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BabyShrimp

BabyShrimp

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BabyShrimp
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  • @Gandor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3244700#Comment_3244700

    Swap insidious for deadlock and you'll see the change. Insidious does not really help. Especially on Bubba, because everyone expects it. And you would also be surprised that no - it's not usually 1K, but 2K instead (with the exception if survivors are able to run you for minutes until first down happens. Then it can be 0K - but each down is kill). This version has very real chance of getting 3K or 4K if survivors screw up in any way - btw this is also the reason why it's so much complained about. It's super boring, unfair and all around bad sportsmanship

    Thanks! I'll be experimenting :D It's not much more boring than sitting on gens. I can kinda understand the argument that it's not being a good sport, but at the end of the day what matters is intention, so if someone is doing it bc it's funny, or for the memes, I can respect that. Like I don't hit on hook (unless I'm getting back at a cheeky survivor lol), and I give hatch, so I hope people know I'm not intentionally trying to ruin their fun. Even when I get basement or face camped by a Bubba, I just gotta respect it for what it is lol.

    Then again depending on who you ask other people may not be as amused, obviously, and to that, I mean to each their own. Camping Bubba should always be an option, tho.

  • @Barbarossa2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3244687#Comment_3244687

    Once i've got my rank this month ill just play along as be as equally toxic this month. Face camping Bubba time.

    Sounds good. Face camping Bubba is iconic. Realistically, tea baggers shouldn't complain about tunneling/camping, after all, It's all fair game. Face camping Bubba is only good for the memes tho, as I said in the original post the best counter is doing gens. The best build for camping Bubba (imo) is noed, insidious, agitation, and iron grasp bc it's very hard to get out of the basement, you'll have no terror radius, and 9/10 if things go bad you can fall back on noed for at least a 1k. If you play basement Bubba you should hide out of sight, sometimes that's in the basement, other times it's guarding the entrance.

  • @Barbarossa2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3244604#Comment_3244604

    Oh i fully understand how online gaming works, been doing it since windows 95 and 56k modems playng Age of empires 1 and counterstrike in '99

    I also understand how much the gaming community has changed in 20 years.

    And if it's my reaction that is "salty" then we won't be needing chat filters or anything like that then, people can just stop being sensitive right?

    https://forum.deadbydaylight.com/en/discussion/comment/3244543#Comment_3244543

    Slugging has it's purposes some of the time, survivors standing in a gate with nothing to achieve does not, other than being flogs.

    I play a ton of games and most of them don't have the same PC culture as DBD, and even then, it's only a minority of the player base. If anything's changed, things are likely more toxic. People like getting a rise out of others, and being immature, and competitive banter, and overall fooling around. The best thing you can do is play along. It's much better to say "gg" and be a good sport than go online and be sensitive and salty about it. Rule 1 of the internet, don't feed the trolls.

    And yeah... The DBD chat filter is comparable to the things I've seen in kid's games, not M rated games. It censors things like perks, character names, spelling mistakes. It's annoying. Be careful this is the same company that asked in a satisfaction survey if they should take away end game chat and have stickers instead. Did the player base want that? No. They got annoyed that they were being treated like children. The playful majority shouldn't suffer for the sensitive minority that can't handle gaming/internet culture.

  • @Barbarossa2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3243558#Comment_3243558

    So we can add Bubba's masks then right?

    https://forum.deadbydaylight.com/en/discussion/comment/3243561#Comment_3243561

    If you're all at the exit gate what time is that buying? apart from just being annoying or insulting?

    I mean tbh, the community seems mixed on Bubba's masks. The main issue was streamers were complaining about being camped and then they got attacked in their community. Bhvr isn't responsible for what happens on Twitch, or Discord. It seemed like a controversy Bhvr just didn't wanna deal with so they removed the masks altogether. Using the mask didn't make people racist, it was the harassment that followed that became an issue.

    I sometimes wait at the gates to say bye, especially if the killer did badly, or was friendly, so I like leaving items for them. Sometimes I wanna farm protection hits, other times I think it's fun to be pushed out. I don't think you understand how online gaming works, if you make a big deal about it or get offended people think that's even more funny, and at the end of the day they're not to blame for being immature, it's the person who's sensitive enough to get salty about it. It's smart to take a break when games get too frustrating or stressful, but you can't control what people do, only how you react.

  • @Gandor said:

    https://forum.deadbydaylight.com/en/discussion/352279/my-ideas-for-fixing-toxicity

    I like bodyblocking (if this thing is very rare - you basically screw your team over just by DC. Nothing more is required) and even deerstalker/unbreakable stuff.

    For Bubba - sorry but I find it boring as hell. You can't really even stop watching a game and play youtube, because somebody might rescue you and you need to run immediatelly. Also you need to hit skillchecks in 2nd stage. And yet there are very strong odds that you are trying for nothing. Facecamp bubba begs you to go afk or suicide. It's only on you to resist the temptation. Very boring and very unfun. Also the solution to your deadzones. If you are in chase, depletion of your charges should not happen. Voala, there are no real deadzones now. You either camp so you are not in chase (or you are in a chase so it's screw up on survivor's side), or you do camp and your charges should go down after some time (say after 10 seconds). Also if this works in 16m radius and bubba waits just outside it, then you HAVE a chance to unhook that survivor as opposed to current situation.

    For unhooks - sure thing. But it's another survivor nerf because you take away legitimate use cases (even if they are a bit more rare). So compensation buff should happen somewhere.

    For camping - saving my emblems means nothing to me. All I see is that I am prevented to play the game. I can understand it to a degree when it makes sense - like killer leaving the hook and no survivor going for rescue in this time window and then go secure the stage for last 10 seconds. This is 100% valid and I have no beef with this. I can even understand camping in 3gen and endgame camping does not exist in my eyes. It's still boring to be camped, but I understand the legitimate use. What I don't understand are killers that feel the need to camp AND tunnel at 5 gens - which is quite common these days. It spoils the game. It pads killer wins and many killers feel they HAVE TO do that, because they never learned to chase because of such camping/tunneling and now they face survivors with much more skill then they have.

    Spectator mode would be really nice, but as far as I know it's not possible. Design decisions of the game prevent this. This feature (specifically to be able to replay your own games - which is technically the same thing you want) was proposed many times before and the answer was that it would be way too hard to do now.

    I see what you mean but, in DBD you already spend the game not doing much on gens, you're in chase, or maybe you're looking for a hex but otherwise it's mostly wasting time. It's not much different just spending a minute on hook being camped, and another minute hitting skill checks while being camped. Since camping may be boring, but it's so easy to counter, I think it's kind of a non issue.

    As for the unhook yourself option, I agree, but I think it may still do less harm just to remove the option unless there's Deliverance, or one person standing. People give up on hook far, far too often at this rate. If you disagree, I totally understand but I still think it may be the lesser bad.

  • @Barbarossa2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3243514#Comment_3243514

    Again it's in the eye of the beholder, you might not define it as bullying but others might, many people have self harmed over bullying.

    This is a famous case in Australia of a 15 year old girl who ultimately killed herself over cyber bullying.

    https://en.wikipedia.org/wiki/Suicide_of_Dolly_Everett

    Again you might it see it as playful banter but for others it can be much more.

    Why is toxic behavior acceptable but not casual racism or various phobias? It once was acceptable to do so but not now, but yet we tolerate a certain amount of "banter" because its "fun" for certain people, again just because its in a game doesn't mean it has real world affects.

    It says she likely suffered from mental illness. No one in their right mind would DIE over being BMed in a video game. I am actually someone with severe depression. It's often easier to blame video games than it is to look at oneself and say "maybe I as a parent missed the signs that my kid was in this horrible place." This can't be subjective, no one deserves to be held accountable for someone else's actions when all they did was play a video game and do stupid animations. People actually use SH and death as a ways to manipulate others, and we don't need to add validity to that. It just can't be subjective. It may even make people who already feel that way think it's a way to get back at others, which is very dangerous for everyone involved. If someone can't handle online gaming, that's their responsibility. We can't turn the world into a safe space where no one has to deal with their problems and triggers.

    Now you may have an argument for various forms of harassment, but you just can't compare acting immature in a game to insulting the player themselves in an end game chat. Playing and acting in a toxic way just isn't comparable to using verbal insults. Like if I mori someone am I telling them I wish they were dead? Ofc not. Same with tea bagging, and clicking, and hitting people on hook.

  • I wouldn't let them go if I were doing an achievement or something, but I would feel horrible about it, and let them go in any other situation. It's not even about the offering as much as it is a sign of humility, and to make the game a better place I try and respect the survivor by letting them go. A little kindness goes a long way.

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3243533#Comment_3243533

    There's nothing wrong with pips, and the monthly rewards are awesome - it's just that depipping from a bad match is a fairly pointless and unhelpful mechanic at this point when ranks measure playtime now (instead of skill, as they used to be the basis of the matchmaking system.) It's really annoying to hit 4 out of 5 pips and then get dragged back to zero between your teammates ragequitting, getting tunneled, and players playing in a way that makes pipping impossible.

    Ah, I see what you mean. I guess you can argue that would make leveling up your grade too easy, but with the current state of the game I have to agree with you.

  • @not_requested49 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3242729#Comment_3242729

    Just remove depips then, shouldbt even be a thing if it's supposed to measure how much time you play and not skill

    I like pips! They give me special rewards at the end of the season ;-;

  • It would absolutely be good to see if you went against a SWF in end game. That way you can be realistic about the odds not being in your favor, or you can hold yourself accountable and realize calling it a SWF is really no excuse. Although I'm not so sure it would be helpful to show who's partying up together in the lobby before the game.

  • @Barbarossa2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3243500#Comment_3243500

    But is us as consumers who define what should be in a ToS. The standard you walk past is the standard you accept.

    We don't tolerate racism in dbd as it causes issues, but we tolerate bullying.

    Define bullying? I've tea bagged at the gates as playful banter, but I'd never dogpile someone in end game chat and call them trash. In fact, when killers express that they were hurt (usually not even by that specifically), I try to relate to them and assure them. I've also been tunneled and camped, I don't complain about it, my post was mostly just talking about how players can't help being camped so they shouldn't be punished, but I said it's a valid strategy.

    Just bc it's toxic doesn't mean we should strive for it to be banned. We shouldn't make these things a ToS violation, and it's good we don't, bc I honestly think 90% of gamers in general would be banned and all video games would lose their more competitive funny side. We're not children, it's not a kid's game, we can handle stupid games of chicken and butt dances at the exit gate, and if we can't, it was the game, we were stressed, maybe something is happening irl, but then we should take a step back and calm down, not stop the immature behaviour.

  • @Barbarossa2020 said:

    Everyone has different ideas of what's toxic.

    I dont have an issue with tunneling or camping, as it has it needs, but 70% of survs think standing around in the exit gate being flogs is fine.

    So for me i'd start by banning people who think that's fine, and those survs who rage d/c ban them as well.

    Meh, I didn't wanna make it a manner of banning (unless its clearly breaking ToS, like working with the killer or cheating), mostly just reducing the issues, or making them easier to go against.

  • As a Legion main, I feel your pain 💔 I honestly just accept I'll have bad games, and good games. Not all killers have good mobility, so just do your best and try to have fun. I do have a few suggestions tho, you can try to secure kills by camping as far from the gate as you can, you can also try defending a 3 gen, but these can be tedious.

  • Sometimes they just wanna say bye, sometimes they think it's funny to waste as much time as possible before being pushed out, kinda like a game of chicken.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3243354#Comment_3243354

    4K is not actually a requirement for adepts. Only double pipping. In Ash and Bronze grades it's possible to kill only 3 survivors and double pip, because you can afford to devout as gold.

    Can you get adept with 3K if you get merciless? I haven't done it myself, and I haven't heard of anyone doing it. Although I will say double pipping as survivor is much harder.

  • It's sucky how making distance and breaking line of sight is basically the only counter to Nurse, and yet range and blink add ons basically mean if you go against a certain kind of Nurse you have no counter play. She has a high skill ceiling but once you hit that roof there is basically nothing survivors can do. If we can bring back making distance maybe we'll see different results? As of now I'd argue the only things that need a nerf are those blink and range add ons. Maybe I'll change my mind.

    Blight is a really cool killer and I'd hate to see him nerfed too much, but his power is so strong and the way he can just break pallets along with that? The way I can get behind cover and it doesn't matter cuz he can just turn over and hit me? No fun to go against, I'd even argue it's unfair.

    All that said, DCing, I just don't think it helps. Even at high MMR if you use the map properly and your team actually does their objective you can still get out so it's annoying to other survivors when someone throws. It's such a waste.

  • For the Power Moves achievement survivors have to do the equivalent of 1 gen, so Idk why killer basically have to pip twice and 4K for an adept achievement and survivors just have to escape. If that's the standard for survivors, Idk why a 4K sometimes isn't good enough. It's so sad thinking you've got it then getting "ruthless killer"

  • I've been having problems with this too. Most people I've talked to who got this achievement said they had to run into a kind caring survivor who let them get the achievement. I have seen videos of people who have managed to get it but most of the time people just hop into lockers so realistically it's up to whoever you're up against to let you get the achievement... It really doesn't help that you typically need an ultra rare add on. Maybe if you find a TTV in a 4 man they'll be nice to you.

  • @tippy2k2 said:

    Were they a survivor I assume?

    If you carry out the White Glyph, that gets you a bonus amount of BP and it's a lot (I don't remember the exact but it's like...20K BP or something).

    EDIT: 25K BP I guess, not 20K

    https://deadbydaylight.fandom.com/wiki/Pocket_Mirror

    That makes sense but I didn't see a Glyph...

  • Ngl your ideas to counter face camping sound not good. Why should survivors be rewarded for not timing their save? Hooking someone who hasn't been hooked is a very bad strategy for the killer, and I don't mean to tunnel I mean it's not good to prioritize someone who hasn't been hooked. Forcing hook states is a survivor strategy because the killer needs that pressure. Spreading the hooks out evenly shouldn't be encouraged on the killer's side.

    My best suggestion is if a survivor is hooked for a certain amount of time and they die on that hook that's clearly not their fault and their grade progress should be paused. This means people who purposely die on hook still lose pips but also survivors aren't punished for being camped or having a bad team. It's also encourages the camped survivor to stay on the hook and do skill checks so their team can do gens which is the best way to counter camping.

  • Honestly I see why there's a cap but 2M is such a weirdly specific place to cap it. Should b 5M

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