FellowKillerMain
FellowKillerMain
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- FellowKillerMain
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Comments
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Don't listen to people who say that it's your fault that people directed toxic behavior at you, or that it's your fault you're bothered by it because you chose to read it. That's victim blaming, and people that say that are only defending their own past bad behaviors to themselves so they don't have to feel accountable for them.
Those people are jerks, and their toxicitiy is a sign that you played well, or did better than them. By trying to insult you, they're just trying to reclaim the power they feel they lost from you winning. You probably just did a good job :D
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Controller would be fine if sensitivity of joysticks was increased. I can't stand playing on console because I can tell that survivors are able to spin around faster than killer can.
The times I tried, I hesitated to make sure I swung after the survivor 360s. But that backfires, because killers are so blind. Survivors know that they can confuse the killer by running up close where the camera cant see them after they 360. The killer loses sight, and tries looking for them, but by the time they spot the survivor they've usually ran 5-10 meters away.
You might say, well, it's not worth it to stagger your swings for 360s. But... if you don't they can usually just 360 you, making you miss, mainly because they turn faster. It's an endless cycle I tell you!
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Infinites and Safe loops are really boring for killer, in the same way that being face camped is boring for a survivor. Sure, it is different, but I'm talking about survivors jumping from one safe loop to another. Instead, the new loops can be safe if you skillfully travel between them, rather than just running around obstacles that passively keep you safe. I think it's good that the developers are removing 'passive gains' from the game.
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@then4321 said:
I make a point not to be a total boosted a$$hole garbage killer, so I go after the survivor that did the unhook. I want my matches to be fun for everyone and not a be a selfish prick :)
Just want to say that no killer is a boosted garbage killer, nor a selfish prick for going after the unhooked survivor. It's not the killer's responsibility to make sure that survivors are considerate of one another. Also, last I checked, killers don't have scoring events for Altruism.
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/1112321#Comment_1112321
The only way to get rid fast of gen rushers is moris, or lobby dodging. Franklin demise its like a mosquito, it just bothers them but doesn't do much in reality.
In my experience, if I can remember where they drop their item, I can expect them to return to that item after being unhooked, and they usually do. There are even times where they get hit, stop and try to pick up the item before running away which is funny. But, I don't think Franklins is an answer to gen rushing or anything, I just think it can be effective. I think it's more fun to try to beat genrushers than it is to lobbydodge though. Lobby dodging is weak.
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@SwoleyJesus832 said:
https://forum.deadbydaylight.com/en/discussion/comment/1112131#Comment_1112131
It's about people that aren't good at the game complaining about things that they think needs to be changed in the game. Weather is this killer needs to be nerf. Seen post about hillbilly even though he's fine we're he's at. Or devs "favoring survivors" some how.
The developers should really check their game play out to see if it's just them playing bad.
You playing one match well against red rank survivors doesn't say much about the balance of the game. It just means you played well, and just liek you're assuming people are complaining when they're just bad. Maybe you won because the survivors were bad? Survivors get into red ranks really easily. If you want to prove there's not an issue, play a total of 25+ games and perform this well more than 75% of the time.
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@Ardjet said:
I think a lot of insecure Killers use NOED out of anger after the Ruin nerf. It really doesn't make sense as it's two completely different perks, though. I also find it ironic in intself, as Ruin really wasn't as effective as a lot of people say. As always, on red ranks it depended largely on what group you faced. If it was a well-organised SWF, Ruin would either be ignored or cleansed within the first minute - basically rendering it useless anyway. Against poor teams you would have won anyway.
The same goes for your argument with totem cleansing. Against good teams, the totems will be cleansed (or the match won't even get to the collapse).
I think "ruin" was helpful when combined with other perks, even if it only slowed gens down occasionally against strong SWF teams. Also, using NOED doesn't make a killer insecure. End game builds can be fun, and surprising.
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THE SHAPE'S SCRATCHED MIRROR ADD ON IS RIDICULOUSLY
UNFAIRFUN. ftfy -
@ClickyClicky said:
This is absolutely ridiculous; paired with the sabotage changes, Killers are now weaker than ever and finishing four generators simultaneously can now be accomplished in 46 seconds.
Non-issue. How many killers accept a lobby with 4 toolboxes?
I don't dodge lobbies, I just equip Franklin's Demise. Their items become secondary objectives, and it slows them down quite a bit. Honestly, some of the most toxic killer's ive ran into are high ranking survivors I've seen around. So, I like to imagine that it's possibly survivor mains playing as killer that dodge lobbies the most, lol.