bunbun
bunbun
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- bunbun
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Comments
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We should temporarily revert to the "all 30%" version from around 2021, when no one was complaining.
The current situation is one where the loudest voices win?just like with Skull Merchant, who was heavily nerfed.
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We will make tunneling an official system.
If the survivor is picked up again within 60 seconds of being unhooked, they cannot be hooked; instead, they automatically enter a waiting period to respawn, after which they respawn in a downed state at a random location.
By tunneling in this way, the Killer secures a guaranteed period of 1v3 gameplay, while the targeted survivor also prolongs their survival.
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I'd like to see a feature that lets me check the results of my last 10 or so matches within the game.
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Sprint Burst is the most powerful and easiest to use, yet the hardest to master, so I don't want to nerf it too heavily.
It would be best if the effect were limited to moving straight ahead, ending immediately upon turning.
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Killers who spawn next to Survivors do not need Haste.
Let's see?if landing three hits deals 1 damage, but you have to land them quickly or the gauge decays (effectively making it as if you hadn't hit at all), then Haste is necessary. Or would it be better to aim for six or eight hits instead?
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The worst part is that the presence of portals and invisibility turns the gameplay into nothing more than walking around for minutes on end without ever encountering a survivor.
Undergate attack and main event are completely nullified simply by entering the portal.
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The Legion is far too strong in the event. Since players aren't stupid, the usage rate is 70% for The Legion and 30% for Jason.
There is no point in playing as a Survivor in this event because Legion is way too strong.
It might get hit with a kill switch, haha.
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He has always been, fundamentally, a complex hillbilly.
Among characters who use projectiles, this one is the easiest to dodge; however, because the projectiles are small, they hold significant potential.
Content creators don't know the proper way to use it?and consequently don't know how to handle it?so they're just shoving it into the 4.4 category.
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There is no need for a speed boost after a jumpscare. It would be fine if it were a reward for skillful play, but please don't make the player faster simply by pressing a button.
I would find it acceptable if hitting a survivor with the stick from a distance of 13 meters or more resulted in a 13-second speed boost.
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4.4m/s is justified if he can teleport to boards and pallets, has a dash function, and can potentially appear anywhere.
I don't understand why there isn't an intermediate category of 4.5 m/s.
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I'd like the value to increase depending on the number of injured players. It should function similarly to Desperate Measures.
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That's an accurate and honest opinion. I don't understand why anyone would disagree.
There should be an option to switch to a 4.6m/s M1-only mode to avoid situations where using power makes the game impossible.
The spring trap, which is not actually needed, has an M1 mode.
To avoid becoming too powerful, it's a good idea to slow down significantly when switching gears.
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All we need to do is eliminate the situation where the gameplay involves continuously circling a pallet for 60 seconds.
It would also be good to slim down your body like Chucky and make it the same as a 4.5 in terms of loops.
It would be perfectly fine to simply allow switching to a 4.6 mode where only basic attacks are possible.
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There may be reasons why 4.6 is not good, but there is no reason why it has to be 4.4. If there is a short dash ability or bullets can penetrate walls, then it should be 4.4.
You should test the movement speed of 4.5. Ghouls and hags might also fall into the 4.5 category.
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It's really a shame that Trickster wasn't added.
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- Only the sixth bullet is a projectile weapon.
- If you don't hit the target six times in a row, the fact that you hit it disappears.
- Getting close is necessary to hit the target repeatedly.
It's a mistake to think of her as a Huntress.
The comparison should be with an Unknown, which has the same characteristic of requiring close-range combat. Is the Unknown movement speed 4.4 m/s?
Since Wesker can perform two dash attacks, is his movement speed the same as the Nurse 3.8 m/s?Having only a meager 4.4m/s to approach is the same as a Hag who doesn't use power. If you want to make the 4.4m/s work, you need a dash ability or something similar.
In the PTB, "Cut Thru U" could be used as a way to approach survivors by hitting them from a distance. It fit perfectly with the style rank system and was a great idea.
This is how it should be done as a base kit CTU.
4.4m/s E, D rank
4.5m/s C, B, A rank
4.6m/s S rank -
Isn't the reason why Trickster is mistakenly thought to be easy to use by those who are unfamiliar with the game because you have to replenish it in large quantities from your locker all at once?
The Huntress, who camps with seven bullets, is in the same situation. She has to stop by her locker to refill them all at once, so she ends up carrying unnecessary ammunition.
The most powerful and easiest dash killer in DBD somehow automatically reloads while moving at 4.6 m/s.Slow killers should reload with the minimum necessary ammo on the spot, like the Clown, while dash killers should restock all at once in a locker.
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It's not good that your rank goes down just by moving. I wish the rank gauge would decrease more slowly while you're moving forward.
The current decrease in rank while camping is not a problem. -
This update encourages the correct use of Trickster, and in that respect, it has definitely been successful.
However, gameplay that simply involves circling a building for over 30 seconds and hitting it once with a knife to reduce the meter doesn't offer any excellent representation of skill.
The Trickster has neither teleportation nor dashing. This is a flaw in the 4.4m/s speed. This isn't a skill issue.
It would also be a good idea to add a 4.6m/s mode to use only to catch up when M2 is unavailable. Spring Trap has this function. This would only compensate for the flaw and not directly increase its strength, so there shouldn't be any problems.
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Huntress is given a small terror radius, a huge hitbox, 7 rounds of ammo, and the ability to camp.
Setting Blight movement speed to 4.4 m/s is often criticized as being unsuitable for beginners.
Trickster, the most difficult killer, is made into a character only pros can use.
The double standards in this community are really frustrating.
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In this game, even if a dash killer sticks to a survivor's back and misses an attack, they are allowed to continue using M1 while auto-reloading at 4.6.
If the deceleration is this significant when using power, then 4.6 is fine.
The only time 4.6 m/s becomes a problem is when you can continuously place powers that allow you to rapidly approach survivors, such as stealth, dash, or teleport, or terrain-ignoring attacks like First.For better balance, use 4.6 m/s. If you want to give the Trickster a unique personality, increase their movement speed through rank-ups. If you're experimenting for the future of the game, use 4.5 m/s.
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It's not bad, but I feel like Trickster, who was B-tier alongside Wesker, has been demoted to C-tier.
This is the same feedback as before. Please increase his movement speed and slightly increase his ammo capacity when he ranks up.
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In the future, the Huntress's Terror Radius will likely increase to 24m, and the ammunition required will decrease to 2.5 rounds.
The speed for Unknown and Artist will also change to 4.4 m/s.
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Huntress, the tedious camp killer who can throw a huge hitbox seven times, remains free to camp.
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You can fire yourself as a projectile that curves multiple times, with a generous hitbox, and can reload while moving at 4.6 speed. I don't get it.
At least reload the syringe in a locker.
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The reason why dash killers are so prevalent and krasue is so cheap but so powerful is because we reflected that feedback...
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If you don't use the main event, I'd be happy if you could return about 12 of them.
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Skull Merchant is the most affected
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Ruin has become so strong that it is impossible to beat S-tier killers.
I only play killer now.
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The ghoul background music was a great job
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The Anti-Tunnel is just too complicated.
All you need is a base kit babysitter with a timer that gradually decreases based on the overall repair progress of the 7 generators.
Nothing else is needed. -
We'll go back to auto-charging over time and use a token system to reduce the frequency.
For example, 1 token will be weaker than it is now, but 5 tokens will be stronger than it is now. -
サバイバーに降参機能があるのはダウンした状態のサバイバーはゆっくり移動することしかできず自発的にゲームを進行させる能力が失われているから、というのが最大の理由ではあるでしょう。
降参機能については私も懐疑的ではあったんですが、フィニッシュモリが設けられてからキラーが故意に吊らず失血1秒前まで放置したり起こして倒すのを無限に繰り返したりのシステムを悪用したマナーの悪さにゲームそのものが嫌になってましたが降参機能でかなり軽減され近年稀に見る良い応急処置ではあったので(問題を先送りにする応急処置ではありますが)、キラーにも近いのが有ってもいいかなとは思うようになりました。
逆転機能として悪用されないように、
1.通電後に残ってるサバイバーが一人もダウンしていない時に1分経後、地下の一番奥に有るレバーをキラーが引いたらキラーは動けなくなると同時にキラーは退出しゲートが全て開く。
2.サバイバーがゲートと出口ラインの間の空間に全員いる場合、やはりキラーは降参退出できキラーの残骸は動けなくなる。みたいなのなら雰囲気も壊さないかなとは思います。
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There's only KANEKI, Singularity, and Sadako, so it's not worth playing as a survivor.
Singularity and Sadako, who require you to carry items, should be banned in this game mode. -
If you require precise aiming like the Trickster or Deathslinger, the skill floor rises significantly and the skill required for using a controller increases.
The power input acceptance time was too lenient, so it has been significantly shortened, and it has been changed so that while precision is not required like for the Nurse, judgment is still required.
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There is no killer that is fun to loop as a survivor, but it's been that way for a long time, so it's fine.
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Wall hacking and stealth are the least technical styles in this game, so I have no idea what the fun is about.
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It was much more beautiful in the old days, except that it was too dark to see😄
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I love the hag and trickster head!
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I saw on the forum that distortion makes survivors invisible and they have to tunnel through, but in a chaos shuffle the weakened distortion should only appear at astronomical percentages.
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The problem is that downed survivors have no ability to progress in the game, and too many of the perks that are triggered by the hook are disabled, so if you could make it so that after 90 seconds you can crawl to a hook and hook yourself, that would solve a lot of issues, including the 4K slug.
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Trickster is the most difficult killer to master and requires the most skill, only those who have been honing their skills for years without giving up can unlock their full potential.
I don't understand why it's called easy, a good Trickster main is a hero. -
Nemesis rank up
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Everyone has their own opinion
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