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Blackburne

Blackburne

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Blackburne
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  • You only need Dead Hard, Adrenaline, Decisive Strike and Borrowed Time.

  • @GhostofYharnam said:

    I'd like Bunny Feng Min.

    I'd also like a goth outfit for one of the female survivors.

    Goth Feng or Goth Meg when?

  • @ausanimal said:

    https://forum.deadbydaylight.com/en/discussion/comment/829931#Comment_829931

    You missed what i was getting at if survivors say ruin is OP and want it nerfed so they start to dc whenever they get in a match with a killer running it, if the devs see a lot of dc when ruin is used will that be a major fact in there choice to nerf the perk.

    Fixing the problem off people dc and causing killers and survivors to lose points etc is another thing

    Would just go to show that bhvr has not ######### clue what they are doing or should be doing with their game.

    If you have to nerf ruin for example because people disconnect you're just bending over for problems that are clearly on the survivor players who can't work around it. The option to do so is clearly given. I play both Survivor and Killer, and I run ruin often because I feel the games are too short. If the survivors are good they'll just hit the Hex Skillcheck and ruin is useless even before it is destroyed.

    Ruin is not at fault that Ruin is being used, the general gamedesign is.

    If they nerf ruin, for example, again, they just show that they are clueless.

    So what is the debate? You're playing a casual game made by clueless people for clueless people. The rest that can work it out doesn't seem to have all that much of a problem with things.

    The developer is clearly lacking a clear vision of their own product, and by bending over like this time and time again ofcourse the game will be ruined.

    "Too many cooks spoil the broth" as they say.


    Either you learn to deal with things or you get out.

    If the things that you have to deal with are even possible to do in the first place.

    In the case of ruin, again just for example, it is very clear what it is, does and how it can be countered. There is no argument. In my eyes Ruin is way too weak.

    Everytime I play survivor and I see ruin I laugh, because the killer essentially wasted a perk, and as a killer I run it in the hopes of finding noob enough players to trick into actually wasting time finding the damn thing.

  • Full on nude.

  • @ausanimal said:

    https://forum.deadbydaylight.com/en/discussion/comment/829076#Comment_829076

    The question the OP is asking and i have a feeling it has something to do with it is if all the dc are forcing the devs to nerf killers, if it's the case what if all killers started to dc when they went up against a swf group or a perk we didn't like going up against would the devs do the same and adjust the perk or how swf work?

    The amount of killers I went against who dc'd because Ruin was destroyed, could not catch someone in a loop or got an inconvenient DS is off the hook.

    Yea it's nowhere near survivor disconnects, but still happens.


    It's a casual game afterall and if you're feeling competetive about it while failing to play amongst people who do so too, then that's your own fault really. I can understand some disconnects.

    When you absolutely know that the game is going nowhere, you will depip no matter what and get next to no BPs you might aswell save yourself the time and head on to the next game.

    You cannot ban this because nothing is at stake. If you were to start dishing out bans for Disconnecting I can see people leaving, thinning out the community even further.

    IF there was a competetive mode, yes ofcourse, stackable bans for consecutive DCs like in CSGO for example. But in the current state of the game (which will probably not change for a long ass time, if ever) there is really no way you can enforce bans without people dropping the game.

    Survivors love to think that they have to survive and escape every single time.

    That's not even how I play the game. When I get a pip despite the fact that I died I still win.

    Lorewise the survivor is endlessly trapped in this domain. "Death is not an escape".

    Neither is escaping. This has not at all been made clear by the game or the developer and so you will find many newish players who, by misunderstanding this become frustrated and choose to save themselves some time to play another round.


    Many interesting changes can be made to this game. I have some ideas, many many people brought forth great ideas. BHVR is too busy juggling the implementation of more cosmetics and trying to learn how to code in the first place without creating a proverbial Hydra of Bugs.

  • Ochido and N00b3 because I like fleshlights, ctrl spam and ebony mories.

  • How about your l2loop and not get caught.

    Let others get caught, farm them, then it won't matter if you survive or not, you'll pip eitherway.

  • "Why Can Myers insta kill me the first time he sees me?"

    If he can insta kill you the first time he sees you then Myers is not the problem here.

  • @Snow_Lep said:

    https://forum.deadbydaylight.com/en/discussion/comment/828365#Comment_828365

    Ladies and gentleman... We got him. Right here. This right here. Now thats hot. This right here has proved my point entirely. I'm not camped 99% of the time. Just have teammates who self care over coming for me after I run the killer for 2 or 3 gens.

    This right here. Says EVRRYTHING

    And why when I spectate matches after I die, its obvious how no more gens are being completed

    You sir. Are excellent. You just gave every bit of validity to my claims and proved them in whole. You are an amazing person, good luck in your future games.

    No problem.

  • @Tarvesh said:

    https://forum.deadbydaylight.com/en/discussion/comment/828315#Comment_828315

    I pity your lack of imagination if you think Jason would just be Trapper without the traps.

    Can't hear you over that action packed withering blight event.

  • I fail to see how this could be a bad perk for me.

    When I am injured and you are on hook I self care. Means the killer is not where I am and if you are not getting camped he is not where you are either. Best time for heals, plus the heal is faster than your Stage 2 hook.

    If nobody unhooked you by the time I am done and you are still not being camped I know I can go unhook you safely as the killer is probably busy with the other two shitheads.

    Now all I need to do is not heal you and hope the killer oneshots you, as I refuse to run BT.

    You see BT would be counter productive here, as it would only delay you getting rehooked, which costs me my points and makes it more difficult for me to pip. Once I've unhooked you twice I'll do a gen or two, loop the killer until the rest of the gens are done, open the exit gate and get my pip.


    So really, I don't see the problem with Self Care. Should probably consider running it yourself if you find yourself getting hooked that often.

    And no, I will not take a medkit when I can just get a fleshlight.

  • So you want that trapper reskin without the traps?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/828275#Comment_828275

    This post isn’t about specifically Ruin. Neither is it about how survivors should handle Hexes.

    I understand this yes.

    This "change" wouldn't change anything.

    So I guess it's a perfect advice for bhvr, looking forward to getting it implemented.

    @xRem said:

    https://forum.deadbydaylight.com/en/discussion/comment/828250#Comment_828250

    Hold on, killers having to gamble or take a risk? One that could cost them the game?

    Its almost like something else in the game is a "gamble" that could be high risk or big reward that constantly is being asked to get a nerf.

    You don't understand. There is no gamble in the first place if the survivor just gets the great skill checks. The simple fact that there is the possibility of getting that great skillcheck already makes Ruin completely useless. It's literally a skill to troll new players.

    Why not bump the number of gens that have to be completed to make the game longer?

    That would actually make an impact, you know.

    Same with Devour Hope. SWF will bait the totem spawn and destroy it.

  • Yea just add more killers. That will definitely improve the game in the first place.

    Sure can't wait for all those cosmetics that I can pay upwards to 50 bucks for just to get teabagged on.

  • I highly doubt that all of the sudden, from one day to the next I only get swf low ranks.

    And how does that make any sense eitherway when all of them except me are 15-20?

    How is rank 15 even remotely close to rank 7?

    You want to tell me I am the only rank 7 playing the game? That there are no other rank 15-20s that could've been put into that lobby instead of me?

    If it was done to stop people from smurfing then all I have to say is "pretty good job so far", because now I am unintentionally smurfing in 80% of my games.👌

  • I love how you're doing a pretty good job so far.

  • @drunky26 said:

    This is honestly just cringe.


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