HardhatKrugerer
HardhatKrugerer
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337967#Comment_3337967
No. There are 3 that can win most of the time if they want even against most sweaty killers. There are actually more. I can find that old video Scott posted about someone's tournament where EVERYTHING was allowed and comp teams played against each other. Guess the results? Yes it was almost 50% kill rate (a little bit above). This is before 6.1 patch - the one where it's undeniable that killers got stronger. And sure there was nurse and blight in there. But you would be surprised there were others too - like artist.
Sure if you want to go against the strongest stuff, your killer pool is limited. But the same goes for survivor - as an example it's just not viable to take sabo toolbox and try to play altruistic. In those games nobody will take desperate measures or distortion. You just can't effort it.
You´re still talking about tournaments. What tournaments players you´ve met in the game? How many of them is in YOUR MMR?
Give us link to those videos. For now its just your claim and YOUR word. I would like to see that 550 4K streak you´ve mentioned. I really do. And even then. How many Nurses of his caliber you´ve met? How many tournaments players you´ve faced? I faced a tons of Nurses and yet I wouldn´t be able to say that she is unbeatable. Only at really high level its possible to consider her as a threat. But thats it. ONLY in high MMR. And even then its still possible to mind game her. Its about observation skill. If you can predict her movement, which is made up by watching what strategy is she doing most often and then you can be chased by her for a large amount of time.
Did you ever see tournament Freddy? Pig? Pinhead? Leatherface? Myers? Sadako and many others? OTP players are not good evidence for your claims.
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@LordSturm said:
Yes, words as simple as "town" or "down" (an integral mechanic of the game lol) are censored, it's really dumb
This wouldn't be much of an issue if, you know, there were an option to TURN OFF the profanity filter in the M RATED GAME about VIOLENT MURDERS
Like, come on.
I don´t expect it from them. Because would you expect something good from anyone who is able to screw something so simple? I can do better job than them. Anyone here can do better censor system. ACtually working and with choice of turning it OFF or ON. As you mentioned.
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Another thread about tunneling where it should be punished. Solution made by original poster is silly. Make people to have 10 000 (if I overexeggarate it) bloodpoints for hook and only 100 bloodpoints for kill. And if hook him twice. Same person, than no points. If he hook another person than it reset. Reward them for not playing like that. But same for survivors. Give them less and less points for being on one gen. 50% blood points penalization for two people on gen and 75% for 3 people on gen. And ofc... 4 people 0 bloodpoints to any category. If they do gens in lesss than 60 seconds for example, then gens in radius of 64 meters would be blocked and more. But. If they do them for example simultanously with short delay between finishing gens, then they would be rewarded by a lot of bloodpoints for it. REWARD PEOPLE for playing differently. DON´T PUNISH THEM.
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Can someone explain me how sentence "I couldn´t find that totem. Where was it?" is consored? Or being offensive to totems is forbidden as well?
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@Marik1987 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337758#Comment_3337758
As a guy who plays killer 50% of the time, I know these three are busted.
Is that a reason to keep the bad killers on a chain?
Every single time a new perk comes out, everyone cries: BUT THIS ON NURSE....
Man I am so sick of getting the only perks left worth using getting nerfed because of this b*tch.
Survivors are different, because they are all the same. The only difference is height and volume, thats it.
We have 30 killers and only 3 are good enough to comp against good survivors? If this state is what we want, then why not just delete the rest?
Because people don´t want to do mind games. Thats why they hate her. They want to just hold shift+w. They don´t want to adapt and thats why perks are still nerfed on killer side. And because ONE guy with Nurse what is playing her for years is able to stomp some people with SPECIFIC banned addons on survivor side and perks. And thats why they think she is busted with everything. I´ve never meet Nurse what was unbeatable. It was just matter of time when I realized his tactic with her. Not a rocket science at all. She is powerfull, no doubt, but definitely not that super strong as people claim. And just because they want everything easy that means that devs will nerf anything to please them.
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Can you tell us, then... when these challanges started? And if it was pre nerf or after buffs? Hmmmmmm...
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@Little_Kitten said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3336390#Comment_3336390
You are not answering my question.
Who has won 500 times in a row WITHOUT using perks?
Someone who has nothing better to do than playing Nurse. But when you ask how many times you meet his Nurse than its radio silence. Or how many times you go against Nurse player what has his skills and more. So another irellevant proof for need of Nurse´s nerfing. And that 500 so called is pre nerf. So another irellevant point.
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There is simple solution for teabagging/flahsclicking survivors. If you do without movement more than one crouch you would be exposed until get down. Or you will have smaller movement for the first 1 or 2 seconds after you start sprinting. Flashlight clickers? If you do it twice in second your flashlight will be dropped as broken. There is so many things what can be done, but BHVR don´t want it. They want toxicity.
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Agree. Level cap is absolute nonsense. BP farmers? Did you see their sites? 100$ for one prestige 3 killer? :D :D :D :D Definitely worthy. Blood points cap is useless. And as was mentioned before... BHVR just can couter it by selling bloodpoints for Auric cells. I´m farming till cap and then spend it at once. I would like to atleast cap for 100 000 000 BP to having option to reach prestige 100 at once for multiple survivors and killers. And cheaters? Bloodpoints are serversided. There is no way for devs to not recognize that you were cheating. If you add bloodpoints to your account you have one week if you´re lucky and you will get game ban.
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And why people are still talking about punishing? Isn´t you´re punishing a lot of things? I can´t get why DC is fine for most of the time, but god forbid anything what would be even similiar to tactic. Give them rewards for gen pressure. Give them rewards and give them more bloodpoints for hooks and only minor amount of bloodpoints for kill. For example Leatherface would not be a thing, because if he camp one survivor, then he will get for example 100 bloodpoints for kill. But for each hook he should get 5000 bloodpoints. And another hook even more. They just have to change amount of bloodpoints for certain things and problem is solved. But from what they did so far. Do you really think that stopping tunneling is their intention?
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No. That would not happen. Bring back Bloodpoint bonus to BBQ and We´re gonna live forever and tunneling and camping will be gone like it was while both of these perks where unchanged. BBQ literally gave reward for patrolling, hooking different players and more.
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I disagree, completely. I think it should have been even longer and more. For example this
Why should I suffer from Disconnecters? I escaped just because I was on the other side of the map when killer closed the hatch so he has not enough time. And even then I got hit at the gate after this I clicked quickly enough but rest of the team were out in the first 6 minutes. Do you know how disrespectfull and how much the others suffer from disconnecting? Its not fun at all. It ruin rest of the match for both sides. For your team and for killer as well. When I get a disconnecters against me as a killer I´m giving them free escape and I´m helping them to earn max amount of pips as possible. He ruined MY fun and he runied fun of t¨his team. How do you think it looks like for a new players? As a new player first things what you see is guy who disconnects and ruin everything just because he has bad connection or he just don´t want to play against certain killer. Disconnecting should be penalized much harder and give all players in the actual match 4 iri emblems no matter what happens next. I there is something I really don´t like and I can´t get its disconnecting and ruining fun of others for purpose.
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Well... I´ver seen how Lady Dimitrescu looks like without make-up. Or it can be called Nemestrescu?
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@Milo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335620#Comment_3335620
WGLF promoted rushing the hook and farming the person. It was the most "efficient" way to get stacks.
People were forced to play by fun way for both sides.No, they weren't. As killer you didn't have to change your playstyle at all. As survivor you needed to rescue more and fight with other survivors for stacks or alternatively throw the game with protection hits.
Also, There is a protection hit oriented perk atm. It's called Mettle of Man. It isn't good but hey, it's there.
I was using it and tons of players across the ranks. Amount of camping and tunneling dropped massively. And yes. Did you what happend on high levels? It was exactly how I described. Give killer or survivor reward for doing something more than just boring M1ing the gen and solution will come easily. Shame i can´t have stats of devs how used it was at the certain point till nerf. But whaever. You have to give rewards for doing things like chasing. Mettle of Man was average even at the release. When they remove it I remember how camping and tunneling rised again. I´m playing from the beggining and I can see those tremendous differences between times when BBQ and We´re gonna live forever was a thing. Yet as you can see someone don´t want to reward players for fun playstyle. Instead of it devs are rewarding for tunneling and camping. which can give you a hint what they actually care about. They don´t care if there something wrong as long as it fit to hteir stats what are holy for them.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335615#Comment_3335615
So, you're shifting the goalposts here. The statement I was answering is that they always nerf killer things quickly, and survivor things slowly-- that's not true, because of everything in the list I stated. Whether you personally like the changes they made is completely, 100% irrelevant- the point is that those things were a problem and it took a long time for them to get fixed. Doesn't matter if the fix that came in made them too weak.
(Though, for the record, Spirit is fine. She's still a top three killer. Deathslinger is suffering a little, but people tend to overexaggerate that too.)
Also, I believe you're thinking of Myers' iridescent Tombstone when you try and say it isn't a problem, and I actually agree the iridescent version is more fair- the purple Tombstone Piece has no movement speed penalty and can be paired with stalk rate addons to get up to Tier 3 pretty quickly, and the first survivor hit by it doesn't know to get in a locker, which means the Myers gets a free 3v1 relatively early. It's as much a problem as anything else on the list, same as Blight's addons; the question isn't whether you specifically have a problem with them, the question is if they're nerfed quickly to appease the survivor players. The answer is: No.
As for the visible terror radius and more, what do you mean? The visual terror radius idea is a good one, and while some help could be given to hard of hearing killers, it's not as though killers don't have visual ways of tracking survivors already. Hell, one could argue the equivalent to the visual terror radius would be loud noise notifications having a visual component. If there's something more specific and important to your point that you want me to address but I haven't so far, feel free to repeat it and I'll respond; these are long messages, neither of us can respond to everything at once. I'm focusing on your overall point more than every specific example.
"The statement I was answering is that they always nerf killer things quickly, and survivor things slowly-- that's not true"
- It is. Yers in comparsion with week is true. And on the killer side its even more obvious. There is a lot of things what survivor needed to be nerfed yet it took them years or horrible amount of time to do it and killers had to adress it daily. And when survivor start to complain its done in week. Its a fact.
"Spirit is fine. She's still a top three killer."
- Now she is decent. But still Shadow of her old glory. And even then. When Spirit came out. Iron will was a meta. Iron will completely countered Spirit. One Perk deleted whole killer´s special ability. Running, crouchin and changing movemnt was a great counter to her. At high levels it was 100% Iron will. All the time. Me included. After Iron will was nerfed, which took again too long. And doesn´t matter if they did it. It took too much time. If they would be inteligent enough they would nerf Iron will with Spirit release. But that just point out how devs are untouched by actual state of the game.
"Deathslinger is suffering a little"
- I can´t remember when I lost against Deathslinger last time. It was eternity till I lost against him. Even when I played against him only few times last months.
"Also, I believe you're thinking of Myers' iridescent Tombstone when you try and say it isn't a problem, and I actually agree the iridescent version is more fair- the purple Tombstone Piece has no movement speed penalty"
- Yes. and no. Yes in terms of that movemnt part was about Judit´s tombstone, but its not a main thing. You can guess 99% of the time at high level that he is Tombstone Myers. Because its his only addon what makes him somehow decent at high level. You will see it most of the time. Regular Myers at high level is super rare. Its Infinite or Tombstone. And if you see Myers at Lery´s memorial than you can consider him like Scratched mirror Myers. which is loopable even easier because of his atrocious movemnt speed. you can counter Tombstone by lockers. You can recognize it from his movement, because 99% of the time they don´t care about hitting you, but only stalking. And even then.... if they give him early too much stalked power then its not problem of addon but skill issue. On my level are Shapes destroyed most of the time, because we´re not giving him too much possibilities to stalk us. Myers is easily countered. All of his variants. Thats why you´re not seeing him at high level. Only mid and low levels are filled with him, because people don´t know what to do against him and they´re giving him too much power at the beggining.
"Blight's addons; the question isn't whether you specifically have a problem with them, the question is if they're nerfed quickly to appease the survivor players. The answer is: No."
- Because they care only about their stats. Another sign of incompetence. Stats what can be miseinterpread so easilly. They have 60% kill rate. But they´re not considering in which part of the MMR it is. They have it like a complete thing. They don´t actually know how it is to play high level killer. And how chill it is at high level as survivor. When you climb up in MMR you have to suffer trough begginers and disconnecters but most of the time its impossible to depip with Prove thyself for example. Which is still untouched even when its a common thing. When it will be used by majority of Blights then they will nerf it. They don´t care if that have actual impact on the game and how it would looks at the game after they release it.
"As for the visible terror radius and more, what do you mean? The visual terror radius idea is a good one, and while some help could be given to hard of hearing killers"
- I mean thats angain only ONE side what will has another advantage over the other side. This game supposed to be horror game where you had to work with informations and remember a things. Where you had a challange and you had to guess from Terror radius if the killer is near. Visible terror radius is another nail to the coffin of the atmosphere of the game. Now you will have constant Alert perk, because some weakling cannot turn volume up to hear properly. So something what can be resolved by just tuned up the volume is resolved by VISUAL thing what make killer´s movemnt even more stressfull, because survivor with even 3 braincells will be able to dodge him. No effect of surprising.
"Hell, one could argue the equivalent to the visual terror radius would be loud noise notifications having a visual component."
-But thats not constant. Visible terror radius will send to the hell another M1 killers because you will be watching terror radius and another duty, which is making decisions properly based on what you see and hear, will be gone on survivor side while killer will have to work with another component as he would not have enough of them already.
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There was a perks like that. They gave bloodpoints for each side of the barricade. Yet they removed that bloodpoint bonus so now people are not using it anymore. BBQ forced killers to chase and patrolling because more chases, more patrolling was more chases and more hits and every hook multiplied your bloodpoints so you didn´t have a feeling of being robbed by survivors when they finished gen in silly amount of time. Same with perk for survivors. It was changed and now noone is taking it. I was taking it most of the time, because it forced me to play differently. Unhooking, totems, protection hits and more. VARIETY of possible ways how to play and it was rewarded. I rememeber how many times I played with BBQ or We´re gonna live forever. People were forced to play by fun way for both sides. They removed it and made the game boring again. M+ at gen till the end. Boring as hell.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335589#Comment_3335589
Oh, I can give you tons of examples where they dragged their heels on changing killer stuff. It took years to get a change for Iridescent Head, it took a long time to get changes for old Spirit and old Deathslinger, it took six years to get Nurse's blinks to count as Special Attacks and to remove her busted range/recharge addons, it took a long time to get changes for the Pinky Finger addon and it's still kind of a problem, Leatherface is still extremely good at facecamping, Tombstone Piece is still in the game, Blight still has Alchemist Ring and his other busted addons. I'm sure there are more examples too, those are just the ones I can think of off the top of my head.
If we broaden out to talking about survivor problems in general, how about the solo queue changes that we only just now got and that sparked this thread to begin with? It's immensely obvious that BHVR are (or at least were, they're getting better about this) just slow to change things in general, it's not a case of bias on either side.
"It took years to get a change for Iridescent Head"
- Nothing to say against that. Agree. On the other side. It was on the same level as keys and look that difference between nerfing Iri heads and keys.
"it took a long time to get changes for old Spirit"
- Which is now only silly shadow of herself. In comparsion that DH what is able to extend any chase for another minute its really silly how impactfull changes it got.
"old Deathslinger"
- which is another one I´ve met in the last 100 matches only twice and it was absolute disaster for him. Maybe once he got two hooks, but thats all. Again compare that nerf to other nerfs on survivor side.
"it took six years to get Nurse's blinks to count as Special Attacks and to remove her busted range/recharge addons"
- Thats for a longer debate, but for now I can agree that Nurse should get some kind of nerfs, but not this kind of nerfs. Now I´m glad when I face Nurse, because I know its much much easier than before. Now mind games have even more efficiency than before.
"Leatherface is still extremely good at facecamping"
- For a prize of one kill. Any facecamping letter in my level is going willingly only for one safe. Rest of the team is doing gens insanly fast. Fast enough to escape and giving him only one kill. Which is depip. Leather face what is good at camping is not something what can be considered as an argument. You can learn how to jump out of the locker in the right moment when has frenzy. Its not that difficult. Its still same amount of time what you can count. He is not special. He is annoying, but not good enough to compete deccent survivors.
"Tombstone Piece is still in the game"
- Again. This is most of the time free win for survivors what know what is in the game. Lockers, slowered movement, gen rush. So many counters to Tombstone Myers. I lost only few times against him and that was just because I made many mistakes in row. That was my fault that I falled into the mind games what was obvious. But not Tombstone´s fault.
"Pinky Finger addon and it's still kind of a problem"
- There I have not much to say about it, because from my experience was pinky finger rare just like it was in the Blood web.And when I realised what is against me it forced me to change playstyle. It was hide and seek game then. I enjoyed that something forced me to think while playing survivor. It wasn´t such a boring M1 rush. But I guess many people should have a problem with it. Iri hatchet Huntress is anoying as hell, but your movemnt is a counter. Crouching at the highest peek of the dropped pallet is a still a good counter to her and more.
"Blight still has Alchemist Ring and his other busted addons"
- Yet I´m not seeing them as often as they are really difficult to handle. And in that moemnt you can see it at the first pallet what you´re going to face. So thats can give you idea of how to counter it. They are not busted. Blight must be mastered before you can use these addons. And even then there are better options how to play him, because rely on those addons is silly at best. And DH is countering bliught so much. And Knight as well when we are in these things.
"If we broaden out to talking about survivor problems in general, how about the solo queue changes that we only just now got and that sparked this thread to begin with?"
- Even before it was not hell at all to play survivor. I changed sides to survivors everytime when I wanted to chill and have more than 70% escapes that day. Survivors are perfect for pointfarming. You can almost never depip. All you need is Bond, Prove thyself, Alert and Kindred. Windows of Oportunity is useless for me as far as I can remember where is most of the things. And you need just two gens cooperately done and you have guaranteed that you will not depip at all.
"It's immensely obvious that BHVR are (or at least were, they're getting better about this) just slow to change things in general"
- Which is not giving me, again, any kind of trust into them to do it properly. For example already mentioned consoring system which is silly. Even I can do it better and I know only basics in programming.
Ps.: visible terror radius and more is unmentioned. ;-)
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@sanees said:
it's funny how people cry about what a 3 gen is OP and the fact that it can not be defeated while the potential energy even with a simple rush destroys 3 gen, 3 gen strategy means that the killer does not move away from 3 generators, accumulate energy in another place run up and the whole team in a second you will get 80%
after that, run away, let's say the killer has cob and over, you need to spend 40 seconds to return to the safe generator to charge the energy and just destroy this generator with a crowd (in these 40 seconds, the generator regresses by 30%, that is, the generator will have 50% if 1 person is tank in your rush, or distract the killer for a couple of seconds, or you just get the timing right, then you completely fix the generator
and now it was the most direct tactic, if you are a little smarter you can do more,
so yes, potential energy is good for what it was created for, destroy 3 gen tactics
As a killer main when I want with my infinite Tier 3 Myers then your strategy will be obnoxious at best. As a Doctor I can deny that as well.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335524#Comment_3335524
Oh you edited it, thank god, that was going to drive me insane. I gotta admit- that wasn't what I was expecting for Pig at all, I wasn't even aware that was a thing. I'm guessing at one point the Ambush counted as a basic attack? Fair enough, that is actually a change that the developers actually chose to make so it's fair game for supporting evidence.
Okay, so now that I know what each thing you're referring to is-- I have to say, almost everything on your list is straight up irrelevant to the argument you're trying to make here. The argument as you lay it out in your first message is that these devs make bad decisions, and you should always expect the worst of them, but... almost all of your examples are cases where the developers were slow to act on a problem. In most of those (not all, but most) they did actually act, and they did actually fix the problem-- they may have taken a while to nerf keys, for example, but they did nerf keys. Same for a lot of the other examples.
The only examples which support the idea that the devs make bad decisions would be the nerfs to Pig and Freddy, and to be fair, the Freddy rework is hard to defend so you may be onto something there. The nerf to Pig I find especially interesting to bring up, because it leaves out a lot of relevant context- like, for example, Pig's most recent change where she was buffed, and in a pretty cool and clever way to boot. Same goes for a lot of stuff on this list; it's cherrypicking to say "remember how long it took them to buff Wraith/Trapper" considering that they did buff Wraith and Trapper, and both of those killers are doing better than they were before.
The only example here I still don't fully understand is why Myers only having one skin is relevant. Balance wise that loops around to them just being slow to change things, but the skin doesn't seem relevant to the core argument here. Maybe I'm missing something though!
"I gotta admit- that wasn't what I was expecting for Pig at all, I wasn't even aware that was a thing"
- Yes. And plus adding another Jigsaw´s box so she cannot control them anymore. There is a lot of things what people forgot or don´t want to remember (not your case)
"The argument as you lay it out in your first message is that these devs make bad decisions, and you should always expect the worst of them"
- Exactly. Or you think that devs what screw up censoring system that you can´t write name Feng Min and in another sentence you can? Or harmless words like "Damn" "escape" and more? From these devs I should expect something? If they´re not capable of those easy things like censoring system. How should I have even a little bit of trust in them?
"almost all of your examples are cases where the developers were slow to act on a problem."
- But ONLY on survivor side. Or do you remember any case where devs delayed anything in case of killer? In case of killer they were fast and prudent as they could. And nerfs on survivor side? Hmmmm.... some things took them years to do something. Do you see that disproportion? One week for killer against "years" for something on survivor side?
"In most of those (not all, but most) they did actually act, and they did actually fix the problem-- they may have taken a while to nerf keys, for example, but they did nerf keys."
- And do you remember how long killers had to complain about it? How long killers had to adress it to finally get satisfaction? They did it. But after looooong looong time. Do you think that they deserve medals for it? That they needed years of complainings on killer side to actually admit that there is something wrong? To survivors it takes a moment and in in the next ptach its done. And doesn´t matter if thats reasonable or not. Its done because survivors complained. Thats not something what I can consider as a good job.
"considering that they did buff Wraith and Trapper, and both of those killers are doing better than they were before."
- Buffed to average level. Wraith is still one of the least visible killer in my matches. In the last month of playing I never seen single Trapper. Why when he got so called buff? Which was just totally minor buff in comparsion with nerfs they did to him before. Hag... delted from the game. I played against her 5 times in the last half of the year. And thats maybe even overexeggarated.
"Pig's most recent change where she was buffed, and in a pretty cool and clever way to boot."
- Buff what made her obnoxious instead of awfull. When I played her till the beggining it was painfull to watch how they made her below-averaged. Thats not what I consider as a buff to killer what needed serious buffs and not ,in comparsion with others, minor changes.
"The only example here I still don't fully understand is why Myers only having one skin is relevant."
- Its about how they screw to killers what need much more attention. Ghostface got tweaks and few changes tons of skins and Myers? One of the first and most iconic slayer from one of the most iconic movie series is somewhere burried and he just watch how devs are going around him and don´t give him attetntion he need. Hell I would paid for any skin from the last movie trilogy with him. His masks would be all mine no matter the cost. And after thounds of hours in DbD its very obvious that they don´t want to do anything about it.
Ps.: When we talk about bad decisions then I would like to remind you another pearl like visible terror radius for survivors with HARD hearing. It was in german devs log but in English devs log it wasn´t mentioned. Where is the solution what to do for killers what have HARD HEARING you ask? Simply nowhere.
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@Gandor said:
TBH I don't understand the whole meaning of his post. Does he argue devs don't do adjustments towards killers? He provided full lists of how devs (in most cases rightfully) nerfed survivors making the chance equal for both sides. But he is somehow complaining about making THE weakest side (soloQ) in whole game getting buffs? I don't even get the point of what he's trying to say
DH change, not nerf = years to change it in comparsion with nerf of Freddy to oblivion after one week and making him genric obnoxious M1 killer.
Keys nerf =years to do something about that super op thing what it used to be in comparsion with untouched change for Pig. Her traps are bugged so that a survivor can leave through gate with a trap on if they shine the flashlight as they do it. Still a thing yet people are fine with it because its killer and not survivor.
OoO nerf = another huge amount of time to do something about it. In comparsion with "instant" Spirit nerf.
And more. Do you want to elaborate it more or you finally got it?
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335524#Comment_3335524
The first step of responding to you would be getting clarification on any part of your post that was unclear, right? It's unclear what you mean by those two examples, so I wanted to know what you meant.
And again. ;-)
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335497#Comment_3335497
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335433#Comment_3335433
nope. I don't record my games ever. But I used to main nurse until patch 5.5. The killer has hard learning curve (meaning he feels bad until you know how to blink) and has quite a few frustrating parts (autoaim turning you to obstacles and so). But compared to any other killer - once you are behind the basic learning curve, the killer IS in fact easy (still frustrating sometimes as it's hard to blink to some places - old haddonfield top floor houses were excelent example). I implore you to play nurse and right after it play say - clown. Compare your results and compare what kind of survivors you get.
Also once you get really good with nurse, there are very few and very limited options survivors get. This is the thing that most survivors complain about. And if you really want to know what I am talking about - then check any supaalf's streams where he plays nurse instead of survivor (funny thing is - that he himself will say how broken OP nurse is).
You´re not recording games, but when you claim something you have to prove it. I can claim that I´m supervisor in Mosad but because evidence it would be just my word. And most of the time its debunked in a moment when these people start to talk about the killer. Its obvious that they touched him only for daily challange. Most fo the time when people claim something its just wish that people will believe them. When I will be making statements about being unbeatable with a killer it would be better to prove it. Its not about recording of games, but about being credible for making statements. If you want to have credibility then you (not specifically you before you start) have to prove it your knowladge about the game are from practicing or just parroting.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335163#Comment_3335163
I'm not ignoring it, I'm asking for clarification. You're trying to use what happened to Pig and Hag as supporting evidence, but I don't know what happened to those two characters- I can't respond to that if I don't know what you're talking about.
So, what did happen to those two characters?
I see that you just want to cherry pick what you want. Okey. Deal. If you want that type of conversation so be it.
"I'm not ignoring it" You did. Or you think I wrote something only about Pig and Hag? You ignored how long it took them to fix Hag´s inability to place traps in basement. It was a thing. And in the last PTB it was a thing again. Pig got nerfed Ambush dash so the only thing what made him atleast decent STBFL was useless as nothing else for Pig. Delay between Hags standing up when she place a trap and more. But go on. cherry pick just one sentence again. Because thats the only thing you read and you will be ignoring rest of the post. Man of culture I see.
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@Little_Kitten said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335158#Comment_3335158
Why do you think that every time a player (who complains about the nurse) is asked to show videos of his gameplay against her, strangely, radio silence ? 😏
Its always like that. When I ask to proof of, if someone is claiming he is TOP MMR, killer is easy in his case and how he never loose. How super easy it is, then he make statements like "I don´t have to proof anything to random guy on the internet" or "Its just a fact... I´m destroying Otz and another elite players but I didn´t upload them, because I don´t like to flex on streamers. :D :D :D That last sentence is true. If you want screenshots of that conversation what he wrote no problem. With name with exact video... its really funny. :D
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335150#Comment_3335150
I really shouldn't be picking apart any one of these silly complaints, but I am so genuinely curious I have to ask- what do you mean, what they did to Hag? Also, what do you mean by what they did to Pig?
I'm not being a dick here, I genuinely don't know what you're referring to.
If you want serious answer, then don't ignore what I wrote. Or you want from me to cherry pick one sentence and made statement based just on that one sentence?
Edit.: If you want to seriously discuss then tell me where I´m wrong? Or you think just using words like "silly" without explanation is mature discussion?
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Its impressive how original poster made a silly statement based on his low skill and then he went radio silence. What happened OP? Why are you not arguing in your own post how superduper broken that evil Nurse is? Are oyu afraid of being debunked as total begginer?
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Doesn´t matter. You want changes and properly made up updates from devs what are able to screw up even censoring system for End game chat. If even simple thing as that can be screwed up. Can you imagine how they are thinking about buffs or nerfs?
1) Do you remeber what they did to Freddy Krueger ONE WEEK after release? How people would not get a chance to learn properly all counterplays and just because loud minority BHVR were afraid of them and so they murdered Freddy even here? In the film it was not enough?
2) Do you remember what they did to PIG? Because of loud minority of complainers? If someone is thinking it wasn´t minority of complainers they should provide stats which tell me otherwise I´ll be glad.
3) Do you remember how long is Michael Myers untouched with one silly skin meanwhile Ghostface had even his Scarymovie mask?
4) Do you remember how long it took them to nerf BnP?
5) Do you remember how long it took them to nerf infinites?
6) Do you remember how long it took them to change, not nerf, Dead Hard?
7) Do you remember how long it took them to nerf a keys?
8) Do you remember how long it took them to nerf insthealing?
9) Do you remember what they did to Hag? And how long she has been untouched?
10) Do you remember how long they didn´t fixed The Twins?
11) Do you remember how long it took them to finally nerf Object of Obnoxious? /s
12) Do you remember how long it took them to realize that Wraith needed some minor tweaks to make him atleast average?
13) Do you remember how long they didn´t touch Trapper which literally suffer at many maps?
In high MMR I can say I almost never saw single Billy, Trapper, Hag, Twins, Knight, FREDDY, Wraith, Pyramidhead, Pinhead, PIGhead, Skinhead and even more. Dredge or Legion are obnoxious and they are only if you want to have fun with meme killer.
So from these devs you want to revert something what nerf survivors into challanging playce again? You want them to give us challange one more time while playing survivor? Its not gonna happen. Look how comunity manager went into radio silent. Interesting, huh? I really owuld like to know answer for those questions.
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Can someone from BHVR adress it? Or made a simple statement about it? Its not that difficult.
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3334343#Comment_3334343
I can’t understand you, the sentence structure is very broken.
Dodging questions? Or reading comprehension?
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As a base kit, huh? Or how about perk what give you and to your whole team option to read killers aura anytime when do a step. Its not broken and it would not be that powerfull. I think this is decent perk. And it should be a base kit as well. What do you think? You already know most of the time where killer is, because Corrupt intervention is giving you perfect hint that you are the most far away from him. And rest of them has killer terror radius.
But now for real without overexeggaration
So no need for survivor´s version of Lethal Pursuer. Its already difficult, only sometimes, to find survivors quickly enough to not get genrushed. If survivor would have info about killer he would be able to make him even more stealthy, because he would choose much safer way to anywhere.
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This game has always been about information, pressure, and fear. Now that there is so much information for survivors, there is less pressure and less fear. This means the killer is weaker, causing less pressure and less fear. The entire unique experience this game had is dying fast, and to most people can no longer be considered a horror game. Hell, the terror radius is supposed to make you wonder if the killer is coming towards you, now we have cross-map spine chill because if those talons are twitching 80% of the time the killer isn't going to sneak up on you.
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They cannot do even proper censoring program. I don´t expect from than anything to be done properly.
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@Kaffry said:
https://forums.bhvr.com/dead-by-daylight/discussion/363213/censoring-in-end-game-chat
Wasn’t there a clip of Dowsey saying “gg” and it got blocked?
I think so. But thats atrocious. How the hell they could hire people like those who programmed it? Even I with my basic knowladges of programming can do better job.
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@Ithiria said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328878#Comment_3328878
Is his model really so bad? Seems fine to me if a bit antiquated.
The only killer model that's really awful to me is Freddy's.
Yes. Look at his mask for example. Even his mask is obnoxious. He should be iconic and yet he is laughable at best.
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@MoNosEmpire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3333741#Comment_3333741
Healing builds are ridiculously fun. My go to at one point was, Autodidact, WGLF, Stake out and Botany Knowledge, picked up someone at the gate in under 6s or something stupid after he got knocked lol.
I'm fine with chases but I'm just completely sick and tired of there being no other strategy that's dominant. If stats showed that it was split 33% each for tunnelling/camping/slugging I'd honestly be fine with it. Hook camping has kind of completely gone now though, I hardly see it except for the escape phase.
And as for your reply above, they need to add more objectives in general, it's too easy to reach end game phase with just 5 gens, we need another incentive, more gens, different types of objectives, and an abundance of ideas need to be added to the game to expand it's playerbase.
I feel like the amount of perks we're able to equip should increase too, we should be able to have 5 equip-able perks for survivors and 6 for killers, as well as more gens to do in general, or maybe the survivors have to find a pipe that's below the ground on the map to activate all the generators, which the killer is unable to see and the spawn point is random, that would instantly slow the game down. What do you think?
I think so as well that gens should not be the only objective for survivors. And just like was mentioned elsewhere missing parts for specific gens would be great as well. There is a lot of things what should be done, but BHVR instead of this are giving survivors another and another infos. What will be next? Alert and Kindred basekit, because thats what SWF has as well?
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@MoNosEmpire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3333695#Comment_3333695
What do you mean SO?
Its just like what's happening in call of duty right now, SO MANY WEAPONS and everyone in the BR is choosing LMG's, which is the next nerf that's about to be dished out for the next season.
Just because its a tactic doesn't mean it should be in 90 PERCENT + of games. That's abysmal stats for a game that boasts about having "multiple strategies" to win.
Everyone here complaining that tunnelling should not be nerfed are the main reason why it needs to be nerfed, so they're forced to learn how to play the game and not ruin the fun for 1 person. You want SWF bully squads addressed yes? Then I want Tunnelling addressed.
You mean like survivors needed to learn extremly easy skillchecks and holdin M1 on gen? Yes. Killers are definitely the ones who has to learn something. :D
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No one? You already have a fun aspect in the game. So why not this one?
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They have to give him skins from his latest film trilogy. Thats what hee ned as well. His outfit is silly at best. He need his actual mask. For example look how many Masks have Ghostface. Hell even his Scary movie mask is a thing. Yet Myers have only bloodline across his face. I will even pay for that skin. Really. Michael is my favorite and from 5000 hours in DbD I played for Myers maybe 3000 hours from that 5000 hours in general. His addons are making him the most unique killer ever. His tombstone are changing his entire playstyle. Scratched Mirror is changing his entire playset and Fragrant Tuft of hair as well. He is unique in every way. Yet still so weak. Ghostface have infinite amount of stalking. Why not Micheal?
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I´m really wondering what kind of buff will be as another one. Do you know how many perks are SWFs have as base kit? Kindred, Alert, Small game and more. Even Object of Obssesion is in their base kit. And you will see that BHVR give them permanent killers aura, because every single SWF have info about killer when he has him in his sight of view.
I don´t simply believe that BHVR do anything about killers. Why? There is few examples
Do you remember how easy was SoloQ with OoO?
Do you remember how long it took to nerf it and how much complains from survivor side infected forums?
Do you remember How BnP was a thing? Which was reason why killers started camping to secure kills because patrolling gens was suicide?
Do you remember when 360 was a thing and how long it took to change it?
Do you remember how long it took to change infinites?
Do you remember how long it took to increase time for gens repaired by single survivor?
Do you remember how long it took to remove insta healing?
Do you remember how long it took to change BnP?
Do you remember how long it took to change Keys?
Do you remember how long it took to change DS? Should I continue?
And for examples there are killer nerfs. And the biggest murder of all time. Freddy. He was nerfed literally ONE WEEK after release. I really don´t know why do you think that BHVR do something about killers. There is no hint to do it. Do you know how long are The Twins with Pig and Freddy the most useless killers? Do you know how long they are in that state? Fredddy had unique playstyle. Yet it was changed to another generic playstyle. After one week where even top players still didn´t have all counters for him and had no chance to learn something about him. Instead of it. Vocal minority forced BHVR to change him and made him useless.
Do you really think after all those changes that BHVR will do anything about buffing killers?
For people what are using brain is SoloQ easy. BHVR really should play their game to see how actually their game looks like. But when I see how devs are playing it was really informative in terms of how much are devs out of touch with the actual game. Their stats are very wrong. Killrate... look at top level where players show you how easy is survivor. And how much you can dominate killers. Nurse is perfect example. Its easy to counter her. Learn how to make your moves unpredictable. Look with Windows of Oportunity how to use it to her distraction. and more. Its easy. Yet she needed another nerf. Even when its skill-based killer. Or can you tell me how their statistics are talking about Billy playrate? Or Hag?
Did you hear about announced visible terror radius? Check last dev's diary where they gave it to those survivors what has HARD hearing. Any sign of Killers what have hard hearing? Not at all. Boons are still untouched and many things. Yeah. Sure they had to planning to give something for killers, right?
They really should look at top players. Angry pug for example has so many easy escapes. He is not escaping only if his team sandbagged him. But if he has even one decent teammate then he is escaping most of the time. They can learn from Tru3´s streams how killer struck against certain perks. Infinite boons for example. So Survivor has infinite amount of using HEX perk. Yet killer has his HEX perk only till the survivor find him. which is even easier than before with Counterforce.
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Disconnecting should be banned. It ruin the game for survivor it ruin the fun for killer because against 3 people its not challange at all. If someone disconnect while I´m playing killer I get Max points from anything and I´m letting them escape. All of us have full points and that coward what disconnected got nothing. Disconnecting is even bigger cowardness than anything.
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Looping is great advantage against tunneling. Do you know how I learned how to loop properly? Run builds what literally force you to think twice in very fast intense way. Like No mitter, Resilience, Prove Thyself and Windows of Oportunity. This build will help you to improve looping as nothing else. Because you have only ONE chance. And thats thinking fast where and how to loop to not get hit. This build is "do it or die" build. Risky, but very effective after while.
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Being able to loop killer for eternity is great way how to win the game. I have two builds what are absolutely perfect for looping and being a support. I´m looking for them most of the time. Its amazing practicing to find the killer. Give him straght and norrow sight at you and then start with chase. Lithe, Windows of Oportunity, Inner Healing and Small game/Counterforce. And second buld is We´ll make it, Botany Knowledge and 150% healing speed is atrociously hilarious, Prove Thyself, Bond/Empathy. Thats how I climbed to the high level. With these builds its very easy to practice game from both sides of objectives. Especially that heal build. Imagine speed of healing while We´ll make it, Prove Thyself and Botany Knowledge are in game at one time. Its really. REALLY hilarious how fast you can heal as survivor.
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I have one question for you. Do you think that its normal to have 3 gens done in two minutes? And its not something heroic. Its possible with good coordination and now with all that info uts possible even more. I have as a survivor gen done in One minute. With toolbox. Beng... gen is done and few seconds after BANG... another gen is done. Then two minutes after BANG another gen is done. So its 4 minutes and 3 gens. And mostly only with one hook. You can see as a killer if they are organized or not. So if they are organized you must choose the weakest part of their team and eliminate it. Then its 3 people but even then. With good coordination if you don´t have Bubba or Infinite Myers its very difficult to defend hook against players what now what to do. Even as a solo I saw incredible combacks where killer ended with two hooks only no matter how much tunneling or camping he was. Thats reason why tunneling and camping is a thing. Its not for no reason, but beccause survivors forced him to do it. For example in the last game I made a chase where I was chased for 4 gens. Then killer got me and then it was obvious enough that if I will be unhooked and gens will not be completed then that killer will tunnel me as hell. But when my teammates were good. More than good, then we ended match and I escaped. I´m planning to start with survivors videos where I will show people how it looks like when you know how to loop and super powerful tool is Windows of oportunity. which is perfect tool for avoiding tunneling. If you are able to be chased for long enough time, then you will be rewarded with pip even if you don´t escape. But most of the time I have that experience that we are winning against tunnelers.
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Agree it was speeded up, but not enough. For example when I click on addon placed by the end of the web then route should automatically fill with shortest possible way to this addon with everything in its way.
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Ok. Fine. Its fair if survivor is doing only gens and will not doing totems and heals as well then next 2 games he should not repair the gens or do anything what he did not in the last match. So if you´re gen rushing you will be in next match able to just heal, do totems, unhook teammates. If you were not doing gens and you were healing or farming unhook points then next time you should not be allowed to do it but the rest of it you would be allowed. Fair, huh?
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I think it would be great. What you think? Many people would start to play your game.
