Avatar

Grimmy_Bluues

Grimmy_Bluues

About

Username
Grimmy_Bluues
Joined
Visits
693
Last Active

Discussions

  • Dredge's new "War is Hell" cosmetic has an issue with it's arm and weapon being barely visible at all times from the Dredge's perspective, which can make lunging difficult. Also skin is cool so would like to see the weapon. No video of it unfortunately, but loading in with the full skin equipped should show it easily.
    0 comments 12 views last activity
  • I'll admit, I am not massively knowledgeable on Carnage, but I think he's a cool character and imagined he could be an aggressive character that plays similar to a fighting game. Base stats-wise, he would be 4.4m/s (110%) with a 32m Terror Radius. He'd be average height, mainly to allow him to stick to more walls. I'll give a bit of info on how exactly
    0 comments 704 views last activity
  • Personally I hate SBMM, but if they really are gonna go through with it, the rewards seem incredibly lackluster compared to how sweaty and stressful games will become at higher levels. Receiving "up to 250,000 BP" is just not very substantial considering how much it costs to clear even one bloodweb, not to mention that players with higher MMR likely already have a ton of stuff, making the BP us
    15 comments 241 views last activity
  • Killer: The Ubermorph (v2) A commanding killer, able to alter the minds of it's victims and turn their corpses into allies using it's power, The Marker . It's personal perks, Hex: Hivemind , Confusing Signals , and Expanded Domain allow it to see any who act carelessly, disrupt survivor information, and increase it's control over the Trial Grounds. - Tall - 4.2m/s (105%) - 16m terror ra
    0 comments 53 views last activity
  • Currently in a match against a insta-healing Meg who hid behind a gate until EGC and is now glitched on a hook making the game unable to end. They messaged me and really want me to DC, so I dunno if I should just do it, or stay and waste their time since I ain't busy. Already created a support ticket and reported the account that msged me. Edit: I tabbed out and watched a friend stream, and
    5 comments 71 views last activity
  • He can't nod his head at survivors and has to do some janky spamming of RoJ. Solid F tier, not to mention the travesty that was his butt getting nerfed.
    6 comments 141 views last activity
  • Playing in a custom match with 3 people (me included) and running around the map without issue. Once I get to the East staircase next to Chief Iron's office, I get a pop-up telling me I am out of video memory. I was playing as Leon and the other survivor was Jill, while the killer was Nemesis.
    0 comments 1 views last activity
  • With what we've seen of him on the PTB, is he going to be your main?
    26 comments 171 views last activity
  • Killer: The Ubermorph (v2) A commanding killer, able to alter the minds of it's victims and turn their corpses into allies using it's power, The Marker . It's personal perks, Hex: Hivemind , Confusing Signals , and Expanded Domain allow it to see any who act carelessly, disrupt survivor information, and increase it's control over the Trial Grounds. - Tall - 4.2m/s - 16m terror radius
    9 comments 61 views last activity
  • Title says it all, what's everyone's opinions on if Nemesis' higher rarity addons turned your zombies into other infected, i.e, Licker Tongue turning them into Lickers that can be snuck past easier, but are much faster or Plant 43 Vines turning them into Ivy's that are harder to kill and more lethal, but slower. A lower rarity could turn them into zombie dogs that can only injure/deep wound but
    7 comments 101 views last activity
  • Xbox One Haven't tested without Enduring, but with the perk equipped, I no longer get stunned if I swing through pallets and am always put back on the side I swung from. It is very inconsistent, and so far it has only happened while playing Legion.
    0 comments 31 views last activity
  • To preface this, the concept is only a first draft and isn't as good as I would like it to be, but I decided to share here to see feedback first. Killer Concept: The Ubermorph A regenerative killer, able to recover from all wounds and alter the minds of it's victims with it's power, The Marker's Influence . Power: The Marker's Influence The great power of The Marker shines through even
    2 comments 82 views last activity
  • Title says it all, nearly every game I play has a Prove Thyself, which makes the awful gen speeds even worse. If you play on a larger map or are playing a low mobility killer, you're bound to lose more often than not. It is extremely frustrating to finally catch a survivor, hit them, and then have a gen pop by the time you finally down them after they ran forward to waste time. Gen regression p
    59 comments 3,902 views last activity
  • A group of killers, able to overwhelm survivors using their power, Feral Frenzy . Stats: - Average height - 100% movement (105/110/115/135) - 16m terror radius (24/32/40) FERAL FRENZY: If all members are grouped up and the power gauge is full, press the Power Button to enter Feral Frenzy , increasing movement speed by 20% and granting access to Feral Slash and Feral Tackle . Canc
    3 comments 51 views last activity
  • To preface this, yes I main PH but I typically play both sides equally. Back in late September, he received very questionable changes to power. These include: After cancelling Rites of Judgement: Movement speed is 3.68 m/s for 1 second Further attacks cannot be made for 1 second Cooldown before further attacks after Punishment of the Damned reduced from 2.75 seconds to 2.25 seconds This
    16 comments 282 views last activity
  • Killer concept: The Creature A grotesque killer, able to control it's biomass to gain new abilities and hunt prey with it's power, Advanced Evolution. Tall 18m/32m/40m Terror Radius 4.2m/s / 4.6m/s / 4.4m/s Hard Difficulty Power: Advanced Evolution The Creature utilizes it's superior genetics to alter biomass at will, having 3 levels of biomass with several abilities. ENERGY Th
    13 comments 522 views last activity
  • The way they handle breakable walls lately is awful. They put one in Groaning Storehouse, making it an infinite until the killer breaks it. Coal Tower got up to 3 I believe, 2 upstairs and one downstairs. The bottom floor one is good for survivors with no reason to keep it up, while the top floor ones are so beneficial for killers that they should never be broken. Ironworks got a super incon
    0 comments 61 views last activity
  • This is coming from Xbox One. When playing Executioner, the camera becomes buggy when cancelling Rites of Judgement before it is fully charged and looking left or right. It happens whenever you cancel your power early and turn any direction.
    0 comments 11 views last activity
  • Most of my effort went to the power itself, as I am not good with art and I didn't feel creative enough for lore. If I were to compare this to other killers, it would be a Pig/Oni hybrid of sorts that trades a bit of Oni's lethality for Pig's slowdown. As for finer details on the power, map, and appearance; here are my notes. Killer concept: The Crusa
    1 comments 271 views last activity
  • Blight's Purple add-on "Vigo's Journal" say that it applies the Undetectable status effect which in turn, should disable all terror radius perks so long as you are rushing. But it doesn't seem to work like that, as I have found that Borrowed Time will still activate if you are rushing during the unhook. TL;DR: Blight's Undetectable add-on does not disable terror radius perks like it should.
    2 comments 11 views last activity