Iceman
Iceman
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- Iceman
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I am pretty sure they take it into considerations and plus if you want it to get the devs attention you need to have a lot of support from the communityBOT_Beanie said:@Iceman said:
I like this pirate killer, I am guessing the movement speed will be a little more than the nurse and less than other killers since his power have a ghost doing the attacking and is a bit faster than survivorsYeah that would make sense, it's a shame the devs won't see their work or add it even if they did because they've clearly put effort in.
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I like this pirate killer, I am guessing the movement speed will be a little more than the nurse and less than other killers since his power have a ghost doing the attacking and is a bit faster than survivorsBOT_Beanie said:I want to see community Ideas for what killers there could be!
This person needs more attention too because he did an amazing job: https://steamcommunity.com/sharedfiles/filedetails/?id=1465311021 -
I like the details on the generator and the hook. And the sound that they both make is pretty cool. Although I kind of dislike that the slushy blocks my view from seeing the killer lol
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The devs said that the event starts at 11am est 8/7, so I do not see how this link is accurate.
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I support the power idea and the perks but the character background needs a bit of a work. My question is what the connection with his power and him being a carpenter? Did he like to hunt in his spare time?Wraith said:Hi there! I have a concept for a new chapter!
Chapter Name : Coldsteel
Killer Name : The Carpenter
Real name : Wilson Koi
Bio : Wilson Koi was a carpenter who made everyone smile. He helped his home town daily until one day when he was approached by the mayor. The mayor hired Wilson to help build a theatre! He agreed to help only if he got a warehouse. The deal was made. On the 1st day 7 casualties occurred, killing all 7 of them. They eventually finished the Theatre but on its opening night, it burned down. Wilson blaming himself, then existing the town.
Power : Reinforce
Have 5 Barbed Traps, they block pallets/windows/lockers. Takes 10 seconds to remove but faster with a toolbox or sabotage. Seen through walls and has to be picked up after being disarmed.
Killer Perks
Hex - Raging Embers : 5% Movement & Vault Speed. (Level 3) Exposed effect on obsession after final generator.
On the hunt : 10/20/30% Louder movements in a chase.
Danger Prone : 20/30/35% chance to make effects last 2x longer.
Survivor will be in replies.
Also what do you think? -
No, it’ll lose the suspense of not knowing who the killer. My favorite part of starting the match is trying to figure who I am facing. If it is too quiet I assume it is Myers,Pig or the wraith. It is the little things like this that make the game fun and scary.feffrey said:Do you think the survivors should be able to see who the killer is during the lobby screen?
Killers are able to see who the survivors are and plan ahead if they do not dodge
But do you think it should be the same for survivors?
I would like to know if I could plan ahead against certain killers and switch my perks out to face that killer. -
Yeah your best bet is to keep doing what you are doing but do not expect it from everyone. Also not bringing something that happened in a previous match into a different match will reduce the toxicnessAnzi130 said:...kindness.
hey guys. I play on the ps4, and ever since i reached rank 12 as survivor people have been very toxic.. I’ve always played the game for fun and NOT for ranks. I dont Care what rank i am, all i Care about is having fun with the game and test out builds and tactics
Yet today i encountered a lot of toxicity. First off as a survivor against a myers. The others were sacrificed and i had opened the doors to the exit. The killer seemed like he wanted to farm as he gave sign to something. I’m thinking its a totem but No it was the hatch. I go in to get that hatch and he immediately grabs me and go to a hook. He first hook me tho, instead he puts me down by the exit gate, so i crawl forward to reach it and one meter before i get there he grabs me and hooks me.
one thing is grabbing me at the hatch. I trusted him which i shouldnt have.. it was a legit tactic.. but WHY put me down so close to the exit only to grab me again and hook me. There was No reason for that, and i never teabagged or flashlighted.. i wrote the killer after the game with ‘good game’ and he then apologized saying he needed the points.. i left it at that.
second game i go in as a survivor with a 3 man swf group. We get 4 gens and i inhook people 3 times. I hurry to the basement to search the chedt for a heal kit but is downed and we all get hooked. Afterwards all 3 swf message me with toxic messages about how we are a team and i’m a leech doing nothing the entire game.. seriously? You’re telling me i was to blame? I wrote them that they should remember to have fun since its a game..
3rd game i was hooked the 2nd time. This guy that i had saved from a hook earlier comes closer. The killer is not near. The guy stands in front of the hook and looks at me struggling. He teabags and goes off. Then comes back right before i die to teabag some more. #########? We needed one gen to go. But why? Whats the point of being an ass?!
After all this i felt quite down. Why do people waste Their times just to be idiots? My suggestion is to fight salt with kindness. Lets ‘good game’ those salty killers and survivors until everyone shares the kindness.. kindness breedes kindness i hope. -
Either Jake or Ace because based off their cosmetics they seem like they know how to live life lol.
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I was actually excited to play as survivor when they introduce the idea of having the killer close the hatch. I felt it would have made the game even more fun and scary. I wish they just go back to the original idea.
Also if I am the last survivor standing and the hatch is open then personally I do not care if I die or escape because I at least safety pip or pip by this point.
Side note: Correct me if I am wrong but doesn’t the hatch spawn in after 2 generators? If I know the killer can close the hatch then as a survivor I would find the hatch just so I know where it is located if I am the last survivor -
Yeah I agree, when using that perk I would at least like to know where the basement is located in the beginning of the match because every map the basement appears in two different places every time.Nos37 said:"Unlocks potential in one's aura reading ability. Survivors' auras are revealed to you for 3 seconds when they enter the basement and you are more than 32 meters away from the basement entrance. Territorial Imperative can only be triggered once every 60/45/30 seconds."
What if the basement hooks' auras were revealed for the first 10-30 seconds of the trial, as well?
It only makes sense if you think of Territorial Imperative in its current form and say "I'm going to guard my territory! Once I found out which building it's in..."
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Sometimes you have to be in the right spot in order for it to work. I sometimes try to run and throw down pallets but that doesn’t always work because the rb option doesn’t show up.DeathByBJ224 said:okay so these pallets are so broken man.. im running to the pallet and im pressing down RB to throw my pallet it never respond to my command. Yes i know is to adapt and to throw the pallet earlier , but yes i do throw the pallet down early and the killer STILL manages to hit me and still get stun while at it. i don't mind that they took out the vacuum but atleast register the god damn command. these pallets need alittle work. atleast speed up when the pallets are thrown down.
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How about have at least a total of three codes and each of them are each assigned to about 2-3 generators. There are a total of 7 generators. And if one code is able to unlock all generators then the game may not be delayed by that much, it may still feel the same as it is now.FoxWolfFrostFire said:@Bravo0413 said:
Hatch needs to stay hidden btw.. that breaks the end game... a separate "code paper" needs to be for the hatch after it spawns and a key needs to made available to open the shack after the killer closes the hatch... give the killer the ability to lock the gens as well..As for you, I can agree keeping the hatch hidden. But separate papers I disagree with. If a survivor has the foresight to grab those papers before hand that is his edge against the killer during the hatch stand off. If not than it is his fault
Anywho I like your idea, i was actually thinking something similar a few days ago.
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Consolé - January 2018
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To start off yes this was a long topic, I would suggest if you can shorten it and get to the point you can get more response from other players with out them getting discouraged by having to read.
Any who I like the idea but I think there should only be four generator that need to be filled and 3 already good to start on. This way as a survivor I still can get a gen done without having to spend the whole time looking for fuel to do every single gen.
Also even if survivors decide to do the first three gens first the killer still have chance of securing a kill because the last four gens need fuel. So yes it will still slow the games down.
I was thinking to maybe put locks on exit gates and having to go through difficult skill checks before you can open the gate.