Halloulle
Halloulle
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- Halloulle
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usually just can't be bothered; see very little point in it. sometimes, when I play with friends I'll drop the "bp for all players/survivors" ones - or if I bring a really good item with addons the protection on
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what are games about? - Enjoying playing them and enjoying looking at the screen while playing them. Hell yeah I gonna put something I like looking at on my mains. --- However, I would be a lot more reluctant if I had bought the game at full price or had to "get the most bang for the buck".
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Also emphasis on the "maybe" part. I'm a sucker for altruistic plays and going down for teamies if they did anything useful at all during a match.
---- seeing two people write they're throwing on purpose to be able to meme and chill makes me want to try to get to iri1 next month without escaping a single match 😂 should be possible. And should be a very strange kind of fun. ----
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@AlbinoViera said:
Well as a killer main I can give my opinion on what would mess me up the most in terms of survivor strategies.
As such, my opinion would be to cleanse some of the totems, but keep two or so that are in good spots for boons. Somewhere the killer has to go out of their way to snuff. Any others you should cleanse, so ones that are near a gen or near hooks. That will give what I believe to be the best mid-ground between, cleansing for noed, allowing for boons, and applying pressure to generators.
Agreed to that one.
I'm a survivor who hasn't quite recovered from a combined NOED/Ruin/Undying/Devour-trauma yet 😂
Started running detectives hunch - not just to find totems to cleanse but also to just generally get a feel for where totem spawns are (so eventually I can free up that perk slot).
Clean two along-the-road totems when you pass them - and you will pass them (and they're terrible for boons as well so no booner should be sad about them). That leaves three for possible boons and you have a good idea of where the remaining bones are so in case of NOED and someone being downed it's still quite manageable to check those totem locations and get rid of NOED in time for a rescue.
Actually, if everyone's on the same page in that regard getting rid of bones has essentially no impact on the "normal progression" of the game and NOED is gone within twenty seconds of being activated.
That being said. More often than not it's not really a foolproof strategy cause usually there's quite a bit going on during a match and more often than not you don't get around to the totems between hooks, heals, chases and gens. It's about as viable a strategy as "bruh, just snuff coh". But like i said; I'm mildly traumatised, so I do it anyway.
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In a way yes - but that is you spending a whole lot of time fixing problems that shouldn't be problems to begin with. not to this extent anyhow.
It's a bit like parents who pay big bucks for private tutoring cause they can see what their kids learn in school won't cut it.
As for how I deal with it: As survivor in solo q I try to genrush and hope the others do too. totems included. Maybe, just maybe, it's possible to get the poor dude off without noed just in time. As swf: usually the hooked goes "aight see you in a few mins" and just chills on hook and again: gens and totems, though with coordination the two man rescue while one finishes the gen and opens gate is more often than not v possible.
As killer I just refuse to play along and hope they get so bored of wasting their time trying to annoy me that they have no choice but to just finish the gens. That time I spent doing whatever gives a handful of bp (breaking doors and leftover pallets that have been dropped. look for that boon) and try to stay far enough away to not have the chase music happen.
General goal: make it be over as quickly and constructively as possible.
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there's some differentiation to be made.
Random facecamping that I don't even see the point of: very rarely. ---Had a nurse yesterday (who wasn't even bad at blinking and that actually downed me kinda quickly cause the blink kinda jump scared me way more than it should have and she got a free first hit) just stare at me until I reached 2nd hook state, then she moved on to proxy. I mean, why? But, uh, okay - I guess?
Facing a Bubba: easily way over 50% of Bubbas I encounter wish to be basement facecamping Bubbas -- though sometimes they have to settle for a regular hook.
If one gen or less is left: About half the time.
During egc: almost always.
Those latter two situations happen pretty often for me. I refuse to take the game so seriously that escaping comes before anything else. Escaping isn't so much the whole point of the game, it's rather the last thing you do. So I will take my chances to unhook others late game. Usually resulting in them escaping and me being facecamped on the hook - cause, well, that's the dbd way, I guess. (Which probs also means my MMR is at submarine levels at this point 😂 so it might also have sth to do with that. especially the whole bubba situation.)
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2834246#Comment_2834246
I mean, you have to choose your MMR or fun, at least in this game.
I don't see anything strange there... people who avoid tunneling/camping all the time is surely less "skilled" than people who do.
"choose MMR or fun" tends to work just fine for killer (I can tell that for the "meme killers" where I usually only kill by accident I get at least 50% newbs / meme-survs - and the other half matchmaking is drunk or sth, I don't know. Either way; in 19/20 matches I can choose the fun option just fine).
But as a not-top-rank-survivor? No. - I managed to navigate myself into "MMR hell" over the past couple days solo q-ing and just trying to have some fun. I got gradually surrounded more and more by DC-people, as-good-as-afk people (crouch-walking across the map doing almost nothing), trolls (no matter how new or bad you are, it's not possible to miss every skillcheck) and every other first hook resulted in death because teamies were too afraid to get close to the hook if the killer wasn't literally on the other side of the map, I don't hold it against anyone to not be able to loop more than five seconds until a hit (10 secs total) it takes time and practice - but if everyone is on that level matches tend to be rather short (even if everyone goes stealth-mode. A killer will find a survivor eventually and just kill them one by one - at the exit gate the latest). ---- All the while I didn't notice much of a skill-difference on the killer's side.
I guess for the forseeable future it'll be swf exclusively cause there it's true: I can say f* MMR, I'll just have fun with my friends. ¯\_(ツ)_/¯
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I used to hate RPD because of the size, the complicated layout, the stuff that you get stuck on in literally every corner, never being able to find gens, never being able to find totems - never being able to find survivors (or my way to them when I got a notification/aura)...or a hook.
Since then I did play RE2... and the whole layout thing isn't an issue anymore. You really need to know the map by heart to successfully navigate it, both as survivor and as killer. Most (all?) the hooks have a fixed location. Eventually you know as a killer and know which hook you can get to. There are also many fixed locations for gens, so once you know where those are that's good. Same goes for totems. Personally, I don't mind memorizing the map - but I see how other people find it annoying to the point where they rather not have the map at all.
As for the getting stuck on nothing all the time; de-cluttering the map a little and scaling it up a little so that it isn't that cramped might be enough on that front. (I do feel sorry for any Billy or Blight that attempt to not m1 - and I have the greatest respect if they smh succeed)
So ye, I personally enjoy it by now - but I can see why it gets all the hate.
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Generally, I find both enjoyable - but as a killer i always feel like its more up to me who i get matched with. I go for chill and kill, just wanna have a good time, do some chasing and hooking. nothing sweaty - and idgaf about MMR. That happens to put me exactly where I want to be: playing whatever killer with whatever perks; just do what I feel like and out of 10 matches there is one super boring one with super baby survivors and one gen-rushed or otherwise out-of-my-league match. The others are a chill kind of balanced resulting on average in 2k.
With survivor on the other hand.... if you do the same thing (not go meta and/or swf) it will not land you in some kind of sweet spot. If you don't have some kind of lucky streak with matchmaking you end up in a lobby you dont belong in more often than not. Be that because the team-killer balance is way off or because you are way above/below the teams average resulting in you being screwed one way or the other and having little to no fun in many matches in a row.
gotta add tho that I'm far from high rank and all that "sweaty" play idea. Not what i enjoy, not what I play. I play to have fun and I generally enjoy the surv gameplay more - but as killer its easier for me to actually have fun. So...tie, I guess?
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sadly, insomnia and morbid curiosity are no options
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depends.
I take dropped items at exit gate as an early "ggwp".
If a clicky-clicky person drops their flashlight I take it as some kind of apology or 'aight. enough with the trolling'.
If someone drops whatever they have randomly and it's been a chill game so far I take it as an invitation to meme and maybe get some challenges/rituals done. I'm usually down for that. (Then again, I only do chill and kill anyway) - If they pick up the item I take that as going back to business, count to three and chase them. If they just never pick it up again we just vibe til end of match. (which at that point usually just turned into bp farm)
If the last (or soon to be last) survivor just walks up to me / waits in an obvious location and drops whatever - or crouches or nods or any other indication of 'I give up' - I usually nod back and look for hatch with them (exception being clicky-clicky and no-reason-tb-people and the likes if they haven't come to their senses in the meantime. But then again. they usually dont last that long anyways).
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try writing something in a language other than English and perfectly normal words get censored and it just doesnt make any sense.
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I'd say in 80+% of the matches over the past couple weeks the killer had NOED and it did make a difference. And in about 70% of those cases it bothered me.
All those cases that bothered me had in common that the match could be summed up as follows: Killer ran into a surv early on, downed, hooked, basement camped - waited around for NOED. Sometimes they only got the basement face-camp kill, sometimes they managed to get 4k. Sometimes perk-synergy did its thing and all totems were cleansed before last gen popped - very occasionally there was even a 4e when some kind of rescue attempt was made and it somehow worked / the hook to be face-camped on was passed to another surv, buying another two minutes to cleanse and then unhook w/o NOED. But either way, all those matches were not enjoyable, regardless of the outcome. Cause it's just a walking-and-waiting-simulator at that point - safe for the minute a rescue mission lasts and the minute it takes to do gates and get out.
Personally, I wouldn't even say NOED itself bothers me - but rather the kind of gameplay it is very commonly used in. ¯\_(ツ)_/¯
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I'm not exactly an experienced player - but, as a survivor: when I had a day full of tunneling I take DS cause I'm sick and tired of it. I'm also glad when I don't actually have to use it cause it means the player is actually a decent person.
DH is because of navigation; I can't run across the map pretty much blind because I don't know the layouts by heart and the whole looking-back-and-not-running-into-things is also still a WIP.
And from a killers perspective? (and tbh, I think I play killer more than survivor - though it might be a somewhat equal split.) - I had plenty people who had both DH and DS equipped (also plenty teams with BT) --- but DH aside I don't really get to see the perks, I presume since I don't tend to tunnel.
Granted, that's "novice" experience, no idea about a "vets" pov.