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AChaoticKiller

AChaoticKiller

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AChaoticKiller
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  • it took me around a month from constantly playing back in 2017 when pallet vacuums and other broken stuff was still around. I got the ropes of this game pretty fast and im good at applying what i see in videos to my game play to a reasonable degree.

    for survivor it took me over a year and a half because i never bothered to play past rank 5 since i mainly played killer.

    good times especially when I didn't have meta perks.

  • with Halloween currency we could get 3 to 6 cosmetics worth 21600 to 43200 shards and it could be used on any previous Halloween cosmetic.

    now we get 13k shards for 4 cosmetics of only the 6 outfits released this year and there are only two killer skins. sure there is a big sale but we all know that people will still pay 10$ and just get an extra outfit too which is what the devs wanted and its why the Halloween skins are at different sale prices so people can only get 1.

    there is also the excusive BS charm when the devs said they didn't like exclusives and took away the ones that took HOURS to grind which i had all of them.

    THE GREED IS REAL THIS YEARS BOI'S

  • @Unicorn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1708032#Comment_1708032

    Where did I ever say the event is good? I said they were generous for giving us what they give us. Please, if you’re going to continue to run with the cyber-pack that is attacking me for having a different opinion here, make sure you quote me accordingly.

    if its not good and you know it and there is prove that its not generous compared to the past why defend them?

    also i never attacked you i simply brought up facts and my opinion and after reading it i see no way in which i attacked you. Karen.

    if your a troll cool i wont respond after this after saying what i wanted to otherwise get out of here.

  • @Unicorn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1708014#Comment_1708014

    You’re not “earning” you’re being given. All you gotta do is load up your app, press “x” and BAM! free currency.

    You don’t even have to play.

    and that makes the event good?

    compared to the past its the worst ever except for the ones that were literally just reskins but at least they provided a exclusive reward before they were given out for free meaning there was a reason for dedicated players to play.

    in terms of how much we will get which is 10k shards ignoring the super useless amount of BP its nothing compared to 3 or 6 Halloween currency which gave us ANY Halloween skin for a total of 21600 to 43200 shards in terms of value.

    the main problem I have with this event is i wanted to grind for past skins and im sure many others did as well but they locked them with cash. Even the reduced prices is them convincing players to still pay 10$ and then get an extra skin with it. its just greedy.

    edit: also another problem is there is nothing to earn IT MAKES THE GAME BORING. events are supposed to do the opposite.

  • @F60_31 said:

    Gamers are so entitled nowadays. Especially in this community.

    if your not a veteran you wouldn't understand and if you are probs for being content with how much they have changed in the past year alone.

  • bhvr tried A LOT harder in the past before the rift was a thing to give us a good event. currently it just feels like a reskin of hooks, gens, and they even reused the plant model from Halloween 2 years ago without an updated animation. we also got better rewards in the past and its obvious that the daily shards are a way to keep their player count up when they could have just given us a event worth playing to do that.

    seriously any veteran player can tell that not much was put into this event like literally nothing new was introduced besides a few reskins and there are even less rewards for playing this event like at least we got 2 full blight sets from the rift last year but this one we can only get 4 cosmetics with the shards from dailys and while thats nice you still can only get 2 full killer sets If you spend the extra shards and all previous skins are locked with cells. In the past we could use the Halloween currency to get ANY Halloween skin but now they are locked with cash.

    to me and a lot of others this is just them being the most greedy they have ever been. however probs to the designers for making the game and skins look good but screw the people who made the decision to not do a Halloween currency or anything special for the event, even the rift is bland with few actually good skins.

  • @Jed_Olsen said:

    Is it not 10k shards we get? Those are daily amounts i think

    yeah i misunderstood.

  • @RoboMojo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1697236#Comment_1697236

    Huh, from what I heard the first iteration of the event was deeply flawed because people would just ignore gens to harvest the flowers leading to killers easily 4K'ing every game. Truthfully I had taken a break from the game when the first Halloween event was under way so perhaps it's flaws were exaggerated. I remember really enjoying last year's one because there was no intrusive new objective, you just played the game and as long as you were completing the rift you'd get the skins no problem. The double bp meant that I was basically swimming in bloodpoints which was great. I hear we're getting double bp this year too but it's a week after the event's start so it seems like more of a hasty apology for the garbage event rather then a genuine sign of good will.

    no your right it was easy 4k's in fact once the flowers were gone it was common to suicide to get to the next match. some killers would even just ignore gens and patrol the flowers once they found them because it was easier to find survivors because they would always go to them.

    it was unbalanced and very toxic but very enjoyable.

  • there is another abusable combo but you wont win with it. get a swf all running soul guard, botany knowledge, and desperate measures and the killer can't stop you. meet up and just keep picking up whoever gets downed then have them take the hit to keep healing the next downed player. you pick up survivors at the same rate if not faster then a killer can down you all provided its not leatherface.

  • I find the augment of OOO being ok because of its stats stupid, killers are forced to go for them and a ton of players will just camp them anyway for using the perk hence the low escape rate. if anything it should show why the perk needs a rework and they would know that if they actually used some logic and not base their decision on stats alone.

    also i actaully like blood echo its really good on legion and plague pls dont nerf it ;-;

  • @ImBrakingBike said:

    I really don't see how these changes would make OoO available to solo players, I feel like it's just getting it nerfed 😕

    As a Survivor it would work WHEN you look in the Killer's direction, WHILE they're inside a certain range and ONLY for 3/4/5 seconds. Then when you look away it goes on cooldown for TWICE its active time WITH the Killer being able to see you if you're 16+ meters away with no other distance restriction, and even after that it still can't be activated for 3 more seconds.

    These changes reduce the range of the perk to 16/24/32 meters and its duration to 3/4/5 seconds, it grants the Killer free information on your location for twice as long and on top of that the perk is completely deactivated if you are hooked, in the dying state or if someone else becomes the obsession.

    I wouldn't mind a rework on this perk, I'd make it somehow similar to Myers' mechanics so you had to stalk the killer for a certain amount of time before you got to use it. This means if you wanted to run it you'd have to first find the killer and follow them around a bit, risking being caught and also keeping you away from gens. I'd also make it so it deactivates if you are hooked and you'd need to start all over again to reactivate it.

    yes it is a nerf compared to its current version how can it not be. current OoO doesn't have a restriction on its usage other than a range twice as long as this idea and its dumb that it works no matter what state your in. seriously how is it ok that when your on a hook or downed and you can still provide your team or self with info? I included it also being deactivated when your not the obsession because it still gives you good info just at a more reasonable range and if 4 survivors ran this and were effective at avoiding the killer using the 16 meters it will be basically a downgraded OoO with safer usage, i didn't provide a compromise in the perk like the current version because i like the idea of survivors fighting over wanting to be the obsession to keep their perk and there are ways to do that and a compromise could actually result in the perk being stronger if the range was reduced since it would make it easier to get within 16 meters.

    yes it grants the killer info on your location for twice as long compared to how long you revealed their aura, this is too make it more balanced than its current version and you can still play around that by moving within 16 meters of the killer to negate your aura being shown to them. you can also run other perks like sole survivor or distortion to make it safer to use this isn't a version 2 god aura reading perk i tried to make it balanced. one way of doing that was to make it so you don't see each others auras at the same time and to give the killer a better chance at spotting you if you use it say behind a gen for only a second at a time.

    I will look into a rework regarding that kind of mechanic, one of my favorite things to do is imagine how something could work in dbd or any game really, i even have a list of these idea's that i go back to to add or change and i do it pretty frequently. However this is as close as your getting to the true nature of the perk with it being more balanced and that will look like a nerf but also a buff if your not running it for a constant stream of info for your team which is what i mainly wanted to change.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/200320/object-of-obsession-rework-idea-that-keeps-its-purpose-and-makes-it-available-to-solo-players

    This is definitely a step in the right direction, whilst still making sure there are inherent risks running the perk.

    Another suggestion is it also needs to stop acting like a pseudo Spine Chill if the killer is Undetectable or if they’re Blind. It’s still too much info. They changed Sole Survivor to stop lighting up everytime it blocks the survivors aura because it was too much info given. They need to make the same change to Object, so that the perk ONLY lights up if it is in fact revealing the killers aura to that particular survivor.

    I added it won't activate if the killer is undetectable as well as clarified the recharging of the perk.

    I think this would also fit very nicely on Laurie's perks especially when combined with sole survivor because as the match goes on and players die your safe zone for using the perk increases and at 2 survivors dead resulting in a 48 meter zone to use object of obsession you have a big advantage if you can keep yourself as the obsession. With all the obsession switching that happens and the fact that OoO can only work if your the obsession i think it would be pretty good but not OP and some killer perks can even make it impossible to keep yourself as the obsession.

  • @Pawcelot said:

    If you're a new player coming into Dead by Daylight, the bloodweb is an overwhelmingly frustrating experience because it only gets worse the more you play Dead by Daylight and unlock new content.

    Here's a few things we could do to make it less frustrating;

    • Remove perk tiers. All perks unlock "fully upgraded" which would reduce 2/3s of all perks you need to unlock for any character.
    • Rework BP offerings to actually have value. Here's a shameless self-insert of a post I made with suggested changes. https://forum.deadbydaylight.com/en/discussion/174323/bp-offering-rework-idea
    • Make it so that you can earn 32k in a trial without being locked behind 4 different categories would make it so that BP gain overall is improved for all players. More BP in the coffin means you'll progress faster in the Bloodweb.

    if they did that it wouldn't take long at all to get all perks on a character which means more meta usage across all ranks. i actually like how grindy it is because it makes players run some interesting builds sometimes.

    bp offerings get you more bp than you spent on them so they are fine.

    If more bp is available it also means more strong addons/items being put in your inventory so running into killers using their best addons as well as survivors would just make this game worse.

    if we did everything you want in that list this game would die as the best of the best of addons/perks/items would always be present.

    edit: bp is fine its the lack of ways to get the perks you want since so many are available but having an upgrade system would solve that.

  • I also have an idea to reduce the grind but these kinds of topics will get lost in the sea of posts.

    if you want this to be noticed as its not a priority right now because of the event i suggest trying this when a new killer will release like i am to hopefully make it noticed and relevant.

  • if they did it appropriately and actually took our advice/ideas more the game would be better.

    i have seen and made many reworks or buffs for various topics and a lot of them are actually good but get ignored by the devs and community unless it concerns meta perks or something highly debatable like death slingers ADS. try making a buff suggestion about Hex: the third seal or unnerving presence barely anyone pays attention to them.

    of course seeing something controversial like a noed/ds/bbq/insert "OP" perk should not be taken at face value right away and its important to see how the community as a whole reacts to the idea. One of the biggest things i would like is some way to actually decide what perks or killers get reworked/buffed/nerfed next and for the devs to take our ideas for those things. look at the hillbilly addons, quite a few of the addons are trash how many better ideas for an addon do you think this community could come up with?

    I get they can't just tell us everything they will do but taking more of our advice and allowing us to have some impute in reworks and balance in this game would make it a lot better.

    edit: an amazing example of something we know better than them is how broken OoO is despite its low survival rate, if we were asked to provide some ideas and a promise that this perk would be reworked they would get a ton of support and ideas for it.

  • i bet they know its broken they just don't want to nerf it because the only reason would be its too strong in a swf which is something they would rather not go into. sure the OoO dies a lot but thats because its necessary to get ride of them or your at a massive disadvantage.

  • i spent around 6 hours on 3 different streams at the same time(that's all my laptop can handle) to get this charm as a console player.

    I had my laptop in front of me, with a USB keyboard plugged into my xbox on top of my laptop for 6 hours all for a stupid charm.

    I had to deal with typing out the code perfectly since you can't delete the code using the USB keyboard on the store because it won't let you and using the screen keyboard is too slow. I had to press A on my controller to enter the code and if i forgot to move the curser off the code line it deleted the whole code which happened more than i would like to admit.

    if it was ANY other game i wouldn't have done this but because i love/hate this game and have been playing/collecting all exclusive things on it for 3 years i was compelled to do this.

    I regret nothing and simply feel ashamed that the devs got what they wanted which was followers for the streamers WHICH IS WHY I UNFOLLOWED ALL BUT THE ONE I GOT THE CODE FROM and i probably won't view her streams anyway since i don't use twitch.

    screw the code system especially when the code is stupidly long and can only be used 10 times.

  • @blondemagnolia said:

    https://forum.deadbydaylight.com/en/discussion/comment/1699826#Comment_1699826

    Im on console, the problem is that pc player are much faster then us

    you also have a delay in entering the code unlike pc, if your in a stream with over 1k viewers i'd just leave.

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1699741#Comment_1699741

    Yeah, a weird point system that wasn't the IN GAME one, right?

    And not mattering if it's the majority or not is a total lie, since most games are balanced around the average, not the top. I've only played one game which balances around the top, and does so successfully.

    There's also no indication for SWF, so for all we know, a team of solo players could just click. It happens! SWF and Torunaments are not a way to determine the strength of something.

    dude im not gunna argue with logic like that, the tournament basically played out the same way a swf group plays while the killer got points for more hooks. meaning the gameplay was pretty much the same.

    also if something is reasonably possible and can easily be done with preparation before the match even starts then you have to consider that as the standard of balance especially if its common which swf is. you do not consider the players who are so average at the game that they barely look behind them in a chase which what a lot of players do because they obviously are not using all the games mechanics.

    it doesn't matter if its not every game, if a bunch of players figured out a way to easily win in any game with preparation which is what swf is then that is considered broken. you can easily find good players and get a gen rushing meta swf together.

  • @Slendy4321 said:

    https://forum.deadbydaylight.com/en/discussion/200226/why-do-the-codes-only-work-for-the-first-10-people

    You wanna know the sad part? Paulie even did a letter by letter to give us console player a chance of earning the charm and guess what? Even after all I still wasn't able to get it. It was so frustrating that I just gave up on getting that charm

    yeah if you use the screen keyboard you have to press enter and then enter again to get the charm meanwhile pc just has to do it once and there is no delay. you literally have NO chance to get it.

  • Also i literally am getting the code in less than half a second they are gone way too fast and if your using the default screen keyboard on console DONT WASTE YOUR TIME. you will not get it i promise you.

  • not really, an interesting thing i did find when using it is as hag i couldn't place traps but could still tp and then rush afterword.

    tbh i would have done better if i didn't uses it as her but thats my fault for not thinking it through. i did use it on clown and it was pretty good tho.

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1697742#Comment_1697742

    It isn't. Just because the high end has a slight issue, doesn't mean the whole game is like that.

    Low ranks have the opposite problem where the killer slaughters the survivors with ease in a majority of their games.

    In the middle, it is almost a coin toss.

    dude it doesn't matter if its the majority or not, what matters is whats reasonably possible and 4 survivors in a swf using meta and gen rushing is very reasonably possible. to the point where i could go make a post or some other forum of recruitment and have a skilled team in about 10 minutes and go do it myself. they don't even have to be the best they just have to last a reasonable 40ish seconds and we would win by gen rushing.

    even against a good nurse a good swf can beat her, there was even a tournament where a spirit and nurse basically lost and only recovered because of noed which could have been prevented and they didn't even get close to 10 hooks. i don't remember what its called but they used a weird point system.

  • takes away exclusives and gives them to all players for free because it was exclusive

    gives away exclusives that are code locked and are so limited less then 1% of players will have them.

  • in terms of balance it has gotten better, way better in fact compared to last year and the year before that.

    in terms of the devs decisions? horrible they broke the exclusive no longer being a thing except for legacy and made it a limited code no less. they also provided a severely disappointing event and didn't even give us a single free cosmetic compared to the two full sets we received the last two blight events. they also said OoO was in a ok state due to stats which is SO STUPID, of course its weak for a solo player and the ones who use it die however the reason they die is because if you don't kill them you will lose. it provides stupid amounts of information ad destroys 3 killers which ALONE justifies a rework.

  • sure here's a list

    1. No event currency which is stupid since we have always been able to earn 2 full cosmetic sets and the devs got a TON of complaints last year for at first only providing 1 free cosmetic set compared to 2 and now we don't even get a single cosmetic.
    2. gameplay is still stale and it feels no different than just doing regular tome challenges. only "unique" thing are the THREE games i can spawn a flower to harvest for a challenge. Sure there are special hooks/gens but can you really call that an event when it just gives extra bp.
    3. The "event" items are SUPER rare to find in the blood web and all survivor event addons are permanent while the killer version is only available during the event to use and feels like a waste of bp, actually in the long term it is.
    4. rift feels stale compared to previous rifts and the last charm doesn't even have an animation and it doesn't look good.
    5. "Event" charms are code locked and half of them are exclusive and there is a limit to how many times a code can be used which i believe is 10. Love the this bs because they gave away my hard earned event cosmetics for the reason of it being exclusive yet this bs is allowed?
    6. No actual game play interaction like what we had before with the first Halloween event and the first lunar event which were THE BEST we have ever had because they introduced competition for the event objectives. again this "event" and even the ones before it just feels stale.
  • dude that would be great and it will show them just how disappointing this "event" is.

  • love how they took away my hard earned event exclusives and said they didn't like how a lot of players didn't have a chance to get it meanwhile THEY GIVE AWAY AN EVEN MORE EXCLUSIVE CHARM THATS CODE LOCKED.

    its just disappointing.

  • @ToxicMyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1699164#Comment_1699164

    They said they were going to look at his add ons, which means A they will nerf tombstone and buff his other add ons or B they nerf tombstone and nothing else

    he doesn't meet the addon standard and same thing will happen to huntress.

    you should have expected this to come seeing as how every killer who has received an addon rework didn't meet the standard.

  • @Mandy said:

    Nobody is censoring anything, people are free to discussing but organising attacks on our outlets is something that is prohibited in our rules - hence the thread you are referring to, being closed.

    now that's a lie, a recall a certain thread being deleted and a user being banned for it when it hardly broke the rules.

    he didn't attack or organize a boycott simply pointed out his view of seeing this event being influenced by the current greed of the company. Then stating that its a reason players are viewing his channel because they are also unhappy about the current situation. that's not attacking that's having an opinion and sharing it so why was the thread deleted?

    when he referenced an investment from china that wasn't a attack that was a fact that he pointed out and one that anyone can find on their own. and when he brought up "good will" its kinda true since a simple outfit costs 10$ and in the previous Halloween events we at least got a way to earn the cosmetics. compare that to now where they all cost money or shards with no way to earn them through a event currency AND event charms are code locked making them a cosmetic that a extremely large portion of the community cant get without having to watch streamers bhvr is supporting for even a chance to get it.

    whats going now is contrary to what they said they wouldn't do and its ridiculous that this is called an event when there's nothing event like included. seriously how can you call this an event when the only motivation to play is to complete the rift and tome challenges just like we have been doing for the past year and this time with even less rewards.

    I fully expect this to be deleted but so what it proves a point that your censoring and if you don't it still proves it, this isn't about a ban this is about why the thread was deleted.

  • @Axe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1698632#Comment_1698632

    Maybe read into it more, I explained the reason why OOO is not being nerfed and killers like Trapper will still suffer cause of it.

    The devs just said on the QNA they have no plan to change OOO because survivors who runs it have a low escape rate. But in theory if they started to escape more games the devs would have to look into that perk

    ignoring the OoO is not an option it will result in your lose since they provide the team with strong info. the devs are not changing it because their afraid of the backlash or they dont have a good rework for it. probably both.

    if i had to guess its because they think the perk is fine since its massively disadvantages to solo players and admitting the perk is broken in a swf is basically saying how OP swf is currently which is something they would rather not admit.

  • once a survivors knows your running it it does nothing unless your running a build for it which already bad in its self. you would literally get more use out of sloppy butcher since it wastes more time and gets activated WAY more frequently, i constantly have matches where survivors don't body block so in a lot of matches this would literally just be a wasted perk slot.

  • yeah i agree. with the limited options to pressure gens, a lot of them are inside buildings which are survivor favored so if the survivors get the unsafe gens in the open you barely have a chance to stop them from winning the match by just having two separate survivors on those inside building gens.

    as survivor you waste time by running around these buildings and using the unsafe pallets outside them if necessary which often means getting downed when you leave a building. as a killer your forced to try to deal with the indoor pallets since they are so safe and many good survivors will simply take hit instead of using it until later in the game.

  • that just encourages gen rush while injured at 99% heal which is already done when someone runs resilience.

    I dont really agree that thats the right approach to addressing the sleep timer as it feels a little lazy and not thought out especially running not causing you to fall asleep.

  • i mean i always thought the 60 seconds was way too much since it was buffed. even at 30 seconds i was like this so good no way is it getting buffed and then the devs doubled its timer. it is still one of the best killer perks to regress gens its just now sometimes you have to prioritize its use on a gen then downing a survivor before using it which you can still do sometimes.

  • i liked the lunar event with the lanterns you could collect. it made the game feel more competitive in the sense of collecting the event currency which also helped reduce gen rush since everyone was more concerned with finding and holding onto the lanterns.

    i never really liked the events where only the gens and hooks provided the event currency because that actually resulted in players only caring about getting the gens done which sucked since players would either rush or go out of their way to sabo event hooks to screw with the killer.

  • not really, if you do the tome challenges and use offerings and/or a perk to increase bp gain you can earn a lot even as a survivor.

    you also get 2 perks out of 4 choices at lvl 50 so getting the perks you want doesn't take too long, worst i had it was lvling my pig to get 8 different perks and that took around 1 million bp which is fine since i technically wanted to get a certain perk 24 times at lvl 50.

    @NocturnalPie said:

    They're reaching a point where the game is going to be bloated with perks and they'll need a system change. I wouldn't be surprised if they eventually remove the tiers of the perks and just have a perk and an effect. I mean, what do people do already anyway? They get a perk then basically never use it unless it's T3 anyway. As for all the veterans they already have all the perks they want and can pretty easily grind out the new ones as they come out, so the change would really help out new players and probably keep them around longer.

    I actually think a better system which would be more likely to be implemented is a upgrade system so when you get the perk you want you can spend bp to upgrade it to the next tier. knowing the devs it will probably be something like 100k bp perk upgrade which is better than going through multiple bloodwebs to find it tbh.

    main reason i don't want all perks to not have tiers is because it will drastically reduce the grind and result in a lot more players running meta especially at lower ranks.

  • i once ran this against a unnerving presence doc and got tons of skill checks, also had empathy and the doc was just hitting people off gens so i just went to them healed them in seconds thanks to the increased skill check chance and we won by constantly being on gens.

    good times.

  • @PigMainClaudette said:

    Coming to these forums and seeing people say that this game is one-sided.

    because it is mate, try winning against a swf running meta and are actually good at the game and are veteran players. pretty much any killer will lose and even nurse or spirit have a very hard time against them provided they know how to play against them. nothing you use besides mori's will let you win and even then if they bring a key you lose no matter what.

  • I got called a camper for simply playing hag.

    someone told me LF is the most OP killer in the game and was actually serious about it in red rank

    got called toxic for saving every survivor in a match even tho i had kindred and saw no one going for saves

    someone called me a freddy main and when i showed them my 17 other p3 killers they insisted that they were right like #########

    someone told me keys are balanced since they give the survivors a chance which is total bull it gives them the win

    im sure i can think of others but thats my most recent interactions of stupidity

  • for the love of god KEEP the penalty's its so nice as a console player having less dc's

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1696471#Comment_1696471

    Apply both?

    An OoO user against Freddy WANTS to be asleep for the wall hacks, thus being being Oblivious. And then just chase them and force them to loop into some Snares that inflict Blindness.

    There. Done. Now you can see them anytime they try to look for where you are, but they no longer see your aura.

    omg do you listen? it doesn't apply for the whole game so after you get them you still are being watch by OoO as well as until you chase them meaning you accomplished nothing by running a blindness addon so yeah it still destroys freddy even when running blindness since its only relevant in a chase.

    also still doesn't solve why its busted against other killer. i'll say it one more time it just needs a rework.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1696438#Comment_1696438

    Freddy has an option to inflict 60 seconds of Blindness though. The last thing an OoO user wants to be is BOTH blind AND Oblivious.

    and how will you do that without going out of your way to apply both? you would have to run a bad perk and/or addon which is a bigger disadvantage then dealing with the 1 perk compared to just running better perks.

    no one wants to be affected by both but here's the kicker, you can't take away the aura reading for most of the game without tunneling which is no different to just tunneling with better perks and there's no guarantee that you will get a OoO user so you might just run bad perks/addons for no reason.

    again the perk just needs a rework, theres no competitive build that works against a good swf that you can use against it since the survivors wont be brain dead and can still loop and pay attention to your location. also coms negate the affect of oblivious severely if they tell the affected survivor your no longer on them.

    edit: also if you mess up and don't apply blindness you just gave the OoO a massive advantage at loops since you can no longer mindgame.

  • ok bye

    you wont be missed mister 2 posts.

  • that is stupid if you ask me, blindness is a borderline useless effect especially against swf.

    the issue is not the lack of ways to stop aura reading the issue is OoO, it destroys trapper, hag, and freddy and provides way too much information to a swf EVEN with blindness addons because none of them are permanent like hex the third seal. Even if you are affected with blindness guess what? the perk icon still lights up so you know the direction of the killer and if you have map knowledge even against stealth killers you can determine their location.

    hook the OoO? he tells the team where you go even after you leave his line of sight and if you camp him the team rushes gens.

    ignore the OoO? he tells the team your every move so they can get a head start when you go to their area and it allows for even more highly coordinated saves.

    edit: also no one should have to run a perk or useless addon to have a minimum advantage against a swf running OoO

  • this is how it was last time dude

    during the Halloween event you can use the event currency to get ANY Halloween skin, well besides ghost face since that's a dlc.

    edit: nvm but do we have confirmation that there is not a way to get a event currency? like from the rift or tome?

  • one shot base kit abilities are not always free, billy and bubu are dealt with by moving to loops mainly ones with vaults so you can try to force them to m1 you. myers and GF need to charge their 1 shot up before it can be used as well as oni.

    the only outliner really is myers since he can activate it whenever once it is charged up but all the others can be avoided by playing near vaults or pallets or by staying alert.

  • nurse and huntress in terms of raw skill

    hag and trapper in terms of predicting and capitalizing on your good predictions but i'd argue hag needs a lot of skill too since there are a ton of ways to use her traps and you need good reactions and trap management.

  • it doesn't matter how you personally play swf, being in one by itself is an advantage because it allows coordination and efficiency. a simple hey i'll save you lets everyone else know to stay on gens. it also allows for busted coordination were you play like its a E sports event eith the best perks and gen rush as you perfectly coordinate it all.

    again it doesn't matter how you play it whats important and the reason its busted is because it still provides strong communication and coordination.

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