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Coffee2Go

Coffee2Go

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  • @SkeletonDance said:

    I'm right now on vacation and I've seen that nvidia released smooth motion today in patch and I've read that it can work on older games that don't have DLSS support so:

    Does any nvidia user can tell me if smooth motion works on dbd?

    Having a native fps maxed out at 240 fps without a single drop, if you cant reach 240 fps native without frame gen you will get slowdowns and input lag.

    So if your rig cant handle 240 fps at all times, cap it at 180 or 165.

  • @SkeletonDance said:

    I'm right now on vacation and I've seen that nvidia released smooth motion today in patch and I've read that it can work on older games that don't have DLSS support so:

    Does any nvidia user can tell me if smooth motion works on dbd?

    It works, tested it with a friend on his 5070ti it can reach up to 400fps avg at max settings he plays 1080p.

    Just make sure to uncap fps in the engine.ini first to like 240 fps first.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985500#Comment_3985500

    Precisely. You do not play in tournaments and it sounds like you dont want to. I don't blame you. I have had a blast in every tournament, but it's HARD. It is mentally and emotionally draining.

    Knowing what's up at higher brackets is fine, but I will ALWAYS tell players to focus on fun over winning. If that pushes you down into "low mmr" who cares? It's a game, its supposed to be fun!

    It was in rocket league (secured 5000€ in winnings over 2 year period)

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985500#Comment_3985500

    Precisely. You do not play in tournaments and it sounds like you dont want to. I don't blame you. I have had a blast in every tournament, but it's HARD. It is mentally and emotionally draining.

    Knowing what's up at higher brackets is fine, but I will ALWAYS tell players to focus on fun over winning. If that pushes you down into "low mmr" who cares? It's a game, its supposed to be fun!

    Dont get me wrong high bracket is sometimes fun not as low mmr bracket or avg bracket.

    I do get players at now 78-80% that sometimes decide to just call it in a win for me if they are last two survs and they see its unwinnable they will just say alright he beat us as myers lets give him 3k and take 1 escape as a deal to not go for extended chases.

    I nod and let them escape win win.

    I do give a challenge too dont get me wrong i wouldnt be in that high bracket, i myself used to do esports in another game unrelated to dbd.

    I am a quick learner but do i have time to main dbd or any other game ( no i do not ).

    Sad as it is im 24 and got two jobs and barely any free time for anything outside of work.

    Back when i was 17 that was peak for me gaming and comp

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985478#Comment_3985478

    Which is why you should go full in on it and not care about winning or "doing well".

    You have a build that lets you win more, but you don't have fun. You have a build where you don't win as often, but you have a blast.

    Seems to me, your highest value is having fun, ergo, you should focus on that.

    Yeah fair enough, i dont play tournaments or comp in any way, i just wanted to see and feel how it is againts actual resistant squads.

    I dont get them that often most of them are not 4 cordinated only 2 so that helps.

    But yeah the fun build is always fun for me if i dont end up with them, the WR can always be made to go high if i wish to do so, been having a blast on ghostface too

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985465#Comment_3985465

    So don't sweat?

    Quite frankly, nobody gives a ######### except you if you win or lose. Nobody else can see your stats, you will never see those players again, and even if you do, they won't remember you. The only person making you "sweat" or play to win is yourself.

    Play a lore-accurate Myers build. Try to scare people. Don't even try to win, just try to jumpscare.

    It sounds like you want to play for fun, but care too much about what random people think.

    Like i returned to my scratched mirror build because i cba i tried it out, it works the meta perks work to the certain extent like you said they would, but its hell its not fun and one mistake i can kiss goodbye to a draw or even a win.

    My build though is very fun it gives funny giggles when it simply works, scratched mirror is insanely fun if played to full extent

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985465#Comment_3985465

    So don't sweat?

    Quite frankly, nobody gives a ######### except you if you win or lose. Nobody else can see your stats, you will never see those players again, and even if you do, they won't remember you. The only person making you "sweat" or play to win is yourself.

    Play a lore-accurate Myers build. Try to scare people. Don't even try to win, just try to jumpscare.

    It sounds like you want to play for fun, but care too much about what random people think.

    I just care what people do in a match like yes its very fun when community digs up a meta build for survivors to finish gens in such short time compared to queue times.

    All i said is im hoping devs modernize michael in modern dbd as the devs them selves said they want to make sure all killers are not stuck in old stealth way of playing rather modernize them in looping and chasing more.

    But again in this topic this person who made the topic was saying about baseline perks to be added as baseline not perks, and so i was playing along due to the fact changes are coming confirmed Anti tunnel, anti slug, proxy.

    Those wont be fun let me tell you right now, it is fun to get 4 unique hooks, its fun when perks that require 4 hooks get proc but it will be way harder without some significant changes.

  • Also i will leave it at this statement.

    Dbd is supposed to be and still is marketed as an asymmetrical game, which in its core genre should not have any meta in its name, matter of fact asymmetrical games have always been balanced to allow you to win with any type of playstyle and perk system (if they have any).

    The devs just make sure to equalize either classes, perks, items to match that 50/50 RNG effect for players.

    And dbd itself isnt a ranked esport game so why does it then have and why do players promote meta perks meta killers when devs say they always balance it to be 50/50.

    Like hell to me i see high mmr survivors with comms and playtime like 5k hours or more highly at high advantage even if i run 4 meta perks that streamers, everyone here has been saying, all it does is secure a 1k or a 2k draw to a certain extent until survivors make a mistake and then it gives 2k or more.

    Again in short i want to say my stance and stand that weaker killers like C class or whatever community has a term for them should be equalized to stand terms (not in a ability way).

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985454#Comment_3985454

    Once again, you said that you had a 78% WR and yet you called that non-viable.

    So, what is a viable win-rate?

    You won't use good perks, you won't camp or tunnel, you won't use strong add-ons and you won't play any other way but your way.

    You want to win, and enjoy the benefits of winning, but not actually play to win. It sounds like you want to play against bots who offer minimal resistance.

    I just today confirmed i did get my WR up for playing like that? And in my post from michael i also tagged u saying i will be trying out what you said and it did bump up my WR to 80%.

    But at that point like there is no fun, single mistake makes a win and loss difference it ruins the time wasted for queue times.

    And with what you said spreading hooks isnt still viable, i manage to get either 4 unique hooks or 4 hooks in general on average when i used to 8 hook at 4 gens left before prior to me hitting 70% WR.

    So then doesnt that prove the point michael is just not playable at higher mmr if my build now does not do anything and meta build lets me just guarante 2k draw if i play sweaty.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985459#Comment_3985459

    You realize you can play for fun without winning 90% of your games, right?

    I've practically quite DBD because I pushed myself to win every game.

    I am at that point to because i dont want to play anymore it sickens me, even if i play for fun i will still get players who trick the mmr system and ruin the fun (yes its not every game).

    And playing for fun when nobody wants to "play along" is not fun either its just me with scratched mirror going around doing minimal damage.

    I dont want the winrate of 90% i want to just not have to sweat, like do you get that part of memo im putting down, i dont want to sweat sweat i can play for win but playing sweaty and tryhard perfect pathing just to tunnel and draw 2k or 1k is not viable in general thats what ive been saying why play michael then at high mmr since he is intended or should i say according to BHVR devs all killers should be balanced 50/50.. yet there is so much variety between michael and ghoul.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985454#Comment_3985454

    Once again, you said that you had a 78% WR and yet you called that non-viable.

    So, what is a viable win-rate?

    You won't use good perks, you won't camp or tunnel, you won't use strong add-ons and you won't play any other way but your way.

    You want to win, and enjoy the benefits of winning, but not actually play to win. It sounds like you want to play against bots who offer minimal resistance.

    I already explained 16 second chances perks is not resistance, i love a challenge but not when my knife with tomb build does not pierce through their playstyle, i do play to win at high mmr and i will keep playing like that due to their perks.

    What i said in post was that spreading hooks is not viable due to the fact michael is simply m1 killer.

    My build and hell even meta build u suggested is still not helping spread hooks, i have to tunnel to win and by the way not sure if you are aware but BHVR is adding anti tunnel!

    So what then what will you come up with saying about michael when tunneling is not viable strat to draw 2k againts high mmr squads

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985441#Comment_3985441

    It isn't gatekeeping to call you out for being entitled when you claim that a 78% WR is "unviable".

    What is a viable winrate then? 80%? 85%? 90%?

    Do tell us.

    If you read my post and quote me on the stuff i said and i explained what "viable" is.

    Its to give or make weak killers more modernized in dbd since everyone including streamers say that majority including myers is outdated and not worth playing at high mmr and that if you really want to win and be 80-85-90% like fully reach that top 0.1% you require nurse or blight and strong game knowledge and full meta perks.

    So i made a post about michael since he is my main (yes i tried other killers and yes it is more viable to play blight or nurse or ghoul or tp killers at high mmr).

    But i do enjoy myers because he is iconic he is fun to me for me he makes me feel like i am actually a killer as cheesy as it sounds or corny i enjoy coming home from work and booting up my ps5 and run myers only with my own build that makes me feel like lore accurate myers.

    but again you will probably misinterpret my explanation for what viable means, what it means for me is: "playing michael shouldnt be him tunneling from start and he should not have to sweat that badly at spreading hooks"

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985431#Comment_3985431

    You understand that buffing Killers to have a 80% KR, which is what you asked for, without perks means that they will be killing damn near everyone with perks?

    You do not see how that is an issue?

    I never said to buff killers to have 80% where did i say or quote thats what BHVR has to do.

    I made a post about michael not long ago because i never hit that such high mmr lobbies before (as a new player) and upon swapping out few perks its a bit more viable but it ruins my entire playstyle or forces me to actually tunnel to win rather than spread hooks, spreading hooks is not viable at all not even with meta perks on m1 or weak killers.

    I just stated i stand for weak killers to get equalized along side stronger killers that not necessarily need the meta perks to win.

    A lot of people misinterpet my stance on this but yeah, weak killers need to be modernized and i said in my post that "the shape" should get a viable gameplay change that makes his any playstyle viable in high mmr unlike now.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985427#Comment_3985427

    Nowhere did I say that having basekit Corrupt would ruin the playerbase.

    Here is the direct quote, "No. We do not need basekit Corrupt. Having all Survivors spawn together, consistently, is a good enough change."

    Okay my bad actually this is on me i mistaken your name as someone elses who said it would ruin it.

    Scrolling on phone and refreshing new replies bugs the font (not an excuse thats why im sorry).

    Either way it would help not gift 1 or 2 gens in high mmr lobbies, thats all

  • @BorisDDAA said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985422#Comment_3985422

    I literally saw you a few days ago complaining about Myers being "unplayable", followed by "I have 78% kill rate". Entitlement to want more.

    I said it needs to be viable to push through the cap but you do you to misinterpet it wrongly.

    Yes i did write that post and i still stand by it that the high mmr at that WR is not viable to run non meta killers and non meta perks.

    There is always going to be a player like Pulsar that has high hours and say "yep game is balanced it is just because i have high hours and played game since start".

    If you call me out for gatekeeping i dont mind calling you for gatekeeping just because of your playtime and being og player.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985422#Comment_3985422

    KR/WR is not a reason to dissuade people from discussion and is something I was worried about happening post-stats.

    I like the stats; they are cool and make me feel good when I do well.

    But this idea of, "Anyone who disagrees with me, downvotes me or otherwise does not support me must be bad" is going to continue to gatekeep genuine discussion about the game

    If i recall you said you are 15k hours in game? If im not mistaken

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985422#Comment_3985422

    KR/WR is not a reason to dissuade people from discussion and is something I was worried about happening post-stats.

    I like the stats; they are cool and make me feel good when I do well.

    But this idea of, "Anyone who disagrees with me, downvotes me or otherwise does not support me must be bad" is going to continue to gatekeep genuine discussion about the game

    I am just fighting a fight for people who dont have such playtime and time in life to main dbd to build up such hours and for those who dont want to run meta perks that ruins the spirit of the character you are playing.

    Like i wont deny that running the perks you suggested me and addons did not boost my killrate, yes it did but at what cost?

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985405#Comment_3985405

    4 Survivors on a gen is far better than what we had before.

    Corrupt is not necessary. It is nice and makes things easier but not required.

    It seems you lack the understanding of how the DBD population will use and abuse the tools we give them.

    As for you implying that I am unskilled or am unfairly biased or otherwise do not know what I am talking about…I dislike the need to prove myself, at this point. I don't mention my winrate or KR or Survival Rate because it is irrelevant. However, since you implied so nicely that I must disclose my stats to continue the conversation, here.

    https://us.v-cdn.net/6030815/uploads/E843TAX1GU1B/screenshot-2025-08-18-170956.png

    https://us.v-cdn.net/6030815/uploads/831EUI9W475O/screenshot-2025-08-18-171016.png

    https://us.v-cdn.net/6030815/uploads/GQA9KQR4X9S4/screenshot-2025-08-18-171020.png

    https://us.v-cdn.net/6030815/uploads/8YNRO9RZFYC4/screenshot-2025-08-18-171037.png

    https://us.v-cdn.net/6030815/uploads/W6UNZ3YYYP10/screenshot-2025-08-18-171046.png

    https://us.v-cdn.net/6030815/uploads/UNNA47NEYG0Q/screenshot-2025-08-18-171103.png

    I mean hey thats impressive i wont lie or back off, playtime also matters too when your average is 85% WR which again i dont know which perk or addons you are using on those killers.

    I tried your suggestions earlier and i got myself to 80% on myers but i refuse to play meta perks and tomb build, since its only perks that help reach 80+% which proves my point further corrupt is needed.

    Do clarify how corrupt would ruin the playerbase?

  • Yall who dislike my post, what even is your win rate / kill rate and escape rate?

    Why do you guys so badly want low tier killers not be viable in high mmr lobbies where its a must to protect and not give free gens at the start, all you guys say is to run corrupt and meta killers with mobility, dash such we nurse or blight or ghoul to travel to the map in seconds.

    Im starting to think you guys who downvote my reason and logic are sub 60% WR or sub 70% since at that level playing killer often gives you 3k if playing right and dont resort to tunnel.

    Just saying even tombstone build does not work at 75-78% WR unless u fully run meta perks which becomes unfun and even then its close call if one wrong missinput or time loss occurs it wont be winnable and most likely results 1k or 0k.

    You all can hate me all you want i am saying it how it is lol at my killrate /wr on myers at high mmr lobbies where all 16 perks are second chances that nullify tombstone or any exposed effects.

    Once survivors do reverse snowball and prevent any form of winning its game over.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/454104/concepts-for-basekit-killer-buffs

    No. We do not need basekit Corrupt. Having all Survivors spawn together, consistently, is a good enough change.

    Giving 10% current progress would be basically meaningless, so I am not sure why we'd even bother.

    Deadlock would just make camping even more easy than it is now. Deadlock is such a horribly designed perk.

    Gift of Pain is an interesting one, but it works better as a perk since it is a powerful effect.

    I'd be fine with Deerstalker on Survivors slugged longer than X seconds.

    Hard pass to No Way Out.

    Not really no i had better matches when they were not together than now.

    Corrupt is a must in modern dbd and i am starting to trust you way less and less pulsar since you dont mention your killer winrate / killrate and survivor escape rate.

    You seem to be againts the only needed change that would help out SBMM and MMR system.

    It would not harm the playerbase it wouldnt change anything except prevent 1 or 2 gens to be done before an m1 killers get to the far out gens.

    People say it will promote camping? So what, it at least gives a chance to go from point A to B side of map and scout the area. It can only prolonge match as it should due to killer Q times

  • @tannhauser said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985357#Comment_3985357

    I like this idea! — but I think it should still be slower than one person doing a gen. Multiple gens popping at once is most often the result of Survivors splitting gens, so some sort of slowdown that affects solo gens (for only the farthest generators at the start of the game) would be ideal for me.

    Honestly at the start they can make it solo survivor repair speed and go from there.

    They can also make BNP not usable on those gens in the start since someone mentioned entity should have 3 claws on gens and by the time 1 claw is on gen the speed returns to normal and BNP can be installed at those gens far away.

    But yeah up to testing as it should be heavily in PTB and adjusted to modern dbd

  • @tannhauser said:

    I've seen some people talking about certain effects made basekit for all Killers so I wanted to compile the ones I've seen, list some of my own, and share thoughts. Feel free to add suggestions.

    • Corrupt Intervention (I do like this one, since it feels necessary on a lot of Killers, and would immediately go away after the first down. The perfect example of a buff that helps weaker Killers without being too oppressive on stronger ones.)
    • Pop Goes the Weasel (I could see it being nerfed down to maybe 10%, but I don't hate it as an idea. It gives Killers more incentive to go for hooks rather than simply protecting their gens for as long as possible.)
    • Deadlock (Would help weaker Killers a ton to prevent 3 gens from popping in the first chase.)
    • Gift of Pain (I like this one a surprising amount. It gives Killers some incentive to spread hooks via forcing gen slowdown. The Hemorrhage/Mangled doesn't have to be included, of course.)
    • Deerstalker (Maybe not super impactful but still possibly helpful. Probably with a lower total range, and of course, Plot Twist should be immune.)
    • No Way Out (but it works in reverse. The more hooks you have, the less time the gates are blocked for.)
    • Dying Light (without the buffs to the Obsession of course. A simple stacking gen-speed penalty that encourages hook spreading.)

    What do you guys think?

    Early game pressure feels more consistent.

    Survivors wouldn’t be able to instantly slam a far gen before the killer even makes first contact. This reduces those “2 gens done before first down” games.

    Less frustrating than full block.

    Survivors can still work on gens, just slower, so they don’t feel like they’re “locked out of the game” at spawn. This softens complaints newer players often have about baseline Corrupt.

    Coordination matters more.

    SWFs might still split to apply pressure, but the slowdown means stacking far away isn’t as efficient anymore. Solo queue survivors may not notice the difference as much.

  • I would want to see basekit corrupt be added as a must in modern dbd, but not blocking gens fully closest to the surv rather make them take as long as it would if fixing solo even if there is 4 or 3 or 2 survivors working on them.

    This effect would stop and gen will go back to normal as they would normally + the existing corrupt can still exist by fully blocking all gens as it exists.

    Anything else is kinda like pushing it in killer favor which is not necessarily needed to secure a win.

    Like the game would be way more balanced if corrupt gets added as baseline but you can still do far out gens but way slower.

  • Well BHVR confirmed "the shape" gameplay changes and with that said i hope tomb gets a full rework, michael becomes 120% killer at tier 2/3

    Ideally undetectable during stalk at tier 2 and tier 3 basekit PWYF

  • @TicTac said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984794#Comment_3984794

    Ah, ok. But also have in mind that some win streaks are really outdated.

    How do you track your winrate? Just curious if their is a tool bc most websites just track the kill rate. Thats why i only know my killrate with Myers (76%).

    I use the official dbd one, idk if in allowed to link it here, kinda scared to link anything thats not youtube offical link for video or music or other people forum posts.

    I track my surv wr there too, that one is bad compared to killer, my ghostie is at 51% so ill stick to that rather and not pursue wins as i did on myers.

    Like i took the game way too serious since when i started myers i was i would say friendly meme with scratched instead but then i kept getting squads who dont realize it and so i just started playing for real until they beg for hatch or be friendly and we grind BP together.

  • @TicTac said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984760#Comment_3984760

    I dont know where you get this number, but tournament perks would not give you the most optimal build. The best perk for him is banned in tournaments.

    And on that note: the best Myers in the world would absolutely get demolished against every team thats even close to tournament level. In a tournament Myers gets always his best maps, survivor are not allowed to use any anti-tunnel perk, any good exhaustion and probably not even healing perks. Otherwise it would be a really boring match.

    Oh i meant comp level perks that people use and made videos about where they just go for win streak without loss i just assumed u call it tournament level gameplay/perks since content creators like to coat their words for publicity.

    But there is no actual stats for myers only people showing off win streak in a row without loss, their actual total career loss is probably higher than their win streak

  • @ratcoffee said:

    I'm watching a Dota 2 content creator called Zquixotix and he's said that a 55% win rate while climbing ranks is phenomenal and unrealistic, and something closer to 52% winrate is far more feasible and sustainable. Given, in Dota a lot depends on your teammates, but the point is a 78% winrate in any multiplayer game is wild and would normally indicate a top player's smurf account

    Also i dropped to 75.38% now but yeah...

    My playstyle is nowhere near being a smurf XD or alt acc

  • @ratcoffee said:

    I'm watching a Dota 2 content creator called Zquixotix and he's said that a 55% win rate while climbing ranks is phenomenal and unrealistic, and something closer to 52% winrate is far more feasible and sustainable. Given, in Dota a lot depends on your teammates, but the point is a 78% winrate in any multiplayer game is wild and would normally indicate a top player's smurf account

    Like i mainly watched streamers play the game and learnt the loops (only one which i suck at is hatch).

    Since i dont run bam in my build its challenging but thats why i run vanity + dead rabbit + M&A

  • @ratcoffee said:

    I'm watching a Dota 2 content creator called Zquixotix and he's said that a 55% win rate while climbing ranks is phenomenal and unrealistic, and something closer to 52% winrate is far more feasible and sustainable. Given, in Dota a lot depends on your teammates, but the point is a 78% winrate in any multiplayer game is wild and would normally indicate a top player's smurf account

    I actually have proof that on dbd i have 20 hours on steam didnt touch the game at all since 2017 up until now since my partner sparked intrest on it to get it on ps5 for us as ps plus to play multiplayer games.

    Technically i dont know if it makes a difference or not but i have good flicks from playing pc video games my entire life such as apex legends, r6s.

    I also played Rocket League semi pro in the underground private tournaments at SSL level.

    I know that this has nothing to do with dbd itself but when i started playing michael the matches in the start when i had 50% WR i had people throw, dc, be afk, attempt unhook to not play.

    Basically i got all that and it did feed my WR up until maybe 55-60% but then i just won my matches fair and square.

  • @halcyondays93 said:

    I understand that losing can be frustrating, especially if you seem to go up against strong team after strong team, but when a win rate of 78% isn't enough for you, I genuinely feel you need to reevaluate a few things.

    The target the devs have stated many times is for all killers to fall somewhere around 60%. You're already well above that rate—while using a killer that's generally considered to be very weak, outside of an add-on or 2, and with whom you admit yourself you're fairly inexperienced. Again, I empathise that losing doesn't feel great, but on the other side of the coin, if you want to keep winning and winning and winning until your kill rate is 90% or higher, that means survivors will have to keep losing and losing and losing. You already know that losing doesn't feel great, so in order for you to have a 90%+ kill rate, the other side must therefore come away from all of their matches feeling bad.

    I'm unsure if this is an unpopular opinion or not, but I don't think even the strongest killers in the game should be able to win 99% of their matches. Once they have the basics down, everybody should win some, tie some, and lose some, and everybody, regardless of which side they're currently playing, should be comfortable with losing sometimes.

    Yeah i did search up a bit about michael and apperently "the best" players have 80-85% but like they run pure tournament perks that are intended for that.

    And yeah losing happens when one side wins so at the end of the day i mainly play where i dont go for full 4k, last night i topped it off since i swapped out a perk for Monitor and got 3k could been 4k but they saw i outplayed them with monitor and decided for one to be hooked and other to escape.

    I think thats really fair i love when high mmr peeps have common sense rather than prolonging chase because it was just 2 to 3 survs left.

    But again yeah there is still just that one aspect which is michael is sadly "weak" killer in general at high mmr, hopefully the new changes make him as i said "viable" not to get 90% WR that would not be moral or fair, im saying something that places him on equal footing againts OTR DH and medkits.

    And another thing is i noticed if i had a fifth perk that would change up things for me personally at the level

  • Ill try Leverage, gift of pain is already in my build as it helps a ######### ton basically.

    Monitor & Abuse helps a lot too

  • Its probably on me for not using his Tier 3 but i do want to keep a stealth aspect to him as much as possible like surprise hits, gen pick ups as that usually ensures me a win better than if i have 16+M radius as michael thats why i run vanity mirror i get best of both worlds (ish)

  • @Valik said:

    https://forums.bhvr.com/dead-by-daylight/discussion/454006/i-hope-michael-gets-a-viable-buff-to-counter-high-mmr-players-unplayable-at-high-mmr

    Well, you're playing one of the worst, most outdated Killers in the game.

    You're going to get bullied very, very hard as an M1 killer. I understand how charismatic Meyers is. He's a favorite of many for good reason. The best thing you can do is put Bamboozle on him, tbh - Shack just eats him up. Being 4.6 M1 is rough but I'm going to tell you a secret.

    Meyers is not a chase killer.

    Don't chase with him - like - ever.

    He has a tiny terror radius and works best in ambushes. If you can't get a survivor down quickly, kick a pallet and stalk them and then break away to stalk another. You will apply more pressure to objectives, catch more people out and in unfavorable circumstances, and find that he's a lot more fluid than you initially think.

    Tombstone is lame anyhow, dont worry about it.

    Now when it comes to perks wise with DS and OTR - these are chump perks. You'll learn as the seasons grow on you that you'll see these perks less and less as you learn to play Killer more effectively. Both are disabled by conspicuous action, so if someone goes to a heal party or touches a gen, they're open season.

    Meyers is a funny Killer because he has a very, very slow early game and struggles to seize the momentum from survivors in the same way higher momentum, A-S rank killers do. What he gains in exchange is exposure and some minor buffs in T3, but also stealth throughout his kit.

    I recommend not playing Meyers like a 4.6 M1 "Machete Man" build (similar to Trapper) but more like Wraith. Pretend you are invisible to survivors. It will be much more fun when you catch them by surprise and get hits.

    If you have to go for another Killer, I HIGHLY HIGHLY HIGHLY recommend going Huntress or Nurse.

    I suggest this not because they are oh so precious or oh so powerful, but because they will teach MASSIVE lessons that make playing Michael Meyers easier.

    Huntress is all about sightlines and getting hits from afar, you will learn where in chase survivors favor cover and when to break off. You will be rewarded for splitting your pressure, learning peek holes, and pulling away from a chase to "reload".

    Nurse is the opposite of Shape - She teleports to survivors and messes them up instantly without need to power up or gain momentum. Survivors play very differently against her and spread out to objectives a little differently too. It will teach you a bit about pressure, momentum, and dividing attention.

    When you return to Shape after learning from these killers - you will conceal yourself better, sneak up on survivors better, learn best when to cut chase and reacquire prey, when a survivor is going to cook you in a loop, when to pop T3 best, etc.

    As a bonus, you will feel much much faster with your M1 build as a 4.6 and have a new perspective to appreciate everyone's favorite strong and quiet type.

    I appreciate actually giving advice, i just equiped monitor & abuse and the games feel much more playable for me with vanity mirror + dead rabbit.

    What was really hard was them pre-run as soon as they heard my 8m TR so they pre rotate it at that high mmr way faster than i am comfortable.

    Either way i am doing what you said to play him like wraith bait the vaults and grab them off gens and it works!

  • Wait should i be happy about 78% WR is that where all the high mmr killers are at? Like im confused since i thought they have 88%

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984545#Comment_3984545

    So then, what's the problem?

    You are using a weak Killer, whom you dont have hours on by your own admission, and you are playing against people with more hours but still managing to tie the match. I understand being frustrated, but to say he isnt viable when you are winning the vast majority of your matches is sort of not true.

    As to your second comment, that's not really something with the Killer then. That's something about you not enjoying it, for whatever reason.

    Im not enjoying OTR, DH, medkit build that is in high mmr meta and where they cycle hits because of their external factors such as comms in real time 16 perks againts 4 of mine and just my one brain againts 4 brains

  • @cogsturning said:

    You're kind of countering your own request by announcing a far above average win rate.

    Nah i know but im also saying its not viable to push forward from that WR with myers, while with idk maybe TP killers or other ability killers i could push higher.

    I like the challenge but not where i cant do anything

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984545#Comment_3984545

    So then, what's the problem?

    You are using a weak Killer, whom you dont have hours on by your own admission, and you are playing against people with more hours but still managing to tie the match. I understand being frustrated, but to say he isnt viable when you are winning the vast majority of your matches is sort of not true.

    Not sure why you are defending OTR, DH combo here, like it makes no sense that the game should be balanced in favor at high mmr for only m2 killers like you saying there is no place for weak killers in high mmr is absurd to me like seriously Pulsar like come on man you always say u played the game since release or close to it for long yet you never try to make it fair for weak killers to get a place in high mmr, its like shaming weak killers and limiting them from progressing forward.

    Like i enjoy a challenge but not where my actual ability and gameplay does not affect the outcome, yes its a draw but at what cost, they finish match in less than the time i took to Q a match

  • @Pulsar said:

    78% WR is unplayable?

    By unplayable i mean it goes nowhere from that point on from me it drains me more than it gives me joy and fun in game.

  • @Pulsar said:

    78% WR is unplayable?

    Yeah i cant go further than that it seems to just give me matches where i lose 2 then win 2 then the matches i have to just full draw because of OTR and DH

  • @JokerIsOnYour6 said:

    I dont care what yall say but I should not have to constantly worry about gens being gone in 30-40 seconds. Everytime I am searching for survivors or in chase gens go off so dang quickly and there is jack I can do about it. I cant run any fun builds I want to try because the gens are all done in less than 3 minutes if I do. I am so sick and tired of bringing only gen regression to stand a chance. Pardon my rant but I am so sick and freaking tired of it.

    I know the gens will probably never be touched but goddamn I needed to get this out cause I am sure others experience similar stuff way too frequently. Sometimes we win some and lose some but half the time its out of my control.

    And also @jesterkind

    The high mmr matches as killer is absurd at 75% WR

    Off the record, dead hard, septic medkit strat.

    I cant even play myers anymore im sitting at 78% WR, this isnt even fun, they know they have that build yet they just go straight for shack they dont try to loop around the gen they worked on...

    Im just thinking of maining ghostface and meme build without going for 3k+

    I hate the mmr system, their build + comms and playtime VS my myers is insane...

    If i had a fifth perk i would run monitor & abuse

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984126#Comment_3984126

    Yeah, the only counterplay to Tombstone is to give him free hooks by hiding in lockers. And then the game can flag you for throwing and give you a penalty via the go-next prevention system. And that's a big problem.

    Yeah i agree, only thing i would prefer is if the michael has two iri addon is for him to lose progress if he has not been activly stalking.

    that should make it more interesting since i do main myers but i refuse his tomb build its boring and does not do him justice for waiting in Q.

  • @LegionTree said:

    It feels like the fog on maps has been getting stronger with each update. Some of the maps straight-up give me a headache to play on because it's so bright from all the fog (especially Eyrie, since it's already a pretty bright map).

    I've seen people speculating that the fog levels increase throughout the trial, not sure if that's the case or not, but I would very much rather it be the opposite.

    I'd personally love for the fog to be removed, however I understand the importance the fog plays in assisting with stealth (for either side), however I feel like there are better ways to work this instead of blinding, hideous fog.

    How does everyone else feel about the fog?

    So to conclude - are there any plans to rework how the fog works in this game?

    Now that you mentioned it, i would really love it the fog level increases during trial more and more up until its like dense around the map.

    I dont mean to the point of "the fog movie" but a mix of what we have right now and something that fills up the map so you cant really see survivor or killer coming when there is less and less survivors alive

  • @MoZo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983486#Comment_3983486

    I think it’s going to be a substantial gameplay change. maybe not a full rework but something like how freddy got where his ability kept the same foundation wise but got updated into modern dbd. i hope they keep him core to his identity of feeling like you’re playing as and against Michael Myers but make it so he can hold his own against strong teams without having to bring busted add ons or S tier perks.

    Yeah exactly this i hope they adapt him to modern dbd like they did to freddy

    It would make sense since they did say dbd evolved.

    I got 78% WR and high squads are tough

  • That would be cool too, like maybe basekit PWYF too for him or improved bloodlust.

    I do want his iri's reworked fully because i just run scratched or vanity mirorr which doesnt give much value in high mmr lobbies.

    In lower end lobbies its fun enjoyable and in high mmr not so much

  • @4thdslip said:

    Posting in this thread so I can watch to see if any CM responds. Gameplay Update as wording makes me incredibly nervous as a Michael player.

    Same im nervous as hes barely holding on already in the killer roster, i hope ryan can clutch and get some info that is within his NDA and stuff

  • @Dwight_Fairfield said:

    The Shape gameplay update. I really hope you guys do right by my boy. Please don't let him lose his identity of feeling like Michael Myers.

    Im so worried, his stalk ability is perfection, all he lacks is a secondary ability that can make him keep up with freddy and other killers.

    Not necessarily teleport ability or dash or anything, like something similar from movies where he gets faster and more ruthless as in movies and ability to put like a decoy version of himself to stalk and make survivors scream and alert or something

  • @Foggyguy said:

    Is it not against the rules to ask for the mods?

    Saw @MechWarrior3 put in the title the name of staff, its againts rules to tag them as far as i know.

  • @OneGoodBoyDemo said:

    I wanted to give my opinion but since this post is exclusively for Ryan, I'll keep quiet.

    Nah its fine its freedom of speech, i just went with answer category so i can mark his response as right answer so people and myself will know what myers is getting.

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