HardhatKrugerer
HardhatKrugerer
About
- Username
- HardhatKrugerer
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Marius1234456918 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3419170#Comment_3419170
It shouldnt be a balance decision to add a fov slider as long as both Killer and survivors geting it. If you play any game with a higher fov and getting back to dbd after it i feel almost ill and nauseous because it's zoomed in so bad.
The problem with that solution is that game is balanced around it. It give survivors to dodge some attacks by movement skills, for killers it means that they are "forced" to use their observing abilities to find something. It is certain kind of difficulty. This game, as much as I many times hate for a lot of reasons is actually well made around that specific FOV and these perks I mentioned are perfect example why. I know it sounds like an excuse, but there, specifically there, the devs did really good job. Every single change to FOV is drastically chaning whole game. Put few angles there and few angles there and you will see how some things will be totally denied. Same like it was with point of view for killers from 3rd person. Same for stretched FOV for survivors. All these changes were massive advantage. You just have to work around it. Once its implemented and thats it. It is supported by many things for exact functionality. By adding FOV you would just add tons and tons of things into the state of uselessness.
-
Because in a moment when you add more FOV to the killer or even to the survivor... then it completely change whole game. This game is actually balanced very good about actual FOV, where perks like Shadowborn or Monitor and Abuse are significant for killers what took them. With these perks you can see how much it would be unbalanced for the game when you would have FOV sliders. Its not about outdated things. Its about that it would not fit into the game.
-
@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3419094#Comment_3419094
:D :D :D yes. Like as if there was no soft cap to MMR. I will tell you the secret. I am getting the same survivors you are getting. Also the same survivors lilith omen, otzdarva and supaalf are getting ;)
Sure, my dear. I have no doubt that you believe that you have actual survivors against you. Yet your knowledge about this game displays otherwise. Only really bad player or begginer can consider Tombstone Myers as easy win or being unable to defeat. But continue. Show how little you know about this game.
-
@sulaiman said:
Sorry, first, can you explain who you are and what gives you the authority to decide what is a valid reason to hook suicide and what not?
I have hook suicided in the past, and i tell you why
- you get hooked and see that one or more survivors are afk
- you get hooked and see one or more survivors teabagging each other in the basement or just walking in circles
- you have survivors that refuse to heal you, and when the killer comes, they bodyblock you so the killer has an easy target
- 3 gens are done, and you did them all alone, even while hidding from the killer because he was with you checking the gens
- healthy survivors that try to get rid of the killer by presenting you as an easier target while you heal (made me stop using aftercare)
- survivors that alarm the killer to your location, for example because they wanted to clean that hex totem, even though you run inner strength.
These reasons might not be valid for you, but its a team game, and if people dont play as a team but rather against it, i can choose to quit that match.
Last point, if it only happens to your survivor matches mostly, and alot, then its possible you are the reason that cause others to suicide.
Edit: just to clarify, i mostly run bond, so i see my fellow teammates, and know what they are doing, even before the action hud was a thing. so just you know i was not guessing what the rest is doing, i knew.
1) "you get hooked and see that one or more survivors are afk"
- And what? Just because of that you will screw it up for the others? Being AFK for a moment doesn´t meant that he is doing it intentionaly. Mabye he has something IRL and had to go. Thats still not a reason to being a coward what kill himself on hook.
2) "you get hooked and see one or more survivors teabagging each other in the basement or just walking in circles"
- Poor excuse. Its very rare situation and I can´t even remember when I saw that situation last time.
3) "you have survivors that refuse to heal you, and when the killer comes, they bodyblock you so the killer has an easy target"
- Again. Very rare situation. And if that happens. Report him and move on. I rather get as many points as I can then sandbagg other teammates what are trying to do their best. Just because of one sandbagger I will not be sandbagger as well. And even then... many times there is reason for their behivor like this. So isn´t it because you did something to them?
4) "healthy survivors that try to get rid of the killer by presenting you as an easier target while you heal"
- Remeber. This should be a team based game, but still you have main premise of that. You´re being thrown to the arena with other random people with killer and your actions decide about the match. If you loose or if you live to die another day. Its part of the game. And being a coward and give it a shot is just bad behavior.
5) "survivors that alarm the killer to your location, for example because they wanted to clean that hex totem, even though you run inner strength."
- As much as its part of the game its not something what should be considered as a reason to suicide on hook. And how about to being smart and go away and do objectives elsewhere?
-
@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3419081#Comment_3419081
:D I played a lot as it and against it. Tombstone piece especially is almost free win. Take slowdowns and PWYF and you need to be vastly inferior to your survivors to loose. Don't take infinite or tombstones and you need to be way better to win
At your level of survivor or kliller its surely devastating. But I´m talking about actual level of gameplay where gens are flying and killers are obliterated by survivors in a moment. Where survivors have actual knowledge about the game. You are well known as very low skilled player so if you´ll want I can teach you how to play against Tombstone Myers. Its not free win at all. But as I mentioned. At your level of gameplay and where you belong its surely devastating. But at your level of gameplay is even Pig or Freddy have huge killstreak.
-
@Gandor said:
Yes. We are at it again. Meyers needs buffs. But he also has to loose his instakill addons (especialy piece)
Just because you´re unable to counter it its not a problem of addon. As I mentioned before. Learn how to play against it and you will have much bigger succes. From my already 5k hours was 2K with Myers. I know exactly what I can afford against him which means that I´m ALWAYS expecting Tombstone and in a moment when he is near by me and its obvious that I would get hit... I´m jumping into the locker. Instakilling has a prize. If you´re bad enough then even Vanity mirror will be op for you.
-
@MonsterDilf said:
Honestly I encounter face camping nearly every game. I know BHVR likes to pretend this isn't an issue and "oH bUt iF tHe kIlLeR iS cAmPiNg rUsH gEnS."
Spare me that insipid rhetoric. Getting face camped by a Shape and being unable to leave the game because I get put in the uwu time out box is ridiculous.
Just tonight I was camped for over half of the games that I played: tunneling is just because of awful map/level design (and game design,) but that is a whole separate issue.
You always see milquetoast replies from sweaty pseudo captains but we're talking about the individual experience of a player whose game has been completely stalled (and routinely.) It's evident across the forums, people do not like it, and to argue otherwise is an intellectual farce to sound like they have an elevated opinion on the matter.
This doesn't mean Killers should be completely disadvantaged from keeping a survivor on the hook. But jeez, you mean to tell me you can't play the game ANY other way other than just standing with our nip-nops touching? BHVR needs to actually address it and stop posting nonsense on their twitter, and investigate quality of life stuff in the game, instead.
- You don´t want to hear it, but rush gens. You can be mad about that advice as much as you want, but thats it. Its relevant tactic waht is happening all the time. And do you know how many times after reset of grades I saw players rushing camping Bubba? Is it killer´s fault that they are simpleminded enough to hook rush camping Bubba? Or do you think when killer see that 2 or 3 people are around the hook, which means colosal stupidity, he has some reasons to leave the hook? He know that they are not doing gens. He know that they are here, around the hooked survivor, and thats all he need to know.
- Camping is caused by so many reasons, but most of the time its caused by gens being rushed so hard, where 30 seconds for first gen is not so,mething impossible in my games, because in my games, my teammates, have BnP almost as a common thing if I overexeggerate it. But THE MOST COMMON CAUSE of camping is hook rush when its not neccesarry. I saw so many times like people rush hooks when they see with Kindred that killer is near by the hook and 5 gens are still a thing they stop everything and start to hook rush.
- Many games till I got to high level was like that. Now when I have camping killer in my game for me and for rest of us its easy escape. When I´m camped I´m giving as many time as possible to my teammates to repair gens and escape with me, because unlike you have Bubba, Billy or Infinite Myers you can be asured that survivors what know what to do will mob the floor with killer. With base kitt BT its even easier than before. Distraction after distraction and theere is a little what killer can do. When I saw today how perfectly I was saved by teammates at end game where I was heavily camped it was very impressive to watch. And it was nothing heroical. They just made perfectly timed blocks even without coms. You don´t need it. When I see that they are rushing hook its easy to made distraction. Killer need time to recover from weapon swing and thats a window for other survivor. There is so many tools how to deal with camping yet people are still refusing to do it. Its not rocket science. Just use simple math. You have as a team 120 seconds to unhook him. Do you know how much time it is? 120 seconds in DbD is crucial for most of the actions.
- And tons and tons of things. I can elaborate anything you want how to easily outsmart camping killer. But it require atleast basic knowledge about the game mechanic. Most of the people complaining about camping are begginers. And anytime I want to see how they are playing they refuse, because they are afraid of being debunked. But that doesn´t matter. Their lack of knowledge about the game is displayed by their description of certain situations.
-
@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3347361#Comment_3347361
I've lagged out many times over the 1500hrs or so I've played DBD. When I used to stream this game on my Xbox1 I'd be in a match, often with a SWF, and just get booted from the game. The party chat and vod wouldn't be interrupted, but I'm gone from the trial, so it was a connection issue not internet.
This happens less often on my Series X but persists, and to my friends as well. Might be a console thing mainly, that I do not know. One of our SWF buds has it happen to them from time to time, and they're not even on comms with us. You just lag out.
When its dropp of connection ofc its should not be pusnihable. Not too much ofc. But when you press "Leave" or "Alt+F4" button, then punishment should be tremendously impactful to that weakling. And its easily recognisable if someone press button in game or if its just disconnection. And most of the time they are clipping in one place and more. Even when you do a programm to recognize it, whichis easy to programm even with basic programming skills, and then its simple to give bans or time penalization. DC is too much impactfull to not care about it as devs displays.
-
@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3346040#Comment_3346040
It's not just bad internet. The game's code is iffy and often unstable, which can lead to lots of server lag outs, especially on the old gen consoles and Switch. The penalty system cannot differentiate between connection issues and people purposely leaving, and hits them all equally.
After years in this game I´ve never met something like disconnection. I had some errors in menu where I had to restart the game, but never in the match.
-
This happened when they saw Michael Myers. Immidietly disconnected after they screwed skill check 2 times in row. :D But hey... its tunneling whats problem, huh? :D
-
@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3345777#Comment_3345777
But he doesn't have to do any of that with the Tombstone Piece. With the green stalk rate addon, you're barely going to notice a difference between regular Myers and Tombstone Myers- and a properly good player is going to be getting to Tier 3 while still getting hits/downs/hooks, so you'll doubly not know until you're hit with it.
Again, you're kind of avoiding the point. An instant kill is the strongest possible value a killer can get, and what does the Piece require for that? Slightly more stalking and literally nothing else. The iridescent, supposedly better, has more of a stalk requirement and a speed penalty. No other killer has an instant kill even half as achievable as either of those.
Besides, your argument there hinges on Myers being weak, and OP is suggesting fixing that. The Tombstone Piece is overtuned now, it'd be straight up OP if Myers were actually decent.
"But he doesn't have to do any of that with the Tombstone Piece."
- Against bad players. Thats not fault of addon.
"With the green stalk rate addon, you're barely going to notice a difference between regular Myers and Tombstone Myers"
- Which is still 125%, instead 150%, stalking above normal level required to reach Tier 3 at first time. Which give perfect example what addon you have. Its nothing impossible. It requires good positioning. Only bad teams give him more stalk at the beggining. Good player force him to lose more than enough time to stalk you.
"An instant kill is the strongest possible value a killer can get, and what does the Piece require for that?"
- Which you have to earn it. With Myers you have to be good at positioning and chasing. Knowing exactly what you can do with him.
"Slightly more stalking and literally nothing else."
- 150% is slightly more?
"The Tombstone Piece is overtuned now, it'd be straight up OP if Myers were actually decent."
- Yet there are not a single ones Tournament Myers with such a powerfull and uncounterable addon. He need buffs. Not nerfs or something like this. Tombstone is fine as long as you know what he is capable of with it. I´m always, literally ALWAYS expecting Tombstone Myers in these RARE matches with him. People are not capable of thinking while playing. Its not problem of addon. Myers is one of the weakest killers and high MMR is perfect example. You will not see him twice in more than 50 matches or even more. And when I meet him I´m always wondering if he is average Myers what get rekt, because he is playing "classic" build or atleast average build with Tombstone where he have top HOPE that players are not good loopers. Myers is availible at high MMR ONLY if he is Tombstone Myers and even then you really have to hope that survivors are not too good.
-
@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3345747#Comment_3345747
Sure, when you know he has it, which you only do when one guy is already dead to it.
Call me crazy, but I think an addon giving the absolute strongest thing that a killer can possibly have - an instant kill - should have more of a requirement and more of a downside than 'play Myers normally for slightly longer'. Judith's Tombstone is balanced, the Tombstone Piece is not.
You can see it from his movement, from his chasing attempts to stalk you like he is waiting for it. You can observe everything he has. In a moment you can recognize his addons. Time he spent to stalk you, keeping distance or close range and much more. Lead him to jungle gym or to god pallets and after while he will be less than average M1 killer. If he would have UNLIMITED amount of stalking, then yes it would be strong, but not in actual state of Myers. Locker is forcing him to grab you and hook you and much more. Its observable what addons he has.
-
@p4p444 said:
Please, what's the point of creating a map with palettes and windows if the nurse can teleport to the other side?
It's time to rework it.
Everyone defends it saying that it is strong, but difficult to learn to use, but it is a lie, only 2 or 3 games and you will always win.
I've always said it and I'll say it again, an assassin who has a skill with a speed advantage of more than 115% is a strong assassin, but the nurse is already too much.
2 or 3 games and you always win?Would you your Nurse gameplay against my survivor team. And show me how you can win all the time. You will be demolished as nothing else. You´ve never played against actual survivor with more than, even, 500+ hours. Its more than obvious.
-
@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3345108#Comment_3345108
It's only really incorrect because of the plural on the word. Myers has a busted addon, singular, only the Tombstone Piece needs any changes.
All of his addons have easy counters. And especially Tombstone have a good one. Loop Myers for more than 60 seconds, which is quite easy, and you will see how useless Tombstone is. You can force him to do what ever you want if you play it smart.
-
Its always funny how people thinks that Myers addons are busted. :D
-
@MoNosEmpire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338809#Comment_3338809
You refuse to acknowledge that there aren't that many good DBD players on average at all (unless it's SWF). It's not as serious as you're making it out to be. But from my perspective (someone who gets tunnelled 9/10 games in a row, I'm talking PERSONALLY targeted just for having TTV in my name, yes, it really does need to be punishing for killers for throwing the game to get 1k with braindead, minimal effort. If you can't see the issue in that then I believe you are apart of the problem and why you're so reluctant for change is self explanatory.
If you also scroll up, a lot of different opinions have been voiced here, a bunch of ideas have been thrown around, I've also even suggested more gens to do to make games last longer. So it's not just my OG post that's being taken into consideration here. I'm more than happy for you to read and throw your own suggestions out here for myself and others to read, as long as they're not troll posts ofc.
"You refuse to acknowledge that there aren't that many good DBD players on average at all (unless it's SWF). It's not as serious as you're making it out to be."
- For your level of hameplay it isn´t so serious. But on my level are players much better than you can imagine. And its very common to me to meeting players what are god loopers.
"(I'm talking PERSONALLY targeted just for having TTV in my name)"
- And I can tell you how many people with TTV suck at everything in this game SO MUCH. Literally I´ve met only one guy with TTV in his name what was capable of something so common like looping killer properly. And do you know what is even more obvious? That these players are the biggest t-baggers from entire playerbase. I had so many teammates with TTV in their names what are t-bagging like madmans even when they were carried as no one else. I´m ending with 10K Objective points every single game and Altruism as well, with the higest amount of points most fo the time. TTV players are not skillfull at all. Most of the time they are terrible players. So most of the time these people are provoking killer to tunnel them and then they are complaining in end game chat.
"someone who gets tunnelled 9/10 games in a row"
- It has a reason most of the time. Yet survivor mains are refusing to admit why. 9/10 games in row? Well... there are ONLY 2 options. 1st... you´re very recognizable as the weakest member of your team so making you out is forcing better players to waste their time for saving you and not being at generators. OR 2nd option is that you´re provoking killers by t-bagging 9/10 games in row. Do you know what is funny? I have tunnelers in my games as well. And there is a lot of them, but there is one difference. I don´t mind at all. Because I can loop killers for a very very long time. I´m playing mindgames with them and I´m VERY good at it. Because I didn´t refuse to learn how to loop properly. I don´t even need Windows of Oportunity anymore. I´m very good looper and I really would love to see how you´re playing. Because most of the time when I see people complaining about tunneling are people what are not good at looping and most of the time they are provoking for entertaining of themselfs.
"it really does need to be punishing for killers for throwing the game to get 1k with braindead, minimal effort."
- I don´t want to be the one who ruin it to you, but I´m worried that its skill issue. You can have how many hours you want, but you obviously refused to learn how to loop. Same it was with Eruption. If you were a good looper, which is very easy to learn, you had no problem with tunneling. Tunneling is created by devs. Devs are allowing this as something what should be a standart. And I disagree with them. I agree so much that tunneling is boring, annoying but useless against good loopers.
"If you also scroll up, a lot of different opinions have been voiced here, a bunch of ideas have been thrown around"
- And lot of theme were most of the time about punishing not rewarding. Which is the only way how to improve tunneling. Or that Hooks over the kills just like TrU3ta1ent suggested over years.
-
@MoNosEmpire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338070#Comment_3338070
Like rewarding less BP would make a difference? I spoke to a particular killer a while back and he said he could care less. It wont stamp out the problem, real solutions require harsh changes.
So one guy is entire playerbase now?
-
This is average experience at low grades when you´re climbing up. These people should be banned for eternity for such a cowardness.
-
@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3343542#Comment_3343542
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3343750#Comment_3343750
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344013#Comment_3344013
By the same argument force killer to pick up survivor if he walks on and behind the survivor. That's also a gesture of disrespect that killers are doing. Let's intentionally forget that said killer could be faking pickup to make a survivor reveal himself (survivor trying to dodge some ability). It's BM most of the time so punish the other side for something that angers me because it's used for showing disrespect and so it angers me even if it literally does nothing really malicious.
Also do that for anything else in a future that will take it's place - resulting in need to freeze both parties and not allowing them to play the game - because there will always be some kind of move to show disrespect (next up is freeze camera movement, because head nods on both sides are super toxic).
So failing to mind game from your side is killer´s fault and can be considered as BM? :D How is that? Since when is t-bagging something tactical? Its giving you more bloodpoints? Its causing faster gen progress, when killer see you while t-bagging? If you force killer to pick survivor what has been taken down, then flashlight saves will be hell. Because survivors will know exactly that killer can´t take them or go after them so they have free flashlight. Really "good idea".
-
@Entitled_survivor said:
Dead hard is good now ,,
Adrenaline will never be touched because essentially you play with 3 perks until last gen pops,and even then if you aren't in chase or injured it's useless
Ds got destroyed it's practically useless in most cases now ( it had to cuz it was absurdly strong)
Iron will is just not worth it anymore with the exhaustion condition
Circle got nerfed twice (rightfully so) and word around the forums is it will be nerfed again down the line
Killers got universal buffs in the meta shakeup patch
What i would like to see for survivor nerfs is prove/hyperfocus/bnps gutted and thrown into outer space
"Killers got universal buffs in the meta shakeup patch"
- Can you elaborate how killers got buffs?
-
T-bagging should have been gone if devs would implemented same thing as Crytek implemented into the Hunt. If you crouch too many times its giving you movement penalization and you can´t even crouch as effective as possible. It requires time to recover from it. And here it should be the same. Do you want to be disrespectfull? Be punished for it. Its very easy how to rip out the t-bagging, but devs need it for improve toxicity between killers and survivors. It fit their narrative. They need these flame wars between survivors and killers. Look how many threads in Steam forum is untouched even if its obviously against rules. They are doing it on purpose. Thats the reason why T-bagging will be a thing. Or if they would implement sasme system like in Hunt or if you´re chased and t-bagg than it would give you exposed status for 3 minutes or give you exhousted for one minute. You would be able to do it outside terror radius or while not being chased. Simple. Very simple. Yet deevs want that kind of toxicity in the game. T-baggers are most of the time very insecure and game is the only sphere, where they have impact on something. Don´t mind them.
-
@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342418#Comment_3342418
Where did I write wesker needs nerf? The killer is pretty fine the way he is (sure, tunneling and infection could get fixed, but there are a lot more problems with other killers making wesker one of the best designed killers right now).
All I wrote is that you considering MoM broken speaks a lot about you. The perk is trash. It has too many downsides. Very similar to no mither (very strong effect, that just brings way too large negative for it to be useful).
And for nerfs - let's start with
- original version of DS the very first one. That thing was actually broken.
- Boil over - last time it got buffed it was also broken and basically guaranteed escape - as a result it got nerfed right the next patch. It's useless now if you are killer with at least 300hrs (it happened exactly once that BO saved against me hooking someone - and the main reason is still successful sabo and me just barely not making it to hook because I ran into it - because you can just catch rhythm and 95% negate the effect).
- Infinite window vaulting got removed.
- Infinite loops got removed.
- Permanent sabotages got removed.
- Trapper's traps can no longer be sabotaged.
- Pre-sabotaging got removed.
- Number of loops and pallets got removed.
- Double window at shack got removed.
- Actual pallet interaction got nerfed very badly once smash hit got introduced.
- Reverse stuns got removed (or at least reduced to high degree).
- Instant flash saves got removed
- Keys got butchered to oblivion making it most useless item in game.
- BNP got nerfed really heavily.
- Instaheals are no longer insta.
and so on. But still people will complain, that devs are survivor sided. Even if survivors complain from inception of this game about camping, tunneling and pokos hits and none of these got fixed to this date. Sure. Very much survivor-sided developers.
"original version of DS the very first one. That thing was actually broken"
- Oh you think? I thought there is nothing for you, on survivor side, what is broken. You speak always like evrything about survivors is ballanced. Why do you think it was broken?
"Boil over"
- As was mentioned above still better than original form. I´m using it a lot and no matter what it always give killer difficult times. But I guess on your level, read low MMR, its something unacceptable.
"Infinite window vaulting got removed."
- After years. Or you forgot? Just because they removed it they deserve medal? On Dead Dawg Saloon is infinite around main building. You can do it for such a loong time when killer will be finally able to reach you. At this map I´m able to loop killer around main building for 9 minutes straight. Only highest level of Bloodlust give him enough speed to broke that looping. But then its over. Only high mobility killers have chance to get you there. And just because they removed it that justify that huge amount of time to "undone" these things?
"Infinite window vaulting got removed"
- Such a heroic deed. How long it took them to rewmove it? Just because they removed it that justify that huge amount of time to "undone" these things?
"Number of loops and pallets got removed"
- Pick Windows of Oportunity and check maps like Lery´s Memorial and another maps. Then go back and tell that once again. :D
"Actual pallet interaction got nerfed very badly once smash hit got introduced."
- Thats only skill issue, honey.
"Reverse stuns got removed (or at least reduced to high degree)"
- Removed or reduced? Choose between them, please. :D
"Keys got butchered to oblivion making it most useless item in game."
- If you don´t know how to use them, then sure. Its pointless to use it on levels where people are living in a world where Knight is uncounterable. :D
"BNP got nerfed really heavily."
- You mean they finally are not utterly broken? And heavily you mean easy skillchecks what I can do even if I would be drunked? Yes. Such a huge nerf. Thats Why I have them against me as a killer most of the time. :D They are easy to use even for people with horribly slow reflexes. Its not difficult at all to get maximum from BnP. Anytime I can do them easily no matter what. It should be much much faster and skillchecks much more smaller. Now its too easy to land skill check. But its a NEEEERF, right? :D :D It displays your lack of knowladge about the game when you don´t know what you can do and how to maximize potential of all addons and items for survivors.
"Instaheals are no longer insta."
- Wow. Another heroic deed where I can kneel before BHVR and thanks them for removed instahealing what shouldn´t be even thing. :D But yes.... Again. How long it took them to undone it?
"But still people will complain, that devs are survivor sided."
- Adding visible terror radius for HARD HEARING survivors. For HARD HEARING KILLERS .... oh wait.
-
@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342367#Comment_3342367
This post just shows you play strictly killer. Calling DS and MoM good perks requires.... A lot of imagination. Its exactly the same thing as calling current thana (not counting legion and plague) still a good perk.
Like DS became "loose deep wound once per match" perk. Nobody uses it for a tual anti-tunneling, because most killers can down you within 6s most of the time (you will not die next to strong-enough loop - you would not need DS and if there's not strong loop then DS is pointless).
Also there are miriads of things that got nerfed on survivors. Like whole hiding playstyle is not an option any more, because maps are now bright. And don't even start me on specific things that got nerfed (but sure - devs are surv sided - that's why odds are survivor get killed in any random match instead of how it used to be where odds were survivor escapes - definitely surv-sided changes)
Yes. Thats why I have iri 1 on survivor every season easily. :D Sure. :D Something else?
"And don't even start me on specific things that got nerfed"
Start, please. I´m wondering how big is that skill gap between me what is able to easily counter Knight and you what is able to think that Wesker need nerf.
-
Another thread about tunneling. Guys do you realize, that will not happen at all? Never EVER? Because Devs have their Killrate stat. All they care about is that stat constant around certain percentage. They are forcing killer to do it and THEY KNOW they are doing it. Part of it is, ofc, playstyle where killer is rewarded for killing. Thats intended. Devs don´t want to stop tunneling or camping. Because then their useless and very badly used stats would be false much more than already are. And even then. Are you really want to punish killer for the most effective way? As was mentioned there so many times before. Or if you watch TrU3ta1ent where he was saying still one thing over and over again. Decision about winning or not should be based on how many hooks killer got. Not how many kills. Reward killer for playing differently and you will se how it will be improved. In a moment when killer will be rewarded much more for amount of hooks and not for specific amount of kills then it will be fine. BBQ and Chilli was perfect example how it would be good. BBQ forced killers to do various hooks, becuase than they were rewarded. I rememeber clearly how camping and tunneling was not a thing at all when BBQ and chilli was untouched. That perk perfectly proved these things. REWARD killer for it and you will get what everyone want. Killers will start patroling, they will go for different hooks and more.
But that will never happen, because BHVR´s intention ISN´T various playstyles. They need to justify their bad decisions based on their stats what is missinterpreted everytime its used.
-
@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3329949#Comment_3329949
I agree with you it's the most optimal way and way to win most.
But that is bad design. Tunneling is one of things that make people like the game less (together with camping and guarding 3gens and never commiting to chase). Balancing the game around cheap/unfun tactics is fundamentally wrong. It's the direct equivalent of bully squads being most optimal tactics to win the game.
So bad gamedesign is Wesker´s fault and thats why you want him nerfed?
-
@barsw said:
No. blight needs not only his addons to be nerfed ,i think his ability to destroy the pallets fast also should be cut from the game .I wouldn't say that Wesker is balanced at least his hitboxes should be fixed to the state when he was released .
Let me give you one question... from all things that people were willingly writting here and where they elaborate this thing you´re jsut that disrespectfull than everything you´re capable of is "I disagree" in nutshell? Thats not how civil argumentation works. People wrote so many counterpoints and you are not even bothering to explain why you disagree?
-
@Chilli_man2400 said:
um? Cause survivors got kicked in the face when
DS, Boil over, iron will, Object of obsession, mettle of man, keys, insta heals, we’ll make it, balanced landing, exhaustion, sprint burst, self care, flashlights, toolboxes, entity blockers ALL got nerfed.
Oh but when killers one actually op perk gets nerfed its automatically WAHH WAHH they never nerf survivors they always listen to them!!! WAHH IM SO UPSET!! Grow the ######### up
"um? Cause survivors got kicked in the face when"
- Because survivors are getting nerfs ONLY if its too much obvious that they made it overpowered. Do you remember how long it took them to nerf it?
- DS - In the right hands its very usefull. It was abused too much. Or you think it should have unlimited using and without skill checks? Do you remember how long it took them to nerf it?
- Boil Over - Still very and very strong. Body blocking while you have boil over most of the time force killer to drop you. I´ve seen only one killer what was able to comprehend what to do against it. Do you remember how long it took them to nerf it?
- Iron Will - I guess for you it was ok to have perk that completely counter specific killer and made you stealthy no matter what. :D Do you remember how long it took them to nerf it?
- Object of Obsession - Having info about killer all the time was fine for you? And even then. Do you remember how long it took them to nerf it?
- Mettle of man - Still not nerfed enough. Only slightly debuffed. Do you remember how long it took them to nerf it?
- Keys - Do you remember how long it took them to nerf it?
- Instaheals - Do you remember how long it took them to nerf it?
- We´ll make it - Super strong perk. Very clutchy. In match where every second is important its hilarious. Ihave it as a base perk in every single game. Speed is absolutely hilarious for whole 90 seconds. :D Yes. Definitely super nerfed. :D
- Balanced Landing/Sprint Burst - These perks are most of the time seen with Vigil. And Vigil for those perks is super strong. You can´t imagine how silly it is when you have vigil and any exhaustion perk.
- Exhaustion - Do you remember how long it took them to add it?
- Self Care - The only REAL nerf.
- Flishlights - Well... fixing a bugs is nerf? :D
- Toolboxes - BnP´s are still a thing most of the time when you are at high level of gameplay. I saw BnP and Engeneers toolboxes very often. I´m using it as well, because BnP have stupidly easy skillchecks. So nerfs in toolboxes? Where? I´ve noticed only questionable BnP nerf.
- Entity blockers... hmmm.... sure because infinites was not problem at all, huh? :D Do you remember how many infinites was at maps? :D Or you don´t want to?
"Oh but when killers one actually op perk gets nerfed its automatically WAHH WAHH they never nerf survivors they always listen to them!!! WAHH IM SO UPSET!!"
- Actually OP? Hmmmm.... so lets see... a lot of top players were consistently countering so called OP perks easily yet somehow it was OP. :D Sure. Yet somehow is fine when 5 gens in 4 minutes and 10 seconds is easy thing. How many people you´lle see with other perks than with perks what are actually usefull and not useless? Survivors have tons of combos of perks. A lot of perks cooperate with perks of others and yet killer´s are not. And when they do, then its nerfed. On killer side is nerf almost instant. On survivor side its after years of video proofs. Eruption was countered by getting good. Which is why people hate Eruption. They´re not good and thats a problem.
- And when I use your analogy... anytime when perk is a littlebit usefull its still WAAA WAAAA I can´t learn how to counter things what are easily counterable and isntead of it nerf it. I don´t want to earn my escape. I want easy escape. Killers are OP. NERF.
- Do you see how silly it sounds?
- Or when devs by your words are favoring killers so much can you explain why Twins needed 3 attempts to fix their camera bug? And even now its still questionably working.
But hey. :D Killers are the complainers what have no rights to complain, huh? :D And don´t forgot to use commonly overused argument how you are and how experienced you are and how you´ve never been beaten and have 4 kills perkless against TOP SWF teams.
-
For devs is new UI Quality of Life improvemnt. Yet same thing for killer, in some mysterious way, isn´t. Don´t expect it. You can expect Nerfs, but not something what improve anything on killer side. Becuase devs are out of touch with the game. So they don´t know what actual state of DbD is.
-
I don´t think so that luck should be increased or not. When I get hooked its because I was ineffective while chasing. This 4% is more than enough. Its supposed to be really blessfull to unhook yourself. Not something what will happen most of the time. For killer it would be stressfull as well. There would be even more camping, because killer would rather secure the kill than risk unhooking. And if I´m hooked its really because I made horrible mistake while chasing so luck is something what shouldn´t be on my side because I didn´t earn it. If you would increae luck where increasing luck would be based on how long was chase before you were hooked and more, than I would agree. Luck from Entity should be earned. And If I´m hooked after 10 seconds after the chase start, then I don´t deserve luck at all. I didn´t please Entity. If we would be in these terms of why and when.
-
@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3339602#Comment_3339602
Any 115% killer should be able to get LT without using ANY power for 50%. In real high MMR - ask specifically about this loop any streamer with at least 2k hours. But that guy in video lost EVERY. SINGLE. TIME. IDK maybe survivors were "high MMR". But the killer got filled to that match or he was sleepy or he had such a bad luck, that he should maybe invest in lottery (if his luck changes to even things out, he should win now).
Do you know what I read from your post? This. "OR" "OR" "OR" "OR" "OR" "OR". There is no "OR". There is prime example how it looks like in high mmr. By logic of certain complainers there is not a single chance to escape killer and especially Knight. These people, in the video, have 6000+ hours most of the time. They know EXACTLY how to loop killer for eternity. Thats what my teammates looks like and its pretty common to see them at high MMR. That "OR" is excuse and not argument at all. Give me EVIDENCE that he did it wrong. I can make these excuses as well. For example...
- Theese videos about nerfing Eruption are wrong. The killer mayb had luck. OR the survivors were just bad. OR if survivors played better than it would be absolutely different match. OR htey were just filled to hig MMR because of soft gap. OR they had bad luck. OR killer was absolutely unbeatable which wasn´t survivor´s fault.
Thats not how its working. You can see how it looks like in HIGH MMR. Your "OR" is just hope that would with big maybe work. Yet its ONLY THEORY AT BEST. Theory about what "IF" isn´t something what can be considered as something provable.
-
@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3339560#Comment_3339560
That knight was absolutely bad. He lost every single time on even LT. That video proofs just one thing. MMR can be VERY broken sometimes.
It show AVERAGE HIGH MMR level of gameplay. These teammates are very average (in terms of frequency of having teammates like this in your team) at this level. And as I adressed. Knight has so many counters. Free escapes from his grasps by him and his summon and more. I lost against knight only few times. Its very dissapointing to see that people are still consider him as something uncounterable. DH counter his chases completely. One perk on survivor side completly delete Knight´s special power while chasing. Only Nurse, Blight or maybe Oni can compete with good survivors. And even then. Only survivor´s skill decide about if killer gets something or not. Killer can help it by mind games, but if survivor know what he is doing and can constantly loop killers then killer is in position of deciding about if leave it adn hope that another survivor will be worse at looping or take a risk and tunnel survivor out. This video was an example like it looks like when you know what you´re doing. Killer is not power role here. Its survivor what do mistakes big enough to give killer option to control match a little bit.
-
I really amaze me how people want to nerf that or that but how about adressing more important things what are even wrose problem than OP perks? But for not being that "guy" who derailed thread than I agree. Mostly. But if you´re not good at looping Windows of Oportunity. For me its ok from both points of view. Its still nothing so gamebreaking to be considered as something OP. If you can use it´s max potential it made you really really good and annoying, but even then its nor 100% escape from any chase. When I started to play with Windows of Oportunity I had to used to it. From all perks it seems like the best ballance between amount of info and handhalding.
-
@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3339537#Comment_3339537
It's a strict enough rule that I'd rather not risk it
Really? Or its because you have no argument against what happened in the video? My facts are that video. 4 minutes and 5 gens. And if you check Ace´s gen at the beggining what super fast progress it had, which was obvious BnP than thats ok I guess. Yes. Definitely killers does not need slowdowns. :D
-
@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3339546#Comment_3339546
Yes. Sadako is D-tier and worse then sadako. At least according to certain killer main playing all the killers:
https://www.youtube.com/watch?v=whmrILaplk8
"soloQ-only buff is such a huge problem?" I said that? Where?
I will admit, that I don't know if you personally said so. But the influx of all the threads saying how killers need help happened just after 6.5 patch. I was more referring to that. If that's not your case, then I apologize to you in this thing
"Yes. Sadako is D-tier and worse then sadako."
- Thank you. By this I got explanation why you wrote what you already wrote and ignored most of the things. "Sadako is worse than Sadako". Yes. It definitely makes sense.
-
@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3339540#Comment_3339540
"There's no 500 winstreak as far as I know"
- Exactly. And never be.
555 winstreak on nurse. Meet supaalf. I thought I already quoted it in this thread. For other killers when you get past 200. It's just a matter of time before you get to 500 - but not everybody will be so time invested. And in a game so dependent on RNG like DBD - if someone is able to win 200 games in a row, it means he can win virtually every game (but those few games where he meets someone like Hens's group or on the other side someone like supaalf). Overall - it's direct proof even sadako can win virtually all the games if you are good. On the other hand. There's no 50 games winstreak for soloQ. That should speak of itself.
And do you realize that it was sarcasm, right?
No it wasn't sarcasm. I said show me this, it's not possible. I show you this and suddenly it was sarcasm.
if you consider facts
what facts? That there are even D-tier killers being able to do 200 winstreak, but there is none for soloQ survivors (even tho best players tried it)? That is an actual fact. How would you explain this if soloQ-only buff is such a huge problem?
"For other killers when you get past 200 all of them"
- So for Freddy? Can I see it? Sadako is D-Tier? :D Sure. And your Nurse. Ofc. She is D-Tier as well?
"soloQ-only buff is such a huge problem?" I said that? Where?
-
@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338891#Comment_3338891
- Can you show me, where I wrote that? I´m really wondering.
how is it possible to not get 4k every single game?
See? You did write that. You did hint that 4K every game should be a thing. Which is very different to what I said earlier:
Just 1 clarification. I never said 4K every game. I said won. That's 3K or more
And still you SOMEHOW never saw that and still had to hint that I said 4K every game. And then you make a post like this...
Also - about other killers. There's no 500 winstreak as far as I know - 500 wins takes too long so there will be very few streaks as long as that. But there are long win streaks already. An example is 200 winstreak on Onryo. Check out One pump willie. Meaning even killers from your list can win almost all games if playing sweaty with best things. So I wonder - what kind of excuse you will have now?
I love how you ignored most fo the things I wrote because you have no arguments against it. But ok. You want that type of conversation so be it. I will cherrypick just like you to fit my narrative.
"See? You did write that. You did hint that 4K every game should be a thing. Which is very different to what I said earlier"
- And do you realize that it was sarcasm, right? It was reaction about how is not possible to get 4K every single game when killer si super OP and totally unbeatable and has no ocunters at all. It was pure sarcasm. I don´t know how it was not obvious.
"There's no 500 winstreak as far as I know"
- Exactly. And never be.
"So I wonder - what kind of excuse you will have now?"
- Well... if you consider facts as an excuses which is obvious because you never made valid points against my arguments then yes. I guess you will consider anything as excuses. I made arguments about what you wrote. You ignored 90% of the things and cherrypicked just what fit your narrative. I understand why you did that. Because you have nothing to say against. You have no arguments. I wrote a lot of arguments yet you ignored them on purpose. If you think its civil discussion than its a really shame.
-
@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3339066#Comment_3339066
I hate when people link videos and I'm not allowed to criticize the person playing in it.
If you do it in civil manners why not? Or there is a rule where you can´t say absolutely nothing about gameplay you saw in video?
-
https://www.youtube.com/watch?v=lONHBIhvn9o
There you can se how much is regression perk needed in tha games. This is how average high level game play looks like. And I experienced this mtaches many times. If I´m not meeting sandbaggers what are lowering their MMR on purpose.
-
@Laurie268 said:
Looks like someone hasn’t played SoloQ much where it is normal to lose 10 games in a row. There was even a time where I didn’t escape once in 3 hours but that is apparently balanced. It’s only unbalanced when killers go on a loss streak
I´m playing ONLY SoloQ. SWF is for people what don´t want challange. And that even soloQ is not capable to fullfilled. People are still talking about how survivors had it rough and how is impossible to win against killer, but try to play killer at high level. You will see how it looks like when good player get buffs meant for bad survivors. You will see that difference. Thats why I don´t like these changes. They removed challange from this game on survivor side.
At high level people will realize what state of this game actually is. There is a game in nutshell. They are still talking about 60% killrate. Yet they don´t consider it like killrate for begginers and TOP levels. Because at lower levels you can have 4kills every single time, because there are not that experienced players. There its working even if you don´t want. And its point of view from both sides. I was almost sleeping while climbing up with both sides. Till I reached Iri ranks as survivor. Then I had to open eyes. That was were game started to show step by step that I´m close to a big boy league. But killer start to be rough at Iri almost immidietly. Because there are experienced players. Thats why I know that people what are claiming, that killer is easy and its impossible to escape him. Thats where you can easilly know that he never played killer at high level. That they never played survivors at high level.
At high level you can see how powerfull are these changes. Because if bad survivor can be really good and organized with new hud and upcomming changes. Can you imagine what good player will do with it? If you are good you can unlock true potential of that changes easily.
-
@KingFieldShipper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338977#Comment_3338977
you never lost a single match and for sure you have 4k every single time, right?
This one right here - I have a hard time understanding why that is relevant to the person you replied to. I just wanted to clarify that is what you were referring to.
Survivors lose for multiple reasons, and so do killers. Looping is only one aspect, and it heavily depends on your teammates too. If a killer is being led on a 2-5 gen chase, that tells me immediately that either their mmr is really boosted, they are bad at chase or they massively lack game sense. Knowing when to drop a chase as a killer is so important when playing and I feel like a lot of people feel like they have to commit to it when in reality they are just throwing. That being said, if I'm being chased and no one is touching gens, this chase meant nothing.
Again, you literally can't know if you are high mmr or not on survivor OR killer - I get bad teammates at night but during the day I get good ones. The only time it's easy to tell is if you have legitimately brand new players on the team, because they play.. a certain way.
Let me be blunt, myself, and many other billy mains play for curves because that's what's fun and we don't care if we win or lose. This really isn't the argument you think it is. I still win most of my matches - to be honest people who know how to counter a double engravings billy are so far apart it's almost not even fun to play him anymore. But do you not think he could have gotten that 4k if he tried harder? He was probably just focused on chilling and landing curves and not caring about kills.
I love when people say the music thing too, because I barely focus on game audio when I play as killer, I listen to music for the most part - I track with my eyes 95% of the time barring looking for hatch. I still win the majority of my games.
This one right here - I have a hard time understanding why that is relevant to the person you replied to. I just wanted to clarify that is what you were referring to. It was reffering to, that people what are playing that most of the time are very low MMR. Which is most of the time displayed by their knowladges about the game. Like there was one guy who was stillargumenting that Eruption is strong, but when he described that perk you could see that he was describing Scourge Pain Resonance. And on top of that they claim about them selfs that they are highest MMR they never lost as killer and killer is easy etc etc. They have 4k every time they play killers and they never escaped as a survivor. Yet most of the time its not true at all.
And YES. You can easily guess if your MMR is low or mid or high. Watch top streamers and their top level gameplay and compare it what you see in your games. What Tru3 has in his games as Survivors I have in my Survivor games as teammates. Did you watched that video? You totally ignored that video, am I right? Thats how average high level survivor gameplay looks like when you get there. And there is killer almost desperate and try to tunnel, but at this levels are loopers you can´t imagine. Sometimes I´m just standing and watching chase from my perspective. How he is able to lead killer to jungle gyms and more. Killers are leaving chases a lot. They are multitasking many things at once, but when you leave one good looper you have to hope that another one will not be the same or bigger level. And since then they can easily lead you its easy to the others to do their objectives. 2 people are more than enough to do gens quickly as hell with Prove Thyself.
I really would like to know what you think about video I presented at my post. Because you completely avoided to talk about it. Why is that? In that video you can see level of gameplay what is average for many high skilled survivors.
-
I miss these days where I have to think while playing. Not being handholded all the time. Where memory and knowladge were the power of survivor. I miss that amazing feeling this game had. That you didn´t know where killer is. You had to use your senses to defeat killer which is powered by Entity against survivors placed at the Entity´s playground. Tha mesterious atmosphere in this game went gone long time ago. Since its no challange to play survivor. There is no fear from being spotted. There is no fear of survivors to look around and made decisions based on knowladge and more. I miss these days. Now I´m looking for challange on survivor side, yet nothing is comming in the future. It will be even more boring game than ever on survivor side. I´m even using meme builds very often. Or playing with different survivors just with their personal perks. And nothing changed. That horor esence is missing so much. Now I can laugh when I meet Freddy in that super rare case. Its free win. Its amazing how he is lost at every map.
-
@not_requested49 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338951#Comment_3338951
His mori is supposed to be like how he killed Jesse in the remake
:D :D :D So from all kills Freddy did in his movies they choosed that most boring one? Such a inventive solution. From this morei you see that creativity of Freddy Kurger. Its so obvious that BHVR gave Freddy to the DbD just to have him in the game.
-
@KingFieldShipper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338910#Comment_3338910
I'm not who you replied to, but I have a similar experience to who you are replying to. But I'm not really sure what you are trying to say here. Are you implying killers should 4k every match? You can win the majority of your matches and lose some, and it doesn't really change what they said.
It also doesn't "display your mmr", because mmr is completely hidden in the first place. You might be at the cap, you might be high mmr (but improbable), or the system just expanded to high mmr survivors..
"Are you implying killers should 4k every match?"
- Can you tell me, please, what sentence in my post made you think that I´m implying that?
"You can win the majority of your matches and lose some, and it doesn't really change what they said."
- Because most of the time its people who are at low MMR. Me as a survivor I have escape ratio much higher than before in SoloQ and even before HUD changes it was easy. Survivors will lose only if they are bad at looping so they can be tunneled out of the game early and even then its start to be challange. Not impossible. Challange. In 3 people. At this video you can see how it looks like when survivors know what they´re doing. https://www.youtube.com/watch?v=lONHBIhvn9o This is my experience with Survivor plays most of the time. We lose if we are ineffective on gens. And on my level its rare to see players messing around and not doing gens while one of us is being chased. We played against 4000 hours Legacy Billy. He was probably best Billy I´ve ever seen. Even I cannot do that consistent curves like him. He probably never did single curve wrong. He was amazing. Yet he was able to get only ONE kill. And he was playing very good. TOP Billy full Legacy skinn and his skill was tremendous. Yet still not enough against us. With all info we had we could win easily. And his pressuring and gen patrolling was really really good. Still not enough. All I needed is Prove Thyself, Bond, Windows of Oportunity and Kindred. For SoloQ its almost like cheating. :D Auras of killers, other´s survivors and more. With new HUD? Its really chill to play survivor. I can ven play music while playing Survivor.
-
Sorry, but thats not going to happen. Never. Freddy was murdered twice. In his movie series and in DbD. He was unique like MYers yet they decided to rework him after WEEK after release, because people refused to learn counters against him. Like one week is enough to even for pros to fin proper counters. Freddy will be the most murdered killer. He is a tombstone of BHVR´s rushed acting. They never adressed that it was even too much or not. They made a choice no matter if it was necessary or not. And they didn´t even wanted Freddy in this game. Look at his Memento Mori. How boring his Memento Mori is when he is one of the most creative killers of all slasher movies. His creativity in dreamworld had no match. Yet BHVR gave him uninventive Mori like stabing from behind. I don´t know why BHVR added him to the DbD when they reworked him into the most useless killer in the game after Hag.
-
@CoolerBleend said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338753#Comment_3338753
Eruption is not a requirement to win at all. I have 5.5K hours and play both sides and have never used it on killer after seeing it was bullshit after using it once then getting hit by it when I played survivor. I have gotten 4Ks with Jolt and Pain Res alone. I have gotten 4Ks with totem Plague. You do not need an overtuned perk to win
And for sure,as always when I see that kind of post, you never lost a single match and for sure you have 4k every single time, right? That displays what your MMR is. I can have 50 killstreak even with Hag after I low my MMR enough. Does it mean that Hag is overpowered and need nerf? No.
-
@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338494#Comment_3338494
You really think it's fair for ANY side to win 100% of games 100% of times? Tell me which multiplayer game is like this? Is it possible to win 100% of games in league of legends (a game that has less RNG aspect then DBD)? Is it possible to win 100% of games in valorant (a symmetrical game instead of assymetrical)? Why do you consider it fair for one side to be so buffed, that there would be regular occurrence of 100% win rate?
Also I have no idea where you get your arguments. When I say one side is OP (or "overbuffed" as you said) - that means that side has it ON AVERAGE better then they should be. It does not mean that the side will ALWAYS UNANIMOUSLY win even if they play bad - this is the same thing as calling police for a dead body when someone said "I am hungry" to report someone starved to death instead.
But sure - highlight me a sentence where I said it's easy to 4K every single game as killer (or escape as 4out every single game for that matter). But I am 100% sure you will not be able to find it. You just create discussion fallacy and insert into my mouth things I never said. That makes it problematic to discuss with you. Like the same kind of reaction would be to say you are lying, but that would just turn the discussion to ad hominem which will also make the discussion just worse. So instead - try to point to specific things that were said and make point with specific things. Because all I can say right now is, that you are saying I said things that I never said and don't believe they are true.
And you did the same thing with Scott. He said you can win even without perks - because he does that too. But show me one sentence where he say you can literally do that 100% of your games? I remember him always using words like "most of the time", "almost always", etc.
But ok let's go down the rabbit hole. If you say killer is weak because "nobody" can win 100% of games (but that one guy I gave you example of) - then show me how easy it is for survivors instead. If killer is hard because only 1 guy can win 100% of times, then that means it should be super easy to show me group of survivors that consistently 4-man escape every game every time for 500+ games. Show me just 1 group like it - I don't even ask for multiple groups (like you did disregarding supaalf). So I am waiting now for your response
"You really think it's fair for ANY side to win 100% of games 100% of times?"
- Can you show me, where I wrote that? I´m really wondering.
"Tell me which multiplayer game is like this?"
- Someone is able to make it?
"Is it possible to win 100% of games in league of legends"
- Someone is claiming such a things? Can you show me where?
"Why do you consider it fair for one side to be so buffed, that there would be regular occurrence of 100% win rate?"
- Still same question. can you show me where I made that claim?
"It does not mean that the side will ALWAYS UNANIMOUSLY win even if they play bad"
- By your logic its exactly what you´re saying. You said that SoloQ is hell and you can´t beat killer no matter waht if he want to win. Thats impossible to win.
"But I am 100% sure you will not be able to find it."
- Just like you. Or you can find it quotes where I claim that it should be 100% winrate for anyone? Or its possible?
"And you did the same thing with Scott. He said you can win even without perks - because he does that too. But show me one sentence where he say you can literally do that 100% of your games? I remember him always using words like "most of the time", "almost always", etc."
- Then how is that possible when SoloQ and survivors after all, are unplayable? How is it possible to escape, when killer is unbeatable?
There you can see how average high level survivor match looks like. Can you tell me how is possible to escape like that when killer is unbeatable?
https://www.youtube.com/watch?v=lONHBIhvn9o"If killer is hard because only 1 guy can win 100% of times"
- Again. Can you show me where I made such a claims?
"then that means it should be super easy to show me group of survivors that consistently 4-man escape every game every time for 500+ games."
- Can I see your matches? Because from what you´re talking about it is really obvious that you are middle MMR. Look at TrU3a1ent´s survivor matches and see how it really looks like in high MMR. Watch his streams where he can escape quite easily most of the time. And he is SoloQ. Then there isn´t ceralation between your claims about impossible SoloQ and his secapes. When he lose you can see that survivor´s were unefficient at gens and it was their problem. But most of the time you can see huge effectivity on survivor side. And if you want then you can watch Angry Pug. He has even bigger escape rate at top MMR. And lot of others.
It looks like you´re still twisting around one thing about 500+ wins with Nurse.
- Can someone do it with PIG?
- Can someone do it with Freddy?
- Can someone do it with Michael Myers?
- Can someone do it with Pinhead?
- Can someone do it with Hag?
- Can someone do it with Oni?
- Can someone do it with Pyramidhead?
- Can someone do it with Sadako?
- Can someone do it with Knight?
Can someone do it with Ghost face? An so on and so on. You have still one argument with Nurse which is debunked even because it was pre-nerf at all. And even before there was no single video with her about having unbeatable killstreak except ONE guy what has it as his living. Which means that NO ONE can do it like him, because people have even other killers to play.
- You really should show us your gameplays if you want to be taken seriously. Because from what I saw that you´re not that good. Its not meant to be personal, but you are talking like average survivor. Not top level at all. And I really would like to see some videos, where TOP MMR survivor is unable to escape because SoloQ is hell. At my level of gameplay I have teammates what are mopping floor with killers. I´m not even using Dead Hard 90% of the time. Because I can rely on my teammates (You can have argument about being bossted, but even if that would be a case. Do you think that 3 survivors beating killer and escape is healthy state of the game?) and when they are doing bad job, there is still one survivor what is capable of doing objectives with me. While they are on hooks. For that I have my We´ll make it and Botany Knowledge combo. Few seconds and objectives can continue, because he is healed ridiculously fast.
- Do you know why I have problem to trust you? Because anytime when I see killer is easy and survivor is hell and impossible to play, then I start to play survivor and still can´t find a real challange in terms of killer what is really deadly. I´m even glad when its Nurse or Blight because those are the only ones who are fearsome if they are good. But again. Still not unbeatable at all. With Bond or empathy I can say exact placement of generator what is almost done when survivor what was working on it is chased and finish it. With Prove Thyself you can easily finish gens while 2 people are chased by killer.
- I´ve met a lot of killers what left the game, because they were chased for eternity. Because hit boxes for survivors are so different. For example survivor´s hit box while he is hooked and unhooked. Or when Nemesis Can´t hit you at all when you drop pallet and hide in the highest peak of the pallet. Knowledge is something what allow me to counter many and many killers. While with killers most of the things I´m not even doing, because I perfectly know that they are not working at all. Just like that tentactle strike with Nemesis. Or with Blight. I have big succes with running him front of him and provoke him to do an attack or press DH. Working most of the time. Its battle of patience on both sides. So its not guaranteed, but its very strong against him.
- Another thing is Knight. Someone is talking about him as about uncounterable killer. These players are most of the time new to the game. Because for example when I´m cornered by Knight... its because I let him to do it. It was MY mistake. Not his. And even than. Do you know that with DH he is giving you free escapes from many situations, because you can DH his guards and get yourself another sprintboost which can give you another extended time to be chased. There is tons of easy counters against killers. Yet people refuse to learn it. They want nerfed it instead of improving themselfs. You can see it most of the time. At steamforum when someone is complaining and you see someone complaining about killers its most of the time player with less than 100 hours in game. Which is nothing.
-
https://www.youtube.com/watch?v=lONHBIhvn9o
Look at this video and tell me one reason why I should not be able to tunnel you? :D This is average high MMR match I´ve experienced in game most of the time. Fast and pretty clear matches. I tried to get that with another account and man it was such a disaster for killers. Climbing as a survivor was never easier. After week I´m from ASH IV in GOLD 1 and I´m still climbing with 80% escape rate. 5 gens at 4 minutes? Yes. Definitely killer is the one who has to be punished, right? :D :D :D
-
I would gladly pay for new Mori animations. For example did you see how super boring is Fredyy´s Mori? One of the most creative killers in his movie series and he get just stab from behind? Like what hell is this? He is supposed to the brlliant and extremly brutal killer. Yet he is boring as his reworked gameplay. I expected that I gave them mori like from his first movie. Where he killed Johnny Depp at that bed. S omany options and they used the most boring Mori ever.
-
@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338113#Comment_3338113
here you go: https://www.twitch.tv/supaalf
Watch all of his replays how he got to that number. He's been playing for years so you will see some games from probably every patch (I don't know about current 6.5 - I think he lost interest in nurse now).
Just 1 clarification. I never said 4K every game. I said won. That's 3K or more
Hmmm... how is it possible to not get 4k every single game? By your logic its utter nonsense. Killer is overbuffed by your words and there isn´t single way to not get 4k every single time. Or am I wrong? Or its skill issue? supaalf is one guy who has succes. Ok. Thats one. And the others? One guy doesn´t prove your claims. And as you mentioned before when you were doing excuses about certain things, you FEEL thats not true. And thats main problem with your posts. You´re not making claims based on experience but based on your feels and based on people what are most of the time lowering their MMR. Best example is Otz´s killstreak videos and TrU3Ta1ent´s killstreaks. Otz´s survivors? Damn any even average killer would mob the floor with them. Amount of horrible mistakes in his videos was tremendous. While TrU3Ta1ent´s killstreak videos were sweatfest where wasn´t MMR lowered. And he played that at times when most of the people is playing. If you don´t want to believe you don´t have to, but that clearly obvious difference between Otz´s killstreak and TrU3Ta1ent´s killstreak is totally busted.
You named Scott like an answer to our questions? Well... Scott what thinks that you cannot loose anytime even without perks and addons? Yes. Sure. And his video is also another example that he is lowering his MMR as well. Because I saw many videos where Ochido or Scott were brutally demolished by survivors. Or do you want to example of another impressive survivor? AngryPug. Do you know how many percentage of wins he has? Because he is at actual TOP MMR. Thats why you can see how it looks like if SoloQ has buffs like last Hud changes how easy it is. I have for example my efficiency buffed to another levels. I had 50% escapes and now I´m escaping most of the time. Because that high level players I´m playing with are well informed about that. Hell I´m not even using DH at all. :D Because its not needed. DH is used for extending chases, but when you have WoO than you´re fine. You see how many jungle gyms survivors have at maps. You can see how many god pallets is here. Bond will help you to localize Survivors and when you check Gen progress and if he is close to be done and survivor what was repairing him is being chased then you can perfectly know the way and finish it under the killer´s nose. And much more.
From I´ve read from you so far than I can tell you without any hesitation, that your experience with DbD is based on videos of others and at best medium MMR. I can elaborate almost everything you´re saying and tell you why you´re wrong.
-
@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338087#Comment_3338087
And he actually is right. He actually did that. And no he does not say he will win EVERY SINGLE GAME. People actually called him out on some of the things - so he made video about it. Like "Scott can't win anything without slowdowns" :
https://www.youtube.com/watch?v=DzIhkQ-lKWo&t=4272s
Well guess what. And if you think it's just a video - watch his stream. It's your time. You will still see that he actually speaks what he sees in his games.
And about "the killers". I said so already. Both sides apply. You can't be best survivor and bring autodidact against best killers you are facing - same way as killer can't take clown into such a match. You can compare strongest stuff to strongest stuff. If you compare weak stuff to strong stuff - then sure. You will get that one side is OP. But I can do EXACTLY THE SAME thing pointing out how the other side is weaker. Or if I am wrong - have you seen sabo build on ANY competitive team like ever? If so - I am sincerely interested as that would be fun to watch. But I doubt it would be some serious tournament with pro players (that are not just meme-ing around).
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338085#Comment_3338085
How many? Not many. There are a few here and there, but it's a rare sight. The same thing is true for you. And I don't care which side you play - this will still be fact. The MMR cap is quite liberal, because otherwise best players will not get any matches ever (again - I don't care which side you play). But considering we were talking about killer vs survivor strength potential - something that I didn't bring up as can be seen with very first answer in this thread - it's very relevant to the (flawed) argument (in a sense - that it's not SWF that always win, it's the side that takes strongest stuff that wins - and if both sides take strictly THE strongest stuff there is, right now it's killers that have the upper hand).
But should we talk about "high MMR" which I presume is somewhere around soft cap devs have introduced, then 61% kill rate - and I see 0 reasons why any killer should complain.
In other words we will not get that video with 550 4K killstreak with PRE-NERF Nurse? I´m still waiting. That guy in the video? His crap is tearing my ears. Why he is using perks at all? When its so easy... He don´t want a challange? And I was mentioned above... That people what I saw in the video. My god they are bad. This is definitely not TOP MMR at all. If you consider this as an evidence then its really wierd. What I saw in the video is very low skilled survivors. Loosing against wraith like this? Really? Especially with almost meme build? Sure. Such an evidence.

