Frogsplosion
Frogsplosion
About
- Username
- Frogsplosion
- Joined
- Visits
- 252
- Last Active
Discussions
-
Basically, the title. Do you think you would enjoy a much faster paced but more explosive kind of game balance where matches are much shorter or would you prefer a longer more drawn-out match where there is a somewhat even back and forth rally between killer and survivors?3 comments 91 views last activity
-
Put simply, instead of seeing pop pain res every single game just make gen kicking actually good, and nerf Gen defense perks commensurately, or rework them to do something tangentially useful that might also involve gens such as touching skill checks or maybe increasing the animation time required to start fixing a generator so that survivors have a harder time tapping them. I would also suggest1 comments 51 views last activity
-
From your perspective as a killer, what is the most overpowered survivor perk and why?0 comments 41 views last activity
-
From your perspective as a survivor, what is the most overpowered killer perk and why?16 comments 202 views last activity
-
~Trapper Rework~ Trapper's speed increased by 1% for each disarmed trap on the map and each trap in his bag while not in chase. Trapper's speed increased by 5% while a survivor is caught in a bear trap and the Trapper is not in chase. Trapper's speed increases by 5% for 3 seconds after picking up a trap while in chase. When resetting a Bear Trap, the aura of the Survivor who had disarmed it i12 comments 121 views last activity
-
I mean am I as a killer really expected to just hand you a free escape/wiggle out because you parked it in the corner of the map or under a pallet? Logically the best possible play is to let you sit there and bleed out for four minutes or however long the timer is, especially if you're the last survivor and the hatch is closed or the gate is open and too far for you to crawl for anyway. I feel l2 comments 332 views last activity
-
Blindness right now is either too strong for it's cost and too easily spammable or completely useless because of lightborn or killers being so inundated by blind effects they just preternaturally dodge them at this point. Because of this I propose we make the status effect less binary and more interactive. I would remove killer blindness in favor of a new status effect, Light-burned: Light-Burn2 comments 81 views last activity
-
~Hex: Despair~ If there is at least one dull totem remaining on the trial grounds, Hex: Despair activates on a random totem each time a survivor is hooked for the first time. The hooked survivor suffers from the Cursed status effect and the generator with the most progress is blocked. If all generators have an equal amount of progress one is selected at random. While cursed the hooked survivor6 comments 122 views last activity
-
Got sick of playing so many miserable games as killer vs constant gen rush or stun/blind/boilsabo spam, tired of feeling like I could never catch up in chase without playing a movement based killer and tired of constantly watching survivors DC every time I almost kill them. So I decided to sink 35 levels worth of BP into Meg and ended up with purple versions of Sprint Burst, Spine Chill, Hope a45 comments 1,421 views last activity
-
This exists mostly as a thought exercise and I guess a potential reference for the devs, feel free to add to it. ~System/Design Level~ No FOV or Gamma Slider No visual impairment accessibility options besides colorblindness No hearing impairment accessibility options for killers Map design is horrendously imbalanced and far too random, maps are too large and cluttered, too dark and visually14 comments 332 views last activity
-
Dark: azarovs, midwich, backwater swamp, garden of joy, some parts of rpd etc. muddy: monocolored like Borgo, hard to distinguish one thing from another noisy: red forest's huge clutter, the new scifi map7 comments 781 views last activity
-
Field of View is not a game mechanic, you need to implement an FOV slider, immediately. I don't care how long it's been and I don't care how much better it might make killers, an FOV slider is a MANDATORY feature in a first person perspective that all other games are now rightly expected to have. 87 is NOT an acceptable FOV either, it can cause headaches, nausea and eye strain especially over lon9 comments 161 views last activity
-
Field of View is not a game mechanic, you need to implement an FOV slider, immediately. I don't care how long it's been and I don't care how much better it might make killers, an FOV slider is a MANDATORY feature in a first person perspective that all other games are now rightly expected to have. 87 is NOT an acceptable FOV either, it can cause headaches, nausea and eye strain especially over0 comments 13 views last activity