Chomperka
Chomperka
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- Chomperka
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nobody plays killer already, when i enter game there's always 100% bonus bp for killer, eruption actually gave a reason for killers to commit a chase, now there's no such reason.
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I'd say yes, but creating fun for others makes fun for me, so i'm an egoist in the end.
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Wesker has incredible skill cap, you need to be really fast to actually catch good survivors with power, rebound gives you like 1sec of time to hit with second bound until survivor hides behind random texture.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3378244#Comment_3378244
We need to stop referring to the whole 'camp '3 gen from game start' thing 'efficient'. Efficiency has a component of time, and implies that this is a quick path to winning a game, which this absolutely isn't.
Call it what it is: this is an 'easy' way to play the game for any killer who doesn't value their time. It just dilutes a pvp asymm game into a pve gen kick simulator.
i do not agree with you, as i'm sure comparing 3genning killrate with not 3genning killrate, ESPECIALLY at high mmr, would easily fix that time measurement error.
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no, it's bad change, because there's a lot of situations where camping it's only clever thing for killer to do. (2 or more hooks in basement or just near each other, hook near 3-gen zone, endgame hook, etc). It's basically the same thing as adding passive lock for gens while killer not in chase.
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@GrimoireWeiss said:
What's the FOMO in this? The hat looks stupid.
exactly, also it's just a hat for one of survivors... Not everyone play survs, even less people play dwight(although it's a fair amount of people)
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they should just remove ability to swap survivors, just as they once removed ability to swap killers(at least for SWF with 4 players)... i know killer's one was removed so matchmaking would be more fair... But it's REAL issue if SWF's dominate solo survs even at lobby stage, with all those last 6 seconds item and character swaps.
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it's a problem of current meta overall, she was made to be better in chase, but people camp 3-gen anyway because it's the most effecient way to play every killer right now, except for nurse, blight, wesker, rin whose abilities purely designed for fast chases(but know what? you can also 3-gen as those killers without a problem).
We're in need for another 6.1.0.
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idk about survs, it's can be basically anything, because they also can add basically anything as skins, James Sunderland pretty much confirms that. About killer... i'm not sure about adding another Tyrant, that'd be too repetitive. Wesker seems like best choice.
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i play PH or Blight when i want to win, never hold hope to -4 as Legion or Nemesis. This game sucks in terms of killer balance, you can't balance game around surv/killer when there's killers that can easily do -4 even now (nurse, blight) and killers that must tryhard to do -1 at least( Sadako, Wraith). That's ridiculous scatter and you can't really balance around that. Killer buffs-you make nurse and blight even more powerful, killer nerfs- you nerf killers that hardly do -1.
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well, i think i will P3 all my killers, idk about survs tho, my only P3s are Jeff and Cheryl(James) cause i play mainly them. See no reason to p3 others, i will probably never play them.
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Blight
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i know everyone want stranger things, but i don't think it's really possible with current situation. I'd really like to see Silent Hill chapter with new map(say anything you want about Midwich gameplay wise, but by atmosphere it's best map) For surv there are a lot of chooses( Harry Mason, Alex Shepherd, etc.), for killers... well, i doubt nurse, maybe walter sallivan wtih ghost ability could work?
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@Zeidoktor said:
https://forum.deadbydaylight.com/en/discussion/comment/3020178#Comment_3020178
Otz is knowledge enough that his opinion shouldn't be dismissed out of hand, but he's not the end all be all either
That said he's for many of the killer perk changes, though wonders if Ruin isn't overkill (which i personally agree with, I think the numbers were cut too much in light of its new "lose it after one kill" downside)
i agree about ruin, this perk had quite a story since it's addition, rest in peace my friend, you won a lot of games.
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Well, i think my top 3 would be this- Pyramid Head, Oni and Nemesis. Silent Hill sounds too cool. Oni... i love that japanese tune. Nemesis one doesn't even focus on sounding scary, it's just says "run, i'm gonna punch you into face" right away. His chase theme best one btw.
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Arnold Schwarzenegger surv'd be amazing lol
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I'm pretty sure BHVR expected insta-feedback from community.
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@Zeidoktor said:
https://forum.deadbydaylight.com/en/discussion/comment/3020086#Comment_3020086
Just in case you're asking seriously, Otzdarva (or not Otzdarva on YouTube) is prominent Spanish DBD streamer best known for his Killer gameplay. Since he's one of the biggest name Killer players his opinion is usually highly regarded in general gameplay killer related matters, such as how Dead Hard will affect things now (hence this thread)
ok thanks, i was asking seriosly, never heard of him for some reason. Anyway argumentum ab auctoritate never was a good thing to do.
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who is the otz? i play dbd since 2018 and never heard of him
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liked facing him before nerf, but now it's free escape, zero fun
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just instadown as any killer, 99% DCs happen because of that.
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The problem is, if you ever played as killer against SWF or just decent players, you know it's impossible to -4 without camping/tunneling unless you play blight/nurse. That's what they need to fix. And i think prolonging gen repair time does perfect job at that. Of course you can't get rid of tunnelers and campers completely, but their amount would be significantly lower if that gamestyle won't be necessary.