Chicken
Chicken
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- Chicken
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the hatch is... at least and delicate topic. no no. a hard to balance mechanic.
because, if you kill 3 survivors.
and thoose same survivors do atleast 2 gens
you deserve to kill the last survivor just as much as the last survivor deserves to escape.
BUT
killing 3 survivors is MUCH more difficult than doing 2 gens even with ruin.
the closing hatch option whould be awesome, give use to perks like sole Survivor, or Left Behind. -
So as i said @Spirit_Hag
Either the killers leave because playing agaisn't swf is unfair.
or the spoiled swf'ds get nerfed (making them leave).you may think it is a choice based on wheter you like which side. but it acctualy isn't.
you see. playing agains't SWF on VOIP, that know every thing the killer is doing at all times before they even see it is just broken.
i wouldn't have to tell you this if you were competent enough to read the other comments. -
i reinstalled my windows. worked...
but doesn't feel like a good fix tho
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@LCGaster
m8 you proved to be a scum of the forum, don't need anything from you other than the favor i asked above. -
@LCGaster ok so do us a favor.
start playing the game instead of only seeing gameplays
and stop edgying with the Fancy text -
@LCGaster buddy.
all that you've said there@LCGaster said:
If you see them bring flashlights or whatever use Franklin's Demise, they love their stuff and will run back to it wasting their time, if you are playing Hag put a trap on the item. If you see that the one you are chasing is extremely good and can't catch him just avoid him, go for someone else. Remember who has Dead Hard and once you're close wait for them to waste it, or lunge an instant after they use it, so once the animation ends you will hit them. Once you catch the DS user either wait for them to waste it staying still, bring Enduring, dribble them (Only when you are close to a hook) or walk backwards before they use it, you don't know how many times they run right in front of me right after. Remember that they can see the Red Stain, try to manipulate it by walking backwards, looking at walls, etc. to confuse them. The next one applies to me, I don't know if it would work for you, play all killers on rotation, learn some tricks, I skip a few of them because I either know I'm too bad with them or the killer himself is under powered. Play a lot of survivor, I was a survivor main, and a few months ago I became mostly a killer main, by playing survivor you will learn how to think like them and understand what their next move might be. If you have more questions just ask
is GREAT advice for playing agains't solos.
these are great mindgames and things that actually work, but just that alone wont do agains't SWF.
because they know eachother.
because after you go away from that "Extremely good" guy, he'll do gens.
and if you get mad and go after him, he'll tell his friends that you're chasing him.
and if you stop chasing him right after that he'll tell that to them too.survivors aren't the only one to know these tricks you've stated above!
the time a solo survivor wastes is huge compared to swf.
SWF teams have an built in Kindred.
they know when to heal at the hook.
they also have bond built in.
depending on the situation they have Spinechill built in.
even premonition buit in.
They can organize perks to go on a full gen build.
toolboxes, prove thiself, and goes on.how is that balanced? or are you goin to tell me to "git gud" like a p3 claudette main?
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So mister @LCGaster
how does one counter swf? -
THE PROBLEMS IS.
Buffing killers wont help, it will f$ck the game, because not every survivor plays swf. and playing solo is weaker for a FACT.
buffing the killers will make so fighting swf would be balanced, but fighting randos would be SUPER unfair.
the correct awnser would be either: buffing killers and solo survivors (leaving swf where they are).
Or
doing something about swf. -
@Duckodb12 said:
Looks like your a rank 15 killer, are you new to the game? I play killer usually more than survivors and usually stay around 2 or 3 rank. Some days I keep count of matches and how many survive, a couple days ago playing with Freddy in 8 matches that’s 32 survivors 2 survived by finding the hatch. The gates didn’t get powered a single time. This game has always seemed easier for the killer to me, the only part that’s hard usually is keeping the last guy outta the hatch.hahahidon't believe a word of it... freddy? rank 2? only 2 survived by hatch? yeah right
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you see:
NURSE is balanced around what she CAN be on the right hands.
if it wasn't like so. she would have 110 speed so that potatoes can play her too.
And if THAT was the case good players would ######### survivors all the time with her, that is why you balance around good players, because there will be good players.swf yes can be just you and a friend messing around.
but it can be you and 3 friends bullying the killer into DC like the dpip squad.
following this line of thought i ask you:
Why risk it?
and @CronaWins ######### are you talking about? by knowing it is a swf team you can only expect good players. because not expecting so means a bad game for you.
in the state it is today that would be the smartest option. BUT always running ass blasting perks, addons and offerings is boring for everybody.
EX: its obvious that you won, you were playing spirit with ruin, surveillance, RM and noed, with addons that makes you go faster and turn off the wosh sound, what is the fun with that?
winning an unfair match isn't fun. its a struggle.
you don't say: OH WOW THAT WAS FUN CAN'T WAIT TO HAVE ANOTHER Tea Baggin 4 MAN with DC and FLASHLIGHTS.
you say: that was hard. hope i never see those people again.@CronaWins said:
It's not going to be the communication that's going to destroys you, it's about knowing you can rely on your teammates, because you know how they play, instead of randoms. A good SWF doesn't need coms.its not the communication, but its knowing who they are and what they do when X happens...
THAT IS COMMUNICATION. -
@BigBubs i play with friends too but the feeling i get is that is completely unfair.
it makes no sense the "i'll play less because they nerfed playing with friends" part.if they nerfed noed. ALL the players who depend on it would get mad.
some would try other things (as they should)
some will stop playing (as they should)
and your point is that we shouldn't nerf the broken mechanic because it would get people to stop playing?So you're saying: Don't nerf the ######### mechanic, let it stay and bleed the community out. otherwise it will get some people to stop playing.
@BigBubs said:
You may not believe it , but some people like playing with friends and I doubt the devs want the to play less because they get punished for playing with friends.i'm playing less because of swf. ironic huh? but the thing is i'm playing fair and getting ######### up.
they on the other hand are not.
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@Yamaoka then you do realize that with a 4 man swf group you CAN'T kill anyone without camping unless you're a god nurse.
if i get 2 kills most of the games thats because i'm in a rank that suits my skills. if i'm #########. rank 19.
if i'm average: rank 9
If i'm good: rank 1
but this doesn't make sense when a swf group takes place because they're basically hacking with a third party sorftware like Discord. -
I hope so. can't hear ######### really.
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@Orion @JJRULEZ159 acctually i tough of this as another version of Insidious
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Cool
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THis is a great idea.
i aways tough of a killer that can make a quick decoy.
The only thing i can point out is the perk Replacement, kinda exploytable
If it only worked for a short time. BANG! great! you have a green toolbox, but your buddy is on last hook! what to do? magic for 10 seconds then toolbox again.The thing i like the most on this perk is the fact that it gets rid of your add-ons. so you can get in a situation like. man the last guy is goin to die. but anti-emohagics are hard to get... and i think i know where the hatch is.... >:3
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Actually bro, jeepers creepers director (from te movie) was charged as a pedophile. they don't want a pedophile running along the game.
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@Mockingbird_X agree with you
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i don't see why people think nurse is unbalanced but ok, that is not the point.
Billy is acctualy too strong by the points you said there: he has INSANE map pressure, a instadown, and can
act as a m1 killer because of 115 speed. Maybe people don't care that much about billy because he's hard to get used to. to do well with him you need to know how much you move to the left or right to nail that chainsaw, how to dodge trees and rocks, when to and when NOT to use your chainsaw, where actually is the Chainsaw's hitboxes.billy requires skill. a high skill high reward killer, just like Nurse, spirit, hag and huntress. but not as much skill because he has too many option.
Buffing all 110 speed killers is (obviously) not an option. giving him a nerf on the next ptb could work -
@htx_jasmineg That doesn't make any sense you know that right?
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Correct,
the basement is obviosly a killer sided place, by body blocking he can choose which survivor to hit and etç.
but i agree with you @Vlad mainly because this can be exploited to make the game hostage, among trapping fellow survivor in corners and hidding at the end of the game while running sole survivor.maybe if the survivor had crows around him he could maybe push the killer or something just enough to pass by. dunno
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@jackmadrox
unless the killer banned haddonfield and macmillian estate for that match.
Acctually now that i think about it, this would even give feedback to the devs about what survivors and killers think about the maps to further balance them. -
@powerbats yeah sorry it was a mistake
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@akbays35 About the lobby thing, this option would be only possible while IN A LOBBY already. The killer, still, would have plenty of control by choosing 3 maps that wouldn't be choosable. if a survivor votes a banned map the vote wouldn't count Obviously. If the problem even were that "swf" wouldn't work with it, we all know SWF is broken as F,. Remember that its 1 vote p/ survivor, 2 survivors voting the same map don't increase its chances.
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i think if you're not running 4 perks you should be able to "Enhance" 1 of your perks with a + 1tier (maybe)...
ACCTUALLY! if there was a useles perk, which its only function were to Enhance 1 perk, it could work...
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It would be cool if there was a killer with that power. just a m1 killer, standard 115 speed. But he can press m2 to walk slower and see in Third person view...
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If you are thinking about flashlights being op because of this just remember one thing "If he's dead he can't blind me".
So by this logic... Camping a survivor until he dies is better than knocking their items off because then they wont be able to do #########
With the same logic, 1 single perk of the survivors can cancel 1 perk of the killer (which is the power role, meaning that 1 killer equals 4 survivors).If you're having a bad day:
"play something else!" - Cote, Mathieu -
Yeah that is a good quality of life change.
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I agree with Shad, THis is an AWESOME idea, but the only thing montruous shrine need is a speed buff while walking towards the basement. i acctually think Territorial imperative should have this effect as it fits the name better. (The basement is the killer's main territory, there are precious totems if you go there, but he'll know if you do so)
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LMAO
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@Gorgamungus
Yes i think action speed over acctuall speed would be nice.
what if at 5 tokens, if a totem is avaliable, it became a hex totem and gave you some speed? -
hell but Noed also gives you a speed boost + Everyone is marked... If Fire up gave 1% speed per gen, at the end you could have both NOED and Fire up to have 17% speed buff
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@Fropps said:
I don't see how this is supposed to stop survivors bming at the exit gates. The second gate almost always gets open very quickly. As far as I can see, the main effect this will have is undercutting the suspense when the killer is running towards the exit gate and you're about to finish opening it in a close game where the other gate hasn't been opened yet.Yeah i feel that too now that you said it... maybe it only happened after 20 or 30 seconds after the 1st gate opened
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I think just straigh up Killing the survivor is a bit too much, but giving him a reason to leave earlier is a more reasonable idea.
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@burak1998_20
No, tried almost all of then, none worked, Happy new year... -
@burak1998_20 @GMAK
Just instaled it again, didin't work T_T -
@GMAK
never done it, i'll try. -
Whe NEED THIS IN THE GAME NOOW!
just kidding but it would be hella scary...praying in latin...:p -
@burak1998_20 said:
2.3.9 hasn't got a problem but i can't play update 2.4.0 i can't play 4 daysI wait like you
Well glad to see i'm not the only one at least!

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I think Insidious would be a great perk if it was an Active Perk, like Dead hard.
Maybe:
when you activate Insidious, you move at 58% (a little bit more than a walking survivor)speed and both Terror Radius and Red Stain are hidden for 4/6/8 seconds (The terror Radius Fades away instead of just stoping), on top of that, survivor's auras within 3/4/5 Meters Are Revealed to you.
Insidious has a Cooldown of 65/55/45 Seconds, wich is Reduced to 25/15/5 is case of a Successfull HitThe sound the killers makes should't be a problem to sneak up when your terror Radius is Zero and you're still walking.
This would make up some REAL scary plays
Should i make my own Tread/post?