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GoodBoyKaru

GoodBoyKaru

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GoodBoyKaru
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  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/654738#Comment_654738

    This is correct. The premise is very solid..just needs some tuning to avoid exploiting and itd be a much nicer mettle of man to deal with..leather face players would hate you though lol

    What can I say, I’ve been basement-bubba-ed too many times :p

    Also apparently the existance of P3 Claudette and trying to stealth even though they complain about looping is enough to be camped, it’s quite funny.

    What do you think of the suggestion of the 30 second grace period for a killer to evacuate though? It leaves them enough time to do things around and leave before MoM triggers, and also prefents the hook bombing from adversely affecting the gameplay. If anyone stays near a hook for 30+ seconds they’re either dedicated to searching or a dedicated camper imo, so 30 seconds should be fair.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/654728#Comment_654728

    Well I certainly wouldnt be opposed to making mettle of man a perk to punish dedicated campers , but it must be done with care or it just becomes another f the killer perk

    Obviously, which is why I tried my hardest to make it so it only impacts dedicated campers. The whole token system and all, and the fact that not even insidious can prevent it gaining stakcs/procing, unlike bt which doesn’t work vs insidious campers.

  • @[Deleted User] said:

    Protection hits just need to register better. The only 100% reliable way to always register a hit as protection is when taking a hit while healing a downed teammate, which kinda gives it a little synergy with buckle up: get a bonus if the killer hits you, or get a bonus of which way to escape if not hit by the killer.

    Even with protection hits registering better, that gives one of 2 scenarios:

    -Swf abuse it, becomes like old MoM

    -It remains as useless as it currently is.

    Tbh I don’t see the protection hits working.

  • @immortalls96 said:

    Hmm..not a bad idea but as you put in encourages hook bombing..even the 15 second timer wouldnt alleviate this..plus hook trading at the end game is quite common and there could be issues there as well

    Yeah that’s the only issue I could see is hook bombing and endgame. Though, if a killer moves at 4.6 m/s (4.4m/s for slower, nurse doesn’t count because blink), they can theoretically move the 32m away in under 8 seconds, so perhaps increase it to 30? The killer can kick gens then, which should be enough time.

    As for endgame trading, the only thought I could think of would be to just deactivate getting stacks during engame if you don’t already have any - survivors who have been camped can still recieve the benefit while those trying to hook trade won’t be able to activate the perk.