ZaPe
ZaPe
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- ZaPe
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I've already sent them a bug report ticket about it, it might get fixed in the next chapter.
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The devs aren't biased, their priorities are just ass-backwards. They mainly focus on getting new content into the game and shove balance changes off to the side when what they really should do is take an entire chapter AND a dev update without any new stuff and work solely on reworks and balance changes.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1631903#Comment_1631903
THIS is what people need to understand.
Hell, slugging isn't even that good. You need to tunnel or camp against good squads (of course doing it effectively).
Not exactly. Camping and Tunneling are always scummy ways to play killer, Slugging is an actual strategy killers can use that still give survivors a chance. Slugging is used to push people off generators so they can come get their comrades and slow the game down so the killer has a better chance to win. Unbreakable completely removes this strategy because of some killers using slugging in the scummy way.
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This man deserves all the upvotes, this sounds amazing.
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@YehBoiGoku said:
https://forum.deadbydaylight.com/en/discussion/192846/no-mither-and-unbreakable
The unbreakable nerf you mentioned is renders the perk useless. It also isn't that good of an idea.
I have a newer post in regards to people's feedback on my unbreakable idea.
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@Johnny_XMan said:
Why are you complaining about Unbreakable when you can literally slug for as long as their dying state bar is up and whenever you feel like it?
The perk is literally situational, the only reason it has become meta is because slug rates have spiked.
You have games like RE where you CANNOT do that. The game resets that player to a different zone. They did it right because it stops people from abusing slugging.
My whole point in nerfing Unbreakable is to make my previous post involving No Mither stand out more and possibly become more viable. I would leave this perk alone if No Mither wasn't in the equation. But if No Mither were to get buffed, Unbreakable would still be the better perk because it has a miniscule downside for a massive upside.
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1631018#Comment_1631018
because its super situational, its like running slippery meat just in case you play a trapper
Well, any killer can slug unlike every killer has Trapper's super specific power.
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@Kumnut768 said:
https://forum.deadbydaylight.com/en/discussion/comment/1631892#Comment_1631892
slugging is almost mandatory against comp teams, saying dont slug is like saying throw the game
Exactly what I'm saying. People do this whenever the idea of nerfing Decisive Strike comes up, you get these people who say "Just don't tunnel" when the killer clearly isn't, you're just abusing a busted perk and don't want it to change.
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How would 2 be useless? It counters the scummy style of slugging while keeping the rest of the perk stays the same, how it should in my opinion.
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@SCP_FOR_DBD said:
No Mither being bad is intentional, its supposed to be survivor hard mode, the downsides are supposed to outweigh the upsides.
If you look at it that way, sure. I'm not saying No Mither should become a meta perk, it just needs a little boost much like a bunch of other bad survivor perks like Autodidact, Boil Over, and pretty much all of Ash's perks, yes, even Mettle of Man.
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@FrootLoops said:
soul guard is another pick yourself up perk as long as there is an active hex.
I've thought no mither should at least start the trial healthy, so I agree there, but hiding the broken status from the killer would not go over well. otherwise making it so that you are only broken once you pick yourself up would be fine. I think UB is fine where it is, but I agree using any combo of pick yourself up and DS is pretty broken.
I'm actually a little surprised that soul guard hasn't become a bit more Meta now that undying is out
My main idea with nerfing Unbreakable is to make No Mither more viable because, if Unbreakable were to stay as is, No Mither would still be overshadowed by it.
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@GoodBoyKaru said:
Aight yall are forgetting Soul Guard, allowing you to pick yourself up provided you're cursed by a hex.
Yeah, I had a feeling I was forgetting something, though Soul Guard gets a bit of slack because it can be broken if survivors cleanse.
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@UMCorian said:
Honestly don't get why Unbreakable is considered so strong. It's an anti-slugger perk that works once a game... meaning you'll get zero value if the killer just tries to hook you. I prefer perks that have smaller but guaranteed results every game.
No Mither is a huge gamble and is fine as it is.
Slugging is a mandatory strategy for killers when going against coordinated survivors. However, slugging CAN be abused when the killer never picks anyone up and is just trying to annoy the survivors. Though Unbreakable punishes the honest slugging as well as the scummy slugging. So, maybe Unbreakable will only activate once another survivor is down as well as you? Also, No Mither is far from fine how it is, it's a terrible perk people only use for the memes.
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@ToxicMyers said:
Seems pretty balanced but the unbreakable nerd would just make it useless
I thought of that as well while typing this out, and that wasn't my first thought either. Originally I was gonna say make it so you recover 25% SLOWER since you can still play the game normally right after picking yourself up. Also, with the longer recovery time, you wouldn't have as much time on your Decisive Strike timer if you're THAT guy.
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@Uistreel said:
Sounds like a really strong distortion to an extent
That's how I was thinking it was as well. I feel like there'd be no point in adding tokens either because someone who knows the game really well can just tell what perks and add-ons the killer is using that's showing their aura by it only needing to happen once. Aura reading perks and add-ons don't really have limited uses, only cool-downs.
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If I can get at least 1 or 2 sacrifices, I consider that a win.
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You basically have to crouch walk everywhere if you don't have a flashlight and she can teleport, I hate her.
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@Todgeweiht said:
Leatherface was rushed, and, if am not mistaken, the devs have confirmed they are looking into him, so we will probably see a rework in the future.
Hopefully Billy boi also gets an add-on update while Bubba gets his own unique ones.
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@Oicimau said:
https://forum.deadbydaylight.com/en/discussion/140117/leatherfaces-dlc-could-have-been-so-much-more
Those skins should be sweeet.
They wouldn't be hard to make either! Throughout the film bubba wears the same shirt, tie, pants, and boots. All the devs would have to change are the apron and mask for the Grandma outfit, and they'd replace the apron with a suit jacket for the pretty woman outfit.
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I got it because I like classic slasher movies like Halloween and TCM
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@Booper_Of_Snoot said:
Just because they have license to a killer does not mean they have the license for other things like this, I also believe that he came out like ghostface, a one off killer, but I could be wrong. memories not great.
Bubba is the one off killers of all one off killers atm, lol. He borrows pretty much all of Hillbilly's add-ons and even his maps were used in the spotlight trailer. At least ghostface got his own add-ons, but his power is similar to Michael's just like how Bubba's is similar to Billy's.
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@Okoru said:
Sawyer Farm map could have been sick. They prob don't want another farm map tbh
I was thinking the house itself could have been the center structure and it'd be an accurate layout to the house irl. The house is pretty big and it could even have window vaults like the ones in the movie, remember the one at the top of the stairs and the one in the living room? There'd be the fenced off area with all the cars and the net going over them that Kirk and Pam found when they're walking towards the house, that could be a special tile sorta like the cow tree. Keep in mind, I'm referring to the 1974 movie, not the ######### 2003 remake where the house was a damn mansion.
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The Hillbilly's add-ons just reeaalllyy need to be updated, same with Bubba's.