Ginnypig
Ginnypig
About
- Username
- Ginnypig
- Joined
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Comments
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@Tsunami said:
I’ve definitely spent too much time on this game, but that’s mostly thanks to the many good people I’ve played with.
That being said, I honestly can’t endure this ridiculous creation any longer. I just want to vent here about what frustrates me about the game. I’m not trying to encourage any hate toward the developers or the community.
Years have gone by, and even though the game is objectively much healthier and overall better than it used to be, it’s still in a bad state.
The main issue—and the one that never changes—is the terrible hitboxes. I know, I know, it's caused by latency. But still, it makes the game nearly unplayable because it breaks the core mechanics in almost every match. What’s the point of vaulting if you get hit five meters after you've already vaulted? You’re following the rules, doing what you’re supposed to do, and still get punished—because of lag or some other issue. And it’s not just something that happens occasionally; it happens in nearly every match with only a few exceptions.
I dont need to explain how bad it is that the game only works properly in rare cases. And if these weird hits happened equally when I played survivor and killer, it might be somewhat fair. But unfortunately, when I play killer, it feels like my weapon shrinks—I can't land those “legendary” hits through windows or at the end of pallet vaults like other killers seem to. It's frustrating to see how the game works differently depending on which side you're playing, and it always feels like it's working against you.
There are even hits from the killer when you’re already on the first floor after vaulting, and they’re still on the second floor—same problem as vault hits, just another version of it.
There’s a lot more I could say, but this is the main issue. I don’t want to write a whole novel, so I’ll just add that even though PTB (Public Test Build) exists, the content that makes it to the live server almost always still needs a lot of polishing.
The new event is honestly terrible—not just because it limits most of your killer perks, but also because as a survivor, you can’t collect blood tanks with your teammate if terrain gets in the way, which I doubt is intentional.
The Ghoul is a perfect example of poor design—he can hit through walls and has tunneling potential that’s arguably the best in the game. His Blight/Nurse-like mobility lets him dash and immediatly hit after crossing ton of distance or vaulting a window or pallet, I did it, other killers did it and since he can wound you easily it creates dangerous combination in which I that noticed people refuse to play the game when I pick ghoul and honestly I cant blame them since Im never happy to see him also when I play as survivor. A lot of their killer concepts feel too similar, and the Ghoul just feels like an unbalanced version of Wesker. I think I also already mentioned that I dislike how perks in this game are basically various other forms of aura reading or inflicting alredy existing in multiple perks status effect, there is a creative forum and I believe many peoople created good ideas that could be put in the game, becasue the game doesnt really need another reheated meal in form of tweaked perk varation we already have.
And speaking of tunneling—it’s been ten years and the issue still isn’t solved. Don’t tell me “that’s how it’s supposed to be,” because that’s just dumb. Playing killer without tunneling is harder and more punishing, and even though tunneling and camping have been made more difficult, they’re still the most effective ways to win. That alone shows how fundamentally flawed the game’s design is.
If a major flaw like tunneling can only be fixed by perks, that’s ridiculous. Many of my teammates who die early don’t have “Off the Record” or “Decisive Strike.” Maybe you could say it’s their fault, but it’s crazy that you have to bring certain perks just to not get stomped. That discourages people from picking the perks they actually want to use. I personally always use anti-tunneling perk in whatever build I run, thats why with some experience I would dare to say im fine with being tunneled and dont really mind it however I mind when it happens to others and I doubt less experience player loves being eliminated quickly without much of a chance. And dont get me wrong picking more fun build as killer without much gen pressure can often end in similiar fashion.
There are some other issues I would want to talk about but I think I have written that novel already.
To end this post, I really enjoyed 2v8 mode, I love how they finalyl did something about slugging and I’ve liked many of their ideas of both killers and their powers in recent years like Wesker, Dracula, Vecna, Dredge, or the Unknown. But it feels like the core issues of this game will never be fixed.
It's true, there are just soooooooooooooooooooo many cheater in dbd its just insane. Subtle hack are out of control and if you play long enough you see it.
The difference against a normal player and subtle cheats is day and night, and its killing the game. But holy ######### it's bad
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3913416#Comment_3913416
Log in and you will see it.
You mean the one where killers have absolutly no point in playing?
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@Emeal said:
Thank you, I am desperately tired of that lil bastard ruining the event.
What event?
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900605#Comment_3900605
No, you dont go against such a team like in the VOD on a regular basis. And you dont go against such a team multiple times in a short gaming session.
Be reasonable.
This team has been playing for hours on end with the same setup. Yes my MMR is high and yes i come across SWF 90 % of my games
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@hermitkermit said:
I understand the frustration you may feel, and I’m sorry for that. The issue is that the stats show that every killer is performing well. All killers statistically win more then they lose, as intended, which is goods. (Though QOL updates are still needed for several)
What that means however is that if gen times are extended, then those kill rates will likely increase and be higher, which will push killers past the overall general success rate of 58%. Now if it only pushed an extra 2, resulting in a 60% kill rate, I would be in support of that, as it’s what the devs intend. But the risk of course does come with that kill rate becoming higher than 60%, in which case I don’t agree with it being the right choice for the game. I don’t see much of an incentive for people to chose the survival role when the chances of winning are less than 40% by default. I also worry it would put more strain on Solo Q, resulting in more survivors opting to SWF instead, which in turn only adds more stress to killer players.
I’m not sure what the best solution would be, as gen times are very sensitive and can drastically change the game from the smallest of tweaks. But I do understand the frustration of feeling like they’re too fast.
I couldn't care less about the gen speed, it was just funny to show that it is possible in the first place. And after the event where survivors earned 400 % more bloodpoints, wel lets says alot of survivors are stacked.
I always had the assumptions survivors have the power role, with these matches its just showing clearly.
hence, why there is a term called bully squad and where tournemant have to ban half the survivor perks to have a fair match going.
my 2 cents
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900561#Comment_3900561
Thats a 5 hour VOD and while skipping through it I have not seen you play Killer.
Its litterly on that time frame, im playing trapper this is the survivors pov, i dont stream :-)
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remember i was doing TOME 1 challenges where you need 5 basement hooks.
https://www.twitch.tv/videos/2414156406?t=02h39m21s -
@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3793705#Comment_3793705
If you get a 2k at best in 9 out of 10 games, the problem is not SWF… The problem is you as the Killer.
Really, even if you face SWFs THAT often, you will definitely not face SWFs that often which are that strong. Most SWFs are just chill groups and are not sweaty at all.
@Topic:
This is just incorrect. Even with the most Regression possible, which was the Eruption/CoB/Overcharge-Meta, there was still a lot of tunneling and camping. Even if you basically had to try to lose with this combo.
I just think the constant nerfs to Anti-Tunnel from the Devs made the last Killer realize that tunneling is the best strategy. The most Slowdown is created by having Map Pressure and you have Map Pressure when less Survivors are around. So even if they buffed Anti-Tunnel a bit, it still remains the easiest and most efficient way to just camp and tunnel as Killer.
You have no idea how broken swf is.
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even with tunneling, if you face a swf, which is 9 out of 10 games, you can call yourself lucky with 2 k
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@Valuetown said:
I'm not going to sugarcoat it: this combination needs a nerf. Franklin's in and of itself is already such an unfun perk to play against, but Weave Attunement takes it 100 steps too far.
Please stop giving killers aura read for almost 0 effort. The aura range needs to be cut in half at least. It provides too much coverage at loops. Oblivious needs to go. Either that or have there be a cooldown on the perk. Better yet, make Weave Attunement only activate within the killer's terror radius AND have a cooldown.
This game is balanced around killers using addons and survivors using items. I would much rather play against 4 slowdown with an item of my choice over 2 slowdown and no item because of this awful combination. Too much information for free. Unnecessary status effect. Zero cooldown. Terrible design.
If you want fun on a game, you shouldn't play dbd in the first place
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Leave him just the way he is, tombstone myers might the only thing countering SWF epidemic at this stage, you need to find unhealthy with unhealthy. (Yes i face 9/10 matches russians swf with steptics and bullshit perks)
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I mean noone wants to play a complicated and janki B tier killer, also 2014 called, they want their wolf graphics back.
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Very true, its a complicated B tier killer who noone wants to play and put time into it. As a killer who faces 9 out of 10 russians swf's, i just cannot compete with this killer.
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For alot of killers its mandatory, but top tier killers they dont need it.
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Do you survivors ever stop complaining at all? Are you really missing 4 slowdown perks every single game?
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8 years iss not really recently, its the unfair advantages swf have opposed to the killer. They have dozens of perks for "free", can neglect the entire point of a game (Not healing, calling out, stealthbuilds are useless etc..)
SWF is unfair for the game and playing against one sshould rewards you in extra bloodpoints
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i see
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DeadByDaylight.log
This is my log
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Good point ill look into it
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@HerInfernalMajesty said:
Killers, how does a Survivor activate your friendliness mode? For some it’s booping a snoot. For others it’s receiving head pats. What are YOUR personal friendliness mode activation conditions?
Personally, it’s the standing still, looking at the floor, slow head turn from the side that does me in 😆
These are my matches, high mmr suck balls
If you face swf over and over and over with this setup, you never get friendliness, ever.
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@ohheyitsbobcat said:
https://us.v-cdn.net/6030815/uploads/C4RQOD0II1Z9/image.png
Please excuse my bad paint job.
So survivor hitboxes are pill shaped (not cuboid like my drawing, 3d is hard) and when standing still cover the entire survivor and a little above. When running the hitbox is pushed back a bit to about the survivors crotch and to around the furthest ankle. What this means is that the hit box trails behind the survivor a bit.
The Huntress hatches are more spherical in shape covering the entire hatchet and the air around it.
So now when we look at your screenshot, that is a miss even with my drawing. However the game prioritizes killer interactions and then when including latency, that spherical hitbox most likely just clipped the top back part resulting in the hit. This is more a latency issue then anything else.
I'm also getting major déjà vu and feel like I've seen this exact screenshot before.
screenshot iss from my match today
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@sinkra said:
Playing survivor is terrible but when I play killer it's not fun getting 4k after 4k because there's no challenge. Why do the devs want this?
Some killers, yess, like take huntress for example, she has an enormouss hitbox for years, and it got never fixed, it can be played by 5 year old. and they even buffed her can you believe that.
This is not lagg, this is hatches hitbox range
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@Shroompy said:
Title, ever since the beginning this has been one of the worst parts of Solo Q and there hasnt been any hint of the devs doing anything about it. Worst part is it goes around the disconnect penalty, and doesnt even leave the rest of the team with a bot which is without a doubt better than nothing.
Making it reportable would not only deincentivize people from dcing, but also punish repeat offenders. I cant see how this is a bad thing
Now before you all say "but there are certain times where its the correct play!!" and to that I say bodyblocking. It is also a punishable offense, but only if it holds the game hostage. It is VERY clear when it is used strategically and to hold the game hostage. Killing yourself on hook is also VERY obvious when it is done to throw the game.
If its not made to be reportable, then come up with a solution.
remove the 4% and its fixed. procent is a subtle way to cheat and should only be able to if you have perks or addons that support it
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Dbd is unbrearable for ppl who dont play for a living, let alone you have Otz, who makes 50k a month to play dbd, and he is getting fed up with dbd. No amount of money should drive someone that insane like Otz does. I hope he moves on from dbd, just like other content creators are doing at this moment.
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@DragonMasterDarren said:
Oh no, BHVR actually fixed a blatantly obvious glitch that was very clearly not intended and gave Chucky free hits
The horror, however will people manage
You mistake glitch for skill, not every1 can pull it off and to answer your question on how ppl will manage? Just like most licenssed killer, noone will play them in a while. Enjoy your nurses and blight games ;-)
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A mechanical killer that throws 2 kinds of bombs. One bomb that triggers and destroys pallets and generator, 1 bomb that generate a magnetic field that pushes survivor backl. Can be delayed by addon etc.
Bombs look like small iron sphere that changes color depending on the usage of type of bomb.
He can also crawl into a big giant iron Ball that can travel across the map.
Edit:
2 perks:
Killer- Kabooom= Generators do not regress anymore by any means. But every time you kick a generator or there is a way that the generator would regress, you gain 1 stack. After 9 stacks, your 10th regress will instantly turn the affected generator back to 0 procent.
Survivor: Almost done= after repairing any generator for a total amount of 90 procent of any generator, almost done activates. While activating Almost Done, it completes 10 procent of a generator by itself.
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@Hensen2100 said:
Prolly that he is basically a stealth ranged killer who can bypass pallets sometimes, will 100% be nerfed once enough sales happen
He's already the most nerfed killer coming out of a ptb ever. Based on free steam players, not actual playerbase. I like the concept but at top mmr he gets ######### on sadly
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@OrangeBear said:
I keep seeing people worried that they are going to nerf chucky after release, and so they will not buy him.
I don't really get this, they have barely nerfed the last 12 killers released at all. Most have been buffed or received no changes. Xenomorph did get the missed tail nerf but i honestly found that change pretty minor, and it was a ptb to live revert.
Mastermind especially is a very popular and strong killer and he has received 0 changes in over a year.
The most recent new killer that got nerfed after release was TWINS from nearly 3 years ago.
So i don't really understand why people have these concerns when it comes to Dead by Daylight specifically.
When it comes to other games i absolutely understand. Hero shooters, new heroes get nerfed after release frequently. Do people get this fear from other games?
Let me know what you think
They litterly nerfed HALF his addons from the PTB, the most nerfed killer ever coming out of a ptb. On top of that, they slowed him down after failed SND. All because of complains of survivors, guess you guys really only wanna face NURSE and BLIGHt huh
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"adjusted the Killer’s movement speed after missing a Slice & Dice attack" is terrible for Chucky, the smoothness he has is gone and it will def be a bummer on the anti loop, it will only be used to cover map distance wit hthe addons, sad
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Just like that, chucky might be the third best killer in dbd. and on top of that, he's very fun, very cool aestethics and amazing addons
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I hope chucky brings back jumpscares in dbd. Make him OP, stealthy and fun. please
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Besides skins, charms, prestige levels and ranks yeah this is the thing we needed to show how good/bad we are... Cant wait till they add banners and lobby dance offs..
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@PotatoPotahto said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574914#Comment_3574914
- Big map
- No deadzones
- Main building
Pick 2.
Dead zones is a mistake, just spread the gens. Killers with no map control will still have no map control. So its pointless. Main buildingg should be the heart of the map, in other words, it shouold have the most action. rework it. Big maps are needed so killers with map control have a different playstyle and survivors have a better time overall
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@saym said:
Thank you BHVR. The player card that will be implemented this time is one of the really nice features. Just like in APEX, I can give my profile a title and show it to others. Additionally, the ability to see other players' player levels is great. I'd also like to see a feature where we can see our ratings, or some other feature where we can see it.
i just dont get it. Its basicly another way to make money. You got skins, ranks, prestiges, charms like how much more do you need to show the world what kind of state your character is in? So pointless
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574894#Comment_3574894
For one, Mother's Dwelling is (or was) notorious for being the biggest map in the entire game. I can say with a degree of certainty reducing its size was, in fact, asked for.
You need big maps, medium and small maps. Its that simple. They need to focus on more important things
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Besides MFt, there is nothing any1 asked for. Who tf even play trickster lol
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573737#Comment_3573737
Its a skin. If you dont like it, thats ok. Lets us have some fun ok?
Its you who pays 20 dollar for a skin which is only be seen by survivors in a match. Describe your fun here? ;-)
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20 dollar for a skin!!!Let that sink in. If they would spent that much time as they charging skins on fixing the game, things would look really really nice!
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I always had this idea.
When you p100 a killer you unlock a fifth persklot which you can add 1 perk from the killers basekit. Choice is up to you
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@Anti051 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3572566#Comment_3572566
On one hand it's true that technical DC's are happening a lot, on the other hand it's hard to blame killers for getting fed up with all the extra endurance effects, speed, body blocks etc.
Its mostly not able to catch up to survivors that triggers alot of killers. As some of us are not playing blight or nurse, but normal m1 killer but it comes witha huge cost.
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If otz is not throwing for contrent and viewer sympathy (and would play at max brain capacity, which only otz can do) there is noone better then Otz. Not even close. He has too much knowledge to even be considered fair towards survivors.
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@Zokenay said:
This thing is just obnoxious to go against, it straight up allows him to ignore the way you counter him and its almost impossible to react in time to dodge it due to how fast he moves.
Doesnt help that he has some of the most stupidly OP addons in the game, but at least those are getting patched as far as im aware.
Bigger problems at hand then fixing 1 killer teeny meeny problem
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@dbdthegame said:
I can't be the only one experiencing this, surely. I'm talking survivors that obviously have their speeds boosted to ~107-110% or who intermittently increase. I hadn't run into any over the past year, but I've seen about 3 this past week that I'm 100% convinced were cheating, and a few more than were very questionable.
Things like this clip:
Where the Ace takes a very wide path around my snare, and STILL manages to make the fast vault on the window while blatantly speeding up inside the shack. There were a lot more questionable plays during this match, like playing extremely unsafe tiles perfectly no matter how many mindgames or how many times I hid my red stain.
Please do something about this BHVR.
You do know that match replay with % of speeds above players would solve 7 years of hacking problems. 7 years to implent match replay.7 years.....
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Im having alot of auto dead hards, 4 procents etc.
But the worst atm is the speedhacking. i play with play with your food stack(3) with bloodlust and still i cannot catch up to players. Ofcourse they run MFT, but its such a bullshit perk and extremly easy to cheat with
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Even tho its the biggest franchise in dbd, in my opinion, its just terrible and too simplistic designed.
Alien should have different powers
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@Aven_Fallen said:
What a logic - Cheaters exist, lets nerf a Perk.
Wel its funny you say that. As there will never be a match replay (which will solve all the cheating problems in the first place", Perks like MFTis legit a thorn in the eye of killers(especially M1 killers)
And im not even talking about the Male female speed boost vault bug that exist aswell
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It has alot of hackers this event already tho, 2 matches today and 1 laggswitcher and 1 speed hacker. I guerss joy from ppl bring out the idiots once again

