Bass
Bass
About
- Username
- Bass
- Joined
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Comments
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FOR YOU its not a win unless it's a 4k.
For me it's a win with 4 stacks of bbq.
We are not the same.
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@Carth said:
https://forum.deadbydaylight.com/en/discussion/comment/2596723#Comment_2596723
I agree that dead hard should work as described. 100%. That said, the perk stands head and shoulders above other exhaustion perks now except for a full swf with sprint burst on coms. It needs to be brought in line or killers need a pseudo dead hard. E.G. Cou de grace has a ~60ish second cooldown and no tokens anymore.
I feel like if you're gonna buff killer, make it so survivors always spawn next to each other away from gens or totems if possible. Having a more fair early game makes a healthier game.
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@Johnny_XMan said:
I think it’s quite hilarious how much players care about who gets robbed now, but they cared so little back when it was the other way around. If nothing else shows your bias, that certainly does.
I have literally had many matches previously where I was exhausted on the ground and you know what the killer told me to do? Sucks to be you and to “stop bringing the perk”. I don’t except sympathy, but come on now. Don’t act like survivors did this.
The design for this perk clearly does not work well with dedicated servers. Because it seems to me that in P2P neither party had issues.
So, I am not saying that the screaming after a swing should stay, and I’m certainly not going to tell you killer players that it “sucks to be you”. But for the love of god stop trying to make this into a us vs them moment when YOU know the perk didn’t work as intended before. Only difference is you saw a body sliding down forward with an exhaustion icon on their end.
I genuinely don't know how they would fix the scream after validation thing though, would they have to make survivors scream like a second later than usual all the time in order for validation to have time to work?
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Okay, if you're talking about hitting them and them screaming but they continue running, they actually reacted on time and used dead hard correctly. Before they would probably be exhausted on the ground. Other than that I honestly don't see what else you're talking about.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2596533#Comment_2596533
How are they not?
youre proving nothing at all.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2596514#Comment_2596514
Killers?? Yeah they kinda are.
how are they being robbed ?
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2593150#Comment_2593150
Seeing as that was their goal with hit validation, I would say they did an excellent job. I actually thought it would be balanced when they announced it and was surprised to learn it just favored survivors. I was new at the time and didn't realize how they rolled.
But yeah, all survivors need now is validation on vaulting and finally all will be well with the world.
you aren't getting robbed at all.
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@TGB said:
https://forum.deadbydaylight.com/en/discussion/comment/2465819#Comment_2465819
I just want to be clear here. About you and others that talk like you do.
Your intention is to be insulting. Make no mistake. You make posts like this to insult others. And nothing more.
Just so we're all openly on the same page here.
yeah that was pretty mean of me sorry bud. honestly though oni is a strong killer. getting his power is a big part of it. knowing when to pop your power, when to dash and just hold m1. when to use it at loops or just loop normally. his speed while dashing also lets him pressure multiple areas of the map while also having a one shot down potential and snowball as well. there's a bit to juggle but hes certainly not a bad killer.
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@TunnelVision said:
Oni is one of the best/strongest killers in the game.
You really need to know the maps, layouts and angles to make him work with his dash around corners etc. It's just practice.
this guy thought LT walls were OP at 500+ hours in the game, he has so much to learn
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This is the reason I don't like running alert as much anymore. Because of how frequently nemesis uses his tentacle strike to destroy pallets, I basically am gettint no information for a perk solely designed for information.
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@Jago said:
RIP hook suicide.
yeah i actually worry about that. if im the 2nd to last one alive and i want to give a teammate hatch idk how that'll be the case anymore.
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@ProfGameAndTalk said:
Spirit with the Greek Goddess outfit.
Stridor (duh!) BBQ, Ruin, Undying (switch out Undying for Franklin's if it looks like sweaty clickies in the lobby)
Mother/Daughter Ring (So I can fly!) and any other addon, usually something that increases power recovery rate
I think if you're going against sweaties, Franklin's is 100%, not the right call.
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Blight: Pop, BBQ, Tink, Discordance.