Aikanaro
Aikanaro
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- Aikanaro
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@MrViper21 said:
If you think about it, killers that camp and tunnel already get punished if the survivors gen rush until the survivor is being tiered up. Killers that camp and/or tunnel are wasting their time when they could be hunting another survivor. They also lose points the longer they stay around the hook. So yes, camping and tunneling killers can be a pain, but if the survivors are smart about it, they can punish the killer again forcing him/her to depip as well.
It doesnt matter, they keep doing it anyway, not everyone plays SWF, you know?
And survs tend to go to unhook so lots of times they fall into the trap, you dont have signs to tell them he is there, it gets dumb pretty quick.
If the entity is so killer friendly then why the hell even play the game?
Why Dwight, Meg and everyone should even try?
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@George_Soros said:
Congratulations. You just made the 10000th pointless rant post about camping-and-tunneling. Please accept this gift as a token of our appreciation:
Yeah, lets forget those things exists because someone is using a stupid meme, how kewl.
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@savevatznick said:
https://forum.deadbydaylight.com/en/discussion/comment/593899#Comment_593899
You don't need to wake up against him unless you know he's using dream pallets, and even then it's almost better to be asleep because you can drop the pallets you know are fake while he's occupied. Survivor gameplay against him has a few quirks that may or may not come into play, but in the end, he's still a loopable m1 killer.
If you really think playing any m1 killer is a "sit back and relax" kind of deal, you probably need to play killer more.
Maybe you need to play another games, this is a very fun game, but is not deep in mechanics at all, to say playing killer is hard is too much.
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@Unapippa said:
not op, but fake pallets need a rework imho, there is no counter for them, don't say to memorize throwed pallets, cause you can't remember a pallet that you haven't throwed, 90% of the cases, fake pallets it's a free hit.
Exactly. also who told them we need to be experts and memorize every map to know everything just for one killer?
Like hey the match has just started, Im gonna scan the whole map to check pallets, in 5 minutes I will check totems and then while killer is drinking coffee I will start doing some gens.
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@MarksmanSpecal said:
Is this whole thread a bait, or should it be taken serious? I´m not really sure about this?!
Regarding the points:
- Teleporting to gen: First of all, this power needs to fill up after the match started. He´s the ONLY killer who´s in need to wait until he can use his power (which is, imho, bs). Legion, Spirit, and so on can use their power after the game starts. They are able to move faster than normal to the ruin or a highlighted gen (when using discordance). And if he teleports, this power needs 5 seconds, where everyone can leave. If this is the big problem, than good luck with Blinky Girl or Spirit, where u get no warning and they just appear. The only good reason to use this power is after hooking someone, u can PGTW a gen
- Traps: Are bs, sorry to say. Same effect as the gas from the Clown, and Clown sux without addons. Even the Clown can through his bottles over a pally after it´s dropped. So, in which way should this snares be op? It´s the same counter as against Clown, just drop the pally, and fast vault the pally every time, cause same as the gas, the snares dont afflict fast-vaulting pallys.
- Fake pallets: So u know, he has no snares, if u encounter the fake pallets. And he has to force u to this pallets, as the Trapper has to force u into his traps, same as Hag. It´s DBD-Memory, not more, not less. Yesterday a survivor "annoyed" me, cause everytime he saw i created a pally, he dropped it. So, same bs as with the Hag or the Trapper, when someone´s near to u, they just destroy your traps / hag traps or fake pallys.
- Idiotic campers and tunnelers: this, i think, is the main problem of Freddy, cause he´s the only killer who´s able to do so. Kappa.
- 5000 - 7000 BP and killer gets double pip: maybe aat green ranks, at red ranks this means, the game was too fast, the killer had no chance to 3-hook everyone, so maybe one pip. On the other side, if everyone had just 5 - 7 k BP, this means to me, there went something absolutly wrong.
- Let survivors decide, which killer is released: of course, maybe than every killer has the movement spped of a non-blinkin nurse, and only feral frenzy as possibility to attack. So u just can injure everyone, but that´s it. Sure.
https://forum.deadbydaylight.com/en/discussion/comment/593899#Comment_593899
I guess u missunderstood the definition of a M1-killer.
I honestly invite u to play all M1-killer, one after the other, and pls, relax and press just one button. But, stream or record it.
If u think, playing killer is relaxing, just listen to survivor-main-streamer, who dont play killer cause it´s too stressy.
"evade, memorize, get awake, escape from gens and he only needs m1" - just for the sake, the killer has to use M1, M2 for his traps /pally, Ctrl to teleport. Maybe "R" to drop a survivor. U r using M1-simulator, sometimes u hit space, maybe Ctrl to crouch, and Shift to run. Ah, sorry, forgot bout "R" to drop an item. Not that big difference.
U have to evade, he has to search survivors, and chase them. U need to wake up (i dont see the reason for waking up, but ok), he has to set traps or fake pallets.
U need to escape from gens, he needs to port to them or run to them.
He only needs M1 - and u? I nearly never play with medkits or toolboxes or so, means, my only interaction is M1 to repair, hittin sometimes Space. When i get chased, just Shift and Space. I´m not writing an essay while playing, that i have to use my whole keyboard.
just as Saveatznick said, at the end of the day, he´s just a M1-killer. No chainsaw, no puke, no hatchets. Just his bas attack.
And, cause i saw rants bout his add-ons in another topic - they r quite #########. A very rare addon, which comes with a hemmorhage effect for 60 seconds. Wow. Surely as powerful as prayer beads (also very rare). And once again, stupid timed effects, BUT... No exhaustion addon, as Huntress, Clown and Pig have. So, same bs as Legions buttons.
Legion is an M1 killer and I killed lots of survs by just running jumping pallets and pressing gens, whats your point? that sometimes you use space occasionally?
You talk like playing killer is some exhausting thing like Quake 3 or Quake Champions, when in fact you will never die, you can use ruin to hang a couple times before the first gen gets done, close hatches and there are a trillion of campers watching the hook from a distance to tunnel the hooked surv, you are faster than them, you never run out of anything like flashlights, toolboxes, etc and perks to see survs after hooking or if they are doing gens in coop...
Lets not forget those boring gen locking matches.
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Thats just terrible, more power to killers and only useless gen related stuff for survivors, who the hell is going to unhook 4 times in a game?
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@savevatznick said:
Playing against him today, he's literally an m1 killer. The snares barely do anything if you just drop the pallet early, and as for fake pallets- that means he doesn't have snares, meaning you can shut down his whole power if you just have a memory better than a single red ant and avoid dream pallets. Actually manages to be worse than a properly played Old Freddy.
He is an m1 killer, that has lots of things going on around him so he can just relax and use 1 button to get the job done.
You say survs only have to evade, memorize, get awake, escape from gens and he only needs m1? seems unbalanced to me.
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So 2 years and you still havent found a decent killer to play? Wild boy? it seems you really want to get things the easy way.
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Lol, now people cries because they need everything perfect for their killers, then make one anti ruin perk for survivors too, see what happens.
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/593803#Comment_593803
@Aikanaro Like I said. "I" feel like I can just barely reach a hook with a survivor on my shoulder. What'd you think happened if the distance to the nearest hook increased by a few meters? I'd be #########.
I mostly play solo, but one day with a friend we played together and he had the idea of using 2 offerings (oaks) to see what happens and it didnt make much of a difference to be honest.
To expect the 4 surv use the same offering is crazy, and it cant happen every game because its kinda rare.
As a surv I see hooks everywhere and very close in almost every map, except the swamp (middle section).
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@TrapperKeeper said:
Freddy isn't OP. Once more, every game is situational. Your team and their player skill-level. The killer's skill-level. All players knowledge with the game, perks and maps etc. Everything needs to be taken into consideration. Not to mention, he can't use fake-pallets or dream-snares at the same time, you can only use one. So he has two abilities like Legion.
If you're playing against Tunnelers, campers? Then you're playing against jerky players, but that's nothing to do with the Killer. Honestly, Freddy needed this re-work and now it's made him a more viable killer and not one that can be jerked around. The fact that you even mentioned about survivors - players, being able to pick the killers in the game, speaks volumes.
The fact that you are fine with campers and tunnelers without any kind of punishment also speak volumes too, because thats all Im seeing from rank 10 to 5, guys that want to kill using 1 button and viola, they are awesome and talented!
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The thing is there are too much things going on, the blood, the pallets, the gen transportation, the sleep state and slow gens, what about risking something instead of winning in a cheap way.
Not very balanced, as long there are no tunneling penalties these kind of killers are OP.
If you are getting unhooked you should take 2 hits even if you are not fully healed.
And DS should be a mandatory thing in the game, not a perk, once in the game you have a chance to escape.
Most of these killers where killed by dumb weak teenagers in the movies, what the hell are you doing guys?
Im rank 9 after the reset and all I see is ruin, mori, noed, and lot of tunneling and I play solo, mori should be only from rank 5 to 1.
Not something you see in a daily basis, ruining the game for everyone.
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@se05239 said:
And yet it feels like I really have to thread the needle when it comes to carrying survivors to hooks. If you want less hooks, burn the offerings that increase hook distance.
They dont do much...
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@AshleyWB said:
https://forum.deadbydaylight.com/en/discussion/comment/570524#Comment_570524
Because camping twice as many objectives is harder for killers yet survivors don't make any more progress than they would have.
Not twice, as long they are blocking progress it doesnt matter if its stops the chance to escape.
I´ve been in lots of games were the last gens were like 40 feet from each other and the guy camping like hell making a 40 min round, also in lots of maps the exit gates are laughable close so no thanks.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/569604#Comment_569604
Most people who actively use ruin dont understand why they are using it. Everyone has told them it is necessary as a killer to use ruin, but why? Because Ruin stops gen rushing? No incorrect.
Ruin is good simply to delay time for specific killers who need set up time or take awhile to do stuff. Trapper and Hag being huge examples.
Genrushing seems to be a overly used terms by bad killers who see anyone do the objective of doing the gens. There are specific set ups and builds for gen rushing yet I have see people without a single one of these be called genrushers. Just because they use proper game experience to get back on a gen instead of wandering around like a new player.
Ruin prevents killers from learning to apply proper pressure in the games on generators and survivors in general. Instead they assume Ruin will cover that up and they can chase the survivors like a rabid dog. Not everyone is like this of course, but a lot of people who use Ruin do in fact use it to cover the flaw of them being bad at applying pressure on multiple fronts.
Pretty much, sometimes ruin is a huge problem when you play solo and have a bad team so you need to search the whole map, but aside that is lame.
Ruin is the perfect excuse for bad killers to hook a couple of times before the game starts.
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@AshleyWB said:
Make gens a tiny bit faster but make it so you have to do something like follow the cable to get to a breaker box not too far away to restart the generator. The progress will still be kept but you can't repair it any more unless you check the fault.
Idk anything which is less tedious, increases gameplay objectives
Yeah, increase more places where the killer can camp and block progress, everything is survivor´s fault.
There are tons of good killers out there not having problems with gens rush, also survivors makes mistakes too...
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@[Deleted User] said:
Gen rush occurs when a killer places little to no emphasis on more proactively protecting generators.
Sorry to be harsh, bet thems the hardline.
I’ve used Ruin less than fingers on my hand. Games last between 10 to 20 minutes, even against sweaty 4 toolbox SWF.
Exactly, its more the killer´s fault but they cant get it.
Somebody is not checking gens which is THE OBJECTIVE for survivors.