HerInfernalMajesty
HerInfernalMajesty
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- HerInfernalMajesty
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😂😂😂 Omg that sounds great lmao
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@ azulra
How interesting. This would be really interesting to use with Hex: Thrill of the Hunt. Great suggestion! -
@Firellius said:
Universal perk for survivors: Ghostpath.
When you are unhooked or unhook yourself, Ghostpath activates for 80 seconds. While it is active, press the active ability button while running to slip into the spirit realm for 10 seconds. While in the spirit realm, you are blinded and oblivious, and cannot see the killer, other survivors, or breakable objects. You cannot interact with anything, you cannot collide with killers or survivors, you cannot be seen by anyone, and you leave no scratch marks, blood pools, make no noise, show no aura and show no killer instinct.
Ghostpath deactivates once it has been used, or if a conspicuous action is performed.
Universal perk for killers: Grim determination.
Every time you are blinded or hit with a pallet while carrying a survivor, Grim Determination gains a token. For every token, you recover 10% faster from getting blinded or hit with a pallet while carrying a survivor.
Wow great idea for both perks! Ghost Path sounds especially fun!
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@UndeddJester said:
I'd be a bit more humble in my perk requests. I'd mostly want to cover the weaknesses left from the Stranger Things perks being removed from the common pool.
https://forums.bhvr.com/dead-by-daylight/discussion/401343/suggestions-for-general-perks-killer
https://forums.bhvr.com/dead-by-daylight/discussion/401345/suggestions-for-general-perks-survivor
Might be a little boring of me, but these would be my suggestions.
No way not boring at all! These sound really fun honestly
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@RaSavage42 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3709311#Comment_3709311
That'll be a deterrent for Tunnelers looking for the Quick kills
Plus it'll help the 3V1 for like 60 seconds but how much is still up in the air (10%, 15%, 20%)
Oh sure. Absolutely.
Even though I don’t mind tunneling, camping, slugging, gen rushing, etc. the perk idea still sounds fun! I imagine it’d get value by virtue of existing just like Blood Warden.
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@RaSavage42 said:
Having boosted Gen progression for having a Survivor die
That’s neat. Very interesting.
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@jmwjmw27 said:
I would love a perk on both sides that acts as a "challenge". Like a "I will down you / survive in chase in X amount of time" and if you pull it off, you get a reward, and if you fail, you get punished.
Survivor who hasn't been hooked yet? I can catch you in 60 seconds at this jungle gym. I get a reward for doing so that offsets not tunneling/camping. Killer tunneling? I take a hit and challenge you to chase. Can't down me? I do gens faster to punish tunneling or reward outplay in chase.
Oh wow. What an original idea. It sounds great.
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@Marc_go_solo said:
Not necessarily powers, but for types of perks:
- A Survivor Boon which acts like a Hex - active at the start but, once found and snuffed, cannot be relit.
- Likewise, Killer Hexes that can be cast by the killer whenever they approach a dull totem, which maybe grants them power whilst within range, like a Boon.
- Perks based on previous bugs: for example, a survivor perk which dummies a vault, where the survivor half-vaults, then immediately returns to where they were.
- Killer perks which allow them to set environmental traps. Same with survivors.
- Perks which make forgable parts appear on the map, which players can gather and create unique items.
- More of a retred than anything new, but perks that grant bonuses once the trial is over, such as BP or XP bonuses.
- Perks which don't necessarily do anything when first equipt, but fill up with a power, so in another trial players can cast the perks power to either increase effectiveness of an existibg perk, or offer a minor 5th perk-like ability.
- Elemental perks.
- Crazy perks, such as Nicholas Cage's perks, to be thrown in more often, be they either survivor or killer perks.
- Perks which can alter the terrain or map layouts in some way.
I have other ideas, but basically perks should only be limited by imagination. Hopefully, the new engine will allow more ideas to be usable in future.
Elemental perks… 🤯
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@dbdplayerabc123 said:
I don't have any detailed perk ideas, but I've always wanted more survivor perks involving crows, and/or killer instinct immunity.
Oh yeah! There’s way more that can be done with crows. Like disturbing a certain number of crows gives broken or triggers some other status penalty. Or a Survivor crow perk could reveal the Killer’s aura after the Killer disturbs like ten crows or something.
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@Dustin said:
I'd like to see a perk for survivor that allows you to use a Toolbox as an improvised medkit or the other way around.
I'd also like a perk for survivor (with limited uses) that lets you throw a pallet and if it doesn't hit anything it rebounds back up into an undropped state.
For killer I'd love for there to be perks that offer travel of some sort. Maybe one that allows you to destroy a dull totem in order to quick travel to the basement for example.
Oh wow those are really great ideas.
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@Livion said:
I am making this post since well, there haven't been many positive topics here recently... Don't get me wrong I love talking about balance and rework ideas but the amount of times everything ended in well, "boon: I hate this game" is mind numbingly high.
I just wanted to say that when I tried this game out it immediately went up on my list, I feel like I've been playing for years!, when it hasn't even been one, the idea is amazing: how every single killer changes completely the way both sides play is su much fun!, even the maps change.
The sound design is 👌, amazing you can feel each killers breathing,crying etc. Wich makes it so much more atmospheric.
The animations and 3D models in general are also brilliant, Weskers grab alone has so much detail put into it .
The UI is the best I've ever seen, by seeing the icon a survivor has you know exactly what is happening to them and the menus are well equipped with sound effects and animations that it's just a delight to move around it.
The creativity behind the killers and survivors story is una ironically good, they are fleshed out stories with a ton of lore and soul put into them, this might sound a bit "cliche" but you can feel the message of every single story.
The way they portrait dlcs is incredible, they are able to encapsulate the characters personalities and traits into a power so well.
Thank you behavior, I hope this game goes on another 8 years :)
There’s so many aspects of it that are appealing huh? Getting lost in the theme of it all… the story… the scenario each trial… I’m with you, there’s such a vast amount to love in this game.
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Whaaat?? Oni! No question!
But I do respect Billy. He would definitely be giving Oni a struggle.
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@SignedUp4PTBFeedback said:
The AFC system needs to reveal its progress to other teammates, as it stands it's almost useless in solo q because of people not knowing if you're being facecamped or how much progress there is left before they come in and stop it, just another information gap in place among many that makes the game harder than it needs to be.
Honestly, it’s not a perfect solution, but the community could go back to Survivor waving arms on hook to mean Killer is around don’t save.
Again I know it’s not perfect and that there are many valid reasons why it won’t work. But idk, maybe it’s worth trying again and eventually it’ll catch on?
I mean, Killer’s who don’t read patch notes somehow found out how AFC works even though the Killer gets no info on the AFC either.
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@09SHARKBOSS said:
https://us.v-cdn.net/6030815/uploads/3EBOS1OQVC33/screenshot-2024-04-18-11-23-09-am.png
why did it happen twice?
So weird! Idk why that happened haha. Maybe Fontaine’s men are around here somewhere causing trouble 👀
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Yes I received 300K bloodpoints as my weekly gift. It’s such a nice thought from the company giving us free stuff ☺️
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Does it work for any of you if you click the little price tag on the Auric Cell?
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@solarjin1 said:
A good back in forth allowing both sides to demonstrate their skill. Prefer good chasing and looping over a tactic base game. camping, tunneling, or constant body blocks from survivors can just be frustrating to go against.
Tell me what skill 😂
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Okay, short answer no. It does not seem that you can buy individual charms piece meal. However there are bundles of charms that can be purchased, and there are charms that can only be received when purchased as part of a bundle. I’m not sure if any of them are prior release charms.
I hope this helped to kind of answer your question.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3705636#Comment_3705636
Now I have an important question.
What are screen filters considered as?
Many players use different kinds of shaders to make some colour's stick out very brightly. What I've seen, this is mostly done to make scratch marks and red stains extremely bright so that players can react to them better and sometimes even earlier.
Are these considered cheats as well? They do give an advantage.
Idk how screen filters could be controlled, I don’t think they can. But I do think that they are considered cheating. I mean they make the red stain easier to see and the maps brighter so it is easier to see Survivors that hide.
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Hi Radiant!
I sure hope so! I’m downloading the update right now so I will let you know soon unless someone else wants to chime in before me.
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Yes, I remember playing as Meg on old Coldwind with a Hillbilly. I’ve never played anything like it at the time. I couldn’t believe that I was playing a game that felt like a scary movie.
I joined right before the Plague had released. I took a long break during the RE chapters but in the end, I’m still here!
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@Unusedkillername said:
If I win and its not against players significantly worse than me or when I laugh because of something humorous.
The silly funny moments for me too.
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@alaenyia said:
For survivors: Just everyone concentrating on gens (this is the #1 reason for a loss), good chase with a couple good loops before a down (Devs have really worked hard to end this). Not following your friend(s) everywhere on the map, spread out and work the objectives.
For killers: Not running back to every hook (This is weak and not working your objectives). If you can not find a survivor unless you run back to an offhook that is a skill issue and you need some practice. Working all the objectives ("Killers gotta kill" is literally only 1 of 4 objectives)
As a survivor, I do not care if I escape or not as long as the match is fair. And I try to support the randos but sometimes they make it hard. (Looking at you folks who teabag for heals while the killer is running at us)
When I play killer I take it as I am the host of the party. I try to keep track of who I have hooked and how many times, I gen patrol and kick everything (gens, pallets, doors). I hook a person and immediately leave to patrol or find someone else. Because the only way to earn points for everyone is to let everyone interact with their objectives. If at the end of a match we do not all have over 20k, I should have done better.
When I play killer I take it as I am the host of the party.
Yeah huh? I feel that way too. Like I am the Dungeon Master of the match like a DnD campaign.
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Really excited for the store 😊
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@Rudjohns said:
Should be reworked
Keep the 100% speed on healing
and add a "kindred" effect for survivors in the dying state
Ooh interesting. Including seeing the killer within a radius of the downed survivor right? Very interesting.
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@Devil_hit11 said:
what if they made it work like we'll make it where you gain 100% healing speed for 90 seconds after picking up a downed survivor. consumes 1 token. Maybe it would be too strong.
I like that a lot.
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I play almost every day. It really does get more and more fun for me the more I play it.
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I love the game. I know that it will always be changing but overall it satisfies me. I get what I want out of it.
The forums are awesome! I love it here. There’s a tremendous amount of passion for the game and it shows! It’s been really fun and educational interacting with everyone here 😊
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No I’m sorry. I play on the PS4. It makes the fan run loud but no errors. Sorry it’s happening.
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@09SHARKBOSS said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703192#Comment_3703192
wrench and shock/bugz
you?
Oh awesome. Fun! Yeah bugs are awesome.
I love using Ice, sometimes electricity, and the big daddy mind control one. Enrage is fun too.
As for guns? Mm… I like how precise and powerful the pistol can be. The tommy gun is fun too if you can aim well. Plus bonus for the grenade launcher.
If I had to choose one combo, maybe Ice and Pistol. Even though I should be using wrench lol. I usually always choose ice when it comes to elements in games.
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@arcticgirl36 said:
I just had one of the worst matches in my well over 3000 plus hours. I was running invocation, and I went into the basement at the start of the match. When I was about halfway done with the invocation, another survivor ran into the basement and proceeded to fast exit the locker dozens of times to alert the killer to come into the basement. When the killer came into the basement he ran over to me and the killer downed me.
In the end comments I asked why they were grieving and trolling me and hopping in and out of a locker dozens of times to get the killer to come down and catch me. They told me if I don't like what they did, then I should stop running invocation. Basically ordering me not to run a valid perk. I was just participating in normal gameplay. Actually getting the invocation done very early in the match is quite powerful. They just kept repeating over and over for me to stop running invocation. Why should I have to be harassed for running a perk that the developers created. Not only was it extremely unpleasant it was also very loud since I was wearing headphones.
I reported them, and I hope something is done about it. I am not a streamer so I do not video tape matches. But they admitted what they did in the end game chat. This kind of action from this survivor to harass another survivor who is participating in normal gameplay should not be allowed. You should not be able to target someone just for running and using a perk and then attempting to humiliate them. I really enjoy using invocation, but will think twice about using it after this experience. I hope the developers take this kind of thing seriously. It was a very unpleasant experience.It doesn’t bother me personally when people bring it.
Sucks that you’re getting griefed. -
@09SHARKBOSS said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703184#Comment_3703184
save them all and kill none of the optional kills
but the bad end (if you are insane like me) will make you grin really wide from how sadistic the ending turns into
Smh… Lol
What plasmids and guns are your favorite from part 1?
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@09SHARKBOSS said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703171#Comment_3703171
try the good ending for two i cried for an hour watching that
Okay I’ll make good decisions when I play part 2 lol
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@09SHARKBOSS said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703157#Comment_3703157
really? compared to the other endings i saw it as underwhelming
But! The good ending for part one makes me cry haha so there’s that.
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@09SHARKBOSS said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703157#Comment_3703157
really? compared to the other endings i saw it as underwhelming
I have a thing for physics, meta physics, and existential stories 😅
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@09SHARKBOSS said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703125#Comment_3703125
nope the ending is trash either way its just one ending ima go cry now
That’s too bad. I actually liked the ending lol
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@09SHARKBOSS said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3702749#Comment_3702749
i beat it and cried in a bad way(didnt like the ending it felt underwhelming)
also are there alternate endings for infinite?
I’ve only beaten once so I’m not really sure..
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How have I never noticed this? Wow. Yeah I’ll never forget how I first felt when I played Bioshock.
Did you start Infinite yet???
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Stealth David Bowie ⭐️
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@09SHARKBOSS said:
Nemesis-went to go see the S.T.A.R.S.
Doctor-had an appointment
Twins-love sleepovers
Wraith-nobody saw him there but he was
Pinhead-came
Trapper-got stuck in traffic
Nurse-screams too much
Blight-tried bringing nogood substances
Freddy-was always in their dreams
Dredge-slept in the closet
@TheSingularity -did the robot
Demo-was a very good boy
Pig-always is down to play a game
Clown-always clownin around
Legion-started another cult
Bubba-cooked food
Huntress-made toys for everyone
Trickster-was the dj
Wesker-with nemesis watching the S.T.A.R.S.
Spirit-got exercised by the legion
Oni-gets too mad when he looses a game
Unknown-we dunno
Pyramid head-flexed
Ghostface- took group photos
Deathslinger-played a bit too much angrybirds
Artist-brought her pet birds
Billy-compared chainsaws with bubba
Plague-you can probably guess
Hag-was the leader of the cult the legion started
Chucky-banned for taking michaels knife
i might have taken this a bit too seriously but worth it
Unknown-we dunno
I’m dying
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If you use a controller you can always do what @CountOfTheFog does and put the controller in the freezer for when you’re feeling extra sweaty 😂
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How can we be sure what is and isn’t real?…
Is everyone else in on the joke except you?…
Cycles… Wheels… Change…
We always seem to end right where we started…
Please enjoy these movie recommendations where nothing is at it seems…
When something doesn’t feel quite right…
Can you trust your surroundings?…
Can you even trust your own mind?…
💀🩸❤️Courage my friends… ❤️🩸💀 -
There’s something satisfying about barfing around a corner just for a Felix to get a surprise face full of vomit.
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Am I the only one here who actually enjoys the mmr system and thinks that it’s doing its job?
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@UndeddJester said:
In no particular order:
Metal Manda
https://us.v-cdn.net/6030815/uploads/W9HR0UBUC0FR/18ee96ea75073-screenshoturl.jpg
The creepy eyes of this mask, those boots and black combats. It's a standard skin set, but this is just perfect, and my default in DBD.
Terminator Skull Merchant
https://us.v-cdn.net/6030815/uploads/ROQFUIFNLOXN/18ee96f805c99-screenshoturl.jpg
Say what you will about her... she has some pretty incredible cosmetics... I love the spiteful look in her right eye, combined with the artificial grin of the mask. This fire moon armour cosmetic is just really nice, and I really like the default 2 pronged blade arm.
Jacked O'Lanturn
https://us.v-cdn.net/6030815/uploads/EDEN9POFHPGD/18ee96f063457-screenshoturl.jpg
Evan just looks like a unit, and this pumpkin mask just makes me smile. Machete ofc as a homage to my all time favourite killer Jason.
Noodle Leg No More Wraith
https://us.v-cdn.net/6030815/uploads/TC2OIJJQF6UD/18ee96ed12b0-screenshoturl.jpg
This reindeer piece for Wraiths lower legs looks so good with a lot of his cosmetic, cause his legs no longer look scrawny and twig like. The dripping Blight skin looks great, loves the creepy head tilt with the chemical drool spilling down.
Bloody Charlotte
https://us.v-cdn.net/6030815/uploads/6ZE1ZLQAD6EY/18ee96e78a019-screenshoturl.jpg
I love how this skin make Charlotte actually look nasty. Most other skins she has comes across as just a large French woman, she mostly looks normal. With this skin Charlotte looks comparable to Victor, and they compliment one another nicely.
Woow I love the theming of your characters! The Charlotte skin is so gross with the intestines 🤢but so awesome at the same time.
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Okay I’m going to be really honest.
The new Plague skin is…Perfect really. It’s perfect.
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@[Deleted User] said:
Tiffany for Chucky.
“What a drama queen. You don’t have to scream every time you’re hooked. Seriously”
Gets me every time.
I literally laughed out loud the first time I heard that


