AgentPug
AgentPug
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- AgentPug
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I mean I am excited for the upcoming changes with really my only concerns being that Slingers TR is just a bit too big and I think it would be fine at 28m. I'm also a bit hesitant about boon totems currently but I'll have to wait and see what the effects are and how noticeable the sound they make is.
Other than that I'm happy with the upcoming changes and if they decrease my que as a result that's just another positive.
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This was on PC
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I'm a big fan of Dark Souls and used to watch Otzdarva when he was mainly a Dark Souls content creator. I kept up with the DS2 no hit run attempts but other than that I didn't watch too much of his content for a while. Eventually a video from someone else called Not Otzdarva appeared in my recommended. If I remember correctly it was a video of him playing clown and I had no idea how the game worked but I was captivated. For context on how little I understood I thought killers were slower than survivors and had to use mindgames to catch them, that clown has really strong since he could slow survivors down, and that hook states didn't exist and hook progress just picked up were it was when they got unhooked. Anyway I kept watching and eventually understood how the game worked and bought it on sale late November last year.
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@miketheratguy said:
There's a huge gap of RE games for me, so...who the hell is Marvin?
I've never actually played through a Resident Evil game yet so I don't actually know who Marvin is, but according to the RE wiki he is a RPD officer who worked with Leon at some point
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2301023#Comment_2301023
An addon pass? Sorry, my dbd terminology still sucks, I assume that's when they look at his addons and decide what needs changing?
Yeah that's what it is, it's just another way to say an addon rework.
I don't know why dbd has another term to say that but I've already been indoctrinated into saying it.
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@DwarvenTavern said:
I love it too, but it kinda sucks. Hear me out, during early and mid game, awh such a beautiful addon. Chef kiss
And that's it. You only get that addon's intense power during that part of the game, nothing else. It becomes a waste of a addon slot, something that's kinda rare for killers. It's still really good and it makes me happy, but it kinda needs something else so it just doesn't completely make Nemesis' addon slots only one. Personally that's me, but they could also add
-Slightly increases Zombie's movement speed
That way it doesn't just become a waste later on and you can still get some use out of it
I do like that idea since the zombie movement speed addons are often what I run alongside blood. Though I really hope Nemesis just gets an addon pass in general for the mid chapter.
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I remember hearing an interesting idea for a 5v5 mode where each side would have 4 survivors and a killer. I don't remember the exact details on how it would work but that idea has really stuck with me.
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While I've only ever seen it a few times since it got reworked I think that's mainly because people underestimate it. The couple times I've seen it used showed how effective it was as since often I'd get a hit and then be unable to figure where they went and often they would heal up very shortly after I lost them.
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@bm33 said:
I've had under a minute matches but that's because everyone quit. 😂
Had one as survivor where survivor 1 DC less than 10 seconds into match when they saw the killer, survivor 2 DC about 5 seconds later when killer pulled them from locker, 5 seconds later survivor 3 was downed/hooked by killer and suicided as I was running to them, 5 seconds after that killer DC as I was looking for hatch.
Match as killer on Midwich. First survivor DC when they saw it was Midwich. Second DC when they saw first had quit, third DC immediately after that. I gave 4th hatch.
That reminds me of a clip I saw where 3 survivors DC'd on midwich and hatch spawned next to the 4th survivor
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@Chilli_man2400 said:
Sounds great but the problem with the perk is the range it’s way to short if the range was 64/96/128 then it would be a great perk along with your idea
True a 32m range is way too small
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If you want to use a really annoying legion build I would recommend Ruin, Undying, Thana, and Dying light.
Undying could also be replaced with surge.
This build has given me very consistent wins on legion but I doubt its very fun to go against when it works to its full potential.
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The hag build that I'm currently defaulting to is STBFL, Corrupt, Agitation, and Starstruck
Though in general I would highly recommend STBFL and Corrupt on Hag as they feel so good to use on her
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I'm a killer main but I play both sides
I consider myself a good sport I saw "gg wp" in endgame chat and I don't trash talk, bm, or tbag
Yes I absolutely want to P3 and max all of my characters
Generally no though is there that 1 game every once in a while that just makes me get off and play runescape for a bit
The only auric cells I've ever bought have been for the rift pass and I only bought it once I was at tier 70 though I'll probably save my shards for the birch witch skin.
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Yes you will get everything on the premium track for the tiers you've already gotten so if you wanted to you could just progress through the rift until you got to the tier where you would get everything you want, then buy the pass instead of buying the pass and having to hope you progress far enough in time.
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I've also noticed a drastic decrease in survivors with DS, I maybe see about an average of 1 per game since the update. What's nice is I've seen an increase build variety which is much more fun to play against.
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@JPA said:
Those survivors would have destroyed your totem had they known you had devour earlier. It's not toxic for you to make use of it or strategize around it.
The survivor was just salty in the lobby, big surprise.
They actually did know that I had devour since it had been revealed but I guess that's more on them for not looking for the totems.
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Freddy is definitely my least favorite killer to go against but DCing or killing yourself on hook just because it's a killer you don't like going against is just kinda sad and is unhealthy for the game.
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I really like playing Wraith, playing bing bong boy is usually a fun time and he's definitely my secondary killer main.
My favorite killer to play against is probably Blight, there's something very fun about dodging the living pinball. I also agree that Ghostface is really fun to play against.
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An across the map hatchet hit.
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I think for Huntress it's just going to be an addon rework to give her the same amount of each tier as the other killers and hopefully an iri head nerf/rework though I wouldn't be surprised if they fine tuned the hatchet hitbox while they were looking at her.
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I'm a huntress main and I agree that iri head is busted and I can't wait for it to be nerfed. Also survivor stuff does get nerfed they recently announced the ds nerf and a proposed change for object.
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I have no idea why they're appearing but right now they appear on the level 8 and 16 bloodwebs. Using a friend I got one onto my P3 meg which I'm happy about since I'm a sucker for event items.
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I'm assuming this is because they put them on sale with auric cells which sucks cause I was gonna buy Oni with shards but now I'll probably have to wait a week. Hopefully this is just a bug and we're not being forced to pay money for a character just because they're on sale.
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Yeah the lack of the unbroken emblem on death has killed my friend's goal of getting rank 1 before the rank reset
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Definitely Freddy, I almost never have fun playing against them regardless of if I win or lose.
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I'd like to see a rework/buff for Huntress Lullaby, it's an interesting perk that has a lot of potential but survivors get alerted to its presence very early and it takes a while to get enough tokens to make it have a noticeable effect.
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I find the current one very visually pleasing and I don't like how cluttered the new one looks. I really hope that we're able to select which UI we want to use that way everyone can use the one they prefer.