Grimmreaperme
Grimmreaperme
About
- Username
- Grimmreaperme
- Joined
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Comments
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I am noticing on Plague that I think if you vomit on them to injure them, then it doesn't count as a hit and then the game thinks you spent too long in a chase so you get less points. This is a theory, but one I have come up with after playing Plague non stop since she came out.
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I main Plague right now and do not camp and I can say that the emblem for chaser on her is seriously bugged. I use my vomit to injur them, so is this maybe why? It isn't counting that as a hit and therefore we are in long chases?
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No Hag cosmetic, so 0/10 :P
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Any time a new DLC is released, then everyone wants to try the new killer. I have run into some lobbies however that appeared to be bugged and just never filled, but the increase in wait times is most likely due to a lot of people wanting to try the new killer. Give it a week and it should hopefully normalize at least a little bit again.
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Yeah, I don't feel like dealing with survivors being able to see the killer in order to equip the perfect tools to negate the killer's power. If they see a trapper, then they will equip sabo and toolboxes...if they see a Nurse, they dodge...so then you will get the killers doing last second switching, which will just make lobby times longer. I hate sitting there waiting for people to ready up enough already...if that happened then it would become every lobby. It was bad enough when a survivor could check out the killer's profile when in lobby to see achievements.
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@Beverly said:
I can't seem to get behind the whole "Just ignore it and it'll be fine" statement that I've been seeing a lot of. Exploits, no matter what they are, should never be excused when they're used as a tactical advantage. People are saying the same thing about the flashlight macro that causes everyone to disconnect, and I just don't get it. I'm sure eventually both will be fixed, but exploits that can be used to benefit someone tremendously really ruin the fun.I agree. They said way back when they would punish people for exploiting, so to do nothing would be stupid at this point.
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I want my sapling Hag, but I am not paying $10 for the skin when the Hag chapter was $7...like I wouldn't mind paying $5 for the whole thing...but not $10. I buy all chapters and will continue to do so, so I don't think it is unreasonable for the skins to be less then the cost of the DLC.
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Even in dollars it is too much. $10 for 1 skin is just disgusting.
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@GolgiNea said:
@dannyfrog87 said:
@GolgiNea said:
The killers ability to close the hatch is not ballanced at all. You're lucky to make it that far in a trial to begin with, let alone complete one more gen to re-open the hatch. It will be nearly impossible to get a hatch escape with the killer just patrolling the last remaining gens.Here are my suggestions on making it more ballanced:
Remove killers ability to see gen auras when one survivor remains in the trial.
Remove the ability for the killer to grab a survivor from the hatch if the survivor has found the hatch first or has re-opened the hatch.
Give the survivor a significant speed buff to completing the gen they need to re-open the hatch.
Hatch can only be closed by the killer once per trial.
Alternative switch for the hatch to be re-opened that the survivor & killer have to find somewhere in the level.A combination of these suggestions could make the hatch change more ballanced and more fun for everyone.

absolute rubbish. a guy in my game made it that far he did one and abit gens before i found him. its about time a change like this happened. so no these changes are not needed. if you cant even manage to do a gen. you dont always deserve a free win. more fun for everyone. how is it fun if the killer suddenly cant grab the survivor and just stand and look and be like oh yeah "il do nothing"
You're only touching on what you dont like. My suggestion to have an alternate switch or key for the hatch somewhere hidden from the survivor AND killer can be a more fun equalizer for both. That way if the killer wants to camp all the gens to make it impossible to do one, then the survivor can look for the key or alternative objective. And if the killer is looking for the key it gives time for a gen. It helps make it more fun for both sides.
I agree there needs to be some other way to open the hatch. I have been playing with it since the PTB released on both sides and I have yet to see the survivor win that fight. If the hatch gets closed, the survivor is dead. I even did manage to complete another gen that was near enough done in order to open the hatch once in a match, but the killer just ran straight back to the hatch and closed it before I could get there seeing as he was closer...and yes I gave them ample time to have moved away from the hatch before I popped that gen.