Callmehandsome
Callmehandsome
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Nurse is simply too much effort for little reward. You will learn spirit faster with similar or even better results. They certainly overnerfed her, since i have seen 4 nurses since the nerf. 3 of them got 0k as well
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1010449#Comment_1010449
Because this is petty? Its basically “1v1 me dude”
Seriously?
Why put the expectation on survivors that they need to play perfectly and make zero mistakes?
Okay. If you are not willing to put money where your mouth is, my point still stands. Only bad survivors struggle against billy, becouse he can be looped and window cheesed. Don't respond unless you want to accept
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1010440#Comment_1010440
Do you see how easy it is though? To just make that argument “only _____ players struggle to do this”.
When survivors go down to Billy they’re bad survivors but when Billy doesn’t get someone down its “billys balanced”, its never a bad Billy.
Its the opposite problem of what went on with Spirit. Where survivors going down = spirit OP, but Spirit being run around for multiple gens = bad Spirit. Basically people will use anything to justify their pre-existing beliefs.
Just because it’s theoretically possible to loop him doesn’t mean it’s always going to happen.
It’s theoretically possible to loop almost all of the killers in the game all game yet that doesn’t happen. Nobody is going into game after game and looping a killer for 5 gens everytime. There’s no excuse to go down to Leatherface but hes been getting kills since day 1. You’re basically putting this standard on survivors that they need to play perfectly every second of every game and then you’re taking the killers ability to mindgame and predict out of the equation as well.
So why don't you accept my challenge then? according to you, you should be playing with overpowered killer against my weak, weak survivor.
You said so much yet so little. Clearly you are afraid to accept my challenge, since you know i will loop you into oblivion
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1010431#Comment_1010431
And yet most survivors tend to godown to his chainsaw even at red ranks.
Only bad Billys struggle to land chainsaw hits, it only takes a second or two to land that chainsaw hit and it has a very generous hitbox at windows especially combined with his dash.
Add me on steam and try to catch me with your billy? it should be such easy task since billy is such overpowered killer. You can also record it and send it to this thread
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DS is anti tunneling perk and also anti snowball and immunity for 60 seconds. Make it ONLY anti tunneling perk as survivors claim they use it for..
DS timer should go double speed if you go repair generator or get fully healed (turning timer into 30 seconds)
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Only bad survivors really struggle against billys. He can be looped and window cheesed like any other m1 killer.
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@ClickyClicky said:
“Billy is the most balanced killer” is just a meme spread by people that only play killer. It’s not true.
Are you good hillbilly? i bet my SWF group would wipe the floor against your billy. He can be looped quite easily
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@CLAUDETTEINABUSH said:
They hear us. A LOT. Remember balanced landing? Hilariously op. Now smacked,nerfed. How about ds. Op triple sss tier. Now,an anti tunneling perk. You see where I'm going with this?
They do hear,us,the killer mains. Last patchnotes if you remember correctly was killer sided,the balanced landing changes and the undetectable status effect. So yes,they do hear us a lot more than you think
I've been running DS three years now. The nerf did absolutely nothing to it's power or how often it is used. DS is now actually stronger in certain situations. It serves as anti tunneling perk but i know how to use it's power to maximum potential offensively
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I think the main issue is size of the maps and certain loops (like ironworks of misery). They keep making large maps where it takes roughly 25 seconds to move one side of the map to another. And expect killer to control 4 survivors working on different generators.. (It's not happening)
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Generator regress fast already? currently generator regresses 10% EVERY 40 seconds. Is this fast to you?
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/969480#Comment_969480
Why even have another "win harder" perk? It's the same thing with dying light, by the time it becomes good, you are already destroying the survivors.
Or in the situation you mentioned, a 3 gen. Either the survivors can afford a bait tactic to slowly work on the 2 edge generators (which means ruin is only delaying the inevitable) or they can't (which means ruin is just adding gen regression to you already winning). And since ruin denies all other gen regressing perks, you can't use them alongside it.
In short,
if you're losing the game, it won't help you get back on it.
If you're winning the game, you win harder
This so much. I don't need perks that help me if i'm ALREADY winning. Dying light starts to take effect either by the time you got 1-2 gens left or super early with 4 gens left where you would most likely win the game ANYWAYS. In short devs just balanced the game araund rank 20s leading high rank games unbearable
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@AsePlayer said:
It wasn't only nerfed because it was used in 80% of games at red ranks and 45% overall. Try reading the post again without your default bias.
I think your bias are showing. Just let us see the stats how much DS, BT, or any exhaustion perks are used.
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I was hitting ruin skillchecks just fine. But they had to balance the game araund worst survivor. Good survivors will dominate even more now high ranks
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/968997#Comment_968997
But the best Survivors were not affected by Ruin anyway?
Top tier survivors were not yeah. But even a potato survivor can hold m1 with toolbox where u can repair a gen in 53 seconds. Most killers don't have that kind of map pressure. I save myself the trouble and switch to survivor
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You just balanced the game araund worst survivor once again. I certainly won't be playing killer anymore. I will completely switch to only survivor gameplay, which i have been doing mostly
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Hatch spawning is already another chance even you failed to repair all the generators. Then you failed to find the hatch.. get the exit door first.. how many chances do you really need? You get rewarded as a team and get punished as a team. But it seems like you only want the benefits
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I would say that make DS timer to go double speed, IF you go repair generator or get fully healed. When these conditions happen you are not being tunneled, just carried with extra safety nets. So if you get unhooked DS activates and you go repair generator right close to killers face= get only 30 seconds immunity while working on the gen
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@HauntedMandalorian said:
Tunneling is the fault of the Killer. That's practically throwing the match away, more often than not.
The point of the game for Survivors is to power the Generators, so I'm not sure why "gen rushing" is even a thing. That's the point. To power the Generators. What else do you want Survivors to do? Just be a better Killer and stop complaining.
The real issue is camping. That's something that needs to be addressed. It, literally, breaks the game for whoever is on the Hook.
Gen rushing is not issue, but camping is? Isn't killer objective to kill? and camping is one way of doing so. If survivors are smart the rush the gens turning it into 1k
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Wraith needs buffs, not nerfs. I would give him more movement speed in cloak, at least 3 to 5% so he could actually use his power more in chase and map control
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Stats don't lie. Nurse is weakest killer at the moment also the least picked. If all bad nurses stopped playing her, her kill rate should go up, not down. I can post video of me killing survivors without any blinks, doesn't really prove that nurse is still viable, just that survivors are extremely bad.
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Have you ever actually used this combo yourself? It's not good at all. It takes way too long to get full stacks. Good survivor team will push the gens if you spend that much time for each chase
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No i disagree. I think they should either buff her base kit so she would be closer to the old one without cooldown. The least they should do is that you should be allowed to play old base nurse with common addons. Currently nurse is chore to play as and that shows with stats. Nurse was broken with extra blinks and omega blink addons. Very rarely you came across against god like nurse who stomped the entire team without them
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/955489#Comment_955489
You must have bought some Auric Cells!
I did actually.. with 5 bucks! you should too, since it seems you get extremely fast killer queques for such a price! thanks again devs, not bad deal at all
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/954267#Comment_954267
I get a few replies with people saying as killers that they have 'instant' queues but typically there's no context so it's hard to take it seriously.
There may be a few things are happening here, but like I said, there's no context so it becomes this weird subjective opinion from some rando on the internets.
What I suspect is happening is that if your a long time player whose dropped money on the game and you usually play killer then you get preferential treatment. It also might be different across consoles compared to what I've seen on PC.
The external website I used to monitor would show that the metrics before going to dedicated servers demonstrate a consistent 2 survivors to every killer. You need 4 survivors for a game. Sometimes you see 3:1, but NEVER the inverse. Always, too many people want to play killer.
Also the ingame timer that was in briefly showed this consistency before it was removed because killers started complaining about their queue times.
Feel free to disagree but try and at least do better than 'cause I say so'.
Did you wear tin foil hat while you said that? I'm not sure what else you expect me to say.. i'm currently rank 4 survivor and rank 6 killer, and my killer queques are much, much faster. Nice to hear that i'm getting special treatment though 🤘
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@FearedbytheGods said:
I don't get this post.
People whine about survivor disconnects and want the devs to do something. They find that survivors find doctor annoying, devs do something, continue to whine about having done something.
Why don't we leave doctor as is, ban all the disconnects and then play lobby simulator as killers.
Great idea.
Metrics before going to dedicated servers demonstrate a consistent 2 survivors to every killer. You need 4 survivors for a game. Sometimes you see 3:1, but NEVER the inverse. Always, too many people want to play killer.
Over time the devs have consistently removed or nerfed the aspects that allow survivors to survive (vaults, pallets etc.), while buffing killers (bloodlust, more one-shot/instant find mechanics, end game hatch). Survivor mains did one of 2 things since release. Left the game or migrated to playing killer. The only survivor mains left are ‘new’ survivors who have no perspective or my favourite; killer mains that ‘play both sides equally’ -.-
The game is biased in favor of killers and the metrics show it.
If killers want to play lobby simulator, just keep making OP like this one -.-
My killer queques are instant while as a survivor i need to wait several minutes.. I have no idea what lobby simulator you are talking abaut.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/948111#Comment_948111
We only have your word on that and no proof.
Sorry but without proof we can only go on your past comments and since most of your posts here are complaining about swf and your only reason for all of those past posts were that you "thought" they were then it was all speculation which means very little.
I could cherry pick 20 screen out of many games and show them as SWF also it doesn't show anything to be true just what I want it too.
The only proof can come from the devs but if fear no matter what they posted it would not be true for some and they would still argue their point.
Maybe in consoles you cannot tell for fact if they are in SWF or not, but in PC you actually CAN. I just check their profiles if they are friends and 3-4 man swf groups are extremely common in red and purple ranks.
So dev statistic abaut "only" 4% of lobbies being 4-man SWF is not factual, at least not in my games. I should come across to 4 man-swf groups every 20 games then. Sometimes their profiles could be private, but then the clothes match completely when i get 4 pizza dwights, it's instant dodge for me
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@Tr0g said:
https://forum.deadbydaylight.com/en/discussion/comment/947768#Comment_947768
Yes you can and yes, with instant queues I also dodge lobbies when it's an obvious 4-man SWF group.
Problem is they are also always 5+ ranks better than me due to the messed up rank system and lack of killers at their own rank, so I just get bullied by people with thousands of hours in the game. It's not fun and I refuse to play like that.
I heard that according to dev stats "only" 4% of dbd playerbase are 4-man group. But from my personal experience this cannot be true. This means roughly every 20th group you run into should be 4-man. But i've had many situations where i had 4-man group pop into my lobby 4-5 times straight. Not biggie, since my lobbies are instant, but i doubt these stats are honest
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Can you dodge lobbies in console? This is what pc killers do. I don't blame anyone who wants to dodge 4 man swf group with toolboxes. Killer lobbies are also instant for me so why not..
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So many players claiming that nurse is still the same. They don't play her themselves. Her base power got nerfed by 50% in terms of map pressure. We also have stats to prove that she went from strongest killer to weakest and least picked killer also. If the noob killers stopped using her.. he kill rate shouldn't go down, but go up.. soo
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@kate_main said:
https://forum.deadbydaylight.com/en/discussion/comment/940054#Comment_940054
Not if matchmaking is broken
I love how survivor mains always say it's matchmaking issue when their queques are bad. Less than 2 month ago it used to be that killer queques were worse and back then you same people were saying it's becouse there are no survivors.. Now after Nurse, spirit, freddy and oni nerfs survivor queques are significantly longer.. what a mystery indeed! must be that broken matchmaking and yet i get instant matches as a killer while as a survivor i wait several minutes
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How horrible that they removed few of the 30 pallets and nerfing to INFINITES. I played 3 years ago and you should remember that even solo survivor queque were sometimes over 45 mins.. and with SWF me and my friends waited 1 HOUR and no game.. i wonder why
You know why killers got any kills back then? becouse survivors were extremely cocky, literally nobody almost touched a gen and eventually survivors made too many mistakes while trying to bully the killer. Killer was at mercy of survivors if they made big mistakes or not, if they didn't you just had to swallow it and move to the next game.
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@Danielgdp3 said:
https://forum.deadbydaylight.com/en/discussion/comment/921499#Comment_921499
https://us.v-cdn.net/6030815/uploads/923/LWSZAMQZ1XPW.png
https://us.v-cdn.net/6030815/uploads/951/76LYN75XU24V.png
https://us.v-cdn.net/6030815/uploads/179/H6BDH62LA070.png
That was what the perks were when they first came out, to me it sounds like they are better now.
I was off on the Deer Stalker one whoopsies.
Go compare spies from the shadows from patch 2.5.0
To version patch 2.6.0
You can post screenshots here. And tell me how it is stronger thanks. You are just being just dishonest now
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@Danielgdp3 said:
https://forum.deadbydaylight.com/en/discussion/comment/921480#Comment_921480
But most of them aren't a nerfed perk, for it to be an official nerfed perk you'd have to say it's worse than when it first came out?
Shadow Born is better now.
Spies From The Shadows is better now.
BloodHound is better now.
NOED is worse now.
Play With Your Food is worse now.
Save The Best For Last is worse now.
Unrelenting is better now.
Thrill Of The Hunt is better now.
Iron Grasp is worse now.
Brutal Strength is better now.
Deerstalker is better now.
Nurses Calling is worse now.
Franklin's is worse now.
Sloppy Butcher is better now.
Tinkerer is better now.
Remember Me is worse now.
Enduring is worse now.
So 9/17 are actually better than they used to be.
You have no idea what you are talking abaut. Spies from the shadows used to trigger crows from ANYWHERE and give information to the killer. How is it better now? How was bloodhound buffed?how is unrelenting better now? unless you plan on missing hits. With this same logic DS is now stronger, becouse rank 20s have easier time hitting skillcheck. Deerstalker used have NC build in.. how is it any better?
I stopped reading here. Answer these questions if you wish. So give me the list how these perks are now better compared to the original nerf thanks. Otherwise i'm gone lmao
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@Danielgdp3 said:
https://forum.deadbydaylight.com/en/discussion/comment/921460#Comment_921460
Yeah but 1 Nerf and 2-3 Buffs kinda means overall it's better than what it was wouldn't you think? Depends which Nerf you are referring too? But they have had buffs and nerfs since there original Nerf.
I brought it up because your complaining like those perks haven't gotten better overall since the release, you can't complain saying all your perks get nerfed when really they seem to get buffed too.
But oh well it's a concept many people can't grasp that this game isn't one sided.
That was not the point. My original point was there are more nerfed killer perks, just becouse 3 of those perks in that list got miniscule buff after three years do not erase the nerf from perks history. There are more nerfed killer perks like i originally mentioned =)
As my list proof, there are more nerfed killer perks
Also you claimed that "strong majority" of those perks got buffs.. may i ask what perks and what buffs compared to the original nerf? So according to your logic, half of the perks from survivor nerf list shouldn't exist.. since they have gotten buffs as well lmao xD
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@Danielgdp3 said:
https://forum.deadbydaylight.com/en/discussion/comment/921443#Comment_921443
Mate a strong majority of those perks received quite a few buffs... What are you smoking haha
My argument was that these perks been infact been nerfed at one point..? Do you know how many buffs DS and BT have received since they got nerf? BT for example got nerfed 2 years ago and has only been buffed ever since.
So in one way or another every single of these perks i listed have been nerfed. It's funny you mention they been buffed since it took them THREE years to buff sloppy butcher lmao after it's original nerf
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@Seegson said:
https://forum.deadbydaylight.com/en/discussion/comment/912350#Comment_912350
Leader, selfcare, empathy, saboteur, balanced landing, dead hard, we gonna live forever, OoO, decisive strike, borrowed time, we'll make it, mettle of man, sprint burst, adrenalin, resilience, Yui's pallet perk(forgot its name).
I'll wait for your list.
Perks:
- nerfed shadowborn (twice)
- nerfed spies from the shadows
- nerfed bloodhound
- nerfed No one escapes death (twice)
- nerfed Play with your food
- nerfed Save the best for last
- nerfed unrelenting
- nerfed thrill of the hunt
- nerfed iron grasp (twice)
- nerfed brutal strength
- nerfed deerstalker
- nerfed a nurse's calling
- nerfed franklin's demise
- nerfed sloppy butcher
- nerfed tinkerer
- nerfed remember me
- nerfed enduring
Also: resilience, adrenaline nor dead hard never got nerfed. Unless you can find me patchnotes which directly say so. Adreanline has been infact only buffed, while changed deadhard speed curve, which is not a nerf.. But if you disagree find me patchnotes which will say how they been nerfed..
Also in what way Yui's pallet perk been nerfed? if you are talking changes in PTB, i can add A LOT longer list of killer perk nerfs, if we take PTB changes into consideration. You added 4 perks to your list that has never been nerfed lmao
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- Fixed an issue that made it impossible to rescue a dying survivor with a pallet/flashlight save while being picked up or dropped mid animation. Now, the pick up/drop animation will play fully, followed by the flashlight/pallet stun.
- Fixed an issue that prevented The Nurse from getting stunned by a pallet during her blink. If a pallet is pulled on her, she will get stunned after her blink is complete.
BALANCE
- Reverted the pallet and flashlight stun changes when picking up a downed Survivor
- Reverted the pallet stun on a blinking nurse This change is planned to be brought back when other issues related to pallets are fixed
ok behavior
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If oni flick was unintended, why did you only nerf it first from PTB instead of removing it completely like you did now..?
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@StrodeWins said:
https://forum.deadbydaylight.com/en/discussion/comment/912319#Comment_912319
oh please. the history of this game has seen more survivor nerfs than i can even count.
next....
Name every nerfed survivor perk. I will list nerfed killer perks. I will guarantee my list will be double of yours
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/912306#Comment_912306
Survivor nerfs are killer buffs. And if you mean specific killer buffs they are far less important than balancing the game. The devs don't want to deal with another Forever Freddy.
Well by your logic all the killer nerfs have been survivor buffs as well. And there haven't been many survivor nerfs this year. Each survivor nerf you mention, i will name 2 killer nerfs, deal?
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It could be since my survivor queques are now longer than killer ones. Who knows. Survivor queques have always been longer until they added exhaustion effect.
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@Danielgdp3 said:
Medkits got nerfed.
Balanced Landing got nerfed.
New maps have reduced safe pallets so I'd say that's a win for killer generally.
Undetectable has indirectly nerfed a couple survivor perks.
These are just recent also there are plenty other needs that have happened over the past year, just because there's only 1 survivor that gets affected by nerfs doesn't mean it doesn't happen as often as individual killers getting nerfed.
Grow up man
How many killer buffs can you name this year alone? not many. End game collapse was quality of life change at best. Good survivors are not effected by it at all if they possess few braincells
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@arslaN said:
Many good killers have already adapted to ds and they never let you use it. I probably used DS twice this entire week and I bring it every single match. I suggest you do the same and adapt. It's really not that hard to avoid DS.
Unless they do something else to punish camping/tunneling, DS is fine.
So you get to use DS only twice a week and yet you find it worth a perkslot.. sounds like a lie to me. DS is just a crutch still just like noed
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DS is anti tunneling perk and it's also a crutch which rewards for failure. It's also massive passive buff for survivors if you need to slug every potential survivor who you think "might" have DS. Therefore potential DS is limiting your map control and snowball potential. Situations like this, it's better to eat the DS and then actually tunnel the survivor out.
I personally camp and tunnel all survivors if i get hit by DS without actually tunneling them.
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I would be happy with the DS if it were more of anti tunneling instead of another crutch. Simple fix would be that make the timer go double speed, if the killer is let's say 32-40 meters away. So you get DS immunity for 30 seconds. 60 seconds if killer is within terror radius distance.
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Balanced landing were wayy to strong on certain maps where it could actually create near infinites. It's easier to nerf one perk than to rework all the maps. People who complain abaut the nerf now are people who abused it
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I think lobby dodging is necessary for game balance. Going against team with 3-4 toolboxes is literally almost unwinnable if survivors know how to hold m1
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This is just a nerf, not buff. Learn to hit the skillchecks you will have far less annoing time against ruin.
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I think you missed part which said asymmetrical game. Survivors are not supposed to be equal in chase
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Must be really amazing killer "tunneling" those three survivors simultaneously. This is why nobody takes survivor mains seriously when no matter what you do you are either tunneling, camping