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Demonl3y

Demonl3y

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Demonl3y
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  • @Pipefish said:

    https://forum.deadbydaylight.com/en/discussion/comment/1519083#Comment_1519083

    Well if you mori someone when there is only two survivors left it's the same as before and if your losing the game you may be desperate enough to take the gamble.

    This idea clearly isn't popular though and I am getting some good rebuttal so I am reconsidering it myself 😅

    But then you could just use the green mori for the same effect without opening the hatch

  • @Pipefish said:

    https://forum.deadbydaylight.com/en/discussion/comment/1519029#Comment_1519029

    Yeah that does sound a bit harsh. Maybe make it so everytime you get hit you drop the key. I could see how exposed and mori may be a bit much.

    And it isnt harsh to let the hatch open after just one kill? Thats almost a guarranted loss all the time

  • @EmpireWinner said:

    they look nice, what isnt nice are the linked sets

    Isnt the minotaur the only linked one? Oh and clown i think.


    For minotaur i can understand it for clown idk

  • @DisappointedUser said:

    https://forum.deadbydaylight.com/en/discussion/180200/how-do-we-know-where-we-are-on-the-mmr-system

    Because they lied about people not wanting to see it. I do not believe for a second that half the community doesn’t want to see what their MMR is.

    Stop spreading wrong infos. They explained why they wont show it, if you cant accept it gett outta here and play something else.

  • @DisappointedUser said:

    https://forum.deadbydaylight.com/en/discussion/180179/look-i-know-you-hate-the-devs-but

    It needs time for them to eventually smooth it out with FIXES. yes. But the idea that it’s working as intended, No. it’s clearly not. And they won’t admit it until a year later.

    They also never said its working like intended. Even if its not working, why should they make a post about it ? They could use the time to fix it. Also no matter what they, the community will trashtalk them anyway.

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1517752#Comment_1517752

    If the killer just killed everyone too fast, then there is the argument to be made that they had the option to toy with the survivors and prolong their suffering. As a Pig main, I specialise in slowing the game to a crawl with a combination of stealth, Reverse Bear Traps discouraging generator repairs and tactical slugging. The emblem system loves me for it, and even if things don't go my way, I still do well.

    Dominant killers always had the option of slow-balling it but thought that 4 instant skulls was more important.

    But you shouldnt be forced to give the survivors another chance or toy around with them. Thats not how a emblem system should work. Sure you can do it and i also do it sometimes but you really shouldnt feel the need of it just to rank up.

  • @PigMainClaudette said:

    I don't think that a system like MMR would ever really work for DbD. There are too many factors that go into how well someone plays, especially for someone like me who feeds off the energy of my team. And ESPECIALLY while camping and tunnelling are allowed.

    The emblem system was fine. People just didn't adapt to what it wanted and cried when it didn't support them.

    I dont think the emblem system is fine if you get only one pip or even only a safetey pip when you killed everyone too fast because you just were too good or the survivors were too bad.


    You shouldnt punish the killer for killing too fast.


    Same goes for survivors. You cant or punish them for getting camped at the start of the match.

  • How did this trash post got so many upvotes?

  • @Wylesong said:

    https://forum.deadbydaylight.com/en/discussion/comment/1516752#Comment_1516752

    IT still takes skill. IF she did not have you to teach her do you think it would have been that easy? If so go a month without helping her and see how she fairs. Let her play solo que with strangers against a Rank 1 killer and then after a month see how she feels. Rank yes does equal time played but it also equals skill because you learn as you play.

    Also I am glad she had you to help teach her and play with. Most of us new players have to learn on our own and get to rank whatever with no training wheels. Also I must be playing wrong because I have a little over 1k hours played and never reached further than Rank 8 or 9.

    well when i startet playing DbD some years ago i also got to rank 1 in less than a week in solo queue. Back then i knew almost nothing and died many games and even thought killers were OP but i still got to rank 1 pretty fast because unless you get tunneled or something like that, its really hard to depip.

    If depiping was more common i would say rank atleast mean something but not this way.

  • @RoMainPuppy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1516693#Comment_1516693

    Okay but what Rank are you and your mates? In order to carry her so hard you and your friends had to have the skill the carry her and protect her through your matches. Therefore Rank does correlate to something. Just because some people get boosted to Ranks they're not actually at doesn't mean Rank means nothing. It just means that person's Rank means nothing. If she played long enough to learn the game on her own she might eventually get to Rank 1 by herself. Just because she didn't doesn't mean it means nothing to everyone who did work their way there. SWF or Solo.

    We didnt played with any other friends.

    Me was rank 1.

  • @Wylesong said:

    https://forum.deadbydaylight.com/en/discussion/comment/1516733#Comment_1516733

    So she did have to do something and still if Rank meant nothing why did she need to be carried? She could have got to rank 1 on her own right?

    She did gens, totems and saves and played steathly. You dont need chases to pip.


    Also yea she would get to rank 1 even without me since its easy to pip or atleast safe pip. It may take a while but she would get it.


    That being said, right now after some days of playing she of course adeptet

  • @Wylesong said:

    https://forum.deadbydaylight.com/en/discussion/comment/1516693#Comment_1516693

    So your g/f sat in the corner and did nothing while you did all the gens and saved everyone? How did she get enough points to even pip?

    She had to do something to get points. She had to have skill to win chases and do gens and save fellow teammates.

    I always told her exactly what to do.

    When she got chased i tried to lure the killer away and tried to protect her.

  • Then why did my GF, who litteraly know nothing really about DbD or gaming in general got to rank 1? Because she got carried by me and random mates.


    Rank means nothing.

  • Why should they give you a proof? Also why should they lie? If you dont believe, then dont.

  • Randon locker with head on. I just wanted to walk by. ;(

  • @snowflake102 said:

    We have been running smaller tests of the system on select Xbox One regions for the past few weeks, and the results have been encouraging. The rollout on all Xbox One regions is the next step in testing the system on a wider audience. If all goes well, we are planning on rolling out this feature for all platforms in a couple of weeks.

    The next phase that you will notice goes live with the upcoming mid-chapter update: We are no longer allowing Killers to switch their character while searching for a match, or once in a lobby (excluding Custom Matches). This will allow the new Matchmaking System to track player skill with each killer individually and match them against more appropriately skilled opponents based on their killer selection.

    To put it simply: If you are great with The Oni but you struggle with The Nurse, you will now be playing against stronger survivors when you play The Oni than you do with The Nurse.

    WHAT DOES THIS MEAN?

    The most obvious thing you will see when the new system is active is that there will be a greater variation of Ranks in a single match. Rank 1s playing Rank 20s? It’s possible, don’t panic when you see this, as Ranks are not a true indicator of a player’s skill and are no longer used for matchmaking.

    Additionally, this system comes with a revamped algorithm for matchmaking as a whole. This should improve wait times for finding matches, and we will continue to tweak this part of the system to improve them further over the coming months.

    WHY REPLACE RANKS?

    Ranks are not a great way of figuring out how good a player is at the game, because it primarily focuses on “How often you play” and not on “How skilled you are when you play”. Based on our matchmaking studies, there are a great deal of “low” ranked players (15-20) who can easily play just as well as “high” ranked players (1-5), but they simply don’t play enough games in a month to increase their rank before they reset on the 13th. And as an inverse, there are Rank 1 -5 players who perform at levels more typical of lower ranks but they play so many games that their rank is higher than expected. This results in unpredictable games: All five players may have the exact same rank but wildly different skill levels in practice, making matches unbalanced.

    HOW ARE RATINGS BETTER?

    The new Rating system is focused on measuring a player’s skill and predicting how they will perform against a given opponent. This way we can build matches that are more objectively fair for everyone in the game. We have analyzed over 3 million games (at last count) during our tests, and the matchmaking system is proving to be extremely accurate at predicting the outcomes of matches.

    By using this new system, we will be able to place players into more balanced matches more often. When a match is unbalanced, the system will know exactly how unbalanced it is and adjust the player Ratings accordingly.

    WHY ARE THERE STILL RANKS?

    Matchmaking has been and continues to be one of the hottest topics we hear about, and we have been listening! To get this implemented as quickly as possible, we have decided to roll it out independent of a rework of the Rank system. That doesn’t mean we don’t have plans for Ranks, however! We are exploring different ideas like turning them into a monthly activity tracker and reward system, when we are ready, we’ll communicate more about that.

    Thanks for that. Its really annoying to read that everyone complains when the devs clearly said ranks WONT USED and says NOTHING

  • @BillyMain77 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1515687#Comment_1515687

    No im saying that there is a clear line of people who are sweaty and not sweaty.

    Some players load up and just have fun what happens happens.

    Then you have players like me who have researched the technical parts of the game like exactly how long it takes to health with a med kit or exactly how many charges it takes to get a sabo off ect so that i can be as efficient and optimal all game to give myself the advantage.

    Im not saying people who dont play competitive style like me are trash, im saying id rather be paired with more advanced like minded survivors like me rather than just the average dbd player whos just having a good time and doesnt really care to learn all the technical aspects of the game.

    This is why we need a lobby for ranked and another lobby for unranked.

    Edit : when i search for solo que i want other survivors who are working hard to level up like myself not someone who doesnt care weather he dies or lives or how the game goes.

    If your someone who doesnt care about your rank a unranked lobby would be perfect they could just throw all the people who just wanna have fun and goof off in unranked.

    Then you would have ranked for the sweaty more competitive players.

    also if it would become competive there are tons of things that needs balancing like moris, keys and even hatch. I dont think it should be possible in a competive game to escpae through the hatch when you did nothing just because your mates died. They would need to find any other solution so no one can take the game hostage. To balance the game to a competive level there is tons of work to do before.

  • @BillyMain77 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1515687#Comment_1515687

    No im saying that there is a clear line of people who are sweaty and not sweaty.

    Some players load up and just have fun what happens happens.

    Then you have players like me who have researched the technical parts of the game like exactly how long it takes to health with a med kit or exactly how many charges it takes to get a sabo off ect so that i can be as efficient and optimal all game to give myself the advantage.

    Im not saying people who dont play competitive style like me are trash, im saying id rather be paired with more advanced like minded survivors like me rather than just the average dbd player whos just having a good time and doesnt really care to learn all the technical aspects of the game.

    This is why we need a lobby for ranked and another lobby for unranked.

    Edit : when i search for solo que i want other survivors who are working hard to level up like myself not someone who doesnt care weather he dies or lives or how the game goes.

    If your someone who doesnt care about your rank a unranked lobby would be perfect they could just throw all the people who just wanna have fun and goof off in unranked.

    Then you would have ranked for the sweaty more competitive players.

    Then sorry for missunderstooding.


    I agree with most of the points but the problem is if you add a ranked mode and a casual mode, the queue times will take even longer.

  • @BillyMain77 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1514989#Comment_1514989

    Its not about me wanting it to be competitive, thats how they created the game.

    How is this not a competitive game? Its a 4v1 objective based horror game.

    I think its the other way around, the game itself is competitive already and alot of non experienced players are wanting the rank to disappear so itll lean more towards non competitive play.

    Just stupid to build your player base off of one game design and then in year 4 of the game there gonna switch up the whole play style of the game?

    And yes i imagine i am better than the majority of dbd players i come across. Lots of boosted red ranks up there and some people got the skill to back up there rank and some people dont.

    Doesnt mean we still dont like seeing rank 1 beside our name.

    Dont get me wrong, i alos would love the game to get more competive since i also play pretty much only play competive but you let it sound like that everyone who doesnt want to play / cant play competive is complete trash and a worser class of human.


    Thats just how it sound like to me.


    But also, just because its a 4vs1, it doesnt mean it is meant to be competive. Also as far as i know the devs themselfses once said the game was never meant to be competive but i could be wrong with this.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1515274#Comment_1515274

    I don’t think the reasoning is invalid. 24m does kinda promote proximity patrol, whereas 32m would be healthier.

    Even then its on the player if he camps or not, not the perk. The perk itself doesnt encourage tunneling or camping

  • @Onyx_Blue said:

    https://forum.deadbydaylight.com/en/discussion/comment/1515311#Comment_1515311

    It's in the bracket of it. Since the hook in is in your presence (TR), and you are close enough to spot approaching survivors as well as get back quickly before they heal/peel far enough away from the area. To pidgeon hole camping as literally being next to the hook is an horrific oversimplification. The killer has zero intention of doing anything but get tokens the easy way, ergo, they hover near the hook but in range of the token gain...clearly camping.

    Just because you do that, it doesnt mean everyone does that my dear.

  • @Onyx_Blue said:

    https://forum.deadbydaylight.com/en/discussion/comment/1515274#Comment_1515274

    Lol like hovering 25m away isn't camping. Love, that's 1m further than Spirit, Hag, Deathslinger's base terror radius. Be honest, what Devour Hope gamers do you ever see playing their typical style of gameplay when the perk is active? The hard majority realise totem spawn locations on most maps suck so they aim to get as many tokens as possible before it goes. It hardly promotes not camping, since it doesn't take more than 3 seconds to make up a distance of 25m

    in all my years of playing i NEVER saw anyone camping with Devour Hope..

    Also how is it camping when you are 25m away ?


    Do you even know what camping is. I guess you are one of this kids who trashtalk to others and calling them campers while they were on the other side of the map chasing someone else.

  • @Onyx_Blue said:

    https://forum.deadbydaylight.com/en/discussion/comment/1515270#Comment_1515270

    Just because it's niche, doesn't mean it's function and activation criteria are far too horribly easy to gain for what the insane reward.

    You also could say its far too easy to destroy it even before it avtivate.

  • Imagine complaining about Devour hope, a perk that promotes you to NOT camp and requires work to let it work.

  • @Milo said:

    Out of curiosity, what do you really miss from summer event?

    I loved the design of the Generators and Hooks!

    Also tons of bloodpoints. :D

  • Sounds like you got your feelings hurt

  • Just because yku want it to be competive it doesnt mean everone wants it.

    Also imagine you think you are better because you got a higher rank than others..

  • @DominicR529 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1507805#Comment_1507805

    It's not a thing

    Is it survivors fault? No

    Can killers help it? Yes but most dont have the skill

    Is bhvr the ones to blame? Kinda for certain killers

    You really show your bias here

  • @DominicR529 said:

    I find it funny when killers complain about "gen rushing" like sorry for doing my only objective in the game. Is it my fault that you cant apply map pressure well enough??? The term "gen rushing" is laughable and only serves 1 purpose which is as an excuse for terrible killers when they get outclassed. Killer mains only seem to know how to complain, it's not like we are the ones with the ability to kill our opposition

    Just because its the ,,objective" it doesnt mean it doesnt exists.


    Also its not really your objective. Your objective is to survive.

    That being said, theres NOTHING wrong with genrushing but that doesnt mean it doesnt exists.

  • Also as much as i love TWD i dont think it would fit or make sense

  • Also Negan is known as the greatest villain in TWD, not this lil lier

  • Special power : Telling lies nonstop

  • ,,bubba didnt needed the buff" OOOF

  • @IIITweedleIII said:

    https://forum.deadbydaylight.com/en/discussion/comment/1506719#Comment_1506719

    I Do wish that Rate Player that's on the right end of each player's names to have a better understanding of unsporting behavior, trolling, cheating, harassment, etc. (Outside of 👍Good Sport player) voting. If that rating system was actually calculated into who actually was toxic and the data collected lumped them all into a Gta5 Bad Sport Dunce Cap Lobby, type of deal.

    Could be too easiely abused.


    Got killed? Report.

    Got looped? Report.

  • Tunneling and camping isnt toxic as long as you dont do it destroy the fun of others on purpose.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1506378#Comment_1506378

    While rank is not a good measure of skill, you can certainly tell if a rank 20 running 1 perk is a new player versus a rank 20 running 4 meta perks at max rank being someone who hasn't played for a few resets.

    Yea but my comment wasnt about this kind of issue

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/1506378#Comment_1506378

    Yeah we know. Its a match of skill. So those one perk rank 20's are on the skill level of that rank 1 Nurse?

    I didnt said that but MM is new and they have to improve it first and track you better.


    Also i saw many Rank 20 who were FAR better tha Rank 1 people.

  • Why so many people here complain about ranks? The devs said Rank is NOT used for MM so it doesnt matter if you get matched with rank 1 or rank 20

  • I almost always play Solo. And if i play SWF, then only with my GF since i dont have any other friends who play DbD. Solo CAN be a pain in the pineapple but thats not always the case.

    Same like everyone says to the killer ,,Not everyone plays SWF and is a deathsquad!"


    The same thing applies to solo. Not everyone is a potato and lead you to a lose.

  • @TheFrog said:

    https://forum.deadbydaylight.com/en/discussion/comment/1504988#Comment_1504988

    Honestly I think giving the remains survs and the killer a black pip or even just a nudge to the black pip would help alot and make it worth while playing the rest of the game

    who cares for rank anyways? You dont get anything from it + it isnt used for MM anyway.


    But DCs should be punished harder same as hook suicide.

  • @Veen said:

    With the amount of ridiculous suggestions of trolls we get lately I believe that the next week we have a thread asking to delete DbD from DbD.

    only if you delete DbD first

  • Dont talk about stuff you know nothing about.


    You cant block the survivors at the stairs as the killer.

    This was patched a looooong time ago

  • But whats the point of blocking dull totem if they become useless to you anyway? With this change dull totem cant longer get hexes.


    Also the mori part is too much i think.

  • I hate nothing more than playing as her, but she is completely fine. She dont really need any buffs or nerfs.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1502047#Comment_1502047

    Yeah. DS and Unbreakable need to be fixed to have anti-synergy with each other, same with Soul Guard.

    BT I'd like to be deactivated in the endgame, or to instead transfer a health state. If you unhook a survivor whilst healthy, you become injured and the unhooked becomes healthy. If you unhook whilst injured, you become downed whilst they become healthy. It'd be a good perk for hook trading then and help prevent tunneling of teammates because you make yourself an easier target.

    Sprint Burst is fine if they can somehow remove the 99'ing caveat.

    Dead Hard is fine.

    Deliverance is fine.

    I think Unbreakable is completely fine too.

    Only perks i hate in its current state is DS and BT ( only in endgame or if they unhook straight in my face when i just hooked them.

    DH etc is fine.

  • @GoodBoyKaru said:

    NOED is for bad killers. If you rely on NOED to get kills you don't deserve to be high ranked.

    If you have to stack second chance perks on top of second chance perks (like the infamous Smol PP Build^tm) then you're not a good survivor. If you rely on those perks every game you don't deserve to be high ranked.

    Both sides have their issues. DS by itself is fine, and unbreakable by itself is fine. They need anti-synergy together and suddenly there's no issue with either perk.

    BT is counterable by chasing the unhooker. I'd prefer it to deactivate during endgame but oh well.

    Dead hard is counterable.

    But just because someone uses NOED it doesnt mean you rely on it. Even the best player in DbD could use NOED because he like the perk or something but that doesnt mean he rely on it or need it.

  • @RakimSockem said:

    This is such a non issue.

    Play your normal length session and tell me how many times you see a survivor switch last second to another character with an item.

    Or these so called squads of people that all switch at the last second together to mess with the killer that people in the forums complain about as if its a common occurrence.

    Hell, if you play 25 games tomorrow, come back and tell me how many of those 100 survivors make last minute switches. If there's more than 10 and you have video evidence to prove it, I will Cashapp or Paypal you $10. That's how confident I am that yall are being extremely dramatic about something that doesn't even happen that often

    Just because its ,,rare" it doesnt mean its a non issue.

    By your logic murdering people would be okey too since its relativeley rare

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