Chocolate_Cosmos
Chocolate_Cosmos
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- Chocolate_Cosmos
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Comments
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No, not even slightly. It wouldn't much help him either but at least it would make him bit more interesting to play I quess since you would have to worry about two things rather than a simple one. Fake pallets are awfull as power but being a secondary power would be kinda okay I quess (still far from strong).
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Otz is my favorite CC for DbD and he is amazing but I find these winstreaks pointless. I don't find even slightly interesting to watch these types of videos (winstreaks in general).
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@Xyvielia said:
Yeah, I’ll be playing during BP events and after a New Chapter releases… aside from that, DBD really isn’t worth the time invested.
Rifts are fun, but not worth the grind, imo, considering there often aren’t any cosmetics I wanna grind for.
Played less than 30 hours since August 2023
feels SO Good😌
Sounds like healthy diet :D
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Dowsey quit like year+ ago and his reasons from what I rememeber watching his video about it is pretty outdated, game didn't even have UI for Survivors, many QoL stuff and SM before rework was horrible. Then we got many new good killers etc. I don't know why he is there when this is so far away from the other two and not related at all.
So 2 CC talk about having break from DbD oh no... End of times for sure.
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His main power is M2 shots. That means his perk diversity is bit small.
So I just run standart stuff because what else would I run unless you run meme builds.
Perks are pretty stale, 2x for M2 power killers.
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Well I will just add that this mid chapter is so bad I wish we skip it or maybe ship only the tome with Haddofield changes and forgot this ever happend and moved on to next chapter with anniversary.
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Haddie totem perk for extra gen speed, Inner Healing, Counterforce and small game. Perfect build for totems that reward with selfheal and gen speed. Love it.
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Invocation needs big buff for sure.
However her other two perks are fine and good even.
As for The Unknown, I consider him better B tier and he is fine as well. Only real buff I would maybe give him is bit extra time on the effect to have at least two shots to try injure the Survivor with the power.
As for his perks, that one with skillchecks is horrible and needs big buff as well.
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Its not huntress axe, stop people with this wrong take on this power.
Direct hits does pretty much nothing other than tiny hindred that is useless 99% of the time. He can't damage you with direct hits unlike Huntress can way easily.
Teleport can be disabled and the game even tells you if the teleport is near by. It doesnt take long to disable it either.
You look at him and try to predic where he will shot, if he misses once he is prob need to hit you again twice before damaging you.
Huntress is still better than him. He isn't oppresive at all.
Wall shots are easily avoided by you just not hugging a wall while looping him. His AoE is quite small.
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Nurse, Blight, Spirit, Chucky, Wesker, Huntress, Oni, Plague, Artist, Pyramid Head
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I don't have enough playtime to tell you this these days. I am playing other games atm. But so far from the few matches, none.
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Scared? So trying to outplay perk that has very powerfull effect and can make chases nightmare is something negative killers shouldn't be doing or what is this title? :D
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Dead Mans Switch I don't even see being played and it is easy countered if you are not lazy and pay basic attention.
Pop, Pain and Grim isn't unhealthy at all. We might say the numbers might be bit too high lets say but the concept of the perk is healthy as it can get. Hook people = get more time in match. Win chases = get value. Very fair.
Pentimento is avoidable. Most people run it with meh Hex perks anyway that survivors can withstand if they want to. This perk might as well do nothing. Only greedy / baby Survivors will be punished by this.
Ruin balanced? How? It's pretty weak.
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Bad perk design.
It will either be too weak or too strong.
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I have fun when there is fun Event like My Little Oni or when we have lot of BP or XP or when new content drops.
But since April looks like pretty dry month and this midchapter looks pretty bad I am just enjoying myself playing other games until Anniversary(and chapter with it) comes around.
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I didn't see a Plague in many weeks...
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Nothing exciting for April 2024 roadmap.
Twins getting identity changed and probably nerfed overall. Forcing Victor to hold Survivors but spam attack healthy Survivors sound bad.
Blight new colision okay... Anyway.
3 perk changes. DS will be used more and Ultimate is prob dead perk.
Wow some skin collection for money wooohoo.
I am just waiting for anniversary event (and chapter) to drop at this point.
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WE can't have fun things in the game without someone complaning about it :(
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690243#Comment_3690243
:O
Mind sharing what you’ve been playing?
Ive personally been doing Modded Terraria (Calamity Mod, Magic Storage, Boss Checklist and Recipe Browser), Risk of Rain: Returns, and a decent bit of Warframe since we got new content recently. Oh yea, and Helldivers 2.
Oh I didn't read the reply above, so just read my reply to the same question above please :D
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@Wowie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690243#Comment_3690243
What're you playing right now?
Yakuza Kiwami. I want to play the whole franchise but it will take prob like 200h+ before I will even reach Infinite Wealth :D
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Yea that event (the 300% and 400% bonus) rly kept me coming back but now its time to play more backlog games (singleplayer mostly).
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Best I can give you is disabled event offering 2h into an event, please take it, no need to thank me :3
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I will say it again.
Background player and flasbang are overpowered because they offer no counterplay.
Background player removes any skill or well timing and Flashbangs can blind you without you even looking at them and Survivors can do colision bug to go under the killer and drop it in front of wall anyway. Audio is also horrible because you have no warning even standing half meter away behind wall and you won't hear the drop activation window.
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Bye 400% in 4 min :-(
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Bro if someone puts 5 sec cooldown everytime I get stunned on Factory of Safe pallets map I am not playing that killer.
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Yes.
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Making it a base kit mechanic or at least generic perk for everyone to use? No.
Keeping it behind pay wall to help with tunneling and kinda soft forcing to run it for everyone and never doing something about it in its core? Yes!
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I don't even rememeber the last time I saw Devour Hope.
The thing is, it is very risky perk that has high reward but also big chance of doing nothing and being gone before you even get to two tokens.
Its heavy RNG, and most of the time it gets cleansed anyway.
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Boss, I am tired of all these DS floods of topics...
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I think her buffs are fine.
That movement speed one on PTB was absolutely too much and it would be S tier Killer if they want put it there.
Now she has 2 more hatches and bit faster ready up time like… come on, its not a huge deal. People overeact imo.
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Please show us add-ons :D
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I will just add that if nobody runs BPs for everyone then killer will have no reason to play nice for others since they prob just took map offerings or personal offerings instead and killer has no benefits from playing nice other than loosing more points and match.
So it is just endless cycle then. Survivors don't want to bring cakes because they don't want to not get value out of them if they die early and Killers won't play any nicer than usualy because its just standart round.
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Yes, he is pretty good.
Very strong chase but the cooldown and 4.4m/s makes him not S tier of course.
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SM is overhated, she isn't much different from your avarage M2 on loop killer and people just need to grow up and stop act like SM is SS+ tier Killer.
She isn't even a popular killer.
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Any perk for any side that is below B tier so like half the perks in the game.
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@Astel said:
This is well written but sadly those kind of guys will not likely to read this.
Thank you. Yes sadly most of our soloQ teammates will probably never read this or know this because most people don't follow forums or social media (casuals or not big fans of this game).
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- Killers that have any layer of their power that is not just very basic (like Huntress, Wraith, etc.) tend to dominate weak Survivors, becaues they simply don't understand what they should do and how their power fully works. While being asleep isn't really a big deal, add that you are not good in the game and maybe you are casual and its pretty much free win for any bit complex power.
- Less people play him so the more dedicated ones in high MMR will do better with him or play more seriously.
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3 perks per update = 24 perks per year…
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This change is fine, you all just overeact. Its better than most Survivor perks and still game changer in end game.
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Its bad only if you end in the deadzone or you play againts killer who can really quickly follow you up and down you fast.
Its rly powerfull if you let yourself down next to a safe place and againts M1 Killers.
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Hits behind walls only happen if you hug the walls so don't hug them.
More slowdown would make him clunky and unfun to play as.
He is solid killer with decent skill floor but Survivors still need time to learn more how to play againts him.
He doesn't need any changes atm maybe.
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So true.
I run that perk only for BP and I didn't care about some gen speed bonus, it didn't do much in my games anyway, but it was nice you could max out Gen points so fast.
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Because Killers don't change suddenly their playstyle or mindset and most of them play to win with full meta builds and A tier killers. So why waste them if you prob gonna get tunneled or be dead within 10 min of a match?
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Bit high B tier. Once you get survivors who are decent and know how to counter you, you will hit your shots way less offten and TP husks will be tiny at best.
Definitly not A tier.
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@Bloodwebs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3684985#Comment_3684985
Your opinion mate :)
Spoiler: everything here is an opinion.
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@I_CAME said:
One of the worst changes they've ever made.
Based.
"Removed because we don't like perks effecting BP and people running it for BP" yet nobody was complaining about it except for devs themselfs. It was self-made problem that never was a problem to beggin with.
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I am curious what they have in store.
What I hope will happend that they won't change the fundemental and core gameplay of the killer but improve on it instead. Less clunky, less sluggy but not overall a weaker killer. More fun to play as and VS hopefully.
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I don't want to compare two very different killers that have different types of powers. I think its better to compare to something more similar and in their category. Like range killer vs other range killers. Xeno and Unknown is very diffferent from each other and each has their strenght and weakness.


