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@DbDPlaya said:
..the ability button is not registering the perk to activate on time. Does this have to do with the release of the latest chapter?
Needs urgent patching, it's scamming me my time and perk slot.
Oh no! Scamming time while playing a video game, then going on here to make a complaint post....
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A Dev has already commented on this and it is being investigated.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3275706#Comment_3275706
New map literally has this on it's killer shack.
Yes! There was a big enough gap for me as a survivor to fit between the wall and the object, but instead collision said no
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I know a lot of killers hate this map. But as a Huntress main, I LOVE it. It's so open, not many tall objects in the way. Sure there's a lot of pallets and loops, but I haven't had a problem getting my hatchets over these loops.
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It would have also been nice if the discount also included shards.
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@Roaroftime said:
Oh here we go, nurse mains awaken to protect their precious guaranteed 4k's without needing to use any skill whatsoever in comparison to any other killer.
I main Huntress when I play killer, and I can say this post is just wrong. It's actually kind of hard to time your blinks and hits right with the nurse. Her skill gap is actually pretty high if I'm being honest.
I main survivor wayy more than killer, and I can honestly say, I LOVE playing against the nurse, because 6/10 times I'm going against a bad nurse who teleports way too far, or not far enough.
Also here's food for thought.... You ever think about changing up your play style? You can't loop her endlessly like you can any other killer, you actually have to play completely different with her.
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@Tizzle said:
The majority of players that play this game simply move on after a match is played.
Gloating about them after the fact is akin to Al Bundy and Polk high.
Not at all. What a twisted comparison.
@BringShaggytoDBD said:
Congrats! Sounds like you had a fun game 😊
Sorry to be a downer, but I assumed when I started reading your post you were going to be the survivor going against the Plague or Artist as that is what the 'professional' is known for (supposedly). Are they a killer main or equally as strong as survivor?
I kinda feel this post is like saying I beat a professional football player at tennis. Not to take the win away from you, just curious to know their skill level as survivor. End of the day all that matters is you had an enjoyable game which looks like you did.
A win's a win, especially when they accused me of cheating.
@Sava18 said:
https://forum.deadbydaylight.com/en/discussion/355284/humble-brag-faced-professional-dbd-player
I have never gone against a comp player without them being salty in the end game. All I want in this game is to go against strong players( not mid players running the strongest stuff which people mistake for each other sometimes). When it comes to comp teams I like the challenge of going against a great team because they are not necessarily good chasers, but my favorite thing is most definitely going against strong chasers which is rare.
Same. I actually enjoy a good SWF because it makes the match so much more interesting.
I love surivior as much as I love killer, so I love the chase as much as the hunt. It was just sad seeing these comp players being so salty about the loss afterwards. There was a lot more chat after the end game.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/355284/humble-brag-faced-professional-dbd-player
So how did you get the survivors end game screen? The character being played in the screenshot is ada Wong if it were the huntress you would see her at the end and the name highlighted like Ada's
@Nirgendwohin said:
https://forum.deadbydaylight.com/en/discussion/comment/3270876#Comment_3270876
looks like he took the screenshot from the stream recording.
What he said. I didn't screenshot the end game, but went to the survivor's stream to grab the end game.
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@LiveBritishReaction said:
I’m not sure what’s more cursed, the fact that you’re running Sloppy and NC in 2022 on HUNTRESS or the fact that this team of professional DBD players lost to that.
Yeah it was just a build meant to annoy survivors and prolong healing. This wasn't even my try hard gen build.
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@Nirgendwohin said:
Might not a 4 ppl swf. ada's perks dont fit well into a swf.
It was, they caught the whole thing on stream, they were playing together all night.
Btw Ada was the one who is a comp player
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@Brokenbones said:
Map offering gamer with the strongest item in the game being a bad sport
You love to see it.
Also well done winning with that build on THAT map, Not a single gen defense perk in there. I imagine Pentimento did nothing considering these guys had boons
Surprisingly it did well, they took down 2 dull totems and it made it even more difficult for them to heal. I was toying around with a build that would give a lot of negative statuses and just be over all annoying to go against.
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@Bravobro said:
https://forum.deadbydaylight.com/en/discussion/comment/3270697#Comment_3270697
every time? That is realy lame. I Play so many perks, Not a Game With the Same from the Last. You can build so many Kombination. I hate the Idea of Play perks to negate Other perks.
On my try hard build yeah, I run iron grasp. But I literally only run my try hard build when I suspect I'm facing a SWF group. Otherwise I'm doing silly stuff with Huntress or Wraith
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@drsoontm said:
... how was I pitted against four survivors with less than a hundred of hours each?
I was on one of my best killers and I've got almost 3k hours on that account.
That's the kind of MMR flukes I don't get.
edit: the only peculiar game was a 45 minutes ones against bullies but I still got 3 of them.
The flip side to this was me. I was a killer with 400hrs going against survivors with 5k+ hours. I literally versed a professional DBD player.
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I main killer and survivor, boil over has never been an issue for me as a killer. I just always run iron grasp, problem solved.
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Yall will literally be up in arms about anything when it comes to this game.
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@TWiXT said:
The problem with the Knight is simple:
Once again the devs came up with a new and exciting power, but also, out of obvious fear of backlash and "OP" claims from survivor players who don't understand it, the Devs have also coddled the survivors by making everything the killer does too slow, and too telegraphed to be effective (I still haven't forgiven them for giving Onryo, an M1 STEALTH killer mind you, a freaking Lullaby radius, and Dredge a 24 meter directional "Breathing/movement" sound even when he's "undetectable").
The only way to combat this is for the devs to realize that players actually appreciate a bit of challenge and surprise, over an opponent who shouts out and telegraphs to them everything they do! Getting the devs to realize this though? Yeah, Good Luck!
If they simply removed the "Green Orb" and the "Detection Radius Circles" from the Survivors PoV's then His power would actually have some tactical fun to play with. Honestly, if you can tell in advanced every move your opponent is going to make without having to make any educated guesses, then what "threat" are they to you? Chess would be stupidly easy, and incredibly one sided if by playing Black, you gained precognition over all of Whites moves wouldn't it?
The problem with the upcoming live version buffs is that they don't address any of this, and only make instantly planting guards at a loop more effective than setting up patrols. Sure they made the guards chase begin slightly faster, but survivors can still see when and where you are planting them, as well as their detection range, meanwhile the Knight, when using his power, Can't even see the survivors and doesn't know where they are going! This actually makes his power favor the survivors more than the killer, and you can quote me on this when it goes live and everyone realizes how useless it is.
If they'd just make this change he'd at least be a B tier killer, and actually get some usage out of setting up patrols for his Guards. As it stands right now though... His power is weak as hell, and the only way to effectively use the Guards to pressure survivors is to insta-drop one on a short loop, and hope the survivor stuck around long enough to get detected so you can try and pull off a pincer attack. It's such a waste of a good concept, and all they have to do to somewhat fix it, Is follow this suggestion that I and MANY others have already stated.
Side note/rant:
Personally I HATE how the devs over coddle us as players. We're GAMERS, we can pick up on visual queues like a slowed progress bar, off timed skillchecks, Massive Bleeding, That visual effect and sound to tell us we're exposed etc, WITHOUT the freaking excessive HUD notifications! For crying out loud, Dissolution, like Spirit Fury, only takes experiencing 1 time before we know how to counter it, we don't need the freaking Perk Icon to show up in our hud, let alone all the other notification garbage that goes with it! I mean I can see that kind of thing being useful for anyone with less than 200 hours in the game, or encountering it for the first 10 times, but at some point keeping us on these "training wheels" permanently just feels insultingly condescending to our well earned gamer instincts.
And then they go and give us a killer that has No element of surprise to their power; that even a child could figure out how to beat in 2 matches. Sigh... These devs man...
Edit: sorry for the rant...
I only lurk here.
But the reason I feel the devs coddle us gamers is because SO MANY people come on here to do nothing but complain about how "x perk" or "x killer" is too op and needs nerfed or reworked. The devs literally cannot win.
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I am also encountering this issue. No matter what I do, it sits at 0/8 cleansed.
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So you told people a set time and nothing happened? Weird...
Also still stating you're not gonna prove you're not cheating while making crazy claims. Weird...
As far as I see it, either you're screaming for attention, or you are indeed cheating which is why you're so confident that you will win, but refuse to give ANY proof of legitimate game play.
Your reasons for not wanting to do it are crap. You can turn off comments while you stream, you can stream in a way that literally makes it so there is ZERO distraction, hell you wouldn't even notice you're streaming.
Anyways I'm done with this clown.
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CoH is so easily counterable, firstly the sound it makes is extremely loud so you can find it pretty fast. Also if you run Shattered Hope, you can see exactly where they're healing within the totem itself.
I love it when a team runs CoH or any boon totem. Just means I can find them easier and punish them for going out of their way to look for a totem to bless.
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This whole challenge won't mean anything if no one can see your screen. If you want to claim 99% so bad, and don't want to discredited, then you need to stream it yourself.
Otherwise this isn't serious at all, because the moment you start playing, everyone will discredit you and claim you were cheating.
But honestly, the way I look at it, it's so easy for anyone to steam their games now, and if you want to keep avoiding that, then you clearly aren't serious about this. Which is ironic, because why else would you make a thread with these claims? Attention? Friends?