Grimmy_Bluues
Grimmy_Bluues
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- Username
- Grimmy_Bluues
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Comments
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I agree fully with the Adrenaline one, currently it is used so often with zero downside despite the huge effect.
Insidious is good, but the aura range could be lowered to like 24m or lower as it would make Nurses obsolete with that big of a range.
DS is also good, but you should still be able to jump in lockers.
I honestly just want changes to Monstrous Shrine, I love the idea of making the basement a true death trap.
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I do think that given how frequently some perks are used, they should be adjusted.
Changing Ruin was a good call on BHVR's part as it was mainly punishing to new players, but it made the problem of gen speeds more obvious. If you don't have slowdown perks on, you put yourself at a severe disadvantage which isn't healthy for the game. There is little to no variety on either side.
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I can see them nerfing the m2 cancel into m1, but that's about it. Cages will likely stay as is, they were designed to be unique not just an easier unhook.
If he gets nerfed, he needs compensation for it.
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It has too many downsides to be a hex.
Honestly, I wish it was like this:
When a survivor is hit, after 5 seconds pallets within 16 meters of the survivor are held in place by The Entity for 15 seconds.
As a hex, it doesn't deserve a cooldown and making the perk activate a bit after getting a hit would make just holding W not as effective.
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Saying NOED is just a crutch for bad players is dumb. So what if a killer doesn't down you all game then gets you with NOED. They may be bad, but so are you and the other survivors for not preparing for it. In the end, it's the survivors fault for not spending any time getting rid of totems.
The perk gets no value at all til endgame and can literally just be a wasted perk if survivors account for it. Literally high risk, high reward.
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Just reduce the range to 12m, make the aura last for 4s and swap rarities with the Soul Chemical.
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I know it's been suggested a ton, but Springtrap is someone i'd like.
But even more than that, the creature from the game Carrion would be dope.
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I have been getting either rank 15+ noobs, or sweaty red ranks with no in between. Honestly it feels worse than it was before.
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Lmao, seeing people get called children for discussing something they want in game just shows how terrible the community is.
Let people want what they want. If you don't think it fits, nice, you are entitled to an opinion. I don't think Candyman or Pennywise would fit, but I won't whine about it if they get added.
Most people who say it's for kids tend to act like children themselves. It's likely going to happen in the future whether people like it or not.
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As soon as I saw the reveal of the Silent Hill chapter, I found my main. Pyramid Head is my absolute favorite horror icon.
Unless they add a very VERY cool original character, I don't see myself changing my main.
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Franklin's + Ivory Mori.
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Hope in the future they take time to slow down the overall pace of games while balancing killers to that accordingly. I shall only dream.
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I can't say much about DS and Spirit, but for PH there are little things you gotta pay attention too. He is hard to play properly against good survivors, he requires skill with his power.
When charging his power, he is slower than you, giving minor distance. Make sure to pay attention to him, if he charges his power fully and lets it go to catch up to you, there is a small window where he cannot perform any action. If he is right behind you and cancels the power, try to get in his face to confuse him.
The whole thing for facing PH is being unpredictable. If you are easily predicted, a good PH will easily get hits through walls and be able to down you quick. When trying to loop around a pallet or window, try not to look behind you too much and only pay attention to the audio. If you just run straight to windows/pallets without looking behind, he will likely fire his ranged attack because he thinks you're gonna get locked in animation. You only need to dodge left or right and you get 3 seconds to gain distance and run to a new loop.
Always take advantage of stuff like stairs, his power can only go down slopes, never up them. Another thing to note, is that distance is your best friend against him. Unlike DS, his power is much shorter range and he can't punish you too hard for just running straight.
With all this in mind, you'll likely go down eventually purely because his power is very good for ending chases. It's not a problem, as there are 4 survivors and one of him, so best thing you can do is just buy as much time as possible.
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I really don't think anyone should make any fnaf posts, as it just makes people annoyed and want to keep it out of the game.
I'm all for it, it would definitely work, but there have been truckloads of posts about it already. It's likely gonna happen in the future, but keep in mind that constant posts will only make people more apposed to the idea.