CBT137
CBT137
About
- Username
- CBT137
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Comments
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@Grekinski said:
https://forum.deadbydaylight.com/en/discussion/comment/3281705#Comment_3281705
I’m focusing, but with how much challenges I’m left, even with tomorrow page I’ll be missing 20-30 lvls and you have to consider challenges get grindier with each page. It’s not like the daily rituals helps and in soloQ you have to play a lot to complete specific situational challenges.
are you using ghost face and mikaela or are you ignoring those challenges
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@scenicpickle said:
https://forum.deadbydaylight.com/en/discussion/comment/3280572#Comment_3280572
get better pc tbh
fr my boy got a gt 730
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Could possibly be the addon that makes knives shatter when hitting surfaces, dealing half laceration and the one that makes them pass through survivors, some tricksters throw the blades through the survivors into the floor, basically hitting them and then shattering on the floor, dealing 150% laceration
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the Game is a cool map
there isn’t much looping though, just pre drop which is kind annoying
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if you really want to complete the rift then focus COMPLETELY on the challenges
you get rift fragments based off exp too so play 1 match of killer and 1 of survivor to get the first game of the day 500 exp bonus on them both
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@Emeal said:
Well, there is no fog in this game. maybe if bhvr added a stronger fog that would actually work on vision it would be scary.
Judging by how my friends pc went to 11 FPS when all 5 of us brought murky reagents in custom, I doubt they would do this.
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Don’t hold the button
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trapper addon that makes traps invisible LOL okay
also trappers Add-ons are great what are you on???
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Wesker because he’s Wesker.
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You never could and thank god bhvr thought of this before releasing him, otherwise you wouldn’t be able to use your power if there was flashlights
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If the game tag is the characters exact name it usually means they have anonymous mode on anyway
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the point of daily rituals is to incentivise you to play different characters, but I think you shouldn’t have to play different survivors for rituals, as they are all the same but killers aren’t
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They added invisible walls everywhere, stops demo shred too, very annoying
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the pallets on the game are kind of evenly spaced.
kind of.
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@Rudjohns said:
Killer mains complaining about hatch spawning under the survivor, oh my...
if the survivor finds the hatch it’s game over
where as if the killer find the hatch there is still a chance for the survivor to escape
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How are you supposed to get better if you dodge? I would never dodge, although if I see a prestige 100 legacy Dwight I defo dodge, 99% of the time they are hackers
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@tenoresax said:
I like it, I thought it was weird at first and hated it but its grown on me.
Same
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@DyingWish92 said:
Fogwise is going to hurt Myers even more. Like he needed more difficulty.
the killers aura cannot be read if they are undetectable.
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I absolutely DESPISE plague, potato’s giving her red puke and then she’s almost impossible to loop makes me hate her, also I like being healthy thanks
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@HoodedWildKard said:
Wouldn't it be predatory awareness?
And interesteing idea, but a bit niche though. And some of the perks would react weirdly. Like kindred.
Maybe make it a token based thing? Like every instance the survivor reads your aura, for 10 seconds the survivor cannot read your aura, then if its constant reading like kindred just keep the aura hidden until it stops being read.
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Steam, you get access to the PTB nough said
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Almost completely pointless and down right confusing for any new players
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It’s a bug to do with the last survivor kill not counting, it affects devout emblems and adepts too
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if you can’t sit still for 4 minutes you may have a problem, slugging is only a problem if it is done to bm
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They are briefly revealed when the endgame collapse starts, you have to either complete gens or hook survivors for them to spawn
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@Marc_go_solo said:
I have no issue enjoying playing as killer, and certainly don't get the whole "You have to enjoy pain to play killer" mentality - just sounds like bravado.
For me, there are a few things that make it pretty enjoyable:
1. I randomise every build every single game. Therefore, the game remains fresh and I get surprisingly good value out of unexpected perks, probably due to the survivors being blind-sided by it.
2. I have my own agenda for each match. My main one is to score 9 emblem points minimum, but I'll also add other targets to achieve, whether it's measureable or not. I don't worry so much about kills (although, ironically, kills comes as part of the parcel, so there's no shortage).
3. Role-playing a killer helps. Currently, I play Oni and have fun being tactical until I go into a blood rage where I throw tactics to the wind, in exchange for chais.
4. Most importantly, whatever people say, remember you paid for a game/character to play as you wish. In some ways, it's good to bare in mind other players are human so as to treat them with respect in chat, but in-game see it as you vs AI. It takes away a lot of stress and turns the game into what it should be: a game.
I think of it the opposite way, I remind myself that these survivors I am playing against are real people, who are analysing what I do and how to counter me and what to do if I make mistakes, it makes me feel more “like a killer” I think it’s fun.
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It is tunnelling but survivors usually think “tunnelling” is this magical barrier that prevents the killer from touching them at all after an unhook.
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Demogorgon, excluding leprose lichen, all his add-ons are balanced.
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Don’t take the game all too seriously, simply laugh at survivors who BM you, after all it only actively disadvantages them if they do so.
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people dont understand that if this update goes live they are going to get slugged MORE than without it.