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BooperDooper

BooperDooper

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BooperDooper
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  • I feel like I'm the opposite. I have been performing better as killer than survivor. Depends on the person ig

  • @ExcelSword said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3440869#Comment_3440869

    Honestly, the achievement would be much more normal if it was something like 5/5 escapes. I would even argue that 1/1 is not unreasonable. 20 games is just pure misery.

    Indeed

  • I have tried going for it a bit but after like 8 games of getting 0 progress I gave up. In total I have 6/20, idk if I can really be bothered going for it lol. like... 20 ESCAPES on RPD of all maps and YOU have to be the one to OPEN a gate. Misery, truly... at least in solo q

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/376277/anyone-have-a-video-of-a-survivor-team-getting-a-4-out-against-a-camping-bubba

    Its not uncounterable in the since that the survivors will win. But 1 will probably die. The problem is people keep seeing this as a 1/1/1/1v1 when it is a 4v1. So if the killer kills 1 survivor, and 3 get out. The team of survivors won.

    Yes the survivors as a whole won. But the one that dies gets like no points and didn't get to participate in the match. Not to mention they died to absolutely no skill but someone standing still and clicking m2 every now and then to scare off unhooking survivors.

  • @TheRealConsent said:

    Least horny DBD player:

    huh? This is a weird comment on something about cosmetic design...

  • @MsSaltyGiggles said:

    Hey, is there a place in the forums where people are submitting their cosmetics? I want to see people's cosmetics they've designed for the contest.

    I don't think so. But here's a thread on twitter someone started where they'll be putting people's submissions, it just started so they'll be adding more as they collect more submissions. https://twitter.com/dvveet/status/1658657224586313728?s=20

  • @Wampirita said:

    I did research on this topic after last contests, cuz I was getting frustrated with the countries eligible never changing.

    And the sad part is, MANY countries could be counted in, but it's simply too much work. From languages to laws. Some laws are stricter and some are passable, but they still need some effort to be put into it. And it's just probably not worth for them. And i don't think we'll ever see a change in this matter

    I hope we do see a change, would be very disappointing but at this point you're probably right.

  • Well maybe not activating perks but definitely at least basekit bt. Very easy to tunnel with pyramid head as you can avoid anything anti-tunnel which sucks.

  • I Miss hawkins, although I feel like it kinda sucked on killer and survivor, it was still a cool map. I also miss older events, I joined very late 2020 so there are many I missed that seem like they won't come back.

  • Really any killer from the first few years of dbd. But mainly myers and hillbilly I think.

  • ....homophobia

  • I think teabagging works on unexperienced or newish killers, as I used to get annoyed by it and only care about killing that person in a match. But now I see it doesn't matter and people just do it to get the attention of the killer to chase them, I just ignore teabagging people and just do what I need to, to win the match lol.

  • Tombstone is insane. Being able to mori someone without at least having to put the work in and them being at 0 hooks is just insane to me lol. They needa change those addons and give him a little base buff or buff other addons.

    Honestly the first time I ever went against a tombstone myers I thought they were hacking and in-game reported them 😅 This was when I first started playing.

  • @lifeisstrange said:

    I agree on everything except number 5, also Garden of Joy when the basement spawns in building is almost impossible to get a safe because people killer for sure can really body block it, so I hope the address that..

    Yes! Hopefully either add another entrance/exit to basement or make the stairway wider. Silly that killers can stand in the way.

  • @adaw0ng said:

    I agree on everything but the swf debuff. You can’t punish people for playing with friends, you can’t do that in any game. Sweaty comp swfs are the biggest minority of the players, nobody will want to play with friends to sit on extra slow gens, so you can’t punish average swfs for the tiny minority from the so called “top mmr”. The only way is to balance soloQ to the level of swf and give in-game tools that give the feeling of swf to solos (HUD icons to see what each person is doing was amazing for example). Maybe some aura reading perks should be base (kindred, for example), or a ping/basic voice commands system (“i’ll unhook”, “i’ll flashlight save”, etc) on a wheel. Once the gap between solo and swf doesn’t feel that big, there will be place for other changes.

    Everything else sounds pretty good!

    @lifeisstrange said:

    I agree on everything except number 5, also Garden of Joy when the basement spawns in building is almost impossible to get a safe because people killer for sure can really body block it, so I hope the address that..

    Yeah idk if it's necessary. I just added it since a lot of killers keep saying to nerf swfs, so I thought I would appease them 😅 And that's very true, I only come by very few swfs that are very obviously swfs and dominate. And yes kindred would be great as basekit!

  • @1ettuce said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3407420#Comment_3407420

    We always love the logic of "perks are supposed to help therefore this is fine" lmaoo

    I mentioned that dead hard was a problem. I didn't at all say if a perk exists its fine. Some perks need nerfing, but any of the current exhaustion perks don't need to be touched. I'm still yet to see a valid reason from anyone as to why they are a "problem". The original poster was basically making the argument that this mechanic of perks help survivors, therefore nerf them. Which is not a valid argument obviously lol, because any perk ever helps their respective side. So tell me why exhaustion perks are unbalanced or OP, oh but they aren't so no one can.

  • Exhaustion perks are definitely not a problem, they serve to give survivors some distance when chased... to help the survivor... like any perk in the game... Any perk and every perk is to help out the side you're playing, whether to make up for your mistake or help to reach your objective. Exhaustion perks are here to stay, they aren't a problem, and never will be a problem. Dead hard itself was a problem when you could dead hard for distance which they then nerfed.

    You also didn't mention at all how or why they are a problem. Probably because they aren't and you just don't like them for whatever reason.

    If you don't like exhaustion, there are perks for that, addons on certain killers for that, or you can put up with the mechanic that has been in the game for years that I see no one else complain about since y'know... its not a problem.

    Killers have their strong perks, and survivors have their strong perks, it be like that.

  • Red stain is extremely important, the whole game is built around the fact you can see the direction the killer is going. If you could not see the red stain the whole game, survivor would really suck.

    And as of right now, I don't think killer would be viable with no bloodlust, especially slow killers like huntress and myers would suffer a lot. Getting rid of bloodlust 3? That's a different story, I feel like that tier is unnecessary and often just used at pallets so killers can avoid breaking them so the survivor can't get distance, rather than the killer actually needing the help to keep up with them.

  • Survivor has been very unfun since this patch dropped. It like flicked a switch in a lot of killers heads or something to where they are just doing scummy things. I just put on music and only play a little survivor and try to just vibe and not be frustrated and play more killer instead. I'll probably go back to not playing the game again soon lol. Or maybe just not much, just enough to complete the rift. Cause spending nearly a year off dbd to come back last month and now it's in this state is just... not worth lol.

  • This!! Like yeah that's great yall survived but I didn't get to do anything I wanted to do, or didn't get to participate at all if I was camped, not to mention you get like no points if you're pushed out of the game quickly. It would be nice if they at least awarded survivors more bloodpoints for having the killer in the radius of the hook for an extended period of time, more when you are being chased after being unhooked, more if you get into chase again quickly after escaping chase etc. Just to make it a little more bearable when getting camped and tunneled, while they hopefully come up with some base stuff.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/373023/these-killers-need-base-changes-nurse-knight-and-skull-merchant

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3405561#Comment_3405561

    Wait what? Did Supaalf reset his streak and got to 174 wins again? Because last time I checked (yes a few months ago), he was on 550+ wins on her (in a row of course).

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3406317#Comment_3406317

    About alf - you are not realy right. He was streamsnipped a few times by comp players. He made YT videos about it. A few times he was close to actually loosing the streak, but he always just won it again. Also... Most recently nurse got a huge buff in highest tiers - there is no longer any counterplay against her if you take flashlights - making her total beast again

    Oh I don't really keep up with his streaks, I just remembered he mentioned a streak of about that in what I thought was a recent video? Maybe it was older, not sure. But wow over 500 o.o

  • @imakepeoplehateme said:

    https://forums.bhvr.com/dead-by-daylight/discussion/373023/these-killers-need-base-changes-nurse-knight-and-skull-merchant

    Nurse requires a lot of practice and experience to do well with.People act like learning the muscle memory is all there is to her,thats just the skill floor,the bare minimum you need to achieve.She and blight are the only killer that truly respect your time,as learning to use their power properly is rewarding.Is there anything wrong with having such killers?Or do you want every difficult killer to be like billy,hardest killer to play and on the easiet to beat,what a joke.

    Knight is unfun,i can agree with that but i wouldn't say he is broken.On maps like lerrys where you can just hold W his power is almost useless for example.There is counter play to it,that doesn't mean he wont down you eventually.Thats how the game is supposed to be played.You shouldn't be able to loop the killer for 2 minutes just because you looked behind you and waited properly.

    Skull merchant stalling was nerfed,i don't get why you are crying so much.In fact the guy who has the highest winstreak on Skull merchant in Europe if not globally doesn't even camp with her and instead goes for chases.I can personally attest to that,her purple haste addon paired with STBFL or Bamb is disgusting.Breaking a 3 gen with virtually no regression in sight is not a difficult task.

    Nurse is still overly strong, obviously yes she takes skill, like many killers. I don't have any complaints about blight personally, I never mentioned him, nurse can shut down chases so quickly especially on very open maps so she has tons of line of sight. Getting slugged at 5 gens because of solo q and her being able to quickly teleport still across far distances just is not fun. Even supaalf is mentioning how overly strong nurse is and he's literally a nurse main.

    With the knight there really is no counterplay to having 2 killers chase you and zone you if you're away from, or he's pushing you away from the flag. I think it's more than unfun, but overly strong in chase. He shouldn't be able to shut down a chase in under 20 seconds just because he can, hence he should either not have the ability to chase survivors with a minion or have a long cooldown between spawning minions. I don't think that's unreasonable

    Skull merchant is still constantly 3 gening from the beginning of the game, I'm yet to see one that doesn't, and protects them the whole game, solo q doesn't stand a chance against that, and I only solo q when I play survivor, we cannot communicate to coordinate enough to counter that. The whole design of her power being proxying areas was a terrible idea and again don't think it's unreasonable to ask for a redo of her powers design. The amount of people that dc against her because they don't want to deal with it/don't want an insanely long match is immense.

    I disagree completely.

  • @Marius1234456918 said:

    If your saying that it is a problem that supaalf is on 174 wins in a row you need to keep in mind that the only killer that this is possible with is nurse. But there are swf teams who get 200 in a row aswell. So if your conclusion is that nurse needs to be nerfed because of high win streaks then swf also needs to be nerfed.

    Swf could also use some looking into. I don't really know how you could nerf swf besides adding a debuff to gen progression depending on how big the swf is, but yeah if they could figure something out for swf it should get a nerf.

  • @Smoe said:

    Freddy and Quentin cannot get any cosmetics at all since the license holder don't allow it.

    Myers and Laurie cannot get any cosmetics outside of what was featured in the first movie.

    Why licenses do this 😭

  • Yes killer has had those nerfs and survivors has had their buffs. But I think you forget or were not their for changes survivors faced to make killer fairer

    Old keys/hatch where multiple survivors could escape without all gens being completed,

    Old ds, where you didn't have to be hooked first to use it, you could just use it when you were picked up

    Old dead hard (aka dead hard for distance)

    Sabotaged hooks wouldn't respawn

    Old buffed boil over, basically couldn't hook anyone if they were in a 2 story building

    Base buff to killer kicking/gen regression

    Buffs to haemorrhage/mangled so heals are reset and slow

    RPD has been reworked to make it more balanced

    Eyrie of crows was reworked to make it more balanced

    Infinites have been removed on multiple maps

    Coming up, nerf to coh and self care healing and medkits

    I would very much argue killer is in the best place it has ever been, is the game killer sided? Idk, but it certainly is much better for killers nowadays than it was years ago, and it's definitely harder for survivors than it was years ago, not to say these changes weren't necessary, as these changes very much were.

  • The exhaustion part of the perk was unnecessary with the 75% lowered grunts of pain. It should be one or the other, 100% with exhausted or 75% with no exhaustion. Right now the perk is not worth running.

  • @Mooks said:

    None of these ideas would warrant them to not bring another chapter and everything can easily fit into the current midchapter updates.

    i feel like they should stop trying to bring a new chapter with new characters and perks every 3 months because they need more focus on overall QoL and Game health as well as Quality Assurance without bloating up the roster/perks/balance more - but let’s be honest, people are already crying when a midchapter doesn’t bring enough ‚content‘ when it’s more focused on QoL and new chapters are a great income for BHVR..

    I feel like bhvr wouldn't have enough time to fit many of these things into a midchapter. Chapters tend to bring new perks, character models, killer power/mechanics and this list covers all of that and more. But maybe I'm wrong, I would just like the changes sooner rather than later but chapters seem to be their main focus right now.

  • @EvilSerje said:

    All very good suggestions.

    About part 5 I was going to make a big post with example of how to organize perk/addon pool (idea, of course, stolen from other games and revorked for DbD needs) with pictures and thorough description, but I doubt devs will read the post, let alone try to implement ideas, so I just grudged my time.

    True unfortunately. I feel like this community has some up with some amazing ideas of how to implement certain things but bhvr has never implemented any of it and do their own thing. Maybe they have their reasons tho idk. ¯\_(ツ)_/¯

  • @FridayNightPizza said:

    All good suggestions, some for me would be reworking maps to be more balanced and to make an attempt to bring back the horror element.

    Oh absolutely! Maps should definitely be apart of this list. And I'd love some more horror as well :)

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