideas.
    • Note that crows do not appear even if you open chests and cleanse totems, resetting the crows' timer.
    • I agree. Fog vials shouldn't be on bloodweb anymore; they take up space for medkits and toolboxes.
    • I'll say something controversial. Even before the nerf, I didn't see vials that often; medikits and toolboxes were always the most popular choice. After yesterday's nerf, I haven't seen any fog vials anymore (and I've been playing a lot).
  • I'm just baffled. Are they already nerfing fog vials? Well, it's back to the old ways with medkits and toolboxes. Remember, change everything to change nothing.🤣

    • The problem with survivor perks is that as soon as DEVS does something useful (Conviction), everyone cries foul. (Last Stand is simply bugged, so I wouldn't even consider it. Once fixed, it will be one of the dozens of useless perks). Working this way must be just awful. If we complain about EVERYTHING, we will only get mediocre perks. Devs make mistakes, but the community is never satisfied either. when DEVS created "duty of care", there was literally a revolt... today literally nobody uses this perk
    • Start like this: eliminate one of your four favorite perks. The transition process will be more natural and less traumatic. Start by eliminating "kindred", a great perk, but it can be replaced by learning to read the game's HUD. Then, once you've gotten used to playing without kindred, eliminate another perk and introduce something new/fun.
  • Bravo! Good job 😉

    • I'm sure BHVR has people on its team who test changes to the killers, but I'm equally sure that there isn't a group of people on its team who play survivor against the newly modified killers. The real testers are the players in the PTB and then in the live game. It's not possible that a survivor tester on the team said "sure, Twins is fine as it is," "Skull Merchant is perfect," or "Kaneki is totally right."
    • No guys, one thing is the really powerful old "MFT", another is the perks that require Saturn to be in opposition with Pluto on Christmas Day 2037... to have a mediocre effect.🤣 There are also "middle ways", don't try to minimize the problem.
    • I'm fine with Kaneki, I enjoy "fighting" him. But I hate getting hit when I'm CLEARLY behind a wall/rock, it's just unfair.
    • The funniest thing is seeing people say "it's basically a good perk, good if… (two thousand justifications, hypotheses and astral coincidences)." Guys, this perk is indefensible, even worse than No Mither🤣
    • Clown is currently one of the strongest killer in the game (a solid A-tier). The only effective move the survivors have is the pre-drop, but once the strong pallets are gone... it becomes a massacre. Clown simply negates the concept of loops. This forum simply doesn't know how to judge the power of killers, because in the PTB I read "The clown has been nerfed!!!"…. really?! 🤣
    • For those who don't know how to "evaluate" this video, the survivor, to do what you saw, had to use 3 slots of his build, namely Convinction - Unbreakable - Soul guard, a strong combo, but EXTREMELY situational that you might not use for many games, unlike Sprint burst, DS, Windows etc etc .... because they are always useful. You need to stop complaining all the time, or at least stop complaining if the survivors always use the same 10-15 perks. It's starting to get ridiculous.
    • I was really disappointed by the new map. Okay, not all maps can have the artistic level of a "D&D map," but this one is really mediocre. A structure with a destroyed wall, the killer's shack, four trees, six large stones... and voilà, here's the new map.🤔
    • Michonne is the Clown's secret daughter. But the funniest thing is that she's very loud even when she's not hurt.🤣
    • But are you really having so much trouble tracking survivors with fog vials? How do you manage to play against Dredge?
  • @tjt85 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974027#Comment_3974027

    From what I gathered from the recent live stream, it sounds to me like they are reverting Legion into essentially the base game Legion for next 2 V 8. They will be able to down Survivors with their power sooner (kind of a buff, but not really). With the downside to that being they won't be able to chain hit as many Survivors, reach as many KI targets or cross as much of the map.

    Big nerfs, tbh. Survivors will be able to knock them out of their power really early with all the pallets on the map before they can get up to speed and they'll arguably be a worse Killer than they are in the main game.

    You are right, though. Players have convinced the devs that Legion is the problem and not the other absurdly buffed Killers. Not that 3 dash Wesker and turbo Oni needed any help from a Legion to do well, but it's whatever. I'm used to Legion being a bottom teir Killer and it won't stop me queuing up to play as them.

    • The problem isn't Legion, but the absurd benefit all the killers in the game get from it. Oni is the strongest example, but Legion makes Nurse (for example) capable of one-hit downs (since everyone plays perpetually injured), effectively making Nurse even stronger here than she already is.
    • I have a "moderate" opinion on fog vials. But I'm surprised by the killers, who for years have complained about toolboxes and medikits and even flashlights (I swear I've seen people complain about flashlights). Now that there's a new item that basically does nothing to speed up/slow down the game, it's now a big problem. The funny thing is that soon the survivors will realize that it's better to rely on toolboxes and medkits anyway and will go back to their old habits. For now, fog vials are the "new thing in the game," it's natural that everyone wants to try them. but the funniest complaint is "I can't see well with the fog vial"... guys, that's the purpose of the item🤣
    • I say it's fine, we're used to this standard of "mediocre/situational" perks, or perks that MANDATORILY need other perks to be at least somewhat useful. However, I get annoyed when I hear the complaint in this forum that "Survivors always use the same 20 perks!!!" Guys, what do you expect? If mediocrity becomes the norm, players will adjust accordingly. It's not normal to see certain perks ONLY for adepts and then never again. For example, Orela, I ONLY see "do no harm" used, the other two I never, and I mean NEVER, see in a single game.
    • 2VS8 has a huge waiting problem, luckily they didn't add new playable killers, otherwise the situation would have only gotten worse. On the contrary, I would have added a new mechanic for the survivors, something that would encourage them to play 2VS8.
    • Guys, stay calm, medikits and toolboxes will still be the survivors' best friends. 🤣
    • A endgame hook save is always risky. It's up to you and whether you can find someone to help you. I ALWAYS go for the save, but I'm well aware that doing so could lead to my death; let's say this is an "endgame rule". The only time I give up is when the situation is truly impossible (like Bubba's basement).
    • I've helped at least three Springtraps complete this achievement. Make sure the survivors understand that you want farming. There's really no point in using security doors when playing survivor, it's just a waste of time.
    • In any game there is a META, I don't understand why in other games it's "normal", but in DBD it's considered a flaw. For me the real problem is that some perks are more useful than others. Why should I, as a killer, use "hoarder" when "pain res" exists? Why, as a survivor, should I "better than new" instead of "we'll make it"? In fact, I consider killer perks (in general) better than survivor perks. Too many survivor perks are either situational or mediocre. In survivor (with a few exceptions), perks have been practically the same for years.
    • Kindred is a great perk, and not just for beginners. I have 5k hours of play and every time I use it in soloQ I think, "Kindred is great." The HUD rework, however, has "nerfed" Kindred... if you learn to read the HUD, you can deduce the behavior and actions of all players.
    • For me it's D&D map, Hawkins Lab, and the swamp maps.... I'm 100% sure that something is wrong with the map rotation
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