bunbunbun
bunbunbun
About
- Username
- bunbunbun
- Joined
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Comments
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1375775#Comment_1375775
"Consider your experience foesnt determine everyone elses"
Proceeds to use personal, anecdotal evidence to prove point.
How brainless are you, exactly? I never claimed my experience directly matches anybody else's.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/1375815#Comment_1375815
I don't understand why some killers constantly complain about being stunned on the other side of pallets (rightfully so btw) but yet don't seem to care at all when they get a hit who is absolutely nowhere near the actual survivor.
Many killers exploit this by going for hits they can see aren't touching the killer's weapon but will still do so because they know the hitbox in pallets is stupidly huge and it will still register.
They're both issues that need to be resolved and yet it seems so one sided.
epic and funny
the thing is, I actually do care about hitting survivors on the other side of pallets and every time I notice it happening I give them another chance off my shoulder
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1375775#Comment_1375775
He wouldnt have teleported anywhere if it would have been latency.
If my latency affected his true position it would correct itself in the exact amount of time my ping equates to. That is, quite literally, how latency works.
EDIT: In the case of a dedicated server, it would be the amount of time my ping equates to AND the amount of time the other player's ping equates to, since that data has to travel to the server from the player first, and finally to me. When Dead by Daylight used P2P it would only take my ping into account.
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@Cius said:
This happens a lot if you play with huntress, but over time you learn what is the correct distance to avoid receiving a stun. It is nothing new and it is not a problem
This happens a lot if you play with survivor, but over time you learn what is the correct distance to avoid being hit through the pallet. It is nothing new and is not a problem
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1375782#Comment_1375782
But you're saying that the survivors stunning the killer with the pallet and using its hitbox is an exploit, when it could be that they think the killer is in range for a pallet stun and it works etc. Unless I'm misreading what you said and in that case I apologise.
I'm not calling it an exploit, that would be pretty stupid. I am saying they exploit this fact. You could substitute the word exploit with abuse if you'd like.
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@ALostPuppy said:
So dropping a pallet is now considered an exploit? The stun hitboxes on pallets are pretty goofy, but calling it an exploit is a stretch.
Did you read the post? Pulling a pallet is obviously not an exploit.
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@LetsPlayTogether said:
That clip doesnt prove anything at all. Its not the killer perspective, neither the survivors perspective. A third view isnt reliable at all. Also ive seen such issues maybe once in a while at all, while false hits at pallets are a consistent every game issue.
If my perspective were unreliable the Wraith would have teleported to their true position after the stun animation completed. The wraith himself confirmed he was nowhere near the pallet, and if latency were an issue in the clip (it isn't) you can clearly see he is walking in a straight line of which at no point was he in range of the pallet's model.
I see this happen fairly often, once every 7-8 or so games. Also consider that your experience doesn't determine everyone else's.
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It's not totally horrible until you realise the power of Object of Obsession on it.
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@kylerabdcgamer10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1364223#Comment_1364223
ya that's because the lighting is still bad dude lol and different from the lobby's lighting which is flat, wait for the lighting and graphical update
Then they should allow us to view cosmetics in a background of our choice, Ormond, Coldwind etc.
It's completely unfair to advertise a cosmetic as looking a certain way when it ONLY looks that way on a menu.
EDIT: I know they haven't gone out of their way to do this, should've been more clear.
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@Orion said:
It's a glitch due to last-second switching that you can technically abuse (exploit) to your advantage.
How could a bugged end screen possibly give you an advantage?
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The cosmetic always looks like this no matter the color theme of the map.
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@Angelicus23 said:
I watched a clip of it in the dbd discord server, I'm sure they're aware already
Ah, okay. The more people to report it the better.
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@BigBrainMegMain said:
Take screenshots, and submit them to Steam and Dead by Daylight. Threats of any kind are not allowed.
I don't care enough to, my main concern is figuring out if you really can be banned for testing bugs on the PTB.