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Bananaplanes

Bananaplanes

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Bananaplanes
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  • @MalEducado said:
    ps4 its running at 10fps on low ?

    I’m pretty sure consoles are locked on medium.

  • Maybe that’s a sign that survivors were too strong? I can still win pretty easily as survivor long as my team isn’t bad at doing gens or evading/looping killer

  • I like the ideas but I think these changes are necessary to keep balance.

    • kicking generator times are increased to the old version (can still buffed by brutal strength)
    • generators can be kicked while completed but is auto completed with a gas canister (takes 5 charges) or takes 10 seconds to complete normally.
    • BNP auto completes first phase.
    • survivors suffer a permanent 5% action speed when placed on the hook for the first time.
    • survivors suffer a permanent mangled effect if hooked for a second time. (They still die on third hook)
    • mangled effect does not carry over if the survivor has reached struggle phase. They must be physically hooked twice but still die if placed on hook again. This is to punish camping but promote hooking newer people.

  • “People were so happy” lmao tf are you thinking. Why do you think the devs reverted the changes so quickly?

  • Let’s see how things go with the optimization patch in December first....

  • @ConsoleNurse said:
    Bananaplanes said:

    It has never been difficult and probably never will be. When they first came out with the emblem system, it was actually quite difficult to rank up or at least took quite a bit of effort but people complained and now we have a mess of a system favors play time per season instead of skill.

    I have a friend and he is rank 1 survivor every month.He is not good,not good at chases and running straight can not even 360.Ranking up too easy

    Sorry to tell you this but 360’ing comes down to the killer and not the survivor for the most part. Ranking up is really easy though

  • Also, I believe other killers can be in rank 1 as well. Hell even a Freddy. As a trapper player, I’ve been getting non stop 3 and 4k’s at rank 1 without much difficulty.

  • It has never been difficult and probably never will be. When they first came out with the emblem system, it was actually quite difficult to rank up or at least took quite a bit of effort but people complained and now we have a mess of a system favors play time per season instead of skill.

  • This has been a complaint since the beginning and is just a case of getting better. I rarely if ever get 360’d as it all just comes off at paying attention. The only slip I’ll give you is if you have bad FPS or are in console

  • Woah buddy chill. I think pallets are actually fine right now lmao.

  • @Nos37 said:
    Flashlights, Boil Over, Decisive Strikes, body-blocking, Deliverance.

    Survivors are just as bad.

    I agree survivors can also pull in toxic builds but boil over is just not one of those lmao.

  • @TigerKirby215 said:

    Shirtless Daddy Myers

    Honestly I think Michael Myers is liable to be the first liscensed killer to get cosmetics. Some aged cosmetics (particularly an aged mask with all those grimy details) would be pretty neato.

    Bubba kinda has some

  • It does slow down the timer before you go down to evil within two by a little bit but it doesn’t matter since the survivor is most likely running away in that sense.

  • DS isn’t useless. The killer has to perfectly time the hook to DS so it’s basically luck. Also, why should DS work, if you’re already on a hook? Dribbling is also a completely viable strategy and shouldn’t be nerfed because of the sole reason that decisive strike has been the most broken overpowered perk in this game for about 2 years

  • He’s perfectly fine and with good survivors, he’s still pretty beatable depending on the skill level.

  • @DeadByFlashlight said:

    @PhantomMask20763 said:
    I get it, people are tired of slugging, but THIS just got Freddy indirectly nerfed. Slugging was one of his most powerful tactics and now that it's easier to get people back up he has to go through that whole transition all over again. I might have to run knock out on him more now and waste a precious perk slot. I wouldn't have cared about this if they buffed him in this patch too, but instead they buffed sabotage and nerfed slugging. Might as well run Hangman's now huh. Sorry for the rant btw. It'll be useful for survivors which is good but Freddy is bad enough, he doesn't deserve this.

    Slugging nerf, DS not nerfed, sabotage buffed

    Uhm k, better prepare for a salty game experience

    Window vaulting was nerfed which is crucial

  • To be honest, I actually don’t get bullied often in high ranks. I play trapper, the pig, and nurse mainly (with a few huntress games) and I fare fine. The thing is, spotting survivors is waaaay to easy. With all the perks to help find survivors and catch them, looping and pallets are technically the only way survivors can live. When you “mindgame” a killer, really all that happens is that you just extended the chase or you got lucky because the killer didn’t pay attention. Killers at high ranks are there because they are extremely efficient with chases and putting pressure on gens along with killing fast. Removing too many pallets would make it stupid easy for killers (like me). Sure, you get the fare share of bad games but who doesn’t? I think the only things so far that need a rework are decisive strike and some maps that have way too many pallets in convenient locations gas heaven . Other than that, you gotta get your killer mind games up and apply more pressure and not waste too much time chasing a single survivor.

  • weirdkid5 said:

    @ApacheLand said:
    If you saw how much time and effort those legit legacy players put into those old blood webs when the game first came out to get those legacy clothes you wouldn't be saying that lol they were insanely long and tedious. They deserve those outfits

    I literally said I had Legacy and lost it because of that save file nonsense that the game was plauged with for over a year. Did you even read the post my guy?

    Is that a 72hrs reference when he used to play?