Bhazgrim
Bhazgrim
About
- Username
- Bhazgrim
- Joined
- Visits
- 22
- Last Active
Comments
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2% possibly lower.
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I think it would be a waste of a good aesthetic and audio to get rid of the flames, but I get the idea.
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For killer I play Michael mostly
For survivor either Kate or Steve
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Wraith, because I could go invisible.
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I always play Ash.
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That's pretty underwhelming and a let down. Ah well, looks cool enough I guess.
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It shouldn't actually hurt to look at in real life on screen. That brightness was basically headache inducing. The flashlight still does what it's supposed to in game, but no one should have to endure a painful flash to their eyes playing a simple game.
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@se05239 said:
Shame. Your spirit will always live through Nurse players everywhere!You see this, @not_Queen , big players leaving DbD because you (not like you personally but you as a company) refuse to see and listen to what's happening in DbD.
She actually tries to discuss proper balance towards the game, but there is only so much she can do because she is the community manager.
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Survivors are just as strong as before the patch and so on. Rank 15-20's constantly making these threads is getting old.
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I survived all of my games tonight except for one, and it's only because the killer was hacking as Hillbilly with no terror radius/heartbeat (I'm aware of the revised perks, he admitted to hacking post game chat).
Every game I've played since the latest patch, almost all 4 survivors escaped each time. The game is NOT harder for survivors at all, in fact it has barely changed. The killer still gets looped to hell and back and it's still frustrating to play. So enough of these "It's too hard for survivors now" threads.
Survivor is EASY.
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PC is kind of choppy atm.
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It's there for that reason, just like it also obscures the killers sight of where the survivor may have gone after popping the gen.
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Dat swamp ass doe
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We need strong/scary killers to play/go up against. Nerfing him is just counter productive, especially when he's a "meh" killer.
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@Spaaaaaace_steam_ said:
@Bhazgrim said:
I feel like most killers would choose The Game (The Pig map) because it's the easiest to find survivors on, and it is amazing for most killers, especially the Nurse and the Doctor because of the two story layout. It would be too biased, and you would probably never see half the maps made for the game if that was the case. DBD just needs more unbiased maps for both sides (if that's even possible).Also some survivors let you find them deliberately and pallet loop you to the eternity if you are not the nurse
The looping part is true, but normally from what I've seen on both sides as killer and survivor, it tips towards the killers favor, and the result always comes down to maybe 1 or 2 gens left, then everyone gets killed or last survivor escapes through the hatch. It may not be a fun game for the killer because of the atrocious looping, but in the end the survivors end up paying the death toll lol.
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I feel like most killers would choose The Game (The Pig map) because it's the easiest to find survivors on, and it is amazing for most killers, especially the Nurse and the Doctor because of the two story layout. It would be too biased, and you would probably never see half the maps made for the game if that was the case. DBD just needs more unbiased maps for both sides (if that's even possible).
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I said what what, in the butt!
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@FoggyWeather_ said:
@Bhazgrim said:
@FoggyWeather_ said:
So basically you get devotion and nothing happens?Shooks, thought that at least the amount of shards is getting higher
Well after about 55 I believe it caps at 300 shards per level.
You're right and I know that the shards value rises with each level, but I think it should be like this:
Player lvl 1: 35 shards
after hitting devotion lvl. 1 it should be something like this:Player lvl 1 (with devotion 1): 45 shards.
Player lvl 1 (with devotion 2): 55 shards.
Of course I am being a party pooper, since you gain the exp (to level your player level) by playing normally, but it would be awarding for those players who play alot.
I agree. Maybe they will alter how the Devotion progression works down the road and possibly add more to it to possibly be more rewarding than just a "Hey, this is how much I play!".
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@FoggyWeather_ said:
So basically you get devotion and nothing happens?Shooks, thought that at least the amount of shards is getting higher
Well after about 55 I believe it caps at 300 shards per level.
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@Khalednazari said:
It follow it's original path, which is, it resets.Damn, that kind of sucks to be honest with how much things cost in the store.
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@ShrimpTwiggs said:
One of the biggest reasons games go by too quick is because chases go on too long. If generators were to get any kind of nerf, adding more time might not be the way to go due to how boring they are to do. I personally think that the best way to add time to gens would be to have survivors do other objectives, like maybe find parts around the map to repair them or something. As for toolboxes themselves, I don't think they're the main culprit of genrushing but they do make it worse. The main issue is chases being extended by looping and second-chance perks like DS.I like your idea. I think it would be cool/different to have to search around the map looking for a part to possibly insert into agen to then repair it. Would it be like searching for a key in a pig trap box?
I'd be on board for that idea.
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Pretty good answers, they all make sense, it's still odd/funny to see sometimes.
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I've heard some people see it as a "mercy request" lol.
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Evader is the most broken emblem survivor side. If you haven't been spotted by the killer all game, you should be getting more than a bronze emblem, it makes no sense.
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Yeah, it's gotten really annoying, especially from survivor side. It takes too long to get into a match because of easy anti-cheat, and when you do finally get into a lobby, someone drops out and the killer quits, or you always enter a high ping/up and down ping killer lobby. On Killer side I don't experience this as much, but sometimes someone dc's when the map loads in.