Bloodwebs
Bloodwebs
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- Bloodwebs
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Comments
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@Venusa said:
I respect their opinion but a popular streamer's opinion doesn't overwrite the majority of community's opinion. So presenting this as the one and only fact is funny. There were people even defending 3-Gen Merchant with their lives too. Some people loved shaming survivors for wanting to go next instead of staying stuck in a 50 minute match but somehow never judged the "strategy" of a killer keeping survivors hostage. Survivors get blamed for everything.
100%. Just because they're a streamer doesn't mean they represent the whole of the community as a whole. I actually even watch OhTofu but don't agree with his SM remarks.
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@Seraphor said:
People asked to make it more chase oriented, they did.
In theory, not in practice.
Every SM still plonks their drones right next to a gen, and then immediately returns to that gen the moment their drone is deactivated.
20 - 40 upvotes. Majority of the community appears to agree against SM and still despise SM it seems.
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@arcaneGospel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3678109#Comment_3678109
Well, that post was just funny, that's not actually the whole of it. Telling, though, it was very typical.
Fair enough haha.
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@arcaneGospel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3677816#Comment_3677816
Potentially the greatest piece of evidence supporting my belief that Skull Merchant haters don't know a goddamn thing about what she even does.
SO you're basing your evidence on one player's knowledge? Right. Don't think that's reasonable
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You can say that again.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673087#Comment_3673087
Plague at least has something else going there. She does get an extremely oppressive chase power, but it's extremely limited.
I dunno if I'd be citing Legion as a pinnacle of design to emulate.
100%
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@Nebula said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673105#Comment_3673105
Literally came here to say this hahahah
My region (NA East), I'm not joking when I say in the numerous matches that I've played against SM, there has been one (one!) SM player that I've went against that didn't feel like they had a gun to the back of their families heads and a hardcore sweaty 4k is the only way to free them. It's just a generally miserable experience everytime you hear her terror radius when loading into a game.
SM attracts a certain type of player in this game that the vast majority of people strongly dislike playing against. This is now her main problem, the people that play her. And that's more than likely just not going to change unless they completely rework her.
I can’t say all SM’s have entailed this behaviour however in OCE, majority do. I somewhat agree
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@Phasmamain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671276#Comment_3671276
Plague and legion exist lmao being 'Forced to be injured' is a very common part of certain killer powers. Merchant actually has more counterplay than these 2 with plague only needing a few vomit projectiles and legion only needed essentially a free hit if he's any good
100% disagree. At least with plague there’s remedies from being injured such as pools. You’re also not hindered and she’s only undetectable with certain perks etc. SM has an unwarranted boost of speed and can be perma-undetectable. You’re entitled to your opinion though :)
id like to see an extra mechanic that can remove scans. It’s definitely needed in some regard
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@GeneralV said:
Nothing confirmed yet. As far as we are aware she may stay the way she is.
That's mortifying. She needs a change
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@Alice_pbg said:
People are just blindly hating and I stopped even pretending to care about their baby rage.
Not really. She is awful to verse and imo needs a further rework.
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@Spare_Them_Mori_Me said:
Well, thats just it. People DONT enjoy going against Skull merchant. You're not alone.
The most liked comment. Yes, would love another rework for her please. Every single sm post people are complaining about her being a killer
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@Seraphor said:
She might not be utterly broken anymore, but as long as the most optimal drone placement is 'right next to a gen', she's gonna continue to be irritating to go against.
She doesn't need to be able to kick gens indefinitely, simply running straight back to the gen the moment her drone is interacted with is enough.
Took the words out of my thoughts. This is so true!!! The pure fact that she can just injure in a 3 gen makes the new “3 gen kick nerf” invalid.
At the end of the day, all I’ve seen are countless posts about majority of players not liking her or versing her and to this day, that definitely has not changed. The “re-work” was insufficient.
- it is far from “impossible” to 3 gen anymore when she literally has her own 3 gen basekit.
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@xEa said:
It has nothing to do with get good. It has only to do with the lack of possible skill expression and frustrating mechanics like random drone hits.
Where is the skill expression on the survivor side against the drones? Survivors get hindered and she gets faster, rendering all loops deadly.
Where is the skill expression on Terror radius reading when she can have without any effort 8 seconds complete stealth (not even Ghostface has comeplete stealth, you can still hear him in close proximity).
Where is the skill expression on scanning drones? While she is faster and you get hindered, you have to crouch or stop during chase. Thats a certaint hit if she is not missplaying.
Why do we not know when drones are reactivating?
Why is it not possible to destroy a drone? Disabeling is not helping at all, they will reactivate right in time when you run by it next time.
This list could be near endless, but i leave, one more time, this accurate and still true video for a more detailed explantion:
Love this video. Seen it before
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There's literally none in some circumstances
@C3Tooth said:
I just saw this vid.
https://twitter.com/Fiireside_/status/1765881627232637144
SM fails to mind game even at unsafe pallet. Meg still got injured after her shape reaction. What's the counterplay to not getting injured here?
There's literally none in many circumstances. You're forced to be injured. It's hideous
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Agree to disagree i guess.
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@Leachy_Jr said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3665090#Comment_3665090
How are you still being 3 genned by her when the anti 3 gen mechanic exists. She is absolutely nowhere near as bad as release where she had a 400m tall cylinder of exposed around a gen.
You can crouch drones, disable them. Even mid chase you can crouch given you're in a decent position.
She has to earn her scans through good drone placement, aiming, and rotation. A bad SM will get their drones easily crouched and disarmed. She's easy to pick up but not to master.
I have to respectfully disagree with portions of this.
Yeah look, she might not be as bad as she used to be. But, out of all the games I’ve played against her (at least in my oceanic region where people completely sweat to win haha) there is NO WAY you will be able to simply crouch drones, especially in mid-chase near viable gens that you need to work on or you’ll just die. She will not leave the area, and like someone else has said, majority of survivors do not want to be in games where they’re working on a generator for 2 seconds at a time and then dipping out of the 3 gen.
If you’re versing a “good” skull merchant, all it takes is for them to immediately camp the 3/4 gen from the start of the match. And then if they have pain res, grim embrace or a full gen regression loadout it is almost impossible to escape against a SM who knows what they’re doing. The new anti-three gen update has helped slightly, but with a full gen regression load out (which is what I see 100% of SMs use) by the time that even comes into place she would’ve had applied too much pressure.
No killer should have that instant grip of power, along with being able to:
- be undetectable
- have haste
- inflict broken and make survivors injured
- inflict the Hindered status
Solo queue: If you’re in solo queue chances are you’re most likely dead or will have team mates who will just kill themselves on hook and I honestly don’t blame them against this “killer”..
ill never like her until she gets an entire base-kit rework as she is still busted as hell imo. But we are all entitled to our opinions <3
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@H2H said:
I don’t have any interest in fixing the last gen five seconds at a time while SM patrols a ten foot circle.
I legitimately believe they should remove her from the game and issue refunds.
I agree with this. She is a terribly designed killer imo and 3 genning is definitely still happening. It might not be the same as it used to be, but it’s definitely still there.
ive played this game since beta and honestly she is not it. Doesn’t fit well whatsoever (imo)
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I'm sorry but am I missing anything here? I and majority of the community (from what I have seen/heard) wholeheartedly disagree with this post.
In all due respect, the only thing she is still viable for IS three genning. If she actually chased survivors then she would not have the highest current 70%+ kill rate as per the statistics. This is most likely contributed due to survivors not wanting a miserable experience and k0’ing themselves on hook.
Literally out of the 10 SMs i've faced today none of them chased survivors after their instantaneous 3 gen set up from the start of the game. She is a flawed killer with the worst design who is rewarded for practically clicking m2.
There is legitimately no enjoyable way to verse her if she is playing with the 3 gen strat and it is definitely not eliminated at the moment at all. She is as bad as her release and I will never enjoy playing her or against her. Had to disagree with this post, but then again, we are entitled to our different opinions. :)
Her power gives her way too much value, mobility and stealth with no work made to get it at all. And on top of that, she can just blurt out her drones after they've been disabled with almost no consequences whatsoever. She is still needing a complete overhaul change in her power.
**Edit to 3-gen comments: She literally has a 3 gen basekit in her killer power. The “3-gen nerf” is non-applicable to her as she can injure survivors with non-removable scans and repeat the process with almost 0 consequences at all.**
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I'm confused as to why it's 250 auric cells per survivor iron maiden shirt. In my opinion that's an absolute rip off. I've already purchased 4. You should honestly get the remainder if you purchase past a certain amount...
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652623#Comment_3652623
How on earth is she still doing that now, when both her power has been changed and the basekit anti-3-gen system stops any killer from stalling the game out that long?
She is most definitely doing that now. I'm not sure which servers you're in, but OCE players are super competitive and will utilise anything to win. Regardless, she is given too much for free and I personally just go next when it comes to her
I started in 2016, and I will never change my negative thoughts and opinions about her. Kudos to whoever enjoys her though @jesterkind
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She is my most hated killer. Hearing her terror radius is harrowing. Unfortunately i just KMS on hook and go next now. Otherwise its 1 hour long games where the killer isn't even chasing the survivors unless she baits you back into the 3 gen.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637927#Comment_3637927
This.
The only problem with Adrenaline is the fact that it wakes you up against Freddy, but other than that it is a perfect perk.
It doesn't need to be changed.
I wholeheartedly agree. What on earth is going on? We need other perks and killer base kits reworked to tie into the current perks we have, definitely not adrenaline… it’s fine. You can even bait out adrenaline when the last gen pops carrying a survivor
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@Caiman said:
Today's reward is a banner, not a badge. Are you sure it's not in the banner menu?
Yeah i got it after double checking my inventory
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@Xyphus said:
In all seriousness.. I'm playing her basically non-stop and what you're describing happens MAYBE in 1/10 matches.. I can live with that. It's actually not my problem that people can't let go of the past and it's even less my problem what other players chose to make out of her. I can only speak from my experience and that is that 90% of my matches (I'd claim that it's even more - I'll try to remember to make a list and pay more attention to that) are real matches from start to end with no one killing themself or DCing.
Maybe I'm lucky - who knows.. Or Survivors notice quickly that I'm not 3-genning or tunneling or whatever BS could be done (which ANY killer can do...!)
That’s strange. In OCE servers it’s usually 8/10 matches people will DC/give up.
I personally just go next myself. With experienced survivors the match goes too long. Can go for 50 minutes at times.
it’s a no from me too. Seems like you’re lucky
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I came here to rate Tools of Torment at a solid minus -999999
Other than that I've enjoyed some chapters like Chucky, Alien and Stranger Things coming back.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3598557#Comment_3598557
Ah yes, i'm assuming "survivors can't tunnel gens its their objective"?
Calm down. :) let's be civil here
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@mikewelk said:
Really unnecessary change in my opinion. They should devote more time focusing on killers actually needing tweaks instead of wasting it on a somewhat perfectly fine killer.
Huntress is perfectly fine. No idea why they are changing her. Saddening
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3596136#Comment_3596136
What a shame that survivors have to hold m1 on something that isn't a gen. Survivors get mad at killers for tunneling and somehow also get mad when something prevents them from tunneling the gens.
Also. Wraith is a better m1 killer than her.
You took my comment way too seriously. And heavily disagree with your comment but that's our difference in opinion :)
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595218#Comment_3595218
Imagine nerfing a killer who has no chase power because survivors don't know how to hold m1 on something that isn't a generator.
She is arguably the best m1 killer currently in the game. If you’re against a sadoku main you’re instantly pushed into a corner forced to do a secondary objective or else you’re dead.
it’s too forced at the moment, a slight nerf to her and a few of her add ons, and then she’ll be in a perfect state.
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@xEa said:
I have not caught up on that topic so i hope, someone can explain that to me. Without emotions if that is possible.
The reason why i am asking is that i have serious doubts, at least from the perspective i understand it. That does not mean i am right. Like i said, convince me.
60% killrate is suposed to be 50% winrate. I heared thats the reason. Maybe i am wrong with that either.
That can not be true at all, at least when you look at the statistics. I know this is not 100% accurate, but very close to reality.
https://us.v-cdn.net/6030815/uploads/EIA8R52DL8NR/winrate.jpg
When we look at any random killer (lets take the Clown for example since he is at 50% killrate) he should have a winrate of less the 40% so it makes sense. But he does not. He is in fact completly ballanced, even slightly ahead of winrate.
50% killrate means:
43% winrate (3 or 4K)
15% drawrate (2K)
41% lossrate (1K or 0K)
Am i missing something here?
To top it all off, i strongly argue that those killrates are actually much higher due to some reasons. On paper Clown might have 50% killrate, but if we considere the following points, he probably might be above 60%. Just a guess to be fair.
- Killer give free hatch or free escapes. They could have had the 4K, but decided to let 1 person go. Not uncommon.
- Killer farm. Without farming killer, the killrate would be much higher.
- Many killer dont care about the 50/50 gategame and go afk.
- Hatch in general is actually a 4K but luck for the survivor give them almost a 50% chance to make it a 3K.
- When a killer DC's, the survivor escape. When a survivor DC's, they get a bot, which makes the game still winable. Bots do gens, unhooks and are actually decent at looping the killer.
So like i said, if someone can explan that rationally, i would be more then happy. I did went through some of those threads, but there was never a clear answer to that.
Kind regards
Skull merchant is the most unfair killer ever released imo. Not surprised at her percentage at all.
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@HugTechLover said:
I been tunneling at 5 gens since 2016. We are not the same. 💅🏼
I'm sure you do that now as blight with double speed or alc ring
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@IamFran said:
I don't get why SM get this amount of hate. I agree she isn't one of the most fun killers to play against, but I prefer to face a merchant 100 times over a Legion, Hag or Clown and I'm not even counting the OP ones (Nurse and Blight).
She's disgusting imo
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@TheycallmeLix said:
That’s why, whenever I hear that annoying terror radius of her, I just run to the hook and point at it and go next. Don’t care if it’s Chase merchant or any other merchant, I’m not gonna bother playing against her. And then she does that cringe humptech cuz ‘WhY dOeS nObOdY wAnNa PlAy AgAiNsT mE’ and everyone knows how boring she is to go against
I do that as well. Skull merchant is the most miserable killer to verse. Can still hold generators hostage and it's extremely unhealthy gameplay. Killer still chases the gens rather than the survivors.
I refuse to play against her because I don't have time to be in 40-60 minute game with my experienced SWF when she's being fed haste, undetectable and an easy 3 gen set-up from the start. I've tried to tolerate her however...
I just go next, sadly.
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@DredgeyEdgey said:
https://forums.bhvr.com/dead-by-daylight/discussion/396818/buckle-up-ftp-nerf-when
Never no reason just wait 10s if they vault grab them
Haha... I guess that's a strategy too :p
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@Spare_Them_Mori_Me said:
lol MFT hasnt even been finalized and its already onto the next big nerf. This community is relentless with their incessant march for one side being steamrolled or its not fair.
Just play more and it'll all go away. You could even try getting some coaching. There's lots of ways to play the game! Whining shouldn't be one of the options.
Hmm, just saying it can be frustrating for ethical killers who play fair :). The community has a right to query the current status of perks ^.^
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@SOULWARRIOR71K said:
It’s great against tunneling too not just swfs. Until tunnel off hook is made less rewarding, this combo should stay as is.
That's a valid point. But a lot of the time it's abused in different circumstances
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@Patokiller said:
You´re the killer, you chase someone for 30 seconds, it cost to you 1 or maybe 2 gens then you down the survivor.
BAW! Another survivor appear right in front of you and now you don´t have your hook and 2 survivors are invulnerable for 10 seconds, time enought to reach another loop with a strong window or a strong pallet and make you waste more time.
What´s the point of that? How you can counter that? How many times it will occur during the match? There is NO COUNTER PLAY against that!
Killers don´t being rewared for wining a chase is so ridiculous.
I agree. It's so busted 😂
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Try and get a full stack of void. Then enter the void, feed multiple friendly gladys and then exit. You’ll then have a higher chance of the killer looping around them.
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@Seanzu said:
Yea but did this person factor in that she can just teleport on the other side of objects? I don't care what any graph says, walking around a wall Vs going through it is going to be slower.
Yeah look, nurse is still the best killer in the game. She always has been, always will it seems.
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@OmegaRejectz said:
I claimed my drops (5 days ago) and still nothing.
That’s terrible. Sorry to hear! Have you all attempted to re- log in to your BHVR account online? In the twitch section it should state “CLAIMED”? Then they should be unlocked after booting up the game.. that’s at least what happened to me.
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Isn't it supposed to be an Elodie sweater @GoodBoyKaru? Have you tried logging in to your bhvr account again, making sure it shows as "claimed" and then booting up the game?
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@Supernaut said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3562427#Comment_3562427
Yeah, this.
Not sure what's going on.
Anyone else had a work around for this?
Just log in to the BHVR website and it should show "claimed" then just log in in game
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Does anyone know if there will be more streams with more drops? Someone else told me we were just going to have Halloween in-game log in rewards
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@Venusa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3562485#Comment_3562485
Oh I had to sign in with my Twitch again on that page and now it's claimed LOL.
https://us.v-cdn.net/6030815/uploads/0HASRNR5B7YM/image.png
Looks sweet! (pun intended)🤠
Haha very nice! Glad to know it worked :D
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@Hex_this I am sorry to hear that they are not claimable on Switch. :( who knows, perhaps like the Dwight Crow rewards, BHVR might release a code for the 3 items in the future
Twitch rewards are now working for me on PC.
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Also the Hag's weapon is called "Sugar Claws" for anyone wondering.
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@Venusa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3562458#Comment_3562458
The thing is after claiming the charm successfuly it says Connect now even though I already claimed it but it leads to the BHVR website like you shared as if you're a BHVR employee LOL. It looks like an error. I think you also received them but the name is different.
Yeah the name of the charm and first twitch drop are different. FYI for any DBD item collectors - the names are different as per @Equus' comment. Thanks for clarifying that one up!
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@Equus ok yup... so I just received the two drops, still watching for the third. I was perplexed as to why the Twitch drop said it was a "Hatch Micro Playset" charm but in game it's actually "creepy pocket spa"
Lol..
