DarkTheKitty
DarkTheKitty
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- DarkTheKitty
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Comments
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@Blazin973 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805028#Comment_3805028
oh dang I didn't realize it's like that for most licensed killers. I just really play nemesis as far as killers go so I just really want some new cosmetics for him but dang that sucks then
yea think the only licensed killer with a notable amount of cosmetics is ghostface as far as im aware… and thats because their license for ghostface was them making a new ghostface character, not any of the ones from the movies or something… I dont quite remember how that worked
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@Altan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3801731#Comment_3801731
Simple, condition all those perk to not trigger if door are opened early. They should only trigger if 5 gens are done or hatch is closed.
and the other part? where those kinds of survivors will probably just stay to farm bloodpoints off of you? due to there being no timer or incentive to leave?
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I think its hard for them to make cosmetics for certain licensed killers due to the licensing, idk how it is but its sorta what I assume was the reason for most licensed killers getting barely any cosmetics
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@GonnaBlameTheMovies said:
I don't understand why on earth BHVR decimated generator regression but yet, keeps on buffing buffing buffing gen progression.
Enough is enough, how fast do gens really need to go?
yea this is more what im saying nerf this stuff for because they nerf all the gen regression because killers feel like its required and keep buffing gen progression (even by proxy of gen regression being nerfed)
@CrossTheSholf said:
Eapecially with hyper focus plus new corrective action
god that better be a bug survivors can just rush up to 2 gens so long as two of them are running that combination and a toolbox (literally less than 30s or something to complete the gen) so possibly you could get into a game where at 40-50s into the game 2 gens pop, then 40-50s later another 2 pop… when your playing a setup killer by the time you even get your setup done 2 gens pop.. not to mention chases can take up to that time or longer so its like 3 gens popped from setup and 1 chase….. thats if most of them are running that
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@HerInfernalMajesty said:
Please nobody pick the first option 😰
:}
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new content could be survivor skins for the non titan characters of the anime, or simply more titan killer skins
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if we're assuming its only a killer and no survivor/map my opinion is on either slenderman or doom, Predator would possibly need a map/survivor but could sell themselves so its probably in the contending
Jason would probably need camp crystal lake as a map at least, IT will probably not happening for a long time since the ip holder's normally very stingy when it comes to the ip especially with games… if we get Bioshock crossover without a map it would be a missed opportunity tbh…
though there's also a possibility the doom crossover would be a cosmetic crossover as doomslayer as a killer wouldn't make much sense… maybe the doomslayer is the survivor and a marauder demon is the killer? idk any other noteworthy killer options are either way to big or would be hard/weird to implement.
idk too much on the other franchises so cant say much about those
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two killers with ways of monitoring the map or securing/locking down different parts of the map such as Singularity, Skull Merchant, etc. just feel like that team might feel oppressive… or overwhelmed by the amount of survivors no in-between tbh
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remove them or make them avoid specific maps, I hate how it feels like im always playing on the same 3-4 maps because one person brings an offering
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I love the idea of 2v8, want them to do more testing and introducing more killers into the list as me and my friend who is also a killer main don't really like playing the killers that were included, them being a Nemesis player and me playing a variety of killers but not really the bunch that were in the recent iteration of 2v8 (though I have picked up huntress as of recently I don't recall if she was in the test) so I'd prefer they have it occasionally adding a variety of different killers/tests over time before either making it permanent or a recurring mode
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I tend to try to win all of my games killing as many survivors as possible, i've encountered one too many "bully squads" to want to play nice with people I dont even know, though I will give the hatch if I feel like it. I tend to take it in a more casual manner if im playing a custom with friends
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love the idea, as for how to deal with the already existent Nemesis players who like the whip style… just make a new killer with that playstyle… probably an original and not a licensed killer though if there is a license option that could work with the current nemesis kit I am not aware of
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as much as the killer being able to open the doors early could help with frustrating matches… we're forgetting that would probably trigger endgame collapse and some killers could just go NOED, two other endgame collapse/exit gate related perks, with a perk that blocks the exit gates and just trigger endgame collapse right at the start of the game to kill at least 2-3 survivors and possibly secure a win, unsure of how healthy for the game a build like that is tbh and if the killer could open the gates early and probably trigger endgame collapse too… and im a killer main and im saying this is probably not a good idea… and if opening a door early wouldn't trigger the collapse there's not really an incentive for survivors who want to use you to farm bloodpoints to leave through the gates.