Alpha8512_Xbox
Alpha8512_Xbox
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- Alpha8512_Xbox
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1620859#Comment_1620859
Well, did you know that Trolls like you live normally under a bridge?
You know so much about trolls. Not surprising honestly. I don't see how ruin is op when you can literally break it. Like what???? Undying doesn't make it op either.
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1620846#Comment_1620846
######### is that. If you don't have to say something useful then go away
I did :)
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Low quality bait :)
Ruin is not op, most matches it lasts 30 seconds. Hex Undying isn't op either. There only 5 totems on a map so just break them and you dont have to worry about any hexes :)
If you can't do that, pls git gud
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@Jill10230 said:
Sometimes the waiting time is extremely long...
But for some unknown reason the matchmaking is longer in killer, while survivor in less than 10 seconds I have a game...
It wasn't always like that. A few months ago it was the opposite, 10 seconds as a killer and 5 minutes as a survivor...
There are people, a lot of people, with the crossplate there should be millions (I think), so why is it so long ????
Depends on your server. You'll on get matched up with people on your server so it depends on time of day. There would never be a million players on at one time btw.
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@Akhaten said:
MMR was disabled shortly after release because it was not working correctly (what a shock). It kept matching new players with veteran players even after a few days so they reverted it back to the old matchmaking algorithm based on ranks.
Ah I see, I knew they disabled it for like 2 days or something then put it back up. This makes a lot more sense. Thanks.
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@Ashwitherton said:
Also bro you can use them like jesus christ it's not like he has every one on the map trapped all I'm saying is unlike with other killers you cant just be a cocky idiot you actually have to be careful not to mention that what I said earlier is fact the formula dose suck and though you can mind game them out of it it's not easy and sometimes quite difficult
So how are you complaining about the formula, if the people you verse never make it to loops? (Mentioned in previous comment). A majority of the reason that killers get looped for ages, it's because of difference in skill. There are times where strong tiles spawn next to each other.
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@Primalux135 said:
https://forum.deadbydaylight.com/en/discussion/163137/pyramid-head-is-too-strong
I love the part of "Yolo save" ypu know what mean Yolo safe?
When you are getting chased and you save someone. This is a last resort strategy if someone is almost dead or is getting face camped.
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@Mikey4Hire said:
Was wondering since I got the hound mask and davids jacket when I didn't have them before. Is this just a bug?
I've made 3 posts about David's jacket. I hope they keep this in if it is a bug. I thought it was stupid how they let other event exclusive items left in the game and not that jacket.
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@Ashwitherton said:
Yes but that's a great thing because the formula sucks it always has you think we like to take sht from your loops fck no it good that he exists because all the incredibly strong loops can now be nerf to a balanced state plus there have been to many times where the killer has been looped for 5 mins straight and pyramid head is here to fix that problem plus the t walls meat tree killers shack come on man they all had to be brought down to size eventually
So a balanced state for loops is not being able to use them at all?? If you're getting looped for 5 minutes, you definitely have a problem in terms of your play style.
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@rogueplayer00 said:
https://forum.deadbydaylight.com/en/discussion/comment/1370744#Comment_1370744
So I've messed with that strategy, but there's a weakness and slowness to it. The issue is that if you don't cage, you don't snowball. Chases with pyramid head are too long if the survivor knows how to properly dodge and play around the ranged attack. If you're up against a good survivor, you'll need to chase for around a minute or two, and end on a ranged hit or an M1 if you're lucky. He's fast, and thats one of his strengths. So if you do that, unfortunately, and i say this from experience, 2ks are what you're in for. Sometimes 3, with a hatch escape.. Now if you chase, torment, hook, cage, then mori, thats the sweet spot. Not to mention the already embedded reliance on endgame slugging. That's the most optimal time management for kills. And sadly, it requires the survivors to get tormented not only once, but twice, and that's rare against good survivors. Perks are one thing. Any killer can run good perks and play well. But from a core game play and strategy aspect, pyramid head is not easy to master, i haven't mastered him or even really are an expert yet and ive been playing non stop since he dropped. I still miss ranged attacks, I still need add ons for confidence in game choices. I still misjudge distances and miss hits. I still punish myself constantly for deciding not to cage or caging alike. His core element is chase and loop control, hes really the first if his kind that can do that in a proficient manner. But thats why he's so hard to use. If there was no downtime between range hit and registration of motive, if there was no tell for the attack, and if there was no cooldown and punishment for hit or miss alike, not to mention the speed boost survivors still get from being hit by POTD. My 3 second stun plus your speed boost, means you CAN AND WILL get away, and if i devote to that chase for that second hit, there goes 1, 2, maybe even 3 gens. You have to remember that its a 1v4 game, not a 1v1 game. Sure. It sucks to be the one to die first, in a scummy way or you could just barely not dodge that ranged hit. But what sucks more? Getting hit by POTD because you yourself made a mistake, or getting sniped 30m by a huntress you can't even see? There's so much more pressing and "overpowered" methods inthe game that need addressing. I stand by my opinion, even with Survelaince and Ruin, with Nurses Calling and BBQ, even with his pink add-ons. He's a low A at best. And I can speak from experience. I recommend you try to actually play him. Get him to 50, not by using BP you get by using survs or killers. Level him 1-50 game by game using only bp you get from those matches. And tell me how easy of a time you have with the "overpowered" character. I'm not trying to be rude or toxic, im just trying to get my point across. If you have the time, consider playing the killer thoroughly before you decide he's OP. Its a much different experience behind the Machete.
I have played roughly 30 matches as pyramid head and around 40 matches versing him (A majority being red ranked games). From my experience as both, trying to torment a survivor wastes time. I'm often getting 3k or 4k games, although there have been swf gen rushers so some 2k games. Other than that, he struggles in map pressure on big maps like almost every killer. It is frustrating versing him atm as all PH either camp/tunnel or commit to chase's as mentioned previously.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1370713#Comment_1370713
I have been able to mind game/loop maybe 1-2 pyramid heads but they seemed new to the killer. Against a good PH you may be right there isn’t a good counter. So far my success had come from dropping a pallet early and running, just hold W and create distance. Once he hits you once use the speed boost and create more distance
This is what I've come up with also. Although it relies on how strong the pallet position is.
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@AChaoticKiller said:
demo's shred is actually better then PH's ranged attack imo
Demogorgon's Shred
pro's
- Is faster and has a longer range
- isn't react-able because of it's speed, activation time, and lack of warning since the sound he makes already means he pounced and your not going to dodge it on reaction because it has a wide range and it's speed it too great.
- breaks pallets and it's faster then a normal break animation
- has more loops that you can always land shred and you can get hits in on short distances to pallets because of its activation speed.
- Is very easy to fake and the speed loss is not noticeable maybe even non existent unless you charge it too long.
con's
- hitting an object stuns you
- without knowing when to use shred it hurts you more then helps
Pyramid heads ranged attack
pro's
- goes through objects
- creates 50/50 scenarios at certain loops by using and holding his power
- can hit multiple survivors
- can be in his power and still be faster than the survivors but at 110% speed instead of 115%
con's
- Cant be used on uneven terrain such as stairs, hills, ect
- IS VERY react-able to where faking it out in the open wont work since the ranged attack can be dodged
- using it to get a hit after the pallet is down can cause you to lose a massive amount of distance which can be even worse if you miss
- It's default range sucks to the point where addons are needed or you can't grantee hits on windows
This is just looking at both of their attacks that help in a chase, now i know a lot of people are skeptical of demo but it really is just a case of do you know how to use him or not and as you can see demo has a lot more going for it.
Really the only thing PH has going for him are his cages since they can kill survivors very quickly but in order to do so you have to tunnel sooooooooooooooooo thanks devs for encouraging that.
I see your point. I guess I've yet to verse a good demo
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@BraveClem said:
He needs a buff,people know how to dodge his attack real fast
Use his attack while they are vaulting or dropping a pallet
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@rogueplayer00 said:
I now have 20 hours into pyramid head, level 50. I'm not prestige, because I want to practice with perk loadouts beforehand.
I will say this: pyramid head punishes himself all the time. Thats his biggest weakness. You need to use his trail like traps, you need to bait people into them, and if you don't, survivors never get tormented, making you unable to use cages, or do final judgment. So there's that, then look at the torment mechanic itself. People can heal torment by uncaging other survivors, and the caged survivor also gets healed from torment. This means people are less inclined to use cages in the first place, because they want to guarantee the DS counter or the easy Kill at third hook. So there's a whole power, only useful to people who are good at snowballing pressure with him, which takes a hell of a lot of practice, as it should. His ranged attack, while strong, is extremely limiting. I cant strafe left or right, there's a huge tell for the attack, and his terror radius is much larger that its range, making it super easy to just stay on the cautious side as soon as you hear a heartbeat. I climbed from R17 to R9 with Phead, and the higher I grt the more swf's and red ranks i see in my lobbies, and unless I have them completely cornered at a pallet or window, like the corner in Gideon Meat Plant, or a classroom on Midwitch, its almost ALWAYS a bad idea to use the ranged attack. Sure, some perks make it useful, like Nurses Calling or Im all ears, but those are perks that only really works on very few killers, and needed a buff as is. Introducing new Maps and Killers is a way to buff and nerf perks, killers, and survivors. For example, Clown is good on Midwitch, and whispers is much less useful on Midwitch. Indoor maps that a lot of killers do bad at, pyramid head does great at. Outdoor maps, Phead struggles, unlike huntress or oni. In total, I'd say pyramid head is pretty balanced, and feels about high B to low A tier to play, if Nurse and Spirit are up in S rank, and Freddy is in A. He has a fairly high skill ceiling, with balancing all of the elements to his character and using them all effectively. His strengths lie in his ability to snowball and quickly dispatch potato survivors, but to an untrained killer, hes easy in theory, and extremely difficult in practice against high ranking lobbies. He almost requires add-ons of green or higher to reliably spam his powers, and even then, the amount of time survivors have to dodge, readjust, and break line of sight, is way more than I personally believe they need, and that's coming from someone who's played as him extensively and someone who's played against him about 20+ times. He's in a good place, and if he was overpowered, we'd see him up there with Nurse, and guess what, we don't.
Ok so just try this play style for a couple of games. Start a chase. Survivor runs to pallet/window, slam sword in ground. Survivor either, A. Drops pallet/vaults or B. Runs in a random direction. If A. occurs, use ranged attack. If B. occurs pull sword out of ground and continue chase. If a survivor gets tormented don't cage unless you're up against swf with flashlights, you can mori when they are on their last hook saving time. To season run perks like Ruin, sloppy butcher, surveillance, pop goes the weasel, nurse's calling etc. Basically any perks that slow the game. Run range add ons to taste. If you want add some spice, if you find survivors baiting attacks constantly, tap the sword slam which sounds exactly like him attacking.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1370180#Comment_1370180
It all comes down to breaking the formula. Survivors know that at this loop they can loop the killer exactly 3 times, drop the pallet and force the break. Pyramid head breaks that formula... not coincidentally this is the biggest reason survivors complain Doctor and Freddy are “boring,” because the shocks or snares break that formula.
Good point. I just think its frustrating not being able to start a loop with him at all if they have a brain. I'm surprised people aren't complaining about clown atm though after his buff. He's basically what you described.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1370025#Comment_1370025
Bro Demo literally has the exact same gameplay but way quicker and easier to pull off, yet you don't see people complaining about him. The only difference being that dropping pallets against Demo is forced in some circumstances, which you can argue is actually a plus for Demo since he gets them out of the way easier. And portals with PGTW are insane.
Like I get that people find zoning gameplay boring but PH doesn't have even close to the best ranged attack. If you're going to make it worse for zoning then you NEED to buff it some other way, like removing the aim restriction, reducing the delay, or removing the orange line on the survivor side.
Demo definitely isn't the same gameplay as PH. Demo doesn't hit through pallets or windows, he just breaks any pallets dropped. Unless you're dropping pallets everytime he charges his power, then you can loop for a while. Obviously his ranged attack isn't the absolute best, but it does counter pallets/windows directly.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1370000#Comment_1370000
No, when sounds work spirit is top killer or maybe second. I’m saying people claim she’s so easy to play because all you do is stand still and it’s a “coin flip.”
Now here we go with PH being too strong because he eliminates the basic loops strategy. Adapt, or as people like to say “get good.”
Fair enough, I think spirit is really good, possibly needing some changes. And yeah I still can't find a counter to high rank PH.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1370025#Comment_1370025
He does lose distance so that is very false , windows may not be uber safe vs him but huntress and death slinger are even less safe because they have better control, as for pallets..supposedly vaulting pallets makes you immune to potd, assuming it's a bug but regardless it's there
How exactly does he lose distance? Sure he is slower but can still go faster than survivors. I'm pretty sure it is a bug.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1369955#Comment_1369955
It's still a warning and he has a dragging sound and the projectile highlights where it's going before it gets there..so he has even more tell than huntress
It doesn't matter how telegraphed it is or how narrow the area is. The fact that when a survivor is running towards a pallet/window all the killer has to do is slam his sword into the ground and the pallet/window is unsafe for the survivor. The only thing a survivor can do to is waste time by running around the area, which still doesn't matter as he loses no distance at all when uses his ability. This makes it only a matter of time before you get hit, which will only be roughly a couple of seconds. Other than that his ability to cage people is pretty decent where it's at. Also his map pressure is a little weak in the early game, but quickly snowballs through mid to late game.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/163137/pyramid-head-is-too-strong
Here we go with the “guessing games,” man it took a bit longer for people to go to this rhetoric for spirit but I guess once you know what works to get nerfs you go back to that same wel
It's not really guessing when it come to pyramid head. Its either you keep running passed windows/pallets or you use them and get hit. Also are you implying spirit is weak?
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@ThisGuuy83 said:
His punishment is way more intimidating then it actually is. I've been playing as him quite a bit, and it's getting harder and harder to land. People are figuring out how to Dodge it very quick, and easily. If anything, it could use a buff. A lil less telegraphic, and it should also inflict punishment when it connects...
You can use his power while a survivor is running to a pallet/vault, they either have to run away or take the hit. If they run away, the distance between the survivor and killer is increased not decreased, making a guaranteed hit even if the survivors make no mistakes.
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1368995#Comment_1368995
Except he can fake using it as you're running to a window to vault it and then hit you with his sword, do it while you're locked in an animation LIKE VAULTING A WINDOW(or dropping a pallet), and it can go through solid objects. Being a little more difficult to hit than a Huntress Hatchet should be expected.
I forgot to mention this, but this is what I meant by not being able to safely vault or use pallets
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@ppo8820 said:
https://forum.deadbydaylight.com/en/discussion/122462/im-glad-ruin-was-changed
Obviously you’re trying to annoy people. Your life must be so fulfilled and enriched.
So must yours, if you're responding to a post that is trying to annoy people
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You can still purchase all the skins that were in last years lunar event though..
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@Deadeye said:
Crutch is such a popular word right now...
And I just throw in another set phrase on this one. You like to take away some old mans crutch? Evil little being. Everyone knows why Ruin was used 80%
Are you saying you're an old man? If you actually think Ruin didn't need to be nerfed you might need a wheelchair to get through games now.