Frogsplosion
Frogsplosion
About
- Username
- Frogsplosion
- Joined
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Comments
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I'd like to be a nice killer but survivors rarely act in a way that tells me they deserve it.
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just delete it, it's misery incarnate
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hell no, nerf that crap so lightborn removes the stun immediately
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@EternalRique said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436507#Comment_3436507
Yeah LOL those add-ons are interesting, I'd personally rework them but I'm sure someone like them. I mostly just run Original Pain or the ones that make the chain hunts come quicker.
yeah faster chain hunts are dirty, especially when stacked.
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I would be fine with pinhead if his chains were less clunky and insanely twitchy. I feel like it's a sick joke he gets increased turn speed addons because it's already so fast it constantly causes me to miss.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431727#Comment_3431727
POV: You completely missed them saying they're messing with Coldwind maps.
rancid abbatoir is mostly fine except for garbage RNG, cowshed needed to be fixed but you also ignore the fact that the maps they previously intended to balance towards killer ended up being EVEN MORE survivor sided
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I played I think 3 games in a row on badham, and 4 on backwater swamp, it definitely doesn't work.
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@I_am_Negan said:
Stop camping and tunneling for kills and you'll have fun matches.
The way you're playing is to win so you'll be playing against others that are also playing to win. But if that's how you want to play by all means go right ahead.
this is nonsense, You can screw around and be Mr. nice killer all you want, survivors usually just ignore you and push gens or teabag and spam every stun mechanic they have nonstop.
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@Kirarozu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436214#Comment_3436214
If a game makes you vomit why play it? 99.9% of people have no problem. You’re right though we should break the game making it unplayable for everyone because that’s what would happen if you gave killers audio and visual q’s telling them they’re near a survivor. Everyone would use them. EVERYONE. All the survivors would quit because you can’t hide from the killer at all.
And I'm about to quit because I can't properly see anything on some maps, the only difference here is your absurd level of survivor bias.
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Killer is absolutely miserable.
Matches are either uninteractive 5 minute genrushes or agonizingly slow 40 minute slugfests of survivors explicitly going out of their way to be toxic jerks.
something like 50% of the maps are so dark they give me eye strain and force me to wear glasses to play on, the rest are so visually noisy or muddy I may as well be legally blind. The few exceptions like eyrie and ormund are so huge and the main building so exploitable being able to see doesn't matter much.
Killers are under appreciated and BHVR refuses to implement basic visual QoL like FOV slider or Gamma slider, maps are so cluttered and full of LoS blockers it makes it a chore to play.
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@TheTom20 said:
I actually made a post about audio help for killers with hearing issues etc.
https://forums.bhvr.com/dead-by-daylight/discussion/376003/audio-improvements-for-killer/p1?new=1
glad to see it, really need people pushing for more accessibility and QoL, the fact that we've gone so long without it is just sad.
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I'd rather crack down on garbage visual noise maps and gen rushing.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436105#Comment_3436105
I’ve always found the discrepancy in answers to the question “how long should a game of DBD be” to be quite bizarre. Especially when I see people advocating for games less than 6 minutes.
same, personally I find I enjoy games that last longer more. I think the 15 minute mark is the correct thing to aim for, any more than that and it gets tedious, but in order to do that I also think survivors need another victory critical objective besides slamming gens.
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@NerfDHalready said:
- *Oh yeah, and an FoV slider would 'ruin the balance' too much. Because balance is too important for Killer comfort, but Survivor comfort is more important than balance!*
i agree with that, not with the rest however. killers got their everything buffed in one patch and i think the killer is in a good state imho.
High end killers maybe, but my general experience with killers like doctor or pinhead is 1 to 2 gens popping before I even reach the first survivor, getting stuck in chase for 45+ seconds because of gross tiles and another gen popping, finally getting my first hook and now I'm down to 1 to 1.5 gens. Gen speed is simply too fast. I didn't like gen kick meta either but I did prefer actually playing the game to getting blitzed down by 2+ toolboxes a game like now.
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@Kirarozu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436032#Comment_3436032
I don’t believe you unless you start taking screenshots to prove it. Also, just because they brought the bnp doesn’t mean they hit the skill checks.
I don’t have a hard time against survivors. It’s a you problem. Inb4 you’re a trapper main.
If the first ever killer is no longer viable I'd say that suggests there is a serious balance problem with the game and scavenger is yet another nail in the "making it worse" coffin.
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Like I said, don't care, there is absolutely zero excuse for not implementing basic visual QoL.