HexMoriMeMommy
HexMoriMeMommy
About
- Username
- HexMoriMeMommy
- Joined
- Visits
- 35
- Last Active
Comments
-
@Usui said:
It's flat out unacceptable, anyone defending the devs here is ridiculous. Furthermore they haven't said a god damn word about when we can expect a hotfix. BUT MUH DC PENALTIES
Honestly, when I heard about the DC penalties I was like "Thank christ its about time."
Now with those two bugs, I completely understand dc'ing, like, "Oh, I got basement hooked. Time to just run into a wall because escape is pointless."
-
@ad19970 said:
I find it quite frustrating too that these bugs made it into the game, something like this shouldn't pass the QA testing.
But acting like a 6 year old won't help your case, and won't get anyone to take you serious. Pretty sure they didn't know about these bugs before the live version released, so they haven't been in the game for a while.
They have been in since PTB.
They have known about them since PTB.
I'm tired of being kind and understanding about this ######### when it happens again and again and again.
I've tried being chill about it and at this point, they just flat out don't give a #########.
-
@FancyMrB said:
https://forum.deadbydaylight.com/en/discussion/comment/892149#Comment_892149
I 100% agree updates and new content should be delayed until they know for certain its good to go (at least with no game breaking bugs)!
If they said 'hey gotta delay the next chapeter' or 'hey guys we are only going to release two new chapters this years to ensure they are high quality and work on game health' I personally would be pumped :) quality over quantity right?
Again, not a programmer, but I am sure bugs show up after the patch is live and the devs have to scramble to get a fix... which I am sure they are doing for the basement bug as we speak.
I think OP was being harsh in their post towards Behaviour. Yes things need to be fixed, but they listen to the community and are trying to keep this game going!
At the end of the day we can all go play other games and do other things while they get this basement bug fixed. Personally I have just been avoiding the basement area lol ^^
See, the thing is, these bugs were well known in PTB, I encountered them at least a dozen times in ptb. But it was PTB, so it's understandable.
But to then ship the game with them in there with people being like "Hey, PTB is #########."
Also as a killer main, I abjectly don't take people to basement at this point.
It's not fun.
-
@FancyMrB said:
Let's be realistic here, DBD team is doing what they think is best for the game and its long term health. They are still here years later listening to their fans and trying to keep the game going. You know what it takes to keep going? Money!
Do things need fixing? Of course! If you pay attention the devs are fixing and changing things all time. Sometimes changes are great (Freddy rework/ Spirit Changes/ Kindred buff/Tome 3 changes/ etc), and sometimes things miss fire and need further work... such as the sprint burst bug, MoM when it launched and now its current state, and this basement bug is a huge pain!
The point is they hear us, and they are working to make this game the best it can be... and sometimes that won't align with what you think is best or in a time frame you deem reasonable.
I am no programmer but I think when there are bugs and such its not an easy fix. You have a team looking at everything as swhole, what went wrong where, and how to fix it without causing further game breaking stuff.
Tldr; you need to chill.
Here is the thing though, if you are going to ship a patch with two known bugs that basically make the game unplayable for survivors, then you as a company are saying that half of the community can get boned and you perfer money over trying to fix game destroying bugs.
They should have delayed the patch until they at minimum fixed the basement bug, I am 99% sure the community would be totally fine with them saying "Hey, we are delaying the chapter for the health of the game so we can fix a bug that makes survivor literally unplayable."
-
IT's scummy and show how little the devs care as they knew it existed and still shipped the patch.
Not bannable though
-
I'm a killer main btw, so this ######### doesn't effect me, infact it helps me so so much, I still don't use it.
But If a killer main thinks that it's unacceptable then you've got issues.
-
@FriendlyGuy said:
Wat. Probably a really biased person.
I assume it was a SWF or something because I set an area around my 3 gen and just chilled in my danger zone and kept moving them around out of sight. Then they'd just try to walk past me to the gen and into them then try and break out before I got their with STBFL
-
@KingOfBadRNG said:
5 words in order to counter Just Lose Line Of Sight it takes a whole 45 seconds you have in order to make him or her kick a pallet, hide behind a wall, or mind games seriously anything. Just booking across map could ruin legion and waste time.
Except he can just follow the blood trail if he isn't rank 20, following the blood trail was one of the first things I learned, also good luck breaking chase if he brings idk, stridor or something similar.
Also, ruin exsists, Dying light + thana exsist both slow the game to a crawl.
-
@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/851327#Comment_851327
Tinkerer is controlled by survivors so it's harder to abuse. Also it only last 12 seconds, meaning that the survivor can Mend for a second or two to avoid going down.
Dark Devotion requires you to hit the Obsession first. It's not going to viable every chase, you will get the cheese off once or twice a match at best.
Insidious requires the killer to stand still which means the survivor can Mend. The moment the killer moves the timer will stop.
I don't think these are at all the same as BOP or Nemesis.
Correct, BoP means you just have to chase, thats it. You can't run or you bleed out, you can't get to an ally or the same ######### happens to them and no gens get done. You can't mend because he catches you.
-
@AhoyWolf said:
Guess that Legion is getting nerfed again, because they don't want to nerf Oni's new best perk so they will nerf Legion or Deep Wounds again, maybe the DWs timer will not go down ever just so you can't exploit it.
Look, I like legion to play as, but the reason he got the massive ass nerf is that it was super unfun to play against because he would break chase then just let you bleed out without getting a chance to do anything to counter it. You can't mend or he caches up, you can't run or he just bleeds you out. The was no counterplay.
-
Literally just saw it, and I am like. "Glad I'm not the only one to notice."
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/851261#Comment_851261
In the patch notes it’s says that it gives BoP Undetectable. Does that necessarily mean it also removes TR?
I've been playing in the PTB for a few hours now and it means you don't get your terror raidus to the survivor you are chasing. IE, you put on franks + Stab wounds, you have a stupid low timer that you just have to follow them with.
-
@UncannyLuck said:
That's not even the good combo. Nemesis + Legion is way stronger since you can just eat a pallet then frenzy them and down them in 20 seconds guaranteed instead of having to wait 15s for blood lust.
Or you could just play the new killer and instant down them.
One, this assumes that you don't get hit by the pallets, this means you just have to chase them for a shorter amount of time. The new perk is dependant on getting hit, With BoP you don't have to get hit, you just have to follow them.
-
Upvoted for memes.
Also tried it. End result they chase till swing distance then charge with a 1ish second charge time and down me instantly.
-
@ad19970 said:
Honestly, if I could decide, I would get rid of all ridiculously powerful killer addons, moris, insta heals and keys.
I can't really say that I've experienced a problem with an insta saw Billy. But maybe Ihaven't faced one. I guess it's just Billy using two addons that both decrease the charge time of his saw?
So if you take a large number of addons at your disposal, the highest rarity being green, you can use your instant down function of a chainsaw, as fast as your M1.
Pallets? He might as well have spirit fury permanently charged.
Windows? Better hope you have lithe and aern't in yellow ping and the game likes you that day or he will hit you through them.
Stuck out in the middle of nowhere because he can cross the map faster than any other killer? It's our fault for not being psychic and even if you dodge his inital charge, hey, he m1 downs you with a chainsaw that has a charge time of about 1 second.
-
@FriendlyGuy said:
Billy is fine. You can loop him, so he's fine. Even with instasaw you only have to adjust your timing a bit.
"Just have to loop him."
Yeah, because trying to gain any distance after a pallet throw is easy when he breaks it faster than brutal strength.
Because you will always be next to a loop when he comes across the map and can basically m1 you at windows or pallets.
I've tried looping, and even when I do nothing but stick next to loops, there is literally only so much you can do when he might as well have permanent spirit fury on and windows are a death trap.
-
@powerbats said:
Sigh yet another pointless thread that doesn't seem to understand what they're asking for won't be what they get.
They won't make a seperate queue for a small vocal minority so stop asking for it.
Most swf are potatoes and aren't jerks.
Most killers have no problem with swf and actually like facing them.
If you actually got solo queue then you'd be faced with true solo players that make your swf lobbies look easy.
If you actually got solo only you'd most likely not have many lobbies because the solo population is so much smaller.
I could keep on posting all the reasons why this is beyond bad but you get the point.
Sigh, another condescending SWF mouthpiece.
"Small vocal minority"
Ah yes, thats why it's regularly discussed and talked about like the cancer it is?
That's why in almost every popular thread I've seen about this issue is, "There isn't enough blood points in the world to face a swf."
I'll take the "True solo players" because hey, more oft than not they aern't toxic twat waffles. But I guess I'm not a true solo player or something, man ######### sucks climbing to rank 2 for nothing.
I'm fine with longer wait times, this argument is ######### stupid on the grounds of, it used to be a 45 minute wait for games. So it's not like I'm not used to waiting for a while to play.
Please tho, keep posting. It's not like every argument of why it's only good for the dev's wallets hasn't been verbally vomited at people who hate the SWF to death.
-
@Milo said:
That is bannable. (don't worry you're safe)
I saw the update, but if it's a SWF's, bellends could be using it to three man report you.
Idk, I ain't risking it and figured it'd be nice to warn others.
-
@Keene_Kills said:
An "opt out" option sounds intriguing, and is something I'd -- at first glance -- like to get in on... if SWF wasn't so prevalent.
What sucks about giving those outside of SWF an option to not interact with them is our queue times would suck major donkey tidbits. I forget the actual numbers, but it's been shown that a vast majority of games have at least 2, 3, and even 4 SWF members. So long as they're around, so long as they're plentiful, so long as they offer a boosted experience for weaker players, and so long as they are offered up with no detriments, we'll have to be a part of their world... as crappy as that often is to solo survivors and killers alike.
Honestly, I'd be fine with longer wait times, I'm already used to waiting 20-40 min for killer, thank ######### they fixed that, but I honestly think that with the number of people I say would rather solo I don't think they'd be that bad. Plus might actually tell the SWF people don't ######### like them.
-
@Keene_Kills said:
An "opt out" option sounds intriguing, and is something I'd -- at first glance -- like to get in on... if SWF wasn't so prevalent.
What sucks about giving those outside of SWF an option to not interact with them is our queue times would suck major donkey tidbits. I forget the actual numbers, but it's been shown that a vast majority of games have at least 2, 3, and even 4 SWF members. So long as they're around, so long as they're plentiful, so long as they offer a boosted experience for weaker players, and so long as they are offered up with no detriments, we'll have to be a part of their world... as crappy as that often is to solo survivors and killers alike.
Honestly, I'd be fine with longer wait times, I'm already used to waiting 20-40 min for killer, thank ######### they fixed that, but I honestly think that with the number of people I say wou
-
@Kurisataru said:
https://forum.deadbydaylight.com/en/discussion/comment/399224#Comment_399224
@HexMoriMeMommy Notice how you didn't say any of that in your first post, so I was just giving a suggestion Hex. Because I can't think of any reason why people would do that to you over and over and over again for hours unless you were just being useless. Also notice in my first post I made it clear that I was just assuming based on my experience and the chunk of info you gave to the first post. If youre actually playing well then all I can say is that, it's amazing you had so many douchebag teammates over and over again, that really sucks.
Forgive me, I'm used to on steam forums everyone just being bellends.
Honestly I played roughly 50 matches yesterday as I kept playing after the post, I had two who were neutral.
I just think the dbd playerbase finds being toxic fun.
-
@Kurisataru said:
If you had that issues with 8 groups or something, I'm going to be the first to say you were probably being useless. Maybe just only being stealthy and not helping with gens, maybe you accidentally lured the killers to them or purposely for all we know.
Then again, I have had my times of being used as SWF bait where I would do chases for like 2-4 gens and then get at least 1.5 gens done and thy would just farm me off the hook and leave me to die and be tunneled. But it's never been so many times in a row or within a few hours. All I gotta say is, make sure you're being useful to the team and not bringing the killer to people. Because if someone is being overly immersive, hatch camping waiting for people to die, not touching gens to make sure they stay hidden, just being very selfish and useless at the same time and I notice it with my bond or hook. As soon as I can, I will go out of my way to either make them get on a gen, or bring the killer in our direction by messing with the lockers and windows. Even if I'm not swf.
Looping a killer why they pop four gens is useless?
Them starting the game off with the intent of finding and feeding the myers is my fault?
Starting the game and just looping the map for chase points as a group of 3 is my fault?
I'm going to assume in good faith maybe you just only read the title or something.
No, I don't go full immersion or just am useless, In a game where I'm not running the killer I average about either 2 solo gens or 3-4 group gens.
The only games I don't get a pip or near double pip, are flat out my fault.
I pipped in all eight of those games.
-
@ReikoMori said:
SWF is a contentious issue. People want to play with their friends, but at the same time the game really isn't meant to be a game played with friends. Also their is no concrete way to know when you are with or against a SWF and you have to divine whether or not you are and how many. Honestly, I think that the game being the way it is shouldn't have the kind of secrecy it does with survivor with friends. Players should know what they are up against in that regard on both sides. Survivors should be able to see that whose partied together so they can decide if they want to take the risk of being around SWF groups.
Killers, should also know when they are going against a swf group or at the very least just give SWF their own queue that people can opt into player as killer or survivor. That way you know, you're dealing with primarily SWF groups and can act accordingly.
Honestly, I have seen the issue here and there and saying the killer should be able to opt out. As a killer, I don't usually mind. I just kill the weak link and play the game.
As a solo only survivor, I have more oft than not had a bad time with it. I'd rather just be able to join a bunch of solo's like myself and not play with them.
The most frequent thing complaint I've seen of it is "BUT LONGER Q times!" "BUT IT WILL KILL THE GAME IF I CAN'T BE TOXIC."
I'd wager with both the new matching system and the number of solo players. The game would be just fine if they split the survivors.
-
I have yet to meet a killer that didn't either play like a jerk or focus on four manning.
Maybe I'm just unlucky but more often than not my "Nicest killers" Show me the hatch before they hook me.